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[handling.dat] Explained

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morphadron
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#61

Posted 16 December 2008 - 05:20 PM Edited by morphadron, 16 December 2008 - 05:24 PM.

QUOTE (chin @ Dec 16 2008, 16:27)
How to set braking correctly?


I set "Tb" to 100, does not working.


More, what is "thb"? orly.gif  orly.gif  orly.gif

Well thats a bit tricky.Just like u said, Thb has no effect as I first saw, and is not
even in the description.
SA had brake force, bais and abs.So my first shot was its abs(which would be great)
but does inpact the hand brake, hence the name , ... dooh.
So the wheels lock up easily which sucks if you'r playing with digital control.
Only way is to set "m_fTractionCurveMin" (Wc-) higher.But that changes also
acceleration grip.

btw. I think 1.0 is the max value for "braking force".

L0uNGeR
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#62

Posted 16 December 2008 - 05:50 PM Edited by L0uNGeR, 16 December 2008 - 06:20 PM.

QUOTE (Beady. @ Dec 16 2008, 12:20)
QUOTE (L0uNGeR @ Dec 16 2008, 01:18)
Don't sweat it, I'm building a handling editor at the moment ph34r.gif

go go more editors, so we can make more mod's cool.gif

It's coming, and I think it's gonna be sweet.
Probably not the most respected tool, since "handling.dat" is one of the easiest things to mod in GTA.
Nevertheless, it will have sweet features and should be a relief for less experienced users. For example it will have options saying "Make (All) Vehicle(s) ...% faster/slower", "Make immune" and "Make Drifter".
Ultimately it should have sliders, which will automatically modify multiple values, based on their initial balance, plus easy checkbox-style display for model/handling flags.

For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version.
In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc.

@vend3r
  • That's also how I have created my immune vehicle, I don't understand why people say that it's impossible while they haven't even tried it.
    I've heard that it's not 100% though, it can still take damage from rockets and grenades, I haven't tested this yet.
  • I haven't thought about the vehicle edit only method, sounds like fun though smile.gif

iPlayboy
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#63

Posted 16 December 2008 - 06:02 PM

I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks....

anyone can help ?

L0uNGeR
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#64

Posted 16 December 2008 - 06:22 PM Edited by L0uNGeR, 16 December 2008 - 06:25 PM.

QUOTE (iPlayboy @ Dec 16 2008, 18:02)
I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks....

anyone can help ?

[C] fDragMult: Drag. Lower is less drag, so better speeds. Try 0.1
[Tf] m_fDriveForce: Acceleration power. Try (Default x 3)

I have such values on a VERY heavy vehicle though, so watch it tounge.gif

Intosia
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#65

Posted 16 December 2008 - 06:51 PM

QUOTE (L0uNGeR @ Dec 16 2008, 17:50)

For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version.
In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc.

Nice man! Im a AutoIt fan myself biggrin.gif Love that tool. If you need help, let me know would love to help out smile.gif

JZersche
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#66

Posted 17 December 2008 - 08:29 PM

ya prolly not gonna finish this. Can't be bothered lol.

patiently
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#67

Posted 17 December 2008 - 11:01 PM

Bumping cuz people keep asking questions about handling answered in this thread.

bolbronx
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#68

Posted 17 December 2008 - 11:23 PM

QUOTE (link626 @ Dec 11 2008, 01:46)
nevermind. got it to work now after using the modded filelist.pak.

car is fukcing crazy

Could you explain what you did, cause my edits dont work

JZersche
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#69

Posted 18 December 2008 - 11:39 PM

If this gets pinned i'll update all the attributes

0ne
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#70

Posted 19 December 2008 - 02:18 AM

I made a handling editor:

GTA IV HANDLING EDITOR V1.0
http://www.gtaforums...howtopic=385566

It includes a Backup\Bypass tool so your modifications will work in game.

I didn't add any descriptions to the values yet... but will in the future.

FunGt
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#71

Posted 23 December 2008 - 05:12 PM Edited by FunGt, 04 August 2009 - 01:11 PM.

Good tutorial. If you know how to replace the unknown values tell me.

link626
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#72

Posted 24 December 2008 - 02:57 PM

i want to make a car handle like it's on rails.

perfect turns without sliding.

can anyone do that?

Dweirdo
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#73

Posted 24 December 2008 - 03:39 PM

nice, i really appreciate ppl who try to help the noobz.

hazeyo
  • hazeyo

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#74

Posted 24 December 2008 - 04:26 PM


i was messing around with the suspension for the cars and these are my findings for ride height and the upper and lower limits

(Su) m_fSuspensionUpperLimit: maximum upper limit that the suspension will travel in relation to the height of the car
(Sl) m_fSuspensionLowerLimit: maximum lower limit the suspension will travel in relation to the height of the car
(Sr) m_fSuspensionRaise: actual height of the car (0.0 is default height)

and from my findings i have come to believe the multiplyer is set in centimeters (ie a SU of .10 would allow the suspention to tavel about 3 and half inches up from is orginal right height, and SL of -0.15 would allow for about 6 inches of travel down from the cars original ride height, so that would give the car about 10-11 inches of total suspension travel) i like the way R* did this it makes it much easier to adjust right heights and suspension travel for when we start importing cars
lol.gif biggrin.gif

i hope my finding can help out some how

VercLen
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#75

Posted 24 December 2008 - 07:45 PM

QUOTE (link626 @ Dec 24 2008, 14:57)
i want to make a car handle like it's on rails.

perfect turns without sliding.

can anyone do that?

I basically followed this link :
GTA IV IRL Handling Mod

Then did some very small modifications :

user posted image

It handles quite nicely, has *amazing speed & acceleration*, and has a few problems with small bumps at high speed biggrin.gif

Gizza
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#76

Posted 10 January 2009 - 07:14 AM

What do i need to change in order to stop my cars from flipping over when turning a corner etc....

kinda annoying driving and rolling 6 or 7 times and cant get it over cause its so heavy :S

cheers
Gizza

Marduk123
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#77

Posted 10 January 2009 - 08:43 AM

center of mass =0.3 at the center

Gizza
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#78

Posted 11 January 2009 - 09:21 AM

QUOTE (Marduk123 @ Jan 10 2009, 08:43)
center of mass =0.3 at the center

what centreofmass am i chaninging? x y or z?

atm my cars are flipping over as soon as i start em up :S

FunGt
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#79

Posted 11 January 2009 - 10:38 AM

QUOTE (Gizza @ Jan 11 2009, 10:21)
QUOTE (Marduk123 @ Jan 10 2009, 08:43)
center of mass  =0.3 at the center

what centreofmass am i chaninging? x y or z?

atm my cars are flipping over as soon as i start em up :S

You have to increase Z center of mass to stop the car flip.

rebel_36
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#80

Posted 11 January 2009 - 01:48 PM

decrease*

Manskali
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#81

Posted 13 January 2009 - 07:24 PM

Is there any way to raise Sanchez rear suspension? It's "lowrider" at the moment, especially when trying to do some wheelie biggrin.gif.

badaboom666
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#82

Posted 16 January 2009 - 09:35 AM

no updates?

i was hoping someone can help me build a perfect drift car tounge2.gif

i saw a vid on youtube. someone drift with supergt while the rear wheel full of smoke... how to do that? really sweet! mercie_blink.gif

rebel_36
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#83

Posted 16 January 2009 - 02:05 PM

increase the drive force, that will make your wheels burn out more and cause more smoke

badaboom666
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#84

Posted 17 January 2009 - 09:30 AM

QUOTE (rebel_36 @ Jan 16 2009, 14:05)
increase the drive force, that will make your wheels burn out more and cause more smoke

yeah... that's the only thing i know how to do... i mean i want a perfect balance while drifting. rite now the car easily turn 360 degress... sad.gif

FatAssCartman
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#85

Posted 22 January 2009 - 01:55 AM

some cars have ABS_STD so the wheels don't lock up if m_fBrakeForce is increased
Thb is handbrake force
if CentreOfMass.z is decreased traction in curves is also decreased

Gizza
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#86

Posted 14 February 2009 - 05:09 AM

hey just came back after a break for several weeks.... seems there is a update for live and now none of my cars r modded.... tried re modding them still nothing.

What did the update change?

FTS
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#87

Posted 11 August 2009 - 01:29 AM

I get this error:

Started ...
Game version is 1.0.4
Files check started
Incorrect file C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\handling.dat - 0x3F19C08A

what should i do to get this work? Its the Real Driving and Flying Mod by Killatomate85.

Gottn
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#88

Posted 11 August 2009 - 11:53 AM

QUOTE (L0uNGeR @ Dec 11 2008, 00:00)
oooww, so 8 is a little high dozingoff.gif

Edit: Doesn't seem to work.

Well I'm posting it since I can't get it to work

CODE

; A B C D E F G Tt Tg Tf Ti Tv Tb Tbb Thb Ts
FELTZER 999999.0 0.1 85 0.0 0.1 -0.24 0.0 5 0.50 1.0 500.0 0.3 0.50 0.7 35.0

Wc+ Wc- Wc- Ws+ Wbias Sf Scd Srd Su Sl Sr Sb Dc Dw Dd De Ms Mv Mmf Mhf Ma
1.30 2.50 13.0 0.15 0.48 2.5 2.5 1.5 0.08 -0.10 0.0 0.5 0.0 0.0 0.0 0.0 0.0 30000 440010 0 0

Have you downloaded Magic Patcher or something like that, before you modded this file... Or else it doesn't have any effects bbq.gif bbq.gif bbq.gif bbq.gif bbq.gif bbq.gif

spitfire20122000
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#89

Posted 29 August 2009 - 05:04 AM

Haha

spitfire20122000
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#90

Posted 29 August 2009 - 05:08 AM

tounge.gif




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