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Grand Theft Auto Dude
  • Grand Theft Auto Dude

     

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#1

Posted 18 October 2008 - 03:51 AM Edited by Grand Theft Auto Dude, 20 July 2009 - 12:17 PM.

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Introduction

This topic isn't just a new GTA idea with a new map and story. This is about changing the GTA series. This is about giving the freedom back to the player, letting them choose what how to do missions, what missions to do, where to live, and how to make money. GTA San Andreas gave you some freedom, but most of it was artificial and unneeded, like what kind of food to eat, whether or not to exercise, and to customise cars.
GTA IV took nearly all freedom, forcing you to do unnecessary missions, and clearly telling you how to do them without an alternate path. In this concept, there is still a main story to follow, but many optional, but still major missions. San Andreas forced you to become a pilot, but in GTA Vice you don't have to. There are story missions that can be completed using planes, but you're not forced to use them. If you want, you can steal a military jet from an air base. But you aren't forced to do it to free a family member, you can do it for some extra cash, and for the fun of it.
You can build a relationship with an arms dealer who can supply you with rare military weapons, but you might be asked to kill him in an optional assassination missions later on. If you do decide to kill them, you choose how to do it. You could go into his house guns blazing, but this is almost certain to end in death at the hands of one of his many bodyguards. You could place some explosives in his house and detonate them, or you could blow up his car on his way into town (Or you could do it by accident on a random rampage without realising).

This idea is about choosing how you make yourself known in Vice City, circa 2009. You play as Daniel Kapowitz, a former CIA covert operative, the brother of Jerry Kapowitz (The homeless guy who found the diamonds).



Story

NOTE: The story is currently unfinished

In Liberty City, 2008, a small bag of diamonds were thrown onto a truck after a botched hostage negotiation. A homeless man named Jerry Kapowitz found the diamonds in the Liberty City Dump, and moved to Vice City after selling the diamonds for $2,000,000. He planned to open a gun shop and liquor store there, and also meet up with his brother, Daniel Kapowitz.

Daniel Kapowitz is a former CIA covert operative who retired in 2006 at the age of 29. Now 32, Daniel is working his way to the top of the criminal underworld of Vice City. He currently works for a Russian mobster named Viktor Sidorov. Daniel serves as Viktor's personal assassin and wheelman. He has advanced martial arts and firearms experience, and only trusts friends and family, and would betray his any of his employers for the right price.

Jerry Kapowitz is the older brother of Daniel. He has been homeless for 15 years, and used to live near the Liberty City Dump, where he lives off things he salvages there, and found the diamonds in Autumn, 2008. After ownership of the diamonds was contested by over 100 people, Mayor Ochoa decided it would be impossible to verify the claims, and allowed Jerry to keep the money from the sale of the diamonds.

After Jerry arrives in Vice City, he meets up with his brother at Daniel's house. He informs him about his plans for his store and mansion. The first mission involves driving Jerry to a rental house, which he is living in until several bombs threatening the bridges leading to the Midlands and the East Island are dealt with (These bombs restrict Daniel to the West Island for the start of the game).

The next 25 missions involve doing small assassinations for Viktor, and helping Jerry with a few problems. Jerry introduces Daniel to Adolph, a car yard owner who is meant to be getting Jerry's dream car (In reality, he owns a small, run-down car yard in the ghettos of Vice City), and Colonel Evans, an ex-army amrs dealer who is going to help Jerry secure a source of firearms for his store. Daniel does several missions for both, which involve intimidating people who haven't made payments, and eliminating competitors in the guns business.

During a sniping mission at the Port of Vice City, Daniel is ambushed, but manages to kill the attackers. After escaping the port, Jerry calls Daniel, telling him to go to his house immediately. Daniel gets there, and finds a bunch of people with AK-47's shooting at the house. Daniel kills them all, and heads into the house, and finds Jerry in the bathroom with a sawn-off shotgun. Jerry says that the people were after the money from the diamonds, and shot the windows hoping to get him. Jerry then blocked off the doors and some of the windows, and called Daniel. The two, both having no idea who could have done this, head to Daniel's house, and Jerry rests on his couch. Viktor calls Daniel, asking to meet at a night club in downtown Vice City. But as Daniel gets there, he is hit in the head with a baseball bat, and knocked unconscious.

Daniel wakes up in in an abandoned warehouse, with two people watching him. One of them introduces themselves as as Semyon 'Sam' Bulgarin, supposedly the true owner of the diamonds. He demands the money, but Daniel refuses to tell him where it is. Daniel manages to break free from the chair he was tied to, steal Sam's gun, and kill the other man, but Sam escapes. Daniel heads to his house, and finds Jerry in the living room, watching TV. Daniel explains what happened, and the two decide to escape to Ocean Beach, on the East Island. Daniel asks Evans to search around for anything on Samuel and the diamonds, while Daniel finds a new employer in the form of Ray Vincent, a corrupt FIB agent investigating Sidorov. Ray blackmails Daniel, making him do a few jobs around the city to eventually kidnap a higher-up agent attempting to have Ray fired. Daniel also gets some jobs from Jordan Guerrero, a Cuban millionaire drug-dealer who needs to have a few FIB agents killed who are investigation him. One of the FIB agents turns out to be Ray, and Daniel is given the choice to kill Ray or Jordan, after Ray calls Daniel to do one last job.

After these missions, Evans calls Daniel, explaining everything about the diamonds after he did a bit of research. Samuel inherited an empire after his father, Ray Bulgarin was killed. He came to Vice City after learning about Jerry and the diamonds. Viktor was an old friend of Ray's, and offered to help Sam, sending some people to kill Daniel during the sniping job, then to kill Jerry, then to kidnap Daniel after the ambush failed. Daniel hunts down Viktor, and kills him at his nightclub (Where Daniel used to receive missions from him).

After this, Jerry finally moves into his mansion, and begins building his store. Daniel finds more jobs with Phil Bell, an Italian Mobster who had recently traveled to Vice City. He used to work for the Pegorino family in Liberty City, but moved to Vice after the family fell apart. He now works for the Vice City half of the Messina Family. He gives Daniel several missions involving killing several people, and eventually destroying a warehouse in North Vice. After Daniel completes all of his missions, Phil gives him some information on Semyon: He lives in Vice Shores, in a small house with tough security. Daniel heads there, and shoots his way into the house, and finds Samuel, but before he can kill him, Daniel is shot in the leg, and Sam escapes on a motorbike. Daniel limps to a car, and drives to his house in Ocean Beach, but finds a note explaining that Jerry has been kidnapped, and that Daniel must deliver the Diamond money to a house in Decathon to receive Jerry alive. Daniel heads there, but goes into a heavily guarded entrance and kills everyone there, and escapes with Jerry.

After this mission, Sam calls Daniel, and arranges a deal: If Daniel helps Sam steal a shipment of Cocaine, they will split the profits (Sam would receive $2,500,000, and Daniel $1,500,000), and Sam would then leave Daniel and Jerry alone. Daniel then calls Jerry, and explains the situation with the shipment, but Jerry says that Sam has been spotted in Paradise Keys, not where he said he would be. Daniel then receives a call from an anonymous scrambled voice, informing Daniel that there has been a contract put on Jerry for $3,000,000.

This sets up the ending choice: DEAL, REVENGE or BETRAYAL.

DEAL
Daniel heads to the shipment, but is ambushed by about 10 people. Daniel kills them all easily, and then shoots his way to the drugs by himself. He puts them into two duffle bags and heads back to his safehouse, but finds Jerry dead on the couch. Enraged, Daniel goes after Sam, who he finds with help from Evans. He is hiding in a warehouse on an island off the Paradise Keys. Daniel shoots through the heavy security, but Sam escapes in a helicopter. Daniel chases him down in a boat, and then an Infernus. As Sam flies over Washington Beach, Daniel chases him in the Infernus on the sand. The helicopter stops for a second, and Daniel gets out and shoots at it with an assault rifle. Realising the heli is going to crash, Sam goes straight for Daniel, but he gets out an RPG, and shoots at the helicopter, blowing it up, killing Sam, and saving his own life.
Daniel sells the Coke, and makes a profit of $4,000,000.

REVENGE
Daniel gets help from Evans with finding Sam's island, and heads there in a helicopter with Evans. Daniel drops out of the heli, and Evans flies off to pick him up later. Daniel shoots through the warehouse to get to Sam, and shoots him in the face. Daniel heads outside the factory, gets picked up by Evans and heads back to Vice City, thinking everything is finished.
Daniel heads to Jerry's house, to tell him about Sam, but finds he isn't there, and has packed all his things. Daniel goes to the site of the store, and doesn't find Jerry, but does find a torn-up ticket to Las Venturas on the ground. Daniel heads to the Escobar International Airport, and runs through the main building to find Jerry and two bodyguards heading to a terminal. Daniel shoots one of the guards in the shoulder, and then chases them through the airport. As Jerry runs away, the two bodyguards move out in the open to get a clean shot, but are both killed by Daniel. He catches up to Jerry as he is about to board the plane. Daniel asks him why he did it, and Jerry says he was scared by Daniel's cold blooded ways, and didn't want see him again. Jerry turns around and runs, trying to get onto the plane, and now the player is given two further choices: Either chase Jerry onto the plane and kill him, or walk away and let him leave. Once the player has made their choice, the final cut-scene is played, and the credits roll.

BETRAYAL
Daniel calls Evans, and asks him where to get a high powered Sniper Rifle in the city. Evans says that he knows of a gun owned by a man who lives in a mostly abandoned but heavily guarded house in North Vice. Daniel heads there, kills everyone and gets the gun (A Barret M82).
Daniel then heads for the Escobar International Airport, and waits several hours for Jerry to arrive. Once he does, Daniel takes the shot, and kills Jerry. Daniel retreats to his house, and calls the person who told him about the contract. Still in the scrambled voice, the man tells Daniel to head to a beach in Decathon (At the end of Paradise Keys) to exchange the money. After a lengthy drive across the highway, Daniel goes to the Beach, and finds Sam with two briefcases and a small army of guards. Sam says he was surprised that Daniel killed Jerry, but he was happy anyway about it anyway. Sam says to Daniel that he still wants the money back, so he took $2M out of the breifcases to pay for it. Angry about this, Daniel shoots all the guards, but only gets Sam in the leg and shoulder. Sam drives off in a Turismo, and Daniel gets into an Infernus which was parked next to it. Daniel chases Sam across the highway for a bit, with the city slowly closing in. Sam crashes his car, and Daniel gets out of his, and shoots Sam twice in the head.
Daniel drives away with the three million.



Map

user posted image



Vehicles

All vehicles from GTA IV, The Lost and Damned and The Ballad of Gay Tony return, with the addition of a few others.

user posted image

The vehicle handling system has been improved, preventing some of the annoying spins.

You can buy cars through your phone by calling a dealership, and they will be delivered to your safehouse. Destroying or abandoning these cars gives you an option to pay to get them repaired/retrieved from your phone or garage, for an extra cost.

When you drive into a Pay 'n Spray, you can choose the colour you want, and the type of paint (Gloss, Matte, Pearlescent). You cannot modify your vehicles in any other way, although there are still enhanced variants that can be found on the streets.



Weapons

user posted image

All weapons are now fully authentic. Their rate of fire is accurate (Making burst-fire more important), and the reloading animations and recoil are as well.

The weapon system has been redone for the first time since GTA III. Instead of getting one weapon in each weapon class, you now get one Melee, one Pistol, and two large weapons, in addition to a maximum of 4 Thrown weapons.

You can buy attachments for guns, like silencers, dot sights, scopes, flashlights, grips, extended magazines and laser sights. Attachments can only be added to guns at your safehouse, but if you lose a gun with an attachment you don't get it back.

When you buy guns, you can choose from several finishes like chrome, nickel, and titanium in addition to the standard colours. Rarer finishes like Silver and Gold can only be brought from several people.

Basic guns without attachments and ammo are brought from underground gun stores, although at very high prices. Weapon attachments and ammunition are ordered online through the AmmuNation website at a low cost.

All weapons can be used during drive-bys, except Claymores, Flame Throwers, RPGs or Stingers. All Melee weapons can be used on bikes, except for the Chainsaw.

There are several gun dealers in the city you can build relationships with, who can import expensive weapons at low costs (Colonel Evans can only get you basic firearms).

Special bullets can be purchased for some guns, including blanks (Very cheap and can still get you arrested/killed, but do no damage), Hollow-Point (Expensive, but do more damage and have increased accuracy), Tracer (Does extra damage and you can see it's path when fired) and Armour-Piercing (Much more expensive and harder to find, but do more damage and can go through armour).
The type of bullet in the current gun is shown by a bullet icon next to the weapon icon. A full gray bullet means normal ammunition, a clear bullet with a gray border means blanks, a full orange bullet means hollow-point, a red-tipped bullet means Tracer, and full black means armour-piercing.



Gameplay

You can get haircuts again, but there are no crazy pink Mohawks, just normal haircuts, and different facial hair options.

Hand-to-hand combat has been enhanced, with more combos available, and more responsive controls.

The Health meter now slowly regenerates, and when you have less than 25% Health the screen flashes red.

There is now a larger selection of cheats. During the first playthrough, the normal Health, Weapons, and Spawn cheats can be used, but after completing the story once a Cheat Mode save unlocks, including cheats like Zombie Peds, Flying Vehicles, and Superpowers.

As you complete missions, you can replay them from your safehouse (Like in Chinatown Wars).

The pause menu is now much more responsive, and now you can rotate the map.

Flying Rats return in the form of seagulls from TLAD, and now there are only 50. For every 10 you kill, a new vehicle will spawn at the front of every safehouse. All seagulls killed earns proper unlimited ammo.

There are mid-mission checkpoints like in TLAD, so if you die near the end of a large mission, you don't have to do the whole thing again.

Empire Building returns, improved over Vice City and Vice City Stories. There are several strip clubs, brothels, drug houses, gun stores and more over the map, and you can capture them by killing one of the guards outside, and then everyone inside. After that, several members of the gang that owns the building arrive, and once you kill them the building can be purchased. It can be used as a safehouse, and you can complete extra missions for it to raise it's income.


You can buy safehouses again, including several mansions.

You can now store an arsenal of weapons and ammo at your safehouse.

Apartments still have parking spaces outside to store vehicles in, but houses have garages that work the same way that they did in the past. Mansions also have helipads that can store helicopters.


Each photo taken with the phone is saved, and can be used as a wallpaper, uploaded to the Social Club, or exported to the HDD.

Video Chat, Games, Radio and Internet surfing are new features available to the phones, although the quality of these features depends on what phone you have. If you are shot, or fall while using the phone, it won't be put away.

You will unlock 2 phones through the story, and can buy a third one, but only after the second one has been obtained.

1st Phone: Text, call, basic gaming, email check (slow and only text is allowed). based on a old, generic candybar phone.
2nd Phone: Quasi-3d gaming, laggy video chat, gimped Internet, low-res camera, faster e-mail with pictures. based on the Motorola V3.
3rd Phone: $4000, Full 3d gaming, perfect video chat, full Internet, High Resolution camera with video. Based on the iPhone, made by the Fruit company from GTA IV. Around 2/3 of the way into the storyline, the phone is launched, with alot of coverage on the in-game radio and TV.



Multiplayer

The Multiplayer menu is now accessed through the pause menu instead of the phone, making it much easier to get into a game.

You now have the choice of joining a Public Game, creating a Public Game or creating a Private Game. Private Games can be either be invite-only, or locked with a password.

All weapons from single player are available in Multiplayer, with the exceptions of the Mutli-Shot Grenade Launcher and the Advanced Grenade launcher. To use them you must rank up to unlock them. Weapon Attachments are unlocked gradually as your kill count for the gun rises.

You now get cash in a Race no matter where you place, as long as you finish.

A large range of character customisation options are available from the start, but extra clothes are unlocked with each level.

The lobby system has been revamped. There is no loading screen between the Multiplayer menu and the Lobby, and the 'Ready' system has been replaced by a timer that counts down once there are enough players. Once the timer has finished, the game starts.

You can now watch the in-game TV in the lobby, in addition to the radio.

Custom weapon parts are unlocked individually for each weapon once you reach a set amount of kills for that weapon.

The 'Kick' system has been restricted to Unranked matches only, and the Host of a game can no longer be kicked.

Guns are no longer scattered through the streets, but Frag Grenades, Body Armour and Ammo still are.

Specific Vehicle classes can be banned, or vehicles altogether can be banned for a weapons-only match.

All game modes from GTA IV, The Lost and Damned, and The Ballad of Gay Tony return.


Level 0 - Baseball Bat, Molotov, Frag Grenade, Pistol, Pump Shotgun, Micro-Uzi, AK-47, Bolt-Action Sniper Rifle
Level 1 - Grenade Launcher, MP5
Level 2 - M4, Knife
Level 3 - Revolver, Flame Thrower
Level 4 - Semi-Auto Sniper Rifle
Level 5 - XM8, Sawed-Off Shotgun
Level 6 - Stun Grenade, RPG
Level 7 - Claymore, Desert Eagle
Level 8 - P90, Chainsaw
Level 9 - Automatic Pistol, Stinger
Level 10 - High-Powered Sniper Rifle, Katana



Music

V-Rock
[Rock/Alternative]
DJ: Iggy Pop

Alice In Chains - No Excuses
Billy Joel - Close to the Borderline
Black Sabbath - Paranoid
Blind Melon - Holyman
The Cult - Fire Woman
Donovan - Hurdy Gurdy Man
Faith No More - Epic
Golden Earring - Twilight Zone
Lenny Kravitz - Always on the Run
Living Colour - Leave It Alone
Pink Floyd - Have a Cigar
The Pixies - Bone Machine
Queens of the Stone Age - 3's & 7's
R.E.M. - Man On the Moon
Rush - Limelight
Soundgarden - Slaves and Bulldozers
Spacehog - In the Meantime
Stone Temple Pilots - Sin
U2 - Trip Through Your Wires

Flashback
['80s Music]
DJ: Phil Collins

The B-52s - Love Shack
Blondie - Dreaming
The Cure - The Perfect Girl
Cyndi Lauper - Time After Time
Donnie Iris - Ah! Leah!
Duran Duran - Planet Earth
Foreigner - Urgent
Huey Lewis & The News - Hip to be Square
INXS - Never Tear Us Apart
New Order - Bizarre Love Triangle
Oingo Boingo - Stay
Pet Shop Boys - What Have I Done to Deserve This?
Phil Collins - Sussudio
Simple Minds - All the Things She Said
The Smiths - How Soon is Now?
Talking Heads - Burning Down the House
Tears for Fears - Head Over Heels
XTC - All of a Sudden (It's Too Late)
Wang Chung - Everybody Have Fun Tonight

Radio Vice 98.4
[Tropical Themed Station]
DJ: Fernando Martinez

The Beach Boys - Kokomo
Will Smith - Miami
The Police - Walking On the Moon
The English Beat - March of the Swivelheads
All So High - Montego Bay
Blondie - The Tide is High
Jane's Addiction - Jane Says
Sublime - Jailhouse
Santana - Soul Sacrifice
Eddy Grant - Electric Avenue
Pilfers - Augua
Slightly Stoopid - 2am
Blank & Jones - Summer Breeze
Tito Puente - Oye Como Va
Gloria Estefan - Conga
Jook Bourke - Boca Raton

Tuff Gong Vice
[Reggae]
DJ: Mishka Frith

Bob Marley & The Wailers - Time Will Tell
Julian Marley - Harder Dayz
Peter Tosh - Wanted Dread or Alive
Ziggy Marley - True to Myself
Bob Marley & The Wailers - Is This Love
Ziggy Marley & The Melody Makers - Tomorrow People
Ziggy Marley & The Melody Makers - One Good Spliff
Bob Marley & The Wailers - Three Little Birds
Bob Marley & The Wailers - Easy Skanking
Dreadnut Inc. - Last Chance to Dance
The Melodians - I'll Get Along Without You
Easy Star All-Stars - Money (Pink Floyd cover)
Mishka - Above the Bones
The Paragons - The Tide is High

ViceSoul
[R&B/Soul/Funk/Blues]
DJ: Vaughn Harper

The Temptations - Ball of Confusion (That's What the World is Today)
Smokey Robinson - The Tracks of My Tears
Samantha Sang - Emotion
Bee Gees - How Deep is Your Love
KC & The Sunshine Band - Get Down Tonight
Curtis Mayfield - Freddie's Dead
Change - The Glow of Love
Kool & The Gang - Ladies Night
Cymande - Bra
Gilbert O'Sullivan - Alone Again (Naturally)
Rickie Lee Jones - It Must Be Love
Andy Gibb - I Just Want to Be Your Everything
B.B. King - My Lucille
Earth, Wind & Fire - September
Elvin Bishop - Fooled Around and Fell in Love

Paradise Beats
[Hip-Hop/Rap]
DJ: MC Black Thought

The Roots - Mellow My Man
Nas - Queens Get the Money
Run DMC - Run's House
Tone Loc - Wild Thing
Jurassic 5 - What's Golden
2Pac - Hit 'Em Up
Will Smith - Switch
Public Enemy - Sophisticated Bitch
Ice Cube - Bop Gun
Grandmaster Flash & The Furious Five - White Lines
Chubb Rock - Summer in America
MF Doom - Vomitspit
DMX - Party Up (Up in Here)
The Pharcyde - Pack the Pipe
Ghostface Killah - The Champ
Del Tha Funkee Homosapien - Dr. Bombay
Gang Starr - Moment of Truth
Grand Puba - I Like It

VJ 106.9 || The Strip (Vice Jazz)
[Jazz & Oldies]
DJ: Wayne Shorter

Billy Joel - Big Man On Mulberry Street
Charlie Parker - Ballade
Joe McBride - Keepin' It Real
Dean Martin - Ain't That a Kick in the Head
James Carter - Bossa J.C.
Ray Charles - Drown In My Own Tears
Frank Sinatra - That's Life
Billy Joel - Baby Grand [ft. Ray Charles]
Three Dog Night - Easy to Be Hard
The Yardbirds - Over Under Sideways Down
B.J. Thomas - Raindrops Keep Fallin' On My Head
Mike Farris - Sit Down Servant

Ska Revolution 98.5
[Ska/Punk/Surf Rock]
DJ: Coolie Ranx

Madness - One Step Beyond
The Jam - Town Called Malice
The English Beat - Rotating Head
The Clash - Rock the Casbah
Catch 22 - Keasbey Nights
The Mighty Mighty Bosstones - The Impression That I Get
The Foxboro Hot Tubs - Red Tide
Suburban Legends - Alternative is Dead
Chumbawamba - Tubthumping
Joe Jackson - Fools in Love
Public Image Limited - Seattle
Rancid - Fall Back Down
The Replacements - Can't Hardly Wait
Smash Mouth - Walking On the Sun
Green Day - Last Ride In

Indie Vice
[Indie Rock]
DJ: Zach Braff

The Blackouts - Open Casket Access
The Blakes - Modern Man
Clap Your Hands Say Yeah - Satan Said Dance
Decomposure - Whose Side Are You On?
Hot Hot Heat - Middle of Nowhere
Jack Johnson - If I Had Eyes
Jaymay - Blue Skies
Llama - Too Much Too Soon
The Pogues - White City
Radiohead - Jigsaw Falling Into Place
The Republic Tigers - Buildings & Mountains
Heatmiser - Cruel Reminder
The Shins - Sea Legs
Spoon - The Underdog
Two Gallants - The Prodigal Son
Vampire Weekend - Campus
Weekend Players - Subway
Zero 7 - In the Waiting Line

Integrity 2.0.1
Host: Lazlow

After finding little success after relaunching his broadcast career on the streets of Liberty City, Lazlow decides that he's fed up with the snobs of LC and returns to the city where he first began as a radio intern. This time, he'll work his way up from having the show on the streets to receiving a moderately sized studio due to better ratings in the Vice City Metropolitan Area. Throughout the run of his show (early on, in the streets and beaches of Vice), he'll run into his old interview guest from Chatterbox (and real life best friend) Reed Tucker, who now has a new book out, a violent confrontation with the man he interned for back in 1984 on V-Rock, Couzin Ed (also one of Lazlow's best friends), a pill-head named Chemical Chris (another friend of Lazlow) and a fat, bald man with a dreadlocked beard who smokes a lot of weed who is from Dukes, LC who is on his way to a vacation in Jamaica, named Wayne (yet another one of Lazlow's best friends). If you've ever listened to Lazlow's real life show on XM, you'll know some of the people I've listed.

PVR (Public Vice Radio)
Shows: Pressing Issues with Maurice Chavez
Host: Maurice Chavez

Guests: BJ Smith (former quarterback for the Vice City Mambas), Florida Senator Mike Litoris, former Liberty City Senator Theodore Spitsorswalo (resigned after being publicly humiliated when an LC prostitution ring that he was a client of got busted), newly elected San Andreas Governor Jack Howitzer (won after a long campaign against Jimmy, the former child-star of "Just the Five of Us", a huge sitcom in the 1980's), the entire Love Fist band after announcing a worldwide tour that features Bernard 'Crow' Gordon (also appearing on the show), hugely successful rock artist who went solo after the breakup of his band "Ambulance". The tour's profits will benefit the website "freejames.org", a site set up to help free former host of "The Wild Traveler" (from WCTR in San Andreas), James Pedeaston, after he was arrested in a foreign country in 2003. The tour will culminate with Crowfest '09. The guests will be spread out into different "Issues" or topics, but I haven't figured them out yet.

"The Electron Zone"
Hosts: Bill and Steve

The show from Liberty City Stories returns after a long hiatus. Due to the 21st century having an extreme "boom" in technology, PVR decides to pick up the long-thought "dead" show and move it to Vice City. Bill is still a Fruit OS fanboy and Steve is still a "TO$$ER". Throughout the show they discuss just about all things to do with technology, their "incompatibilities" with women, and take in numerous callers. The show gives some insight into the technology of the GTA IV universe, like the Fruit (Apple), TO$$ OS (Windows), and Eunux (Linux).



Special thanks to Vanilla Shake, CCPD, QwertyAAA and Duxfever for their contributions.

Criticism is appreciated, tell me any ideas you have that I could use. Just don't ask to include Tommy Vercetti, or to make this into a game/mod.

Vanilla Shake
  • Vanilla Shake

    <629

  • The Connection
  • Joined: 15 Apr 2006
  • United-States

#2

Posted 18 October 2008 - 06:27 AM

I am liking the sound of this. I really hope the next GTA is set in a recreated version of Vice City (Miami), and your version seems to be a right fit. I like how it will also include some of the Keys. As long as there is a radio station devoted to '80s songs, some GTA IV characters making cameos, and of course, Lazlow, then I'm all for it.

Maybe I really want a redone version of Vice City because I plan on moving to Florida next year. tounge.gif

Awesome idea in my opinion. icon14.gif

Grand Theft Auto Dude
  • Grand Theft Auto Dude

     

  • Members
  • Joined: 12 May 2007

#3

Posted 18 October 2008 - 09:01 AM

QUOTE (Vanilla Shake @ Oct 18 2008, 16:27)
As long as there is a radio station devoted to '80s songs, some GTA IV characters making cameos, and of course, Lazlow, then I'm all for it.

Those are all pretty much guaranteed for the next GTA anyway. icon14.gif

mubd
  • mubd

    Comfort Wipe Pedaler

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#4

Posted 18 October 2008 - 02:57 PM

Awww..if this goes into production, you've spoilt it for me!

Grand Theft Auto Dude
  • Grand Theft Auto Dude

     

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  • Joined: 12 May 2007

#5

Posted 19 October 2008 - 03:48 AM

QUOTE (mubd @ Oct 19 2008, 00:57)
Awww..if this goes into production, you've spoilt it for me!

At least you could tell everyone else about the story and become a god wanker. smile.gif

ADDED: Music Section, Niko Bellic
CHANGED: Weapons Section, Map Section

QwertyAAA
  • QwertyAAA

    Ceci n'est pas une pipe, c'est le logo de Rockstar

  • Members
  • Joined: 09 Feb 2008

#6

Posted 19 October 2008 - 05:34 AM

Lemme tell ya the things wrong with it..


Meh, who am I kidding. This is f*cking perfect.

Some ideas:
Autosave is activated after each mission, and you can save in the safehouses.
As you progress in the game, more and more stuff appears in your main safehouse, a la VC and Bully.
You save using beds or old desktop computers near beds.
Some weapons may be transported to you in the trunk of a car you can call, but that should be usable only when you get a large house or something.
The "hold A/X to jog" thing seems problematic. What if I want to jump while I'm jogging?
Also, some of the rewards and cheats seem too much, like the Superman Mode thing. Hey, if it's called the Superman Mode, it might get them sued. So can the Hulk Mode. And... Yeah. Like, all cars being brought to you if you want them. See... It's too easy. Maybe just some cars you see in the traffic often.
For the phone - maybe there should be 2 phones? One, just your regular monochromatic one that can surf the WAP net and one, that could surf the normal internet?
Also, maybe some more old characters? I'm thinking, Lola, Bubba, Troy, Uncle Fu, or Robert Seragliano. The last 4 are from GTA 1.

Seriously, what you wrote is really great.

Grand Theft Auto Dude
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#7

Posted 19 October 2008 - 06:14 AM Edited by Grand Theft Auto Dude, 19 October 2008 - 11:13 AM.

QUOTE (QwertyAAA @ Oct 19 2008, 15:34)
Lemme tell ya the things wrong with it..


Meh, who am I kidding. This is f*cking perfect.

Some ideas:
Autosave is activated after each mission, and you can save in the safehouses.
As you progress in the game, more and more stuff appears in your main safehouse, a la VC and Bully.
You save using beds or old desktop computers near beds.
Some weapons may be transported to you in the trunk of a car you can call, but that should be usable only when you get a large house or something.
The "hold A/X to jog" thing seems problematic. What if I want to jump while I'm jogging?
Also, some of the rewards and cheats seem too much, like the Superman Mode thing. Hey, if it's called the Superman Mode, it might get them sued. So can the Hulk Mode. And... Yeah. Like, all cars being brought to you if you want them. See... It's too easy. Maybe just some cars you see in the traffic often.
For the phone - maybe there should be 2 phones? One, just your regular monochromatic one that can surf the WAP net and one, that could surf the normal internet?
Also, maybe some more old characters? I'm thinking, Lola, Bubba, Troy, Uncle Fu, or Robert Seragliano. The last 4 are from GTA 1.

Seriously, what you wrote is really great.

Thanks! I'll incorporate some of you ideas now. Done.

ADDED - Phone Section, Packie McReary
CHANGED - Gameplay Section

Kar-zid
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#8

Posted 19 October 2008 - 09:24 AM

Wow, this is awesome! ^_^ You've got everything worked out I think, and I would like to see this as a GTA game! ^_^ The excellent graphics and advanced realism of GTA 4 with the scenic islands and areas of Vice City... Utterly superb. I personally don't mind which place the next GTA is set in, whether it is VC or SA.

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#9

Posted 21 October 2008 - 05:38 AM

QUOTE (Kar-zid @ Oct 19 2008, 19:24)
Wow, this is awesome! ^_^ You've got everything worked out I think, and I would like to see this as a GTA game! ^_^ The excellent graphics and advanced realism of GTA 4 with the scenic islands and areas of Vice City... Utterly superb. I personally don't mind which place the next GTA is set in, whether it is VC or SA.

Thanks!

The first post has now been updated with BBCode-ey goodness.

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#10

Posted 21 October 2008 - 06:43 AM

QUOTE (Grand Theft Auto Dude @ Oct 21 2008, 05:38)
QUOTE (Kar-zid @ Oct 19 2008, 19:24)
Wow, this is awesome! ^_^ You've got everything worked out I think, and I would like to see this as a GTA game! ^_^ The excellent graphics and advanced realism of GTA 4 with the scenic islands and areas of Vice City... Utterly superb. I personally don't mind which place the next GTA is set in, whether it is VC or SA.

Thanks!

The first post has now been updated with BBCode-ey goodness.

No probs. ^_^

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#11

Posted 21 October 2008 - 10:23 PM

Woah, that's a cool map. But...
It looks too landmass-ish. Add more docks on the sides.
Also... is it just me or is the city really f*cking large? Like,
REALLY f*cking huge. With relation to bridge size, the left island is like REALLY giant.
Cool.

You might wanna look at this btw:
http://img264.images...23382501bb2.jpg



It's actually pretty great.....

08LasVenturas
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#12

Posted 22 October 2008 - 12:01 AM

I love this!

I made a new vice city, too (Not much of a gameplay, but mostly the new environment). Your map is way cool, but it's just a photocopy of the real Miami.

Here's my map (scroll down to see the different versions) http://www.gtaforums...ic=366221&st=20

& Here's my version, although your's is better, IMO: http://www.gtaforums...pic=366221&st=0


I hope we can converge our ideas, as my only criticism is the maps

But anyway, LOVE the storyline =]. And details. Keep up the good work!!



QUOTE
You might wanna look at this btw:
http://img264.images...23382501bb2.jpg


^^^ QwertyAAA, did you make this? If so, how? =]


VCRules86
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#13

Posted 22 October 2008 - 12:30 AM

Very impressive my friend.
The story and gameplay ideas are very solid andyour weapon choices are great. So, is your name by any chance Dan Houser?

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#14

Posted 22 October 2008 - 02:22 AM

i loved both VC titles in the GTA III era and this sounds great, especially the map resembling a truer Miami. the only thing i would do is get rid of some of the radio stations like Chatterbox which seems to0 me to be for cities in the north of the US and Vladivostok FM which is for Russian Immigrants of which there are none in VC, unless you wanted to write that into the story....

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#15

Posted 22 October 2008 - 02:54 AM

QUOTE (08LasVenturas @ Oct 22 2008, 00:01)
I love this!

I made a new vice city, too (Not much of a gameplay, but mostly the new environment). Your map is way cool, but it's just a photocopy of the real Miami.

Here's my map (scroll down to see the different versions) http://www.gtaforums...ic=366221&st=20

& Here's my version, although your's is better, IMO: http://www.gtaforums...pic=366221&st=0


I hope we can converge our ideas, as my only criticism is the maps

But anyway, LOVE the storyline =]. And details. Keep up the good work!!



QUOTE
You might wanna look at this btw:
http://img264.images...23382501bb2.jpg


^^^ QwertyAAA, did you make this? If so, how? =]

Meh, your VC is too Orlando-ish. And you know what they say about Orlando.
Did i make that? Look very carefully... Notice some names...
In other news, Bully was released today.

Grand Theft Auto Dude
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#16

Posted 22 October 2008 - 06:10 AM

Yeah, the map is a direct copy off Miami, with the Keys added in. I'm not very good at drawing anything like that, so I decided just to copy the islands of the real city. As for that Scarface map, it looks way too small.
I'll work on the map later.

atsike7
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#17

Posted 26 October 2008 - 06:08 PM

this is great!!!!! i was thinking something like that. cool story too!!! yea alien.gif

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#18

Posted 30 October 2008 - 07:31 PM

Great story! Great plot, even though i think the Reveng/Deal part is to unoriginal, as it was in GTA IV.
Like the map too, even made my own suggestion (;
user posted imageuser posted image

Smiley001
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#19

Posted 30 October 2008 - 07:41 PM

Wow I really like the map! (GTA dude)
The story is very good too, I wish R* would really think about this...

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#20

Posted 30 October 2008 - 08:52 PM

Good going OP! A lot of thought has been put into this smile.gif

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#21

Posted 02 November 2008 - 03:52 AM Edited by Grand Theft Auto Dude, 02 November 2008 - 05:51 AM.

I've just finished the new map. I based it on the Scarface map, and moved a few things around, plus added things from the old map.

http://img239.images...8/newmapse7.png

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#22

Posted 02 November 2008 - 04:56 AM

Cool. Really f*cking large, but cool.
Looks awesome.
Maybe an unlockable option to call in a heli to transport you if you're lost at sea?

OK, about other stuff.


Seriously, an Incendiary Grenade is the same thing as a Molotov.
You can't f*cking fire an M134 if it's not mounted on something.
Would you really make the players choose between a sniper rifle and an assault rifle?

K Rose is a country music station. In SA? OK. In VC? ...
You've got 4 motherf*cking talk stations.
I tell ya, there won't be two radio stations that only play 80s music.
'Vladivostok Vice' sounds weird.

Colonel Evans sounds waaaaay too similar to Phil. I mean cmon.


The rest is cool. Any other ideas? Like, sidemissions?

Grand Theft Auto Dude
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#23

Posted 02 November 2008 - 05:20 AM

QUOTE (QwertyAAA @ Nov 2 2008, 14:56)
Cool. Really f*cking large, but cool.
Looks awesome.
Maybe an unlockable option to call in a heli to transport you if you're lost at sea?

OK, about other stuff.


Seriously, an Incendiary Grenade is the same thing as a Molotov.
You can't f*cking fire an M134 if it's not mounted on something.
Would you really make the players choose between a sniper rifle and an assault rifle?

K Rose is a country music station. In SA? OK. In VC? ...
You've got 4 motherf*cking talk stations.
I tell ya, there won't be two radio stations that only play 80s music.
'Vladivostok Vice' sounds weird.

Colonel Evans sounds waaaaay too similar to Phil. I mean cmon.


The rest is cool. Any other ideas? Like, sidemissions?

Okay, I fixed all the things you said, and added the bit about helis. And yes, there are side-missions - Like the random encounters in GTA IV, but there is way more of them.

CHANGED: Weapons section, Gameplay Section
REMOVED: Music Section

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#24

Posted 02 November 2008 - 06:19 PM

Meh, I just had a great idea, but I forgot it.
Nvm.
BTW, what's on the Paradise Keys?


Maybe a description of stuff in the city?

Like,

nightclubs
strip clubs
comedy clubs
cabaret clubs
restaurants
cafes
internet cafes
hotels
car washes
pay 'n' sprays
VCPD stations
bars

No, I really don't know.
Seems great.

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#25

Posted 02 November 2008 - 09:46 PM

QUOTE (QwertyAAA @ Nov 3 2008, 04:19)
Meh, I just had a great idea, but I forgot it.
Nvm.
BTW, what's on the Paradise Keys?


Maybe a description of stuff in the city?

Like,

nightclubs
strip clubs
comedy clubs
cabaret clubs
restaurants
cafes
internet cafes
hotels
car washes
pay 'n' sprays
VCPD stations
bars

No, I really don't know.
Seems great.

Paradse Keys has a small town, and a few small islands with some houses, mansions, and one with a factory, but most of them are empty.

And the locations would be like in GTA IV, except there is slightly more of them, and you can you can do more things in them.

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#26

Posted 03 November 2008 - 07:09 PM Edited by The BigSlick, 03 November 2008 - 07:19 PM.

Nice concept, would love to play the game, but one small gripe.. I would not want to buy cars. There is a reason why it is called Grand THEFT Auto

EDIT

Before I skimmed through it, now I read it all and I honestly love it. Especialy this feature :

If you complete the story once, you'll unlock a Mission Select screen available at all safehouses, allowing you to replay missions from that save.

It is totaly believable and praticle for them to include this feature in that manner.

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#27

Posted 04 November 2008 - 04:52 AM

QUOTE (The BigSlick @ Nov 4 2008, 05:09)
Nice concept, would love to play the game, but one small gripe.. I would not want to buy cars. There is a reason why it is called Grand THEFT Auto

EDIT

Before I skimmed through it, now I read it all and I honestly love it. Especialy this feature :

If you complete the story once, you'll unlock a Mission Select screen available at all safehouses, allowing you to replay missions from that save.

It is totaly believable and praticle for them to include this feature in that manner.

It is a bit strange that they haven't included a mission select in any GTA game yet, because it can really add to the replay value.

And thanks for the compliments. icon14.gif

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#28

Posted 04 November 2008 - 05:17 AM

QUOTE (Grand Theft Auto Dude @ Nov 4 2008, 04:52)
QUOTE (The BigSlick @ Nov 4 2008, 05:09)
Nice concept, would love to play the game, but one small gripe.. I would not want to buy cars. There is a reason why it is called Grand THEFT Auto

EDIT

Before I skimmed through it, now I read it all and I honestly love it. Especialy this feature :

If you complete the story once, you'll unlock a Mission Select screen available at all safehouses, allowing you to replay missions from that save.

It is totaly believable and praticle for them to include this feature in that manner.

It is a bit strange that they haven't included a mission select in any GTA game yet, because it can really add to the replay value.

And thanks for the compliments. icon14.gif

Mission select can f*ck up the scripts very, very badly. Like, really. What if a building that gets destroyed in a mission doesn't load in a replay? What if the player f*cks everything up with his uberl33t weapons when he's not supposed to have them? What if he used a feature that nerfs the enemies' abilities? What if characters who are supposed to be dead appear? What if it f*cks up the other saves?

Anyhoo.

Side mission ideas:

IV-style Vigilante
Air rescue
Golf
Illegal shooting range
Assassinations
Drug trafficking
Smuggling (That's totally different.)
Helping bosses with protection rackets
Prostitution (Depends on the morals)
Racing (All different types - off-road, beach off-road, jetskis, boats, sports cars, regular cars, lowriders, Hotring-style...)
Vehicle theft
Vice Sights-type thing
Taxi
Bus driver, just for the lulz?
Bloodring-type thing?
Courier?


Now, most of those probably shouldn't be included, because of realism...

Grand Theft Auto Dude
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#29

Posted 04 November 2008 - 05:27 AM

QUOTE (QwertyAAA @ Nov 4 2008, 15:17)
Mission select can f*ck up the scripts very, very badly. Like, really. What if a building that gets destroyed in a mission doesn't load in a replay? What if the player f*cks everything up with his uberl33t weapons when he's not supposed to have them? What if he used a feature that nerfs the enemies' abilities? What if characters who are supposed to be dead appear? What if it f*cks up the other saves?

It wouldn't just be quickly added on to the rest of the game. It could be done like this:
You select a mission from your safehouse, then it saves your game at that point, and then starts a new game and goes forward to the mission, wearing normal clothes, no weapons, and little money (unless it is required by the mission to have special clothes, extra weapons or money, then it is given to you once you select the mission). Then, when you complete the mission, a menu comes up, asking you if you want to go to the next mission, or return to your normal save.

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#30

Posted 06 November 2008 - 01:02 AM

QUOTE (Grand Theft Auto Dude @ Nov 3 2008, 21:27)
QUOTE (QwertyAAA @ Nov 4 2008, 15:17)
Mission select can f*ck up the scripts very, very badly. Like, really. What if a building that gets destroyed in a mission doesn't load in a replay? What if the player f*cks everything up with his uberl33t weapons when he's not supposed to have them? What if he used a feature that nerfs the enemies' abilities? What if characters who are supposed to be dead appear? What if it f*cks up the other saves?

It wouldn't just be quickly added on to the rest of the game. It could be done like this:
You select a mission from your safehouse, then it saves your game at that point, and then starts a new game and goes forward to the mission, wearing normal clothes, no weapons, and little money (unless it is required by the mission to have special clothes, extra weapons or money, then it is given to you once you select the mission). Then, when you complete the mission, a menu comes up, asking you if you want to go to the next mission, or return to your normal save.

oooooor, it could just go BACK to the point before you played that mission. the game should automatically save before and after a mission so that if you do decide to replay a mission, you can go exactly back to the state of your game at that mission.

just a thought. smile.gif




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