As a pioneer modder on one of the forums im moderator at, i cant miss this. So:
/me joins the GTA file-band wagon
Moveblend.dat - Has some parameters in it for blending Ped animation
|MOVEMENT_GROUP movement_group_name FALLBACK_GROUP fallback_group_name|
Furnitur.dat - Seems to contain some info about the furniture. Maximum angle, if its tall, if its small, if it can be put in front of a window, etc. Not sure why tho. Furniture is maybe dynamic?
Hey look, maybe some non used furniture:
#SUBGROUP: MISC_ORNAMENTS 1 1 1 1 0 0 0
#ITEM: gb_ornament02 0 0 100 0
#ITEM: gb_ornament03 0 0 100 0
#ITEM: gb_ornament04 0 0 100 0
#ITEM: gb_ornament05 0 0 100 0
#ITEM: GB_romanpot01 0 0 100 0
gtaRainEmitter.xml and gtaRainRender.xml (and the storm ones) - Controlls how thick the rain is, how much motion blur, offset, etc.
PlayerSettingsLights.dat - controlls the ingame light sources? With RGB values, outer and inner cone angles, falloff, etc.
loadingscreens_ingame_pc.dat and loadingscreens_pc.dat - Controlls how the static images are animated when loading.
Default.ide - oubious..
But, something interesting: quoted weapons.
#w_silenced, w_silenced, gun@handgun, 1, 30, 0
#flame, flame, null, 1, 50, 0
#minigun, minigun, null, 1, 50, 0
#bomb, bomb, null, 1, 50, 0
It looks to me the silenced one would work, because it doesnt have a 'null' anim group. And by looking at the anim group names (animarea@subanimtype) these work different these days too.
Lets see what i can find:
AMB@... - Ambient animations?
gun@... - Gun animations
veh@... - Vehicle animations
Cant find more now, but i ran out of time (had to go, lol). Will check out the files some more soon.Edit:
Check out Wilma.html and Fred.html. Has some pretty interesting stuff about natural motion in there. Thanks you R* for the info files, lol.
Edited by jos116, 08 December 2008 - 09:33 PM.