Quantcast

Jump to content

» «
Photo

Request Mod Thread

2,269 replies to this topic
Man_Who_Laughs
  • Man_Who_Laughs

    Why So Serious?

  • Members
  • Joined: 18 Aug 2008

#91

Posted 16 March 2009 - 12:46 PM Edited by Man_Who_Laughs, 16 March 2009 - 12:57 PM.

To all the cleo coders out there, I have a request,

I need someone to create me a cleo mod that allows the player to start cop style vigilante missions by the touch of a button (preferably hardcoded to the "V" button on the keyboard), whether you are on foot or in any vehicle.

I would greatly appreciate it.

Luminarr
  • Luminarr

    Square Civilian

  • Members
  • Joined: 05 Feb 2008

#92

Posted 16 March 2009 - 04:03 PM

Is something like a grappling gun impossible, hard, or a piece of cake?

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#93

Posted 16 March 2009 - 06:52 PM Edited by ZAZ, 16 March 2009 - 07:08 PM.

QUOTE (Jasenko @ Mar 15 2009, 22:40)
Are you interested in doing this, ZAZ?
If you are, then it's public release. You could upload it on your official website, once it's finished.[/color]

Not very much. And for gasoline, I hate it. And Nitro, dont know how to realize.


QUOTE (GTA Realizzer @ Mar 16 2009, 09:09)
I guess, you know the bug after saving in madd dogg's crib, that you cannot use the gym for a long time and that the basketballs are "banned" from the game forever. That depends on the place of the save icon in the crib. It is nearly exact above the "gym instruments" downstairs.

No, there is no bug in original game which bannes the bball frome game. And there is no bball place near maddoggs house.
And no gym instruments
And by this consideration I dont know what you mean with "after saving in madd dogg's crib"

QUOTE (Man_Who_Laughs @ Mar 16 2009, 12:46)
I need someone to create me a cleo mod that allows the player to start cop style vigilante missions by the touch of a button (preferably hardcoded to the "V" button on the keyboard), whether you are on foot or in any vehicle.

I will have a look

QUOTE (Luminarr @ Mar 16 2009, 16:03)
Is something like a grappling gun impossible, hard, or a piece of cake?

What should it be ? A hook that hurt peds like a magic stick ?

Man_Who_Laughs
  • Man_Who_Laughs

    Why So Serious?

  • Members
  • Joined: 18 Aug 2008

#94

Posted 16 March 2009 - 07:19 PM

QUOTE (ZAZ @ Mar 16 2009, 18:52)
I will have a look


Thanks, I appreciate it.

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#95

Posted 16 March 2009 - 07:51 PM

QUOTE (Man_Who_Laughs @ Mar 16 2009, 19:19)
QUOTE (ZAZ @ Mar 16 2009, 18:52)
I will have a look


Thanks, I appreciate it.

I had a look. Its possible to start vigilante from cleo with any other key press, if player is in a policecar or in hunter.
What do you want ? key V ? its the default key to change camera mode.
But its not possible to cancel the submission from cleo. This needs the standart key press.

Rafinha
  • Rafinha

    But I just don't give a f*ck...

  • BUSTED!
  • Joined: 08 Feb 2009

#96

Posted 16 March 2009 - 08:02 PM

Mine?

Man_Who_Laughs
  • Man_Who_Laughs

    Why So Serious?

  • Members
  • Joined: 18 Aug 2008

#97

Posted 16 March 2009 - 08:59 PM Edited by Man_Who_Laughs, 16 March 2009 - 09:04 PM.

QUOTE (ZAZ @ Mar 16 2009, 19:51)
QUOTE (Man_Who_Laughs @ Mar 16 2009, 19:19)
QUOTE (ZAZ @ Mar 16 2009, 18:52)
I will have a look


Thanks, I appreciate it.

I had a look. Its possible to start vigilante from cleo with any other key press, if player is in a policecar or in hunter.
What do you want ? key V ? its the default key to change camera mode.
But its not possible to cancel the submission from cleo. This needs the standart key press.

So what you are saying is that you have to be in a police car or hunter for that to happen, if so then whats the point, I need cop style vigilante missions by the touch of a button (any is fine, apart from "F" due to conficts with other cleo mods) in any car (not just police car and hunter chopper)and on foot, is this possible?

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#98

Posted 16 March 2009 - 09:35 PM

QUOTE (Man_Who_Laughs @ Mar 16 2009, 20:59)
in any car (not just police car and hunter chopper)and on foot, is this possible?

No, its tooo much work

GTA Realizzer
  • GTA Realizzer

    Crackhead

  • Members
  • Joined: 08 May 2008

#99

Posted 17 March 2009 - 12:38 PM

@ZAZ:

Of course, look at the forums, the saving at Madd Dogg's crib bug is well known.

And there exists a site where you can upload your savegames and repair them. (Basketball Glitch, Gym Glitch and so on) and also there is a way to move the Save-Disk-Iicon in the Crib a bit. But I want and need it as an edited main.scm script, not only for an existing savegame. Don't know, maybe it is a problem in the EXE..don't know...but I guess it must be in the script!

Can you move the Save-Disk-Icon in the crib? And can you do the other things for me?

And there is something that I've asked in the vehicle-related thread, maybe you can help me with that, too:
I've downloaded and tested the SA Vehicle Update Mod, it's good but I do not like the gloss effect on the cars that comes with it.

Can you remove that from any dff?
Or tell me, what I need and what to do for removing it myself?

Thanks!

GTA Realizzer

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#100

Posted 17 March 2009 - 08:28 PM

QUOTE (GTA Realizzer @ Mar 17 2009, 12:38)
Of course, look at the forums, the saving at Madd Dogg's crib bug is well known.

You mean this save location ?
user posted image user posted image
Free Image Hosting by ImageBam.com

GTA Realizzer
  • GTA Realizzer

    Crackhead

  • Members
  • Joined: 08 May 2008

#101

Posted 18 March 2009 - 08:30 AM

@ZAZ

Yes, this is what I mean.

What about my other questions? Can you help me with that? I'm searching for a long time now, for someone who can do that.

GTA Realizzer

Gta_Sailer
  • Gta_Sailer

    Snitch

  • Members
  • Joined: 06 Oct 2008

#102

Posted 19 March 2009 - 08:51 AM

Hi! I did a search and i came up with nothing, is there a flash light mod for SA that like works with guns and stuff i seen a video but there was no download link, anyone know where it is or does it even exsists, thanks all!

Luminarr
  • Luminarr

    Square Civilian

  • Members
  • Joined: 05 Feb 2008

#103

Posted 19 March 2009 - 12:41 PM

QUOTE (ZAZ @ Mar 16 2009, 18:52)
QUOTE (Luminarr @ Mar 16 2009, 16:03)
Is something like a grappling gun impossible, hard, or a piece of cake?

What should it be ? A hook that hurt peds like a magic stick ?

Have you a look at this video: at 2.30. Something like that would be brill
p.s. are you german?

dssaee
  • dssaee

    The Dark Knight........

  • Members
  • Joined: 13 Mar 2009

#104

Posted 19 March 2009 - 05:57 PM

Guys...well it seems that KP and nerdman3000 are leaving to mod GTA 4...but my request is to at least get a few good-to-go TDB missions in San Andreas...if not the mod stays incomplete...and for all of those who dont have high end PCs and those who cant get the taste of GTA 4 somebody must step up to get a few things done for SA...Think it thru guys..everything depends on u guys so there's nothin' we can do to force u guys and we dont want to even...Juss holdin' up the matter...if u guys decide ur thru wid it...then it ends but not at a "THE END" dontgetit.gif ....and oh...thanx again for all that u have done till date... smile.gif .

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#105

Posted 19 March 2009 - 10:03 PM Edited by ZAZ, 20 March 2009 - 06:00 AM.

QUOTE (GTA Realizzer @ Mar 18 2009, 08:30)
@ZAZ

Yes, this is what I mean.

What about my other questions? Can you help me with that? I'm searching for a long time now, for someone who can do that.

GTA Realizzer

I got it. Theres a gym studio in the lower part of maddoggs.
The initialization of bball have a range of 100.0 and starts the bball extern script.
If a save is made while extern script runs the save store this state and by loading this save the extern script is not running
and can not execute the off state.
Well, the interior of maddoggs is to small to get a distance which will be big enough.
I made the savedisk outside, near the upper entrance. Its available now from beginning.
In addition androm at LV airport, fibtruck and swatvan in LVPD garage
For SA Vehicle Update Mod I cant do anything, sorry.
Get your main.scm at rapidshare:
http://rapidshare.co...r_main.zip.html
Dont forget to start new game.


QUOTE (Luminarr @ Mar 19 2009, 12:41)
QUOTE (ZAZ @ Mar 16 2009, 18:52)
QUOTE (Luminarr @ Mar 16 2009, 16:03)
Is something like a grappling gun impossible, hard, or a piece of cake?

What should it be ? A hook that hurt peds like a magic stick ?

Have you a look at this video: at 2.30. Something like that would be brill
p.s. are you german?

An entering hook. Could be funny but a rope is not possible.
yes, german

Viper187
  • Viper187

    Crazy Snake

  • Members
  • Joined: 17 Oct 2002

#106

Posted 20 March 2009 - 06:08 PM

How come nobody redid Scarface in some form on the VC engine? That would've been awesome.

Luminarr
  • Luminarr

    Square Civilian

  • Members
  • Joined: 05 Feb 2008

#107

Posted 22 March 2009 - 12:01 PM

Anyone know why
CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 10
if
  Player.Defined($PLAYER_CHAR)
else_jump @NONAME_324
if
  Actor.DrivingVehicleType($PLAYER_ACTOR, #CABBIE)
else_jump @NONAME_324
if
0AB0:   key_pressed 70
else_jump @NONAME_324
03C0: 0@ = actor $PLAYER_ACTOR car
if
  Actor.DrivingVehicleType($PLAYER_ACTOR, #CABBIE)
else_jump @NONAME_91
10@ = 461

:NONAME_91
Model.Load(10@)
038B: load_requested_models

:NONAME_98
  not Model.Available(10@)
else_jump @NONAME_122
wait 5000
jump @NONAME_98

:NONAME_122
0506: set_car_model 10@ next_variation 0 -1 // first param is useless
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 100.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 0.0
4@ = Car.Angle(0@)
02E3: 5@ = car 0@ speed
Camera.PointAt(1@, 2@, 3@, 1)
Car.Destroy(0@)
0@ = Car.Create(10@, 1@, 2@, 3@)
Car.Angle(0@) = 4@
5@ += 2.5
Car.SetSpeedInstantly(0@, 5@)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
053F: set_car 0@ tires_vulnerability 0
036A: put_actor $PLAYER_ACTOR in_car 0@
Model.Destroy(10@)
Camera.Restore_WithJumpCut
Camera.SetBehindPlayer
wait 5000

:NONAME_324
jump @NONAME_2

is giving me a CTD? Thanks

ooscar713
  • ooscar713

    Player Hater

  • Members
  • Joined: 18 Mar 2008

#108

Posted 22 March 2009 - 05:02 PM

i am actually working on the arrested mod tounge.gif the hard part is finding the right cordinates for the jail cell (using the respawn if busted at opcode, and got the right coords but respawn in the sky >:/ im going to put a red sphere at the jail cell door that will get you 3 stars if you pas through it...(only way out of cell) so u can escape

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#109

Posted 22 March 2009 - 08:09 PM Edited by ZAZ, 22 March 2009 - 08:19 PM.

QUOTE (Luminarr @ Mar 22 2009, 12:01)
Anyone know why
is giving me a CTD? Thanks

more infos please


here you delete car 0@
and then you want create iit again
its maybe a bit fast
use an other local var for new car or try with a wait
CODE
Car.Destroy(0@)
wait 250
0@ = Car.Create(10@, 1@, 2@, 3@)
Car.Angle(0@) = 4@
5@ += 2.5
Car.SetSpeedInstantly(0@, 5@)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
053F: set_car 0@ tires_vulnerability 0
036A: put_actor $PLAYER_ACTOR in_car 0@





QUOTE (ooscar713 @ Mar 22 2009, 17:02)
i am actually working on the arrested mod tounge.gif the hard part is finding the right cordinates for the jail cell (using the respawn if busted at opcode, and got the right coords but respawn in the sky >:/ im going to put a red sphere at the jail cell door that will get you 3 stars if you pas through it...(only way out of cell) so u can escape

I made a similar feature in S_Acid mod. Respawn in garage of LVPD without weapons and 2 cops attacks CJ with shovel.
You have 3 seconds to flee or they will knock out the player.
And if he is ko he will be arrested in LV jail.
I extracted the arresting and made a cleo script.
Press 9 to visit the jail

CODE
{$CLEO .cs}
:Tp1
03A4: name_thread 'Tp1'

:Tp1_1
0001: wait 0 ms
if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Tp1_1
if
0AB0:   key_pressed 57//--------------------------------- key 9
004D: jump_if_false @Tp1_1


:Tp5_001//////-------------------vvv------teleport in to LV jail-----vv
0169: set_fade_color  0  0  0
016A: fade  0 ()  500 ms
0001: wait  500 ms
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)
04BB: select_interior  6  // select render area
04F9: interior_colors  1  0
057E: make_radar_grey  1

04E4: unknown_refresh_game_renderer_at  264.42  77.64
03CB: set_camera  264.42  77.64  1001.035
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Tp5_002
0860: link_actor $PLAYER_ACTOR to_interior  6
00A1: put_actor $PLAYER_ACTOR at  264.42  77.64  1001.035
0173: set_actor $PLAYER_ACTOR z_angle_to  271.6

:Tp5_002
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Tp5_002
0001: wait  2500 ms
016A: fade  1 (back)  1000 ms

:Tp5_003
00D6: if  0
016B:   fading
004D: jump_if_false @Tp5_004
0001: wait  0 ms
0002: jump @Tp5_003

:Tp5_004
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Tp5_004
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
0110: clear_player $PLAYER_CHAR wanted_level
////////------------------------/\  /\----------- end of teleport

:Tp7_55
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Tp7_56
077E: get_active_interior_to 29@
if
8039:   not 29@ ==  0  // integer values
004D: jump_if_false @Tp7_56
0002: jump @Tp7_55

:Tp7_56
04FA: reset_interior_colors  0
057E: make_radar_grey  0
0002: jump @Tp1_1

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#110

Posted 24 March 2009 - 03:09 AM Edited by eC.011loc, 24 March 2009 - 03:45 AM.

Aye, a mod where the rest of the Grove Street gang can spray over tags too! Prob some new tags to make it more interesting, and some split screen or indicators when they spray a tag! Unless somebody's already asked. I don't know, didn't look (6 pages biggrin.gif ) Put me up 4 dat 2 or show me where 2 get it dontgetit.gif I think it'll go good with the homies inside mod! Grove St. Bailin' sarcasm.gif

coin-god
  • coin-god

    High Roller

  • $outh $ide Hoodz
  • Joined: 18 Mar 2007

#111

Posted 24 March 2009 - 03:13 AM

QUOTE (eC.011loc @ Mar 24 2009, 00:09)
Aye, a mod where the rest of the Grove Street gang can spray over tags too!

Impossible imo.

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#112

Posted 24 March 2009 - 03:17 AM Edited by eC.011loc, 24 March 2009 - 03:45 AM.

Damn I was barely finished postin' that wow.gif and what's imo?

coin-god
  • coin-god

    High Roller

  • $outh $ide Hoodz
  • Joined: 18 Mar 2007

#113

Posted 24 March 2009 - 03:26 AM

QUOTE (eC.011loc @ Mar 24 2009, 00:17)
Damn I was barely finished postin' that wow.gif and what's imo?

in my opinion.

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#114

Posted 24 March 2009 - 03:46 AM

Y come I can always manage 2 ask 4 some ihst that can't ce done?

coin-god
  • coin-god

    High Roller

  • $outh $ide Hoodz
  • Joined: 18 Mar 2007

#115

Posted 24 March 2009 - 04:06 AM

QUOTE (eC.011loc @ Mar 24 2009, 00:46)
Y come I can always manage 2 ask 4 some ihst that can't ce done?

I dont know what other stuff you asked for.

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#116

Posted 24 March 2009 - 04:27 AM

I used 2 ask about the audio properties, stereo.dff and stuff. I somehow must've gotten the notion that they were "modifiable" wink.gif

Luminarr
  • Luminarr

    Square Civilian

  • Members
  • Joined: 05 Feb 2008

#117

Posted 25 March 2009 - 02:08 AM

QUOTE (ZAZ @ Mar 19 2009, 22:03)
QUOTE (GTA Realizzer @ Mar 18 2009, 08:30)
@ZAZ

Yes, this is what I mean.

What about my other questions? Can you help me with that? I'm searching for a long time now, for someone who can do that.

GTA Realizzer

I got it. Theres a gym studio in the lower part of maddoggs.
The initialization of bball have a range of 100.0 and starts the bball extern script.
If a save is made while extern script runs the save store this state and by loading this save the extern script is not running
and can not execute the off state.
Well, the interior of maddoggs is to small to get a distance which will be big enough.
I made the savedisk outside, near the upper entrance. Its available now from beginning.
In addition androm at LV airport, fibtruck and swatvan in LVPD garage
For SA Vehicle Update Mod I cant do anything, sorry.
Get your main.scm at rapidshare:
http://rapidshare.co...r_main.zip.html
Dont forget to start new game.


QUOTE (Luminarr @ Mar 19 2009, 12:41)
QUOTE (ZAZ @ Mar 16 2009, 18:52)
QUOTE (Luminarr @ Mar 16 2009, 16:03)
Is something like a grappling gun impossible, hard, or a piece of cake?

What should it be ? A hook that hurt peds like a magic stick ?

Have you a look at this video: at 2.30. Something like that would be brill
p.s. are you german?

An entering hook. Could be funny but a rope is not possible.
yes, german

Ah that is too bad, how about as a weapon, that it trips people over and pulls them to the player? I dunno about pulling them to the player, but "tripping" should be a walk in the park for a coder of your calibre, just have them play the knockdown that happens in melee without hurting them(too much).

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#118

Posted 25 March 2009 - 02:36 AM

QUOTE (Luminarr @ Mar 25 2009, 02:08)
QUOTE (ZAZ @ Mar 19 2009, 22:03)
QUOTE (GTA Realizzer @ Mar 18 2009, 08:30)
@ZAZ

Yes, this is what I mean.

What about my other questions? Can you help me with that? I'm searching for a long time now, for someone who can do that.

GTA Realizzer

I got it. Theres a gym studio in the lower part of maddoggs.
The initialization of bball have a range of 100.0 and starts the bball extern script.
If a save is made while extern script runs the save store this state and by loading this save the extern script is not running
and can not execute the off state.
Well, the interior of maddoggs is to small to get a distance which will be big enough.
I made the savedisk outside, near the upper entrance. Its available now from beginning.
In addition androm at LV airport, fibtruck and swatvan in LVPD garage
For SA Vehicle Update Mod I cant do anything, sorry.
Get your main.scm at rapidshare:
http://rapidshare.co...r_main.zip.html
Dont forget to start new game.


QUOTE (Luminarr @ Mar 19 2009, 12:41)
QUOTE (ZAZ @ Mar 16 2009, 18:52)
QUOTE (Luminarr @ Mar 16 2009, 16:03)
Is something like a grappling gun impossible, hard, or a piece of cake?

What should it be ? A hook that hurt peds like a magic stick ?

Have you a look at this video: at 2.30. Something like that would be brill
p.s. are you german?

An entering hook. Could be funny but a rope is not possible.
yes, german

Ah that is too bad, how about as a weapon, that it trips people over and pulls them to the player? I dunno about pulling them to the player, but "tripping" should be a walk in the park for a coder of your calibre, just have them play the knockdown that happens in melee without hurting them(too much).

How did u moov the save disk?

ThumbRehab
  • ThumbRehab

    Denied Access

  • Members
  • Joined: 28 Nov 2008
  • None

#119

Posted 25 March 2009 - 02:49 AM

Aye, what u foolz think o' this.. The news van got a camera crew bailin' out of it catchin' flix of a gang war when it breaks out and it plays back through like the replay on CJ's tv devil.gif U'd prob need some new sound bytes but a good visual improv should take care of that. Does new animation make things more extensive?

tounge2.gif News Van Encounters_Gang War
tounge2.gif News Van Captures_Gang War $_replay!$
tounge2.gif $_replay!$ "News Van_Capture" -=CJ's $tv$
00000001-blah blah blah sarcasm.gif sigh.gif biggrin.gif

Luminarr
  • Luminarr

    Square Civilian

  • Members
  • Joined: 05 Feb 2008

#120

Posted 29 March 2009 - 10:48 AM

Grappling hook?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users