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[WIP] Real Effects for GTA 3

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1TUFSS
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#1

Posted 25 November 2008 - 11:15 AM Edited by 1TUFSS, 11 December 2008 - 05:48 AM.

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DOWNLOAD

GTAGarage
TheGTAPlace

MobBG
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#2

Posted 25 November 2008 - 12:24 PM

THANK GOD GTA III MODDING DIDNT DIED AT ALL

MisterEuro
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#3

Posted 25 November 2008 - 12:25 PM

i'm waiting for a release smile.gif

not_two-timer
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#4

Posted 25 November 2008 - 01:32 PM

YAY biggrin.gif ! a GTA III mod! I'll be waiting

=OG4life=
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#5

Posted 25 November 2008 - 02:03 PM

Finally,been waiting for something like this for ages. icon14.gif

SLAYERMAGGOT
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#6

Posted 25 November 2008 - 05:26 PM

Ohh, yeah this mod rocks, good time for some remaked effects, your Gloss Mod is real awesome biggrin.gif icon14.gif

Floro Solo
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#7

Posted 25 November 2008 - 05:43 PM

Great job man, now let's retexture everything to a higher resolution. Interested?

1TUFSS
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#8

Posted 26 November 2008 - 06:20 AM

Cheers guys. Textures have been finalised, I've been doing some final tweaks to particle.cfg. Fires now have smoke!

I was planning to make better spark effects, but I may just release it now and save the sparks for the 1.1 version.

If you look at the pics, you'll see the custom coloured map icons I made, they look better than the original ones. I'm planning to release that too.

gtamodder
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#9

Posted 26 November 2008 - 03:20 PM

Nice, looks good.

okei
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#10

Posted 26 November 2008 - 03:53 PM

QUOTE (gtamodder @ Nov 26 2008, 15:20)
Nice, looks good.

another quality post from gtamodder

Kowaah
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#11

Posted 26 November 2008 - 04:09 PM

wers downlod? nervous.gif

1TUFSS
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#12

Posted 06 December 2008 - 10:52 AM

Sorry about the lack of information. I've been making some tweaks to the mod; smaller smoke textures, etc. I'm working on it right now, it should be up soon.

stef_92
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#13

Posted 07 December 2008 - 12:47 PM

Looks great! But one thing - your explosions still don't look realistic!

Evj
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#14

Posted 07 December 2008 - 01:01 PM

Wooooow great. smile.gif

1TUFSS
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#15

Posted 08 December 2008 - 07:19 AM

QUOTE (stef_92 @ Dec 7 2008, 12:47)
Looks great! But one thing - your explosions still don't look realistic!

How don't they look realistic? I'm not taking a hit at you or anything, I see it as constructive criticism.

NixazMixaz
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#16

Posted 08 December 2008 - 02:25 PM

Amazing mod!! When you gonna release it? biggrin.gif

1TUFSS
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#17

Posted 08 December 2008 - 10:20 PM

It's very close to completion. I'm just working on a couple of textures and bits of the config. Should be ready for upload tonight!

[SAK*]KING_OF_SA
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#18

Posted 08 December 2008 - 11:47 PM

QUOTE (1TUFSS @ Nov 25 2008, 11:15)
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Coming soon...

Looking the hud and the flamethrower I remember NGE.

1TUFSS
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#19

Posted 09 December 2008 - 01:23 AM Edited by 1TUFSS, 09 December 2008 - 01:55 AM.

NGE? mercie_blink.gif

I'm not too good with abbreviations.

miregrobar
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#20

Posted 09 December 2008 - 05:26 AM

Nice man
Good old Liberty colgate.gif

1TUFSS
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#21

Posted 09 December 2008 - 07:32 AM

I've finished the mod! The file is 10.1 MB in size, even with a few compressed textures (no, don't worry, they're for the smoke effects only), I was planning to upload it to GTAG first but I needed an increase on the filesize limit. I'm also uploading to TheGTAPlace and possibly CodeNameGTA...

NixazMixaz
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#22

Posted 09 December 2008 - 01:06 PM

QUOTE (1TUFSS @ Dec 9 2008, 07:32)
I've finished the mod! The file is 10.1 MB in size, even with a few compressed textures (no, don't worry, they're for the smoke effects only), I was planning to upload it to GTAG first but I needed an increase on the filesize limit. I'm also uploading to TheGTAPlace and possibly CodeNameGTA...

Is it particle.txd file?

1TUFSS
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#23

Posted 10 December 2008 - 07:45 AM

No, the whole mod. But that's when it's compressed into a RAR file, the real size of particle.txd is around 20-30 MB. That's because GTA3 keeps all its effects in one big file.

1TUFSS
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#24

Posted 11 December 2008 - 05:34 AM

Mod is up!

Real Effects for GTA 3

Link coming for TheGTAPlace soon.

NixazMixaz
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#25

Posted 11 December 2008 - 01:43 PM Edited by NixazMixaz, 11 December 2008 - 01:45 PM.

Thanks, man smile.gif . Take some cookies wink.gif cookie.gif cookie.gif cookie.gif

BTW, i think you are using XBOX model of Claude. Where can i get it ? smile.gif

1TUFSS
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#26

Posted 11 December 2008 - 10:54 PM Edited by 1TUFSS, 11 December 2008 - 10:56 PM.

Click here. I didn't know it was the Xbox player model lol.gif I also have the Xbox train, you want it?

OK people! Some things that I plan to achieve in the next release include:

- Better refs (already done!)
- San Andreas-style sparks (they change colour from yellow to orange as they cool down)
- GTA IV-style wheel dirt effects (dirt goes flying everywhere when you slide the car through dirt)
- Fire hydrant spray effects (when you break the fire hydrant)
- Improved water from Firetruck's water cannon
- Minor improvements to lighting, smoke and splash effects.

Even with GTA3's restrictive particle engine, these things are possible, though maybe hard to do. Hell, I might even give the effects a complete overhaul and just release it as 2.0, rather than 1.1.

I'm not promising GTA4 graphics for GTA3, but I'll try tounge.gif At least R* did get one thing right with the standard graphics - the fog effects. They look real as, even better than San Andreas, so I'll stick with them.

NixazMixaz
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#27

Posted 12 December 2008 - 05:15 PM

QUOTE (1TUFSS @ Dec 11 2008, 22:54)
Click here. I didn't know it was the Xbox player model lol.gif I also have the Xbox train, you want it?

OK people! Some things that I plan to achieve in the next release include:

- Better refs (already done!)
- San Andreas-style sparks (they change colour from yellow to orange as they cool down)
- GTA IV-style wheel dirt effects (dirt goes flying everywhere when you slide the car through dirt)
- Fire hydrant spray effects (when you break the fire hydrant)
- Improved water from Firetruck's water cannon
- Minor improvements to lighting, smoke and splash effects.

Even with GTA3's restrictive particle engine, these things are possible, though maybe hard to do. Hell, I might even give the effects a complete overhaul and just release it as 2.0, rather than 1.1.

I'm not promising GTA4 graphics for GTA3, but I'll try tounge.gif At least R* did get one thing right with the standard graphics - the fog effects. They look real as, even better than San Andreas, so I'll stick with them.

I found true XBOX model. BTW, you should fix the smoke after burnout. On low end computers (like mine) its laggy and it's non realistic, because the smoke stays for too long. I would like to see XBOX reflections... sigh.gif

1TUFSS
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#28

Posted 13 December 2008 - 02:39 AM

Non-realistic? I don't think you've seen a real burnout then my friend wink.gif

Smoke tends to hang around fairly long after a burnout. It doesn't lag on my computer and mine's not even that flash (it's only a craptop). Anyway, if you drive away from the smoke it starts disappearing.

What are Xbox reflections? I still reckon my reflection's a better choice, but they look better on higher-poly cars.

NixazMixaz
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#29

Posted 13 December 2008 - 11:29 AM

QUOTE (1TUFSS @ Dec 13 2008, 02:39)
Non-realistic? I don't think you've seen a real burnout then my friend wink.gif

Smoke tends to hang around fairly long after a burnout. It doesn't lag on my computer and mine's not even that flash (it's only a craptop). Anyway, if you drive away from the smoke it starts disappearing.

What are Xbox reflections? I still reckon my reflection's a better choice, but they look better on higher-poly cars.

The XBOX reflections is almost real.

=OG4life=
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#30

Posted 13 December 2008 - 03:28 PM

QUOTE (NixazMixaz @ Dec 13 2008, 12:29)
QUOTE (1TUFSS @ Dec 13 2008, 02:39)
Non-realistic? I don't think you've seen a real burnout then my friend wink.gif

Smoke tends to hang around fairly long after a burnout. It doesn't lag on my computer and mine's not even that flash (it's only a craptop). Anyway, if you drive away from the smoke it starts disappearing.

What are Xbox reflections? I still reckon my reflection's a better choice, but they look better on higher-poly cars.

The XBOX reflections is almost real.

They are real-time reflections.




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