Edited by 1TUFSS, 11 December 2008 - 05:48 AM.
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Posted 25 November 2008 - 02:03 PM
Posted 25 November 2008 - 05:26 PM
Posted 25 November 2008 - 05:43 PM
Posted 26 November 2008 - 06:20 AM
Posted 26 November 2008 - 03:53 PM
|QUOTE (gtamodder @ Nov 26 2008, 15:20)|
|Nice, looks good.|
Posted 06 December 2008 - 10:52 AM
Posted 07 December 2008 - 12:47 PM
Posted 08 December 2008 - 07:19 AM
|QUOTE (stef_92 @ Dec 7 2008, 12:47)|
|Looks great! But one thing - your explosions still don't look realistic!|
Posted 08 December 2008 - 10:20 PM
Posted 08 December 2008 - 11:47 PM
|QUOTE (1TUFSS @ Nov 25 2008, 11:15)|
Posted 09 December 2008 - 01:23 AM
Edited by 1TUFSS, 09 December 2008 - 01:55 AM.
Posted 09 December 2008 - 07:32 AM
Posted 09 December 2008 - 01:06 PM
|QUOTE (1TUFSS @ Dec 9 2008, 07:32)|
|I've finished the mod! The file is 10.1 MB in size, even with a few compressed textures (no, don't worry, they're for the smoke effects only), I was planning to upload it to GTAG first but I needed an increase on the filesize limit. I'm also uploading to TheGTAPlace and possibly CodeNameGTA...|
Posted 10 December 2008 - 07:45 AM
Posted 11 December 2008 - 01:43 PM
Edited by NixazMixaz, 11 December 2008 - 01:45 PM.
Posted 11 December 2008 - 10:54 PM
Edited by 1TUFSS, 11 December 2008 - 10:56 PM.
Posted 12 December 2008 - 05:15 PM
|QUOTE (1TUFSS @ Dec 11 2008, 22:54)|
| Click here. I didn't know it was the Xbox player model I also have the Xbox train, you want it?|
OK people! Some things that I plan to achieve in the next release include:
- Better refs (already done!)
- San Andreas-style sparks (they change colour from yellow to orange as they cool down)
- GTA IV-style wheel dirt effects (dirt goes flying everywhere when you slide the car through dirt)
- Fire hydrant spray effects (when you break the fire hydrant)
- Improved water from Firetruck's water cannon
- Minor improvements to lighting, smoke and splash effects.
Even with GTA3's restrictive particle engine, these things are possible, though maybe hard to do. Hell, I might even give the effects a complete overhaul and just release it as 2.0, rather than 1.1.
I'm not promising GTA4 graphics for GTA3, but I'll try At least R* did get one thing right with the standard graphics - the fog effects. They look real as, even better than San Andreas, so I'll stick with them.
Posted 13 December 2008 - 02:39 AM
Posted 13 December 2008 - 11:29 AM
|QUOTE (1TUFSS @ Dec 13 2008, 02:39)|
| Non-realistic? I don't think you've seen a real burnout then my friend |
Smoke tends to hang around fairly long after a burnout. It doesn't lag on my computer and mine's not even that flash (it's only a craptop). Anyway, if you drive away from the smoke it starts disappearing.
What are Xbox reflections? I still reckon my reflection's a better choice, but they look better on higher-poly cars.
Posted 13 December 2008 - 03:28 PM
|QUOTE (NixazMixaz @ Dec 13 2008, 12:29)|
The XBOX reflections is almost real.
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