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[WIP|SA] Gostown6

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Quadropheniac90
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#91

Posted 27 November 2006 - 09:18 PM

No cars will actually be called their real names or anything like that. Also, most likely no really modern cars will be used.

Back of the interior done, I think it look really good now.

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It's called the Eagle.

ParoXum
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#92

Posted 27 November 2006 - 09:23 PM Edited by ParoXum, 27 November 2006 - 09:26 PM.

It definatly rocks all the way.

Woot ! 71% topic after 4-5 days.

Starion
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#93

Posted 27 November 2006 - 09:28 PM

Has here been a beta release for the mod?

I really want to try this out inlove.gif

simplyunkillable
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#94

Posted 27 November 2006 - 09:52 PM

QUOTE (teun.steenbekkers @ Nov 27 2006, 18:51)
Yenko? irl.? tounge.gif I will add backseats but they won't be seatable by passengers because there's no doors.

yenko cameros are the camero equivilent of a shelby GT500KR. IRL= in real life.

btw, adding the usual backseat, door dummies and tiny invisible door objects will make the backseats work, but it looks weird as f*ck when they get in. tounge.gif

it's looking awsome now, don't stop.

BTW= by the way. lol.gif

harri1990
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#95

Posted 27 November 2006 - 11:46 PM

Stunning!!! inlove.gif

that would be dmn grat to play online... not that big map as sa...

ParoXum
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#96

Posted 28 November 2006 - 05:33 PM

user posted image
user posted image
user posted image

Dirt texture finished. Look good but to dense for me on some vehicles, so i'm gonna change it a bit then. I'm also gonna change specular map to mix better effects.

Starion
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#97

Posted 28 November 2006 - 06:32 PM

Woah dude. wow.gif

LiBrA86
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#98

Posted 28 November 2006 - 06:43 PM

are you going to be making new peds because i noticed the random black dj women that must of been the taxi driver
so are oyou going to get the randojm cuban again he was so so cool!

Quadropheniac90
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#99

Posted 28 November 2006 - 06:47 PM Edited by teun.steenbekkers, 28 November 2006 - 07:16 PM.

Hardtop done, engine done. Hooray. My dog's probably gonna be dead this week.

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EDIT: Engine is good, but I improved the curve of the hardtop:

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ParoXum
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#100

Posted 28 November 2006 - 07:11 PM

A little slide show, showing the new shadows, and the timecyc effects and colors along a sunny day.

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QUOTE
are you going to be making new peds because i noticed the random black dj women that must of been the taxi driver


It wasn't the taxi driver ! tounge.gif But I personnally have no idea what we're gonna do about peds.

FullMetal
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#101

Posted 28 November 2006 - 07:27 PM

Love it, looks great!
Also, good job on the "Eagle" Teun. And I'm sorry about your dog sad.gif .
Also: Will you be using VC compass or shall it be different (new?).

simplyunkillable
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#102

Posted 28 November 2006 - 07:59 PM

nice work teun!

@teun's dog: seriously? whoa.

Sinful
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#103

Posted 28 November 2006 - 08:06 PM

Looking great, dude.
The Eagle is cool, too.

@dog- Sorry...

@peds- are those so hard to convert from VC? I know it's hard to convert TO VC, but to SA... dunno... Hey, I dunno about nothing, lol

Starion
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#104

Posted 28 November 2006 - 08:10 PM

QUOTE (ParoXum @ Nov 28 2006, 19:11)
A little slide show, showing the new shadows, and the timecyc effects and colors along a sunny day.

user posted image

QUOTE
are you going to be making new peds because i noticed the random black dj women that must of been the taxi driver


It wasn't the taxi driver ! tounge.gif But I personnally have no idea what we're gonna do about peds.

Woah again.

ps.
Why not convert the vc peds?

Serafim
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#105

Posted 28 November 2006 - 08:11 PM Edited by Serafim, 28 November 2006 - 08:16 PM.

QUOTE
Hey Paroxum, I have a question. Will the high-quality shadows, the plants in the grass and other specs be avaliable on low FX Effect specs from config? Well I hope not, because the shadows are very laggy to me


Could you please answer this question while you're on yet, paroxum? confused.gif

Btw, I thought the sky would be a bit screwed because it was too light (like, if you look at the sun it would be light enough to you don't see properly), But it's nice now, congratulations Paroxum tounge.gif . I just think the night is a bit dark on sea, maybe because of draw distance. Well, is there a way to add stars in the sky?

simplyunkillable
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#106

Posted 28 November 2006 - 08:14 PM

QUOTE (Sinful @ Nov 28 2006, 20:06)
Looking great, dude.
The Eagle is cool, too.

@dog- Sorry...

@peds- are those so hard to convert from VC? I know it's hard to convert TO VC, but to SA... dunno... Hey, I dunno about nothing, lol

i think it's more a difference in RW version than anything. i remember in vc, if you loaded up GTAIII anmatios and peds, it would work, arms would come off and all, but the game would weird up/crash when one of the vc anmations for bikes (or whatever) was played.

in english: SNORE!

Quadropheniac90
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#107

Posted 28 November 2006 - 08:28 PM

Ped conversion is hard, as the bone structure is way different, and they have to be rerigged, which is a tiresome process.

ParoXum
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#108

Posted 28 November 2006 - 10:35 PM

QUOTE (Serafim @ Nov 28 2006, 22:11)



QUOTE
Could you please answer this question while you're on yet, paroxum? confused.gif


These shadows are enabled with the Medium to Very High GFX spec. It works the same way as old ones.

QUOTE
Btw, I thought the sky would be a bit screwed because it was too light (like, if you look at the sun it would be light enough to you don't see properly), But it's nice now, congratulations Paroxum tounge.gif . I just think the night is a bit dark on sea, maybe because of draw distance. Well, is there a way to add stars in the sky?


In vice, the draw distance was the same by night here. But i think we can reduce it for more realistic night effect. The water is darker by night if you do have a look to every water piece in the world by night, you will notice that. Opacity and colors change.

And the sky has got stars wink.gif I even redone the stars textures too, but it wasn't visible on the screens tounge.gif Sorry wink.gif

Expect night time more and more realistic soon, when i'm gonna make NVC. cool.gif

Serafim
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#109

Posted 28 November 2006 - 10:40 PM

Yea don't mind about stars, that's because I thought the sky in vice city had stars, but I was wrong (checked that). About the shadows, the same happens to the plants on the grass textures? Btw, thanks for answering by questions tounge.gif

Blackadder.
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#110

Posted 29 November 2006 - 08:47 AM

@Teun: Car is shaping out great!

@ParoXum: YOU ARE A GOD! STOP TEASING US! sad.gif

lt_yao
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#111

Posted 29 November 2006 - 01:53 PM Edited by lt_yao, 29 November 2006 - 05:38 PM.

I allways loved Vice City... But now... after seeing thse pics with new Timecyc and shadows, reflections etc... I wanna have SEX with it biggrin.gif j/k cool guys great work smile.gif and are you doing the missions?

BTW are you going to put some shops all over the Vice City?

I hope you don't mind smile.gif i've made some SIGS for this mod smile.gif I CAN ALSO DO SOME POSTERS FOR YOU TO PUT IN THE GAME smile.gif . If you wan't that i would do posters PM me smile.gif

CODE
http://img295.imageshack.us/img295/4483/vcsaubym0.gif


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CODE
http://img59.imageshack.us/img59/1821/gtavcsaky0.jpg


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GamerShotgun
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#112

Posted 29 November 2006 - 06:40 PM

hey, nice work with the mod mate! But i've got a suggestion! PLS don't convert the vc peds, cus they are S-CK! That would be the worst idea ever :S
Anywayz, keep up the good work!

Quadropheniac90
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#113

Posted 29 November 2006 - 06:44 PM

Guys, my dog has been put to sleep, so if I don't work at normal speed, you'll understand why. sad.gif

LiBrA86
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#114

Posted 29 November 2006 - 07:09 PM

sh*t soz man cryani.gif

lt_yao
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#115

Posted 29 November 2006 - 07:22 PM Edited by lt_yao, 29 November 2006 - 07:25 PM.

@teun.steenbekkers: Sorry about your dog... Anyway the car looks great but the front wheel looks a bit small smile.gif but that's just my opinion.

Sinful
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#116

Posted 29 November 2006 - 08:09 PM

QUOTE (MasterK @ Nov 29 2006, 15:40)
hey, nice work with the mod mate! But i've got a suggestion! PLS don't convert the vc peds, cus they are S-CK! That would be the worst idea ever :S
Anywayz, keep up the good work!

I prefer VC peds, but that's just my opinion.

@teun- sorry dude... I lost my dog past year, that suck cry.gif

Quadropheniac90
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#117

Posted 29 November 2006 - 08:15 PM Edited by teun.steenbekkers, 29 November 2006 - 08:55 PM.

Yeah, the front wheels are kinda small, but it's not finished yet. It needs a lot of work before I can call it finished.

user posted image

Better?

Starion
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#118

Posted 29 November 2006 - 09:12 PM Edited by starion, 29 November 2006 - 10:03 PM.

Teun that looks awseome.

ps. I'm sorry about your dog man. sad.gif


@ParoXum
Could you put my name on the front page please?
thanks in advance lol

EDIT:
my sabre turbo remix for the mod:
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What im working on now:
The Invader (An edit of the Intruder)
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lt_yao
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#119

Posted 29 November 2006 - 10:01 PM

Yeah it looks a lot better now smile.gif maybe later you could do some other cars like oceanic or smthing liek that smile.gif like totaly new model.

ParoXum
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#120

Posted 29 November 2006 - 10:13 PM

@lt_yao: Nice sigs and bars. I might use yours when bored of mine tounge.gif

QUOTE
@ParoXum
Could you put my name on the front page please?
thanks in advance lol


Are you part of the team ? Not that i know yet.

But as I already said, car modeling concerns Teun, and Seanorris. Better ask them.

Your first car (the sabretur) looks good. But avoid night screenshots when showing new things. Here i don't see anything different from SA sabre apart from the stripe.

And for the second one, take it easy, but the hood is a bit weird. It needs some strong adjustments.

Teun, as usual again, your model is crazy. I love it. For me wheels are still small for a chassis of this size, but perhaps it's the view.




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