Lo Gents, im trying to find out how extras are added to vehicles. Read through a lot of text (tl;dr?) and i understand that some things, like the backfire effect on bashed up cars use flags, and can be added to any car, but then the effects used on the banshee and sultanrs seem to be hardcoded, they can be added by changing the game name in vehicles.ide but then you run into the problem of your car being called banshee or sultanrs when its not. There are other flags in that file that im interested in:
ext_gang: Im assuming this would add the gang extras to the car, eg: the sentinel xs, futo GT, sultan TT...
ext_sunroof: Certainly adds extras, but is not responsible for them all
ext_conv: Short for convertible? Adds the roof to convertible vehicle, will test if removing this makes banshees only spawn as convertibles.
livery: Special decals i think, the rust effect on bangers and the american flag on patriots.
ext_strong: No idea.
ext_requi: No idea.
ext_all: No idea.
ext_rare: No idea.
Ive done some tests removing ext_sunroof, specifically on the duke, it seemed to remove certain extras, but not all of them, extras still appeared, hood scoops, wings, slats, everything, but sometimes the scoop would not be there and there would just be a hole in the bonnet
If anyone has any info on this it would be most useful, also if anyone knows how car extras were handled in SA that might be relevant. Some information on how cars spawn would also be useful, ive noticed that when using a car spawner (alex's) the extras seem to be totally random, anybody know how that works? Or if they can be called.
(Just to throw another spanner in the works, bikes, which do have extras, like the nrgs different fronts or the freeways saddle bags, dont have any relevant flags, fun fun