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GTA4 - modding ability

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Smiler-Online
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#121

Posted 07 December 2008 - 10:20 AM

Does anyone know if its possible to mod the Vista x64 DVD version yet?

Killuminati91
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#122

Posted 07 December 2008 - 10:28 AM Edited by Killuminati91, 07 December 2008 - 10:36 AM.

QUOTE (steve-m @ Dec 7 2008, 00:20)
QUOTE (Killuminati91 @ Dec 7 2008, 01:08)
oh so cheat protection fails and we all will have a destroyed but moddable multiplayer soon

Unfortunately yes. But hopefully R* will come up with a solution to that soon. One possibility would be to provide a separate directory for user mods which will only be loaded in single player mode. We'll see...

that would still kinda suck cause we NEED multiplayer mods
rpg, zombie, new gamemodes and stuff like that

Lets see how this turns out, i just dont want to see another cheat destroyed multiplayer, but gta iv sp and mp get
boring after a while and we gotta see something new.

E/ Sent an email to rockstar about that mod-cheating, dedi-servers and cheat-protection

khyshen
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#123

Posted 07 December 2008 - 10:35 AM

QUOTE (smiler_16 @ Dec 7 2008, 10:20)
Does anyone know if its possible to mod the Vista x64 DVD version yet?

Yes, there's no difference between any of the files.
Go back a page and see a couple of my posts; try the Glock Rocket Launcher thing tounge2.gif

Smiler-Online
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#124

Posted 07 December 2008 - 10:44 AM

QUOTE (khyshen @ Dec 7 2008, 10:35)
QUOTE (smiler_16 @ Dec 7 2008, 10:20)
Does anyone know if its possible to mod the Vista x64 DVD version yet?

Yes, there's no difference between any of the files.
Go back a page and see a couple of my posts; try the Glock Rocket Launcher thing tounge2.gif

the mods themselves ain't my problem...



I cant even run the game when I use the "patch", I see the CMD screen and then it says GTAIV has stopped working...

khyshen
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#125

Posted 07 December 2008 - 10:57 AM

Try the File Modding Ability Patch by aru
http://www.gtaforums...howtopic=380102

Smiler-Online
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#126

Posted 07 December 2008 - 10:59 AM Edited by smiler_16, 07 December 2008 - 11:33 AM.

QUOTE (khyshen @ Dec 7 2008, 10:57)
Try the File Modding Ability Patch by aru
http://www.gtaforums...howtopic=380102

Thanx!, I'll get trying that now! smile.gif



*UPDATE*


!!!!SUCCESS!!!!


Thanx for that!,

See y'all later!

Grand Theft Auto Dude
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#127

Posted 07 December 2008 - 11:35 AM

Okay, this is f*cking awesome. Can someone make a video of a rocket carbine rifle and a 999999 mass car smashing into things?

microsnakey
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#128

Posted 07 December 2008 - 11:46 AM

Someone with the game change the buoyancy lines of one of the cars that would be awesome.
BOAT/CAR

Tekspdy
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#129

Posted 07 December 2008 - 11:54 AM

Can someone post the modified files for a vehicle with tons of mass and better acceleration, or something of the sort?

I've tried all this editing with no real luck, though the last time I edited anything was back in the Midtown Madness days with simple notepad files. (I'm assuming you need to edit variables here in HEX which I don't completely understand)

Much appreciated smile.gif

ikt
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#130

Posted 07 December 2008 - 12:01 PM

lololololol. Settings the physical force of a smg to 9999999.0 or something is very amusing. xD

khyshen
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#131

Posted 07 December 2008 - 12:05 PM

QUOTE (Tekspdy @ Dec 7 2008, 11:54)
Can someone post the modified files for a vehicle with tons of mass and better acceleration, or something of the sort?

I've tried all this editing with no real luck, though the last time I edited anything was back in the Midtown Madness days with simple notepad files. (I'm assuming you need to edit variables here in HEX which I don't completely understand)

Much appreciated smile.gif

Haha, you have contradicted yourself - you just edit the files in notepad.
Open handling.dat
and replace FBI with
CODE
FBI   99999.0  6.5   85 0.0 0.0 -0.21  0.2  5  0.24  1.0 160.0 0.34 0.66 0.7  35.0  1.50 1.25 12.5 0.12 0.48    2.4  1.6  1.8  0.10 -0.15 0.0  0.5    1.0 1.0 0.6 1.5  0.0  60000   40440010 1    1

Tekspdy
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#132

Posted 07 December 2008 - 12:09 PM

Well that explains it, I was modifying the file that the hook.exe changed, not handling.dat. /sigh.

opium_addict
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#133

Posted 07 December 2008 - 12:11 PM

OK, for my next big update i plan to implement 2 things.

1) Anti-online code

then of course there is the incentive to update the software, why would you want to use the next version?

2) i will be releasing an addon API for C++ which will allow developers to use and call Native GTAIV scripting functions (at least some of them)
to produce a working mod of their own, or if you choose not to use the Natives you can simple not include the native code and add your DLL to the
/addons/ directory for it to be loaded automatically, so you will be able to inject your DLL along with this one smile.gif

have fun!

khyshen
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#134

Posted 07 December 2008 - 12:21 PM

Wow, shame, I changed the bouyancy to 10% [minimum value] and the car floats but Niko dies because of lack of air, really weird.
Also I am stuck on changing the speed of the cars. I changed the value for Drive Inertia and Force to 500 but the rear wheels are locked, anybody already done this?
Cheers.

JostVice
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#135

Posted 07 December 2008 - 12:31 PM Edited by Jost_Vice, 07 December 2008 - 02:50 PM.

We should create a topic about the new data files in general, documenting and getting info for later explaining on www.gtamodding.com

I've played a bit with the timecyc.dat

user posted image
user posted image
user posted image

This is the global sun ambient occlusion multipler; I increased each value to something viewable (like 0.000 to 9.000...)

Interesting when I press P to enable the blur/dof:

user posted imageuser posted imageuser posted imageuser posted image

The timecycmodifiers.dat files from your pc folder are the timecyc's variation for interior/zones, pretty interesting:

user posted image

opium_addict
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#136

Posted 07 December 2008 - 12:42 PM

hehe, the red light glaring off the water and VERY bright lighting reminds me of vice city.

cool

evilrex
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#137

Posted 07 December 2008 - 02:03 PM

QUOTE (evilrex @ Dec 7 2008, 03:00)
My game crashes every single time I try starting it.
I launch hook.exe, it pops up and then closes when I start IV, then after a few seconds IV crashes too.

Any help, please?

Smiler-Online
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#138

Posted 07 December 2008 - 02:04 PM

QUOTE (evilrex @ Dec 7 2008, 14:03)
QUOTE (evilrex @ Dec 7 2008, 03:00)
My game crashes every single time I try starting it.
I launch hook.exe, it pops up and then closes when I start IV, then after a few seconds IV crashes too.

Any help, please?

try the way that I was linked to!,

it works brill for me!


Here you go:
http://www.gtaforums...howtopic=380102

Dup
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#139

Posted 07 December 2008 - 02:24 PM

Gah, I was hoping the exhaust backfires and dump vavle were handling flags. Sadly not sad.gif

Hydraulic flags don't work either, but that was expected.

SLAYERMAGGOT
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#140

Posted 07 December 2008 - 02:39 PM

I'm amazed of your work, Jost_Vice cookie.gif cookie.gif cookie.gif
The orange light in the strip club looks very cool, you could try to make some more colors icon14.gif

user21043
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#141

Posted 07 December 2008 - 03:35 PM

user posted image
It work fine!! and i made sceenshot from you programm.

Zonked223
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#142

Posted 07 December 2008 - 04:17 PM Edited by Zonked223, 07 December 2008 - 04:31 PM.

I get d3dx9_39.dll was not found. Were can i find the backup file?

Whytey
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#143

Posted 07 December 2008 - 04:52 PM

I'm just changing some handling and weapons its awesome.
uploading a few on youtube also..

DuKtape
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#144

Posted 07 December 2008 - 05:09 PM

in the replay editor, you can choose different colours. it looks taken from that.

khyshen
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#145

Posted 07 December 2008 - 05:28 PM

QUOTE (Zonked223 @ Dec 7 2008, 16:17)
I get d3dx9_39.dll was not found. Were can i find the backup file?

Hi, you need to install/update DirectX 9.
http://www.microsoft...&DisplayLang=en

hipshotgbg
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#146

Posted 07 December 2008 - 06:30 PM

Doesnt work for me. Retail version, Vista 64, and running all as administrator.

Spider-Vice
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#147

Posted 07 December 2008 - 06:33 PM

Vista is actually DirectX10, go to Microsoft's site, downloads section and download the latest version of DirectX.

iPlayboy
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#148

Posted 07 December 2008 - 07:04 PM

How do you make that drift editing ? could you post that please?

And I want to make a shortcut for Bullet Time ^^

Any1 knows how to do that ?

khyshen
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#149

Posted 07 December 2008 - 07:16 PM

QUOTE (Spider-Vice @ Dec 7 2008, 18:33)
Vista is actually DirectX10, go to Microsoft's site, downloads section and download the latest version of DirectX.

Yes but he is specifically having an error with a DirectX 9 file which requires you to fix DirectX 9 not 10.

evilrex
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#150

Posted 07 December 2008 - 07:46 PM

So nobody else gets the crash? Can anyone give me a run through of how they got it working? Just run "hook.exe", patch the filelist.bat and the game will run with mods?




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