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Texture Editing Basics

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fonnybone
  • fonnybone

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#1

Posted 09 July 2002 - 06:59 PM

Ok, i got tired of answering the same question
every day for a month !
So i'm doing my part, this is a basics to where
and how to edit car files....


BODY


go to your GTA3\Models directory...

    open up TXD.IMG with the TXDtool
   
    At the left are the car names (find them).
    Click on the car you want, at the right should appear
    the textures for that car. Left-click to choose
    the texture you want, then right-click and choose
    export\to BMP. Save your .bmp file where you want
    and edit it to your liking.
    To import, follow the same steps but IMPORT\from BMP.
    Save.

         -CARNAMEbody64 = Exterior body panels. One square
                                     is often used on MANY panels....
                                     Grayscale, but you can color it to
                                     have pearl or chrome effect.

         -CARNAME8bit128 = Interior, license/tags, headlights ,
                                      tailights, grill...
                                      The outer shape/size are mapped
                                      and cannot be changed.Use the
                                      car color to reshape things a  
                                      little. Be sure you note the RGB
                                      and use only that RGB in the
                                      carcolor file if you do so...


WHEELS


still in your GTA3\Models directory...

    open up MISC.TXD with the TXDtool
   
    At the right should appear the textures .
    Left-click to choose the texture you want,
    then right-click and choose export\to BMP.
    Save your .bmp file where you want and edit
    it to your liking. To import, follow the same
    steps but IMPORT\from BMP.
    Save.

         -trainvent64 = disc brakes. Only applies when using
                                    wheel_sport (#160)

         -wheel_WHEELNAME64= This is the actual texture  
                                      you're looking for. The TIRE
                                      PROFILE is the black left around
                                      the rim. Leave SOME black
                                      though !

         -wheel_sport64 = This is the only texture to have an
                                   alpha channel. What this means is
                                   that you can give parts of the
                                   texture different levels of
                                   transparency. This is why it is the
                                   only one that you SEE THROUGH.
                                   You can't edit the tire profile too
                                   much ...

    This might be a good time to mention how to resize the
    wheels. Now you must understand that it will RESIZE ALL
    THE WHEEL not just width or height. The wheels
    proportion is  defined in the .dff files which we cannot edit
    yet. Also, you can't adjust track OR wheelbase. Basically,
    that means the distance between the wheels cannot be
    changed...yet.

go to your GTA3\Data directory...

Open up default.ide with notepad.
   
         - The wheels ID# are from 160 to 166 (DON'T EDIT !!! ;)
         - Edit the lines starting from 90 to 150.
         - The last value is the tire size ( 0.8 is a good value
            for a car and 2.0 are monster truck tires ! ;)
         - The value before the last is the wheel ID #
            (160 to 166 ) to change wheels on a car.


LIGHTS


go to your GTA3\Models directory...

    open up PARTICLES.TXD with the TXDtool
   
    At the right should appear the textures. Left-click
    to choose the texture you want, then right-click and  
    choose export\to BMP. Save your .bmp file where you
    want and edit it to your liking. To import, follow the
    same steps but IMPORT\from BMP.
    Save.

         - headlight = Headlight pattern. This does not
                                    change the color of the light itself
                                    but rather the light it 'emits'.
                                   
         - shad_car = Shade under the car ! Actually,
                                    this is the texture you want to
                                    edit if you want an undercar neon
                                    effect. Replace the black with
                                    color !

REAL CAR NAMES

go to your GTA3\text directory...

    open up "yourlanguage".GXT with the GXTtool
   
    Find the car name in the LEFT column.
    It's alphabetical so Banshee would be in the
    "B's". Now change the value in the RIGHT column
    to the name you want to see in the game. If it bugs,
    try to DELETE the original string and then ADD STRING.
    Make sure to use the original name. :D

WINDOWS

    open up particle.txd with the TXDtool

    At the right should appear the textures. Left-click
    to choose the texture you want, then right-click and  
    choose export\to BMP. Save your .bmp file where you
    want and edit it to your liking. To import, follow the
    same steps but IMPORT\from BMP.
    Save.

          - wincrack_32 = This is the broken window
                                          texture. This is the only way
                                          to tint windows for now. Of
                                          course, you'll have to break
                                          the windows to see them !


That's a good start i think   :D


PLEASE DO NOT POST QUESTIONS ON THIS THREAD, ONLY
ADD TO MY POST OR CORRECT ME IF YOU SEE ANY ERRORS...  



fonnybone
  • fonnybone

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#2

Posted 11 July 2002 - 05:18 PM

If you know some car textures worth modding
i haven't mentionned yet, please post what you know,
I will update the 1st post as needed.

Ah, yeah , BUMP.

....cause i can't set this post as 'PINNED'   :sarcasm:

DeathGoth
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#3

Posted 17 July 2002 - 04:45 AM

and for DDF's what the car is in the game u get the IMG tool and ahhh.... welll DUHH me is stupid..... open the GTA file and export all the DFF's goto get zmodeler and then u eport them to 3ds files...... wait a minute... why cant we just do the reverse of this... to throw them into the game... I am going to try this..... anyway if ur to lame to follow this I do have all DFF's on my site click on it goto documents and they are all there..... anyway this is some help I am going to try that see if it works
anyway se ya later

::EDIT::
I have switched the files on my swite.. they arent DDF they are 3Ds either way u dont need to get the DDfs cause u only need them to import back into the game... so I took out steps 1 2 and 3 for u... all u need to do is run these files in Zmodeler, 3Dmax, or Gmax...

you just need the importer to come out till u can see ur edited car in GTA thats all... well thats all
seeya


Stilton
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#4

Posted 23 July 2002 - 10:42 AM

Nice one fonnybone.

Can I convert this to HTML and stick it in the How To's section on gta3mods.com? Then when people ask these questions, we can point them to said page.

fonnybone
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#5

Posted 23 July 2002 - 06:08 PM

Sure no problems, i don't even care 'bout the credit thing
since it SHOULD be common knowledge !

Sorry if no updates though, i've been busy with ZModeler
and can't wait for an export...

Stilton
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#6

Posted 24 July 2002 - 01:45 PM

No probs, I'll work on HTMLing it later. And natch you'll get credit for writing it up... like it or not! :)

chom
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#7

Posted 19 August 2002 - 06:29 AM

i know you said no questions but i spent all of today looking and i havent found anything that tells you how to make the wheels closer futher apart, im trying to make my own little monster truck mod from a perinnial but i couldnt see how to spread the wheels for stability.

- edit -

oh so now i see thwe bit that says:

"basicly you cannot editthe wheel base....yet."

buger oh well i'll just have to wait.



spineshank08
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#8

Posted 22 August 2002 - 02:18 AM

could I add the ....... HIERARCHY BROWSER!!!!!!!

The modded dff's hierarchy browser has to look like the original dff's browser! everything has to be in its sub-category ie boot_ hi_ok and boot_hi_dam go into boot_dummy bonnet_hi_ok and bonnet_hi_dam go into bonnet_dummy etc. Then you drag all of those objects into your main dummy ie banshee, so when your done all you'll see is: +banshee

and that's it.

BTW Open up an original kuruma.dff and copy everything in it's browser onto a piece of paper ie categories sub-categories, and use this for setting up other browsers b/c it has mostly every part used on the gta3 cars and is good when settin up other browsers..

chom
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#9

Posted 12 September 2002 - 05:13 AM

well ive managed to spread the wheels but ive lost the textuers in the game! as in the car appears as a white <car>

Spratty
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#10

Posted 28 October 2002 - 06:30 AM

Hey i got a problem
i was reading that stuff about how to change the wheel so i went to try it and now ive realised that i cant open my misc.txd file with IMG tool

can any1 help me out here?

Metagoon
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#11

Posted 28 October 2002 - 12:48 PM

Hey sprraty you should try the TXD tool, you can download it from gta3mods.com\programs\textures.php
:r*:   :sly:   :sui:


Hotrod
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#12

Posted 03 February 2004 - 12:41 AM

Where Can I find a basic texturing tutorial so that a newb at modeling can understang it. I have all hte programs that I need. I have photoshop 7, txd-tool, workshop, and vice.

Thanks for your help.

inhumandrummer
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#13

Posted 03 February 2004 - 12:46 AM

I have IMG Tool v.1.3, Zmodeler, and GTA3 and I'm wondering the same thing.

ghost of delete key
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#14

Posted 03 February 2004 - 01:01 AM

@ Hotrod:

Pinned topics @ Textures &3D Modeling forum...

also CLICKY!

Hotrod
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#15

Posted 03 February 2004 - 01:16 AM

I seen that GoDK but I didnt know which one to click on. As for the pinned topics I looked at them but they didnt seem to help me.

inhumandrummer
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#16

Posted 03 February 2004 - 01:27 PM

Hey chom, How did you get Vice City to run on a 550mhz computer? You must have some horseshoes up your....

The possibilities are endless...

Lazlowrocks.
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#17

Posted 04 February 2004 - 12:08 PM

Ok, where can I download the .GXDtool and the TXDtool Can anyone help me find those 2? thanks.

Truegentlemen
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#18

Posted 10 July 2004 - 10:49 PM

sorry, im new to the forum! and i have a qustion! where i can find the plug-in to inport export the cars in 3d max?? (sorry if it stupid)

GT-1
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#19

Posted 16 April 2005 - 07:48 PM

Could you add this to the Tutorials list Gangsta Killa and change the name to something more suitable.




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