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Documenting GTAIV memory addresses

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CheaterNo1
  • CheaterNo1

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#91

Posted 31 May 2009 - 07:05 PM Edited by CheaterNo1, 11 June 2009 - 08:52 AM.

QUOTE (Sacky @ Feb 27 2009, 06:26)
typedef cell DWORD;

0x15AD8B4 : (cell**) Global Variables Pool

And for 1.0.3?
EDIT: already found it with IDAFree

the hubster
  • the hubster

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#92

Posted 31 May 2009 - 10:18 PM

QUOTE (JeNkStA @ May 26 2009, 14:09)
How do i get the address of GTAIV.exe?

Its dynamic on vista, 0x0040000000 on xp.

MikeHall
  • MikeHall

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#93

Posted 01 June 2009 - 06:52 PM

Thank you guys for these offsets. Unfortunately they no longer seem to work. I'm trying myself to get the offset for the Camera Aim Vector. I'm still not sure how to find this address. It's very complicated to find the address you are looking for. By the way I'm using IDA pro. I was hoping you could help me out. Any link to tutorials that explain how to do this in detail, would be much appreciated. I have little ASM knowledge, and I'm trying to make a modification for my son. He likes to play GTA4 a lot!

Thanks.

the hubster
  • the hubster

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#94

Posted 19 October 2009 - 06:22 PM Edited by the hubster, 06 November 2009 - 06:47 PM.


@MikeHall there is some decent tutorials here: http://community.rev...ngineering.net/

I think everything in this thread is probably outdated/ for a previous patch by now.

loller123
  • loller123

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#95

Posted 09 January 2010 - 11:40 PM

QUOTE (Sacky @ Jan 3 2009, 03:25)
Native Injector:

http://pastebin.com/m64adee56

For use like this:

NATIVE n_ABSF = { "ABSF", 1 };
NATIVE n_CREATE_OBJECT = { "CREATE_OBJECT", 6 };
DWORD objectHandle;

scripting->injectNative(&n_CREATE_OBJECT,0x6F0783F5,12.0f,12.0f,12.0f,&objectHandle,1);
scripting->injectNative(&n_ABSF,54.367f);

Still very experimental... so it's highly likely the limited testing I've done with it hasn't ironed out all the bugs

Can someone post new links?

thaCURSEDpie
  • thaCURSEDpie

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#96

Posted 08 March 2011 - 09:36 PM Edited by thaCURSEDpie, 09 March 2011 - 08:43 PM.

Old thread, but whatever. Also, I don't know if it's already know, but again - whatever tounge.gif .

I reversed the weaponentries in-memory. This way you don't need to edit weaponinfo.xml if you want to shoot rockets from your deagle. Can be viewed at:
http://www.gtamoddin...=...sses_(GTA4)

It's from vanilla GTA:IV v1.0.7.0, though I wouldn't expect the Episodes to have a much different structure.

EDIT:
I haven't reversed the whole structure yet. Weapon flags and model properties have yet to be done.

ukkitun
  • ukkitun

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#97

Posted 10 November 2011 - 02:08 PM

will be waiting when everything will be done and added))




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