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[WIP] ~RESIDENT EVIL~

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RichyZ
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#91

Posted 14 April 2009 - 02:35 AM

Can someone give me a download link to the original SA anims? I didnt backup mine and now cj looks like hes walking like a zombie, along with most peds, I feel retarded for not backing up, dont comment on it.

james227uk
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#92

Posted 14 April 2009 - 08:10 AM

Don't feel retarded. I have done exactly the same thing. I don't have CJ walking like a zombie though. Quite funny though tbh. On the mission Pier 69, Ryder said "You can't stop me!" then walked at 0.5 mph to the fence.

ZAZ
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#93

Posted 14 April 2009 - 09:00 AM

QUOTE (RichyZ @ Apr 14 2009, 02:35)
Can someone give me a download link to the original SA anims? I didnt backup mine and now cj looks like hes walking like a zombie, along with most peds, I feel retarded for not backing up, dont comment on it.

Click here and put the ped.ifp in SA\anim folder

james227uk
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#94

Posted 14 April 2009 - 10:28 AM

Thanks ZAZ, your the best

blackbox32
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#95

Posted 15 April 2009 - 05:43 PM




Your the best icon14.gif

Satyr22cz
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#96

Posted 19 April 2009 - 02:27 PM

is not run ! cryani.gif cryani.gif

wats the problem ?
i copy cleo to cleo forder
animation copy to animations
and models copy to models

but in my game is many new peds skin <- this is problem ??? please

This is what happens to me. I start the game, I press backspace and then the vehicle doesn't appear. Then the game crashes ...

PLS help mi

ZAZ
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#97

Posted 19 April 2009 - 03:49 PM Edited by ZAZ, 21 June 2009 - 03:31 AM.

QUOTE (Satyr22cz @ Apr 19 2009, 14:27)
is not run !  cryani.gif   cryani.gif

wats the problem ?
i copy  cleo to cleo forder
animation copy to animations 
and models copy to  models

but in my game is many new peds skin <- this is problem ???     please

This is what happens to me. I start the game, I press backspace and then the vehicle doesn't appear. Then the game crashes ...

PLS help mi


Normaly there are no other models involved
try it with an unmodded game
did you edit the gta.dat?


-download REvil.img at
http://files.filefro...;/fileinfo.html
-copy REvil.img into GTASA\models - folder
it includes the zombie models models

- Edit the gta.dat to load the REvil.img
Open the file gta.dat, located on your DATA folder, with notepad,

scroll down until you see lines, all starting with IMG MODELS\...
Add this line there:
IMG MODELS\REvil.img

or use the included gta.dat and copy it in data folder



Satyr22cz
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#98

Posted 19 April 2009 - 06:36 PM Edited by Satyr22cz, 20 April 2009 - 03:04 PM.

problem disable !!!

whats wrong ?
my game is miss RE4.img biggrin.gif

great mods

thanks and please new version biggrin.gif

[ILS]Rosko
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#99

Posted 18 June 2009 - 10:58 AM

QUOTE (ZAZ @ Apr 19 2009, 15:49)
-download REvil.img at
http://files.filefro...;/fileinfo.html
-copy REvil.img into GTASA\models - folder
it includes the zombie models models

whenever I click that link I get redirected to just the main page www.filefront.com .... Any mirrors for the download? I don't have a reg in filefront if that's needed moto_whistle.gif

PS: The mod looks awesome btw hope I don't get too much lag lol biggrin.gif

Cheetah_dot_chi
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#100

Posted 19 June 2009 - 02:28 AM

This mod is wicked! mercie_blink.gif

But my problem is the burning zombie's make my game lag.. confused.gif

ZAZ
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#101

Posted 19 June 2009 - 02:46 PM

QUOTE (Cheetah_dot_chi @ Jun 19 2009, 02:28)
This mod is wicked! mercie_blink.gif

But my problem is the burning zombie's make my game lag.. confused.gif

I have progress . No more fire. Change of demagingsystem in a scripted bloody scenario and modified animation
A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.
A model install pack with SAMI installscript exist also.
ca. 50 zombies and monster
You can play as Kevin, Cindy or Carl J.

Cheetah_dot_chi
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#102

Posted 19 June 2009 - 02:53 PM

QUOTE (ZAZ @ Jun 19 2009, 14:46)
QUOTE (Cheetah_dot_chi @ Jun 19 2009, 02:28)
This mod is wicked! mercie_blink.gif

But my problem is the burning zombie's make my game lag.. confused.gif

I have progress . No more fire. Change of demagingsystem in a scripted bloody scenario and modified animation
A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.
A model install pack with SAMI installscript exist also.
ca. 50 zombies and monster
You can play as Kevin, Cindy or Carl J.

"HOLY COW!!!" "OMG!!"
I'm Thrilled! orly.gif orly.gif orly.gif orly.gif

MTL
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#103

Posted 19 June 2009 - 09:06 PM

and guys i will send a pack of models for addon

Cheetah_dot_chi
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#104

Posted 20 June 2009 - 01:12 AM

QUOTE (MTL @ Jun 19 2009, 21:06)
and guys i will send a pack of models for addon

For Real?
Wow! That is soooo cool.gif

[ILS]Rosko
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#105

Posted 20 June 2009 - 03:42 PM

k thanks for not answering me..

ZAZ
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#106

Posted 21 June 2009 - 03:28 AM

QUOTE ([ILS)
Rosko,Jun 20 2009, 15:42]k thanks for not answering me..

Sorry and thx for comment. Its again avaiblable at filefront.
New download link: REvil.IMG

Cheetah_dot_chi
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#107

Posted 21 June 2009 - 04:17 AM

Mmm.. ZAZ..

Some pic of the progress maybe..
i would like to see.. smile.gif

[ILS]Rosko
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#108

Posted 22 June 2009 - 08:15 AM Edited by [ILS]Rosko, 22 June 2009 - 08:20 AM.

QUOTE (ZAZ @ Jun 21 2009, 03:28)
QUOTE ([ILS)
Rosko,Jun 20 2009, 15:42]k thanks for not answering me..

Sorry and thx for comment. Its again avaiblable at filefront.
New download link: REvil.IMG

Thanks for that the mod is awesome! colgate.gif I had a car with me and at one part it went on fire lol mercie_blink.gif After a second the zombie came out of the car and on my hood lmao xD tho it's weird the zombies have money when you kill them tounge.gif ... this mod would be fun with the ped enter lol

PS: Lag isn't so awful if you have lowest resolution, quality fix set to low and framelimiter off biggrin.gif

EDIT: LOLOL After I called the homies with your other cleo script they helped some but after a while sweet came out of the ground on fire walking like a zombie trying to kill me lol!! xD

Cheetah_dot_chi
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#109

Posted 22 June 2009 - 09:19 AM

Since i don't wanna change the ped.ifp..
I decide to continue use this mod without the zombie's anim..
LOL! biggrin.gif
And who knew?

DRUNKEN ZOMBIE ROCKS! biggrin.gif biggrin.gif biggrin.gif biggrin.gif

user posted imageuser posted image



Ow, yeah.. BTW, i always Fight those zombie with my "Team"

user posted imageuser posted image

orly.gif orly.gif orly.gif

Love this mod!! inlove.gif

gtacarl
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#110

Posted 23 June 2009 - 03:13 AM

I AM ALSO A ZOMBIE HAHAHA i replaced the aniamtion with the one in the mod and then i installed get high and drunk mod then i made myself drunk and then cj is a zombie

ZAZ
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#111

Posted 01 July 2009 - 04:03 AM

Yeh, drunken zombies, muhaa biggrin.gif

I have just finished the first Resident Evil beta
I made a total heavy mission with monsters (look vid)

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.
A off-mission zombie system povides 50 zombies all time on the streets
A model install pack with SAMI installscript exist also.
It includes ca. 50 models, Zombies, Tyrant, Thanatos, Nemesis, Nyx, Hunter, story charackter, etc. inkl. sami install script.
You can play as Kevin, Cindy or Carl J.

You have to start new game but dont worry, all side features of SA like shops minigames, parachute and races are playable after the Intromission. Its like a completed original game wich starts now the Resident Evil story.

Gamestart is in SF Hashburry/Garcia and beginns with the Intromission:
"Kevin is after his day of work drinking some in san fierro bar. Cindy works there as a waitress, and is serving some drinks.
some zombies come in and you have to kill them to make your way outside. Kevin starts out with his handgun with 14 bullets. cindy with the knife. they both fight together to kill the zombies and go outside.
once outside some cops are fighting the zombies. Arthur will fight bravely with his handgun but the zombies will overrun and kill him. Raymond says he has a ride waiting in the alley behind the bar.
A lot of zombies are on to you, Raymond is helping with his shotgun. you go to the police car but its locked, then raymond says arthur had the key,
so you go back for the key. Raymond gets killed by alot of zombies and drops his shotgun with six rounds.
you take the shotgun and they key and go to the car and drive away with cindy.
in the cop car you hear some cops asking for help in tunnel behind the stadium in sf.
you drive over there.
when youre there you will see Harry Elliot and Eric in the tunnel with alot of zombies in the tunnel.
they planted a big bomb in the tunnel to blow up the zombies but Elliot and Eric both get killed by the zombies.
Harry tells that you are screwed because Eric had the detonator, then he runs away.
you go get the detonator and blow up the zombies."


The vid below shows the scripted zombie attack system. Zombie grab the player and beat him down in a bloody manner.



The vid below shows the scripted monster attack system. Grab player, kickbox, throw stones, throw the player


A gallery of available monster is coming later

Function-X-
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#112

Posted 01 July 2009 - 04:36 AM

Amazing, they look creepy when they run
i like the throwing rocks monster cool.gif
but hey ZAZ change that kung fu kick, i think the kickbox uppercut will fit them more ?
and make one of them do some kinda huge jumps biggrin.gif it will look cool

Really fascinating work right there icon14.gif

Cheetah_dot_chi
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#113

Posted 01 July 2009 - 04:49 AM

Zombie's monster can do Kungfu!!
Holy Cow!! This is just awesome!! inlove.gif

ZAZ
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#114

Posted 01 July 2009 - 08:06 AM Edited by ZAZ, 01 July 2009 - 08:08 AM.

QUOTE (Cheetah_dot_chi @ Jul 1 2009, 04:49)
Zombie's monster can do Kungfu!!
Holy Cow!! This is just awesome!! inlove.gif

QUOTE (Cheetah_dot_chi @ Jul 1 2009, 04:49)
Zombie's monster can do Kungfu!!
Holy Cow!! This is just awesome!! inlove.gif

Yeh, why not? its a adaption of my kickbox cleoscript.
Well I need to reinstall my whole system to get 3dmax working to can look for other animations.
I made the monster mission to show you the models ingame.
The most work was the intro mission and the off-mission zombie system.
Its the first beta and the next version will come anytime with more features.

click here to view the monster gallery

user posted image

trickstar34
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#115

Posted 03 July 2009 - 07:10 AM Edited by trickstar34, 03 July 2009 - 07:16 AM.

ZAZ, you never fail to amaze me.

I see your favourite RE is either Code Veronica or RE 3, make a Birkin model from when he is a monster. icon14.gif

Oops, didn't see you did blush.gif
Nice job on Nemesis, can you make a licker from RE 2 and 3?

ZAZ
  • ZAZ

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#116

Posted 03 July 2009 - 08:41 AM Edited by ZAZ, 03 July 2009 - 08:44 AM.

QUOTE (trickstar34 @ Jul 3 2009, 07:10)
ZAZ, you never fail to amaze me.

I see your favourite RE is either Code Veronica or RE 3, make a Birkin model from when he is a monster. icon14.gif

Oops, didn't see you did blush.gif
Nice job on Nemesis, can you make a licker from RE 2 and 3?

Not I did it. BeeswaxX made the models(convertions).
I made a download pack with install script of his lots of models so that it fits with the mission scripts.
Have a look to BeeswaxXs show topic


gtacarl
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#117

Posted 03 July 2009 - 09:43 AM

QUOTE (ZAZ @ Jul 1 2009, 04:03)
Yeh, drunken zombies, muhaa biggrin.gif

I have just finished the first Resident Evil beta
I made a total heavy mission with monsters (look vid)

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.
A off-mission zombie system povides 50 zombies all time on the streets
A model install pack with SAMI installscript exist also.
It includes ca. 50 models, Zombies, Tyrant, Thanatos, Nemesis, Nyx, Hunter, story charackter, etc. inkl. sami install script.
You can play as Kevin, Cindy or Carl J.

You have to start new game but dont worry, all side features of SA like shops minigames, parachute and races are playable after the Intromission. Its like a completed original game wich starts now the Resident Evil story.

Gamestart is in SF Hashburry/Garcia and beginns with the Intromission:
"Kevin is after his day of work drinking some in san fierro bar. Cindy works there as a waitress, and is serving some drinks.
some zombies come in and you have to kill them to make your way outside. Kevin starts out with his handgun with 14 bullets. cindy with the knife. they both fight together to kill the zombies and go outside.
once outside some cops are fighting the zombies. Arthur will fight bravely with his handgun but the zombies will overrun and kill him. Raymond says he has a ride waiting in the alley behind the bar.
A lot of zombies are on to you, Raymond is helping with his shotgun. you go to the police car but its locked, then raymond says arthur had the key,
so you go back for the key. Raymond gets killed by alot of zombies and drops his shotgun with six rounds.
you take the shotgun and they key and go to the car and drive away with cindy.
in the cop car you hear some cops asking for help in tunnel behind the stadium in sf.
you drive over there.
when youre there you will see Harry Elliot and Eric in the tunnel with alot of zombies in the tunnel.
they planted a big bomb in the tunnel to blow up the zombies but Elliot and Eric both get killed by the zombies.
Harry tells that you are screwed because Eric had the detonator, then he runs away.
you go get the detonator and blow up the zombies."


The vid below shows the scripted zombie attack system. Zombie grab the player and beat him down in a bloody manner.



The vid below shows the scripted monster attack system. Grab player, kickbox, throw stones, throw the player


A gallery of available monster is coming later

where is the link for download

trickstar34
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#118

Posted 03 July 2009 - 09:52 AM

In the first post, can't find it, keep looking.

ZAZ
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#119

Posted 03 July 2009 - 10:16 AM

I wonna release that stuff now as mod for this summer. I just need the ok of BeeswaxX.

Cheetah_dot_chi
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#120

Posted 04 July 2009 - 02:51 AM

Any News ZAZ?
Got the ok from Beeswax?




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