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GTA4 - modding ability

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STEVE124
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#91

Posted 06 December 2008 - 07:44 PM

QUOTE (Divinehammer @ Dec 6 2008, 19:34)
Anyone know which file might hold Nikos health?

I think its ar_stats were Nikos health is but i not to sure.


main.sc need to be look at.

JostVice
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#92

Posted 06 December 2008 - 07:54 PM

Just trying some stuff out, playing with the carcol's specular and all that:

user posted image

Smiler-Online
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#93

Posted 06 December 2008 - 07:56 PM Edited by smiler_16, 06 December 2008 - 08:33 PM.

I'm using the DVD version, and the patch just makes the game crash just before it starts up (just after the command prompt screen pops up)

and after putting the original/backup file back, it still doesn't work... I think that I may have to reinstall it...

*EDIT*

BTW: I am also running on Vista x64....

PS,

just thought that I'd let you know, the Vista x64 install folder is as follows:

C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

Mania-92
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#94

Posted 06 December 2008 - 08:19 PM

Opium hook still doesn't work on my x64 vista, anyone got a fix on that already?

JKM
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#95

Posted 06 December 2008 - 08:46 PM

QUOTE (Mania-92 @ Dec 6 2008, 20:19)
Opium hook still doesn't work on my x64 vista, anyone got a fix on that already?

no, vista users have to wait till a fix will be released.
Opium doesn't know how to do this.

KickyMcAssington
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#96

Posted 06 December 2008 - 08:55 PM

I just wanted to say everyone who hasnt already,
Run windows update get all critical items, then update .net 3.5 with sp1 if you havnt already and finally get the latest beta drivers for your video card,
The game went from running like crap on the lowest settings to running like butter at 1680X1050 and med/high settings.

Well, back to modding :-)

KingBulleT 8747
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#97

Posted 06 December 2008 - 09:18 PM

i released a mod for GTA IV with the patch on gtainside.com

I hope theres no problem, i hosted the mod (maybe tomorrow online) with the patch, of course, you are in the readme opium.

DuKtape
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#98

Posted 06 December 2008 - 09:19 PM

made this last night, and i worked inside the .pak, made w/o the handling.dat


Mania-92
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#99

Posted 06 December 2008 - 09:26 PM

QUOTE (DuKtape @ Dec 6 2008, 21:19)
made this last night, and i worked inside the .pak, made w/o the handling.dat


More smoke blush.gif devil.gif

Btw Dysprosium's launcher works fine with me without modding any files but if I mod, for example WeaponInfo.xml, it crashes after loading the game. (after loading mission, or spawn..) Something wrong with my pc? Launcher? Or am I f*cking up the files.. (only changed 1 value, and I don't have to edit filelist.pak to edit weapoinfo do I?)

elanman
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#100

Posted 06 December 2008 - 09:47 PM

I managed to use a launcher and use the 'Rocket glock mod', but it crashes randomly at any given time confused.gif . I'm
using (surprise, surprise) Vista.

FunGt
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#101

Posted 06 December 2008 - 09:52 PM

QUOTE (DuKtape @ Dec 6 2008, 22:19)
made this last night, and i worked inside the .pak, made w/o the handling.dat


Niiice, I like it! GJ

UZI-I
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#102

Posted 06 December 2008 - 10:00 PM

Nice Work tounge.gif

Another Mirror @ http://public.yoa2n.fr

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KingBulleT 8747
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#103

Posted 06 December 2008 - 10:07 PM

user posted image

Look what i did with a 999999-value shotgun

khyshen
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#104

Posted 06 December 2008 - 10:12 PM Edited by khyshen, 06 December 2008 - 10:14 PM.

QUOTE (elanman @ Dec 6 2008, 21:47)
I managed to use a launcher and use the 'Rocket glock mod', but it crashes randomly at any given time confused.gif . I'm
using (surprise, surprise) Vista.

I did the Glock Rocket Launcher myself, without using the extract from that other guys WeaponInfo.xml

Vista Ultimate 64 bit

Here is the extract, I just changed the name of the model for the Rocket Launcher to the Glock one smile.gif
P.S Niko is holding the gun hilariously, you can change the way he looks at it by changing the flags. - it's good to experiment devil.gif
CODE
<weapon type="RLAUNCHER">
 <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="999.0" weaponrange="999.0" clipsize="5" ammomax="500" timebetweenshots="33">
  <damage networkplayermod="2.0" networkpedmod="1.0"/>
  <reload time="33" fasttime="33" crouchtime="33"/>

  <aiming accuracy="10.0">
   <offset         x="0.15" y="1.0" z="0.53"/>
   <crouchedoffset x="0.12" y="1.0" z="0.05"/>
   <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  </aiming>

  <pickup regentime="600000" ammoonstreet="4"/>

  <controller>
   <rumble duration="200" intensity="0.4"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>HEAVY</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
   <flag>CREATE_VISIBLE_ORDNANCE</flag>
   <flag>2HANDED</flag>
   <flag>KEEP_CAMERA_BEHIND</flag>
  </flags>

  <projectile>
   <typetocreate type="ROCKET"/>
   <offset    x="0.54" y="0.0" z="0.055"/>
   <rotoffset x="0.0"  y="0.0" z="-1.571"/>
  </projectile>
 </data>

 <assets model="w_glock">
  <anim group="gun@handgun" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_pistol_small"/>
   <shell fx="weap_ejected_pistol"/>
  </effects>
 </assets>
</weapon>

opium_addict
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#105

Posted 06 December 2008 - 10:29 PM

I am adding a new feature to the DLL, which allows you to take screenshots using the print screen key (since there is no built in feature),
i will allow it to capture in .PNG or .JPG format, here is an example screenshot from the menu:

http://files.uploadf...008_12_8_35.jpg

edit: @ khyshen, i actually just modded the glock settings, i didnt modify the rocket launcher itself at all

khyshen
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#106

Posted 06 December 2008 - 10:45 PM

Cool man.
I'm just giving the guy another extract; hopefully it wont crash using that one. biggrin.gif

Killuminati91
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#107

Posted 06 December 2008 - 10:50 PM

xp 32 dvd-version = gta doesnt start

elanman
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#108

Posted 06 December 2008 - 10:58 PM Edited by elanman, 06 December 2008 - 11:04 PM.

QUOTE (khyshen @ Dec 6 2008, 22:45)
Cool man.
I'm just giving the guy another extract; hopefully it wont crash using that one.  biggrin.gif

I'll give it a go. You guys are GTA Modding pioneers, good work.

Let me reinstal GTA IV first (did System restore).

khyshen
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#109

Posted 06 December 2008 - 11:07 PM

Haha thanks - 'pioneers'. But I just learnt from opium_addict, it is all common sense being honest with you mate, it's nothing hard it's just changing some variables lol.
Good luck with re-installing, I feel sorry for you taking all the time just to install the game.
I got it today and it took me 1 hour including all the updates everything, bit of a shame but hey!

opium_addict
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#110

Posted 06 December 2008 - 11:48 PM

I have released the new version which allows taking screenshots.

it works with DirectX version 9 only.

have fun! and use old versions if this does not work for you.

edit the "config.ini" to change the screenshot type from BMP to JPG or PNG!


and here is basically how it is coded for you developers out there
http://pastebin.com/f726437de

Killuminati91
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#111

Posted 07 December 2008 - 12:02 AM

this leads me to the conclusion that modding multiplayer is not possible?!

khyshen
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#112

Posted 07 December 2008 - 12:06 AM

Well I just played a game of Hangman N.O.O.S.E and I had my AK47 which I changed the WeaponInfo.xml to have 1000 clips and ammo and it had the same effect in singleplayer and multiplayer.
Pretty cool, not sure if it might of been an option in the multiplayer server but doubt it.

Killuminati91
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#113

Posted 07 December 2008 - 12:08 AM

oh so cheat protection fails and we all will have a destroyed but moddable multiplayer soon

Anyone found the file for the jumpheight?

steve-m
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#114

Posted 07 December 2008 - 12:20 AM

QUOTE (Killuminati91 @ Dec 7 2008, 01:08)
oh so cheat protection fails and we all will have a destroyed but moddable multiplayer soon

Unfortunately yes. But hopefully R* will come up with a solution to that soon. One possibility would be to provide a separate directory for user mods which will only be loaded in single player mode. We'll see...

opium_addict
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#115

Posted 07 December 2008 - 12:31 AM

Well i was not aware of that problem as i never play the multiplayer modes.

this makes me sad, and the precise reason why i did not allow the source code to be released past 1.0.
(and also it was never my intention for it to work in multiplayer)

the future versions, if possible, will have multiplayer checks in them so you can not use them online.

evilrex
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#116

Posted 07 December 2008 - 03:00 AM

My game crashes every single time I try starting it.
I launch hook.exe, it pops up and then closes when I start IV, then after a few seconds IV crashes too.

KickyMcAssington
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#117

Posted 07 December 2008 - 03:23 AM

QUOTE (steve-m @ Dec 7 2008, 00:20)
QUOTE (Killuminati91 @ Dec 7 2008, 01:08)
oh so cheat protection fails and we all will have a destroyed but moddable multiplayer soon

Unfortunately yes. But hopefully R* will come up with a solution to that soon. One possibility would be to provide a separate directory for user mods which will only be loaded in single player mode. We'll see...

Wow, I can't believe how dumb rock* was..
They actually thought their copy protection (the anti-mod portion) would hold up and didn't bother with online cheat protection?
That's so naive its almost criminal.

Now that we find out they're whole anti-cheat model is based on a client side anti-mod check I bet they're going to go way overboard with a patch attempting to remove mods and wasting everyone's time on a futile effort..

This isn't your fault opium_addict, its Rock*'s..
Thanks again and keep up the good work.


SaintJimmy
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#118

Posted 07 December 2008 - 08:28 AM

The guys that made it are the fags that made all the cheat trainers for SA:MP and MTA:VC.
They've griefed me so much...so stuff that.

KingBulleT 8747
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#119

Posted 07 December 2008 - 09:12 AM

Anyone can give me the original pistol line, i installed the rocketglock but i didnt make a backup blush.gif

mr.Dageron
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#120

Posted 07 December 2008 - 09:26 AM

Hm, any news about IV-modding tools? (not about OpenIV, about others: SparkIV and etc - wich are developing in hidden threads).




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