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Request Mod Thread

2,256 replies to this topic
dxivilea
  • dxivilea

    the piss lord himself

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  • Joined: 17 Jul 2013
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#2251

Posted 2 weeks ago

A while ago I requested an added cars working paintjobs fix, is there any word on it? I haven't been active.


SergeantSavidge
  • SergeantSavidge

    Low poly or no poly.

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  • Joined: 29 Dec 2013
  • England

#2252

Posted 2 weeks ago

A while ago I requested an added cars working paintjobs fix, is there any word on it? I haven't been active.

Paintjob For Added Vehicles Fix.


dxivilea
  • dxivilea

    the piss lord himself

  • Members
  • Joined: 17 Jul 2013
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#2253

Posted 2 weeks ago

 

A while ago I requested an added cars working paintjobs fix, is there any word on it? I haven't been active.

Paintjob For Added Vehicles Fix.

 

This one doesn't work.


JJ_Judge
  • JJ_Judge

    Tommy Vercetti! Remember the name!

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  • Joined: 05 Feb 2005
  • Ukraine

#2254

Posted 4 days ago

So, if anyone still reads through this topic...

I would like to ask for a mod, which adds randomly tuned/paintjob'd cars into traffic.

Now before you would tell me, that there are plenty mods like this out there, they all have issues:

1. They add too much modded vehicles to traffic, it's like only every 10th car or so is stock. And I would like to have it vice-versa - like every 10th or 20th car would have some car mods (not necesarrily all at once).

2. Most important part. The installed mods would be taken from the respective carmods.dat file for the car, so there aren't any crashes with custom vehicles. That's the main and major downside of other such mods.

Thanks in advance :)


SergeantSavidge
  • SergeantSavidge

    Low poly or no poly.

  • Members
  • Joined: 29 Dec 2013
  • England

#2255

Posted 4 days ago

This one doesn't work.

Yes it does.

 

So, if anyone still reads through this topic...

I would like to ask for a mod, which adds randomly tuned/paintjob'd cars into traffic.

Now before you would tell me, that there are plenty mods like this out there, they all have issues:

1. They add too much modded vehicles to traffic, it's like only every 10th car or so is stock. And I would like to have it vice-versa - like every 10th or 20th car would have some car mods (not necesarrily all at once).

2. Most important part. The installed mods would be taken from the respective carmods.dat file for the car, so there aren't any crashes with custom vehicles. That's the main and major downside of other such mods.

Thanks in advance :)

I'm no CLEO genius (trust me, I only just began looking at scripts), but try incorporating this into a script somehow. As an example I chose the Jester.

Spoiler

HeresOtis
  • HeresOtis

    The SCM Undergrad

  • Feroci Racing
  • Joined: 29 Apr 2011
  • United-States

#2256

Posted 3 days ago Edited by HeresOtis, 3 days ago.

So, if anyone still reads through this topic...

I would like to ask for a mod, which adds randomly tuned/paintjob'd cars into traffic.

Now before you would tell me, that there are plenty mods like this out there, they all have issues:

1. They add too much modded vehicles to traffic, it's like only every 10th car or so is stock. And I would like to have it vice-versa - like every 10th or 20th car would have some car mods (not necesarrily all at once).

2. Most important part. The installed mods would be taken from the respective carmods.dat file for the car, so there aren't any crashes with custom vehicles. That's the main and major downside of other such mods.

Thanks in advance :)

I believe I made a script like this before. I'll get back to you.

 

EDIT: https://www.dropbox....Traffic.cs?dl=0

  • JJ_Judge likes this

DM98
  • DM98

    C-C-C-COMBO BREAKER!

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  • Joined: 08 Dec 2012
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#2257

Posted 3 days ago

i would like to request a mod for an ingame carcol editor





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