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[WIP|SA] Gostown6

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Stene
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#31

Posted 24 November 2006 - 11:00 PM

Really nice car, that was one of my favorites in VC. But the front lights are again little weird like in that Premier, arent they supposed to look like this:

user posted image

And btw why u must add those SA lights? Why not keeping VC lights?

Serafim
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#32

Posted 24 November 2006 - 11:25 PM Edited by Serafim, 24 November 2006 - 11:31 PM.

QUOTE (Stene @ Nov 24 2006, 20:00)
Really nice car, that was one of my favorites in VC. But the front lights are again little weird like in that Premier, arent they supposed to look like this:

user posted image

And btw why u must add those SA lights? Why not keeping VC lights?

It IS like that, just high detailed :s

SeaNorris.
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#33

Posted 24 November 2006 - 11:32 PM

Let's make this clear to everybody who reads this thread.

We are bringing Vice City to San Andreas standards and that means that all VC cars will have SA lights. The SA light dummys themselves are far to weak anyway and would need tweaking and the textures are ugly on VC light anyway.

Sinful
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#34

Posted 25 November 2006 - 12:01 AM

That Sentinel XS is great... Also one of my favorites in VC.

Just one question, don't remember if it has been asked before: are there gonna be any modshops around VC? So we can put nitro and other stuff in the new cars?

SeaNorris.
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#35

Posted 25 November 2006 - 12:21 AM Edited by SeaNorris., 25 November 2006 - 01:22 AM.


Yes, there very much will be.

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Maybe that spoiler is to big.

ParoXum
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#36

Posted 25 November 2006 - 10:20 AM

Woot ! GW Seanorris !

No, keep the spoiler like this, it's awesome.

http://i14.photobuck...gallery91-1.jpg

I really like this one, and we can say it's the final result when into the mod because you already use the good texture reflection from SRt3 tounge.gif

Keep up wink.gif

ParoXum
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#37

Posted 25 November 2006 - 01:00 PM

[Bump] Hey Guys ! I've got some new stuff to the mod :

Thanx to DexX and his adresses Findings, i used to mod Stencil Shadows with a loader that will be used to launch the game further. The opacity of the shads arn't definitive but as DexX found, i'm using the best value.

Other new thing that you might see directly on the screen is that i've finished converting the whole Timecyc.dat, and now everything looks like VC, shadows of Vertex lightning looks darker, and there's more contrast. I also retextured water with a enhenced one that i made from VC water, and combined it to timecyc.dat water colors and opacity(RGBA).

Let's see first the sky and shads :

user posted image

Blackadder.
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#38

Posted 25 November 2006 - 01:16 PM

*ready to explode* I can't wait that looks so good! and why does the topic title have [SCR] Isn't that for scratch made mods? tounge.gif *explodes*

SeaNorris.
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#39

Posted 25 November 2006 - 01:24 PM

We do know what it means, hence why it is in the title.

Blackadder.
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#40

Posted 25 November 2006 - 01:37 PM Edited by blackadder18, 25 November 2006 - 01:42 PM.

*puts himself back together* Ok then good to see you have more paths in smile.gif

Stene
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#41

Posted 25 November 2006 - 01:41 PM

OMFG! SHADOWS!

That is sooo cool pic, dude really I love it. GTA looks better than ever!

Quadropheniac90
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#42

Posted 25 November 2006 - 01:57 PM

OK, and some news from me:

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If SeaNorris and ParoXum are OK with it, this will be the new Phoenix.

Blackadder.
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#43

Posted 25 November 2006 - 02:09 PM

Is there going to be like a normal Carpack for this mod, as in all the original VC cars (As in same model, with alterations) Because I want this mod to recapture Vice City's feel smile.gif

JernejL
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#44

Posted 25 November 2006 - 02:15 PM

teun.steenbekkers: looks like it will have less polies than the original one tounge.gif

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#45

Posted 25 November 2006 - 02:38 PM

Lol, well that can be changed, it's not done yet so... tounge.gif

SeaNorris.
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#46

Posted 25 November 2006 - 05:13 PM

Why Phoenix? I personally think we should keep the Phoenix as it's a really well made car, there are a ton of SA car slots you can choose, Buccaneer would be one to start from.

Stene
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#47

Posted 25 November 2006 - 06:42 PM

QUOTE (SeaNorris. @ Nov 25 2006, 19:13)
Why Phoenix? I personally think we should keep the Phoenix as it's a really well made car, there are a ton of SA car slots you can choose, Buccaneer would be one to start from.

Well, im with same thing. It will be much more like VC if there is the current VC cars, because if all cars are being made like in LCSA, it destroyes the feel.

It think the current SA Phoenix is good, maybe you should just change it so that the rear is with different colors, not only that black, like in VC.

SeaNorris.
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#48

Posted 25 November 2006 - 07:38 PM

Well I'll say it again, not all of the Vice City cars will be converted over, only the ones the team decide on, which means in most cases where the SA model is better that shall be used.

Stene
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#49

Posted 25 November 2006 - 07:41 PM

QUOTE (SeaNorris. @ Nov 25 2006, 21:38)
Well I'll say it again, not all of the Vice City cars will be converted over, only the ones the team decide on, which means in most cases where the SA model is better that shall be used.

I know, but I think its not good idea to remake cars. I think that could be maybe something like "Phoenix XS" or something.

SeaNorris.
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#50

Posted 25 November 2006 - 07:52 PM

QUOTE (Stene @ Nov 25 2006, 19:41)
QUOTE (SeaNorris. @ Nov 25 2006, 21:38)
Well I'll say it again, not all of the Vice City cars will be converted over, only the ones the team decide on, which means in most cases where the SA model is better that shall be used.

I know, but I think its not good idea to remake cars. I think that could be maybe something like "Phoenix XS" or something.

No maybe it's not, but a lot of people really like the remade cars and I'm all for them if they're better than what they are replacing, but I certainly will not let certain cars be forgotten like the Sabre Turbo, Idaho, etc.


SeaNorris.
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#51

Posted 25 November 2006 - 09:23 PM

For VCSA, the PCJ police bike, although, it still needs work in some places. I used the VC PCJ as I prefer it over the SA one for some reason, but there we go.

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Stene
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#52

Posted 25 November 2006 - 09:47 PM

Remove all that dirt from it and it is good.

Sinful
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#53

Posted 25 November 2006 - 10:58 PM Edited by Sinful, 25 November 2006 - 11:31 PM.

It looks nice... Is that the original copbike txd?

SeaNorris.
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#54

Posted 25 November 2006 - 11:12 PM


I shall not remove the dirt thank you very much, I do not think these things would be clean so dirt shall stay to break up the colour.

Wheel arch needs fixing.

Quadropheniac90
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#55

Posted 25 November 2006 - 11:23 PM

I improved the front and added stripes to the spoiler. Did the back bumper thing better. Increased front wheel arches polies. Still need to do the rear arches. Piccies tomorrow evening. I'm going to some game event.

It'll replace the Buccaneer like SeaNorris suggested. smile.gif

ParoXum
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#56

Posted 25 November 2006 - 11:23 PM

QUOTE (Stene @ Nov 25 2006, 23:47)
Remove all that dirt from it and it is good.

Let me say : "Who are you to order things like that ?!" Seanorris is developing new ideas for the mod, ideas that will introduce improvements and gameplay changes by adding replacing certains vehicles with other. The dirt question isn't one. If you really want to, you can disable dirt by replacing dirt texture once the mod is out.

But for now if you don't have any useful comment to post rather than order thing to us, then abstain.

You arn't directing this mod.

Stene
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#57

Posted 25 November 2006 - 11:27 PM

QUOTE (ParoXum @ Nov 26 2006, 01:23)
QUOTE (Stene @ Nov 25 2006, 23:47)
Remove all that dirt from it and it is good.

Let me say : "Who are you to order things like that ?!" Seanorris is developing new ideas for the mod, ideas that will introduce improvements and gameplay changes by adding replacing certains vehicles with other. The dirt question isn't one. If you really want to, you can disable dirt by replacing dirt texture once the mod is out.

But for now if you don't have any useful comment to post rather than order thing to us, then abstain.

You arn't directing this mod.

Sry cryani.gif

ParoXum
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#58

Posted 25 November 2006 - 11:35 PM

I'm not angry, but take it easy. As an advice. Because always flamming Seanorris and Teun is gonna turn them angry... And we don't want this to happen.

Back to topic now.

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#59

Posted 26 November 2006 - 04:32 PM

QUOTE (teun.steenbekkers @ Nov 25 2006, 23:23)
I improved the front and added stripes to the spoiler. Did the back bumper thing better. Increased front wheel arches polies. Still need to do the rear arches. Piccies tomorrow evening. I'm going to some game event.

It'll replace the Buccaneer like SeaNorris suggested. smile.gif

Power Unlimted Gameplay? tounge.gif

ParoXum
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#60

Posted 26 November 2006 - 05:05 PM

Hey guys, some new stuff today. We started our first internal Beta [b01] to work together onto the map and find faster bugs.

I've just finished map mass moving to the IPL to meet the exact water level as VC. The loader that Enable dark dynamic shadows is also finished and launch the game automatically.

A pic of the see texture and now good level of water :
user posted image

I've finished first attempt to the last IPL convertion. Two DFF seems corrupted, and some crashes ingame around this area must be fixed. No pics ftm.




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