|QUOTE (strayraygun @ Dec 6 2008, 04:22)|
| Hi Rockstar T, thank you for starting this thread. After browsing through it I couldn't resist registering an account to get my $0.02 back for a game I purchased that unfortunately will not run satisfactorily.|
Core 2 Duo 2mb L3 Cache @ 2.7ghz (8x335mhz)
320mb Asus 8800GTS OC
Windows XP SP3
Purchased the retail boxed gta 4 copy yesterday.
Changes I'd seek to be worked into the game, in my order of preference are:
1) INCREASED OPTIMIZATION OF EUPHORIA + GAME ENGINE FOR DUAL CORES.
I appreciate that the x360, for which this game was originally coded for, is a triple core, but the fact is the majority of today's market own dual cores. I hope there's some way to better optimise the game's two engines to run on two threads only, as I think this would help the majority of gamers. To those who don't know- GTA 4 PC is possibly the first PC game ever to actually show very significant performance gains with a quad-core over a dual core- something we assume is inherited from it's console origins.
2) Texture popping-
LOD scaling is very poor, even when running on low settings (which is all my 320mb card can afford). As users have mentioned, turning around causes popping as the LOD transitions from low to high. I'm sure optimisation can fix this- it worked for the Ps3, which has a video memory of only 256mb, yet is able to run a medium texture package without these transitional issues.
Also, I'm experiencing many other problems including- textures failing to load, cars appearing to float due to a layer of road not loading, buildings disappearing and reappearing (both close and far away), etc. All this when being below my 300mb video buffer.
3) shadows and trees look like they were spraypainted- horribly inconsistent. I think this perhaps links in with the LOD issues as before
4) Just generally, performance is horrible. I must be honest, I expected to be able to play this very well. I know it's oft compared to, but Crysis on PC- I'm able to run that with high textures, at 1680x1050, no problems. It looks beautiful. Thats why I know a lot more is possible from this game, if the coding can be fixed. I truly hope it is!
Thanks in advance. I hope problems do get fixed!
Having console origins means nothing!
And if you really want to know, even a low-end C2D E2x00 is still more powerful than XBOX360.
As far as I know, XBOX360 comprises of 3 IBM PowerPC based CPUs, each of which is about as powerful as an Athlon 64 3000+.
Take Gears Of War for example: Looks and performs awesome on the XBOX no doubt, but when it hit the PC, it was actually a sucessful port that only required a Pentium 4 to run! So there you go, having "console origins" means nothing to PC gaming.
Coding should be adapted to each different platform... which doesn't seem to be the case with PC's version of GTA 4.
And it really makes me boil to see people here dissing Core 2 Duo CPUs like they suck. People seem to forget that a fast Duo will mop the floor with a quad in 90% of games.
So yes, I do believe that even a modest low-end C2D should be enough to handle whatever physics engine GTA 4 is sporting.
Edited by MaxAwesome, 06 December 2008 - 04:36 AM.