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[REL | CLEO] Black Phoenix Mod

116 replies to this topic
Rapier
  • Rapier

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#91

Posted 21 June 2009 - 11:20 AM

BPM 1.2: http://www.gtainside...wnload&id=18606.

mike_the_one
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#92

Posted 16 July 2009 - 11:05 PM

i don't know if Rapier is still reading this topic,but i have a problem.It work very fine,all weapons work,exept the rockets and the missiles,can you help me,what did i do wrong,i just followed the setup,please help me if you still read this topic,or anyone.

Rapier
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#93

Posted 18 July 2009 - 01:40 AM

Yes mike, I am still reading this topic as well all the others wink.gif Is very strange this problem, describe better what happens please.

mike_the_one
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#94

Posted 23 July 2009 - 05:25 PM

ok,well,when i'm pressing NUM6 or NUM7 CJ is pressing a button then nothing happens.
Why? mad.gif

Sorry for my bad english

Rapier
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#95

Posted 25 July 2009 - 12:55 PM

This is strange. If other commands are working normally, NUM6 and NUM7 also had to work...
Honestly, I do not know why this is happening. confused.gif

mike_the_one
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#96

Posted 26 July 2009 - 03:41 PM

Do you think this is happening because i have other cleo mods and might cause problems??
And btw i've tried to install a mod from gtagarage.com,Front Mission Mod,using the tool that was needed,but that tool destroyed my gta3.img,now i need another one,you think it's possible to send gta3.img through email?cuz i realy need it for my San Andreas to work.
And finally last question:
I have your taxi mod and your BPM running together,you think that make the NUM6 and NUM7 don't work??

Rapier
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#97

Posted 26 July 2009 - 07:05 PM

QUOTE
Do you think this is happening because i have other cleo mods and might cause problems??
If you have installed another mod that uses the buttons NUM6 and NUM7, then it might conflict with the BPM.

QUOTE
And btw i've tried to install a mod from gtagarage.com,Front Mission Mod,using the tool that was needed,but that tool destroyed my gta3.img,now i need another one,you think it's possible to send gta3.img through email?cuz i realy need it for my San Andreas to work.
What hell is Front Mission Mod??? YOU DO NOT HAVE TO EDIT THE GTA3.IMG FILE TO PLAY THE BPM.

QUOTE
I have your taxi mod and your BPM running together,you think that make the NUM6 and NUM7 don't work??
You can play all my mods (CLEO MODS) simultaneously without any problem.

mike_the_one
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#98

Posted 30 July 2009 - 11:50 AM Edited by mike_the_one, 30 July 2009 - 11:55 AM.

i think i know the problem,i have a mod from zazmahall.de that uses NUM6 and NUM7,i think that's the problem,i should uninstall that mod to use the rockets and the missiles,thanks,now i've realized what is wrong,and about that,what i'm saying is that ANOTHER MOD,not this(this work just perfect),crashed my gta3.img,and that make my san andreas to don't work,but i've speak to someone and i will fix it,i don't say anything wrong about your mod,thanks again and have a nice day biggrin.gif

Rapier
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#99

Posted 30 July 2009 - 09:29 PM

Okay, now I understand. If the GTA3.IMG file has problems, uninstall and reinstall GTASA. Good luck!

mike_the_one
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#100

Posted 01 August 2009 - 10:05 PM

thanks,i don't have the San Andreas DVD,but i spoke to someone and i will reinstall my game.
And thanks to the "GTA San Andreas User Files" i won't lose anything. biggrin.gif

mike_the_one
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#101

Posted 29 August 2009 - 08:51 PM

i'm sorry for double-posting but i need to say something very important!

i have reinstalled my San Andreas 1 month ago,i've reinstalled your BPM and i've got the same problem(no other mods installed when i was testing your mod again),i don't know why but the missile and the rocket don't work for me,i still have it anyway,but it will be nice if ALL the weapons work. sad.gif sad.gif confused.gif

Again:sorry for my bad english,as you can see i'm romanian. colgate.gif

james227uk
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#102

Posted 29 August 2009 - 09:01 PM

When you reinstalled the game did you delete the GTA San Andreas folder? I found the installer doesn't delete it for me, so when reinstalling the installer does nothing, and leaves me with a modded game still.

mike_the_one
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#103

Posted 29 August 2009 - 09:34 PM

my installer delete the GTA San Andreas folder,and when i reinstall the game the folder is back but without mods.(hope you understand what i'm saying here,and by the way i like your mods as well as i like Rapier's mods)

Rapier
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#104

Posted 30 August 2009 - 01:21 AM

Well mike, honestly, I do not know why occurs this problem. This is very strange. When you press NUM6 or NUM7, appears some animation? Any sound that is to be a error?

mike_the_one
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#105

Posted 31 August 2009 - 02:11 PM

an animation appears,CJ is pressing a button,same animation when switching the radio station,then nothing happens,about the sound,i don't know,when i was testing your mod audio system was turned off.
That's all i know.

james227uk
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#106

Posted 03 September 2009 - 10:48 PM

QUOTE (mike_the_one @ Aug 29 2009, 21:34)
my installer delete the GTA San Andreas folder,and when i reinstall the game the folder is back but without mods.(hope you understand what i'm saying here,and by the way i like your mods as well as i like Rapier's mods)

Maybe it's just my disc that's the problem. Anyway, thanks for the comment.

mike_the_one
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#107

Posted 04 September 2009 - 05:21 PM

you are welcome

and Rapier ,you think the problem i've encountered can be solved? sad.gif sad.gif

Rapier
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#108

Posted 04 September 2009 - 11:43 PM

Dude, honestly, I do not know what to do to help you. If more users had the same problem, then it could be problem of my BPM, but the problem is only happening to you. Sorry. confused.gif

mike_the_one
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#109

Posted 06 September 2009 - 12:01 PM

i understand,i'm glad other weapons work,anyway,thanks for trying.
cookies for you: cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

Rapier
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#110

Posted 06 September 2009 - 03:54 PM

Thanks mike! Anyway, good luck! smile.gif

mizael_007
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#111

Posted 14 October 2009 - 05:29 AM

Can u make a bpm extended edition..?!sounds cool aight?that it has a oval hood vent..upswept exhaus..square fog lamp..10x nitrous..roof scoop..side skirt..virtual wheels..car stereo bass boost..and hydraulics..this isnt imposible at u rapier coz ur genius!BLACK PHOENIX EXTENDED EDITION..wew inlove.gif

Lubas
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#112

Posted 14 October 2009 - 01:28 PM

Dont bump old topics...

GaryRoachSanderson
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#113

Posted 14 October 2009 - 02:52 PM

lol cool mod! By the way where do you get your half-life 2 explosion sounds for SA?

Rapier
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#114

Posted 16 October 2009 - 02:57 PM Edited by Rapier, 16 October 2009 - 03:02 PM.

QUOTE (mizael_007 @ Oct 14 2009, 03:29)
Dont bump old topics...

Your idea is great, but I stopped doing mods for GTASA.

QUOTE (Lubas @ Oct 14 2009, 11:28)
Dont bump old topics...

Old topic? mercie_blink.gif

mizael_007
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#115

Posted 20 October 2009 - 02:48 PM

can u do it just for the last time.. confused.gif

omarasaad123
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#116

Posted 20 July 2012 - 10:35 PM

hey ther rapier i love ur mod ur mods ar awsome!!!!!!!!!!!!!!!!!!! cookies for u rapier cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif but theres somthing i need to say when i press numpad7 nothing happens plz help

Rapier
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#117

Posted 6 days ago

BPM Source code:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'BP_CORE' 
wait 5000 
if and
0AAB:   file_exists "CLEO\BP_BOMB.S" 
0AAB:   file_exists "CLEO\BP_CALL.S" 
0AAB:   file_exists "CLEO\BP_FLAME.S" 
0AAB:   file_exists "CLEO\BP_MGUNS.S" 
0AAB:   file_exists "CLEO\BP_MINE.S" 
0AAB:   file_exists "CLEO\BP_MISSL.S" 
0AAB:   file_exists "CLEO\BP_NAPLM.S" 
jf @BP_CORE_412 
if and
0AAB:   file_exists "CLEO\BP_ROCKT.S" 
0AAB:   file_exists "CLEO\BP_SPECL.S" 
jf @BP_CORE_412 
if 
0AA9:   is_game_version_original 
jf @BP_CORE_256 
[email protected] = 9867536 
[email protected] = 9867540 
[email protected] = 9867542 
jump @BP_CORE_286 

:BP_CORE_256
[email protected] = 9877392 
[email protected] = 9877396 
[email protected] = 9877398 

:BP_CORE_286
03E5: show_text_box 'BP_WELC' 
wait 5000 
03E5: show_text_box 'BP_HLP1' 
jump @BP_CORE_425 
0662: printstring "BLACK_PHOENIX_MOD_SPECIAL_EDITION" 
0662: printstring "VERSION_1.0" 
0662: printstring "COPYRIGHT_2008-2009_ANDERSON_BRESSAN" 

:BP_CORE_412
03E5: show_text_box 'BP_ERRO' 
0A93: end_custom_thread 

:BP_CORE_425
if and
  $ACTIVE_INTERIOR == 0 
   Player.Defined($PLAYER_CHAR)
09E7:   player $PLAYER_CHAR not_frozen 
   not Player.Wasted($PLAYER_CHAR)
8741:   not actor $PLAYER_ACTOR busted 
jf @BP_CORE_1030 
wait 0 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 
if and
04A4:   [email protected] == 1162758488 // == constant 
04A4:   [email protected] == 18511 // == constant 
04A4:   [email protected] == 80 // == constant 
jf @BP_CORE_425 
08BA: set $10948 bit 6 
0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0 
0A8C: write_memory [email protected] size 2 value 0 virtual_protect 0 
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 0 
Model.Load(603)
06E9: load_car_component 1019 
038B: load_requested_models 

:BP_CORE_591
wait 0 
if and
   Model.Available(603)
06EA:   car_component 1019 available 
jf @BP_CORE_591 

:BP_CORE_616
wait 0 
0208: [email protected] = random_float_in_ranges -10.0 10.0 
0208: [email protected] = random_float_in_ranges -10.0 10.0 
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 
if 
80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 5.0 
jf @BP_CORE_616 
[email protected] += 1000.0 
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected] 
020C: create_explosion_with_radius 11 at [email protected] [email protected] [email protected] 
wait 0 
$10964 = Car.Create(603, [email protected], [email protected], [email protected])
0208: [email protected] = random_float_in_ranges 0.0 360.0 
Car.Angle($10964) = [email protected]
01EC: make_car $10964 very_heavy 1 
0229: set_car $10964 primary_color_to 0 secondary_color_to 0 
0294: set_car $10964 sprayable 0 
Car.ImmuneToNonPlayer($10964) = True
Car.SetImmunities($10964, 1, 1, 1, 1, 1)
03AB: set_car $10964 strong 1 
053F: set_car $10964 tires_vulnerability 0 
06E7: $TEMPVAR_ACTOR_CAR = add_car_component 1019 to_car $10964 
[email protected] = Marker.CreateAboveCar($10964)
07E0: set_marker [email protected] type_to 1 
Marker.SetColor([email protected], 3)
018B: set_marker [email protected] radar_mode 0 
066C: [email protected] = attach_particle "VENT" to_car $10964 with_offset 0.0 1.25 0.25 rotation 0.0 0.0 0.0 type 1 
064C: make_particle [email protected] visible 
0407: store_coords_to [email protected] [email protected] [email protected] from_car $10964 with_offset 0.0 0.0 0.0 
Car.DriveTo($10964, [email protected], [email protected], [email protected])
wait 0 
0918: set_car $10964 engine_operation 0 
Model.Destroy(603)
06EB: release_car_component 1019 
03E5: show_text_box 'BP_HLP2' 
jump @BP_CORE_1042 

:BP_CORE_1030
wait $DEFAULT_WAIT_TIME 
jump @BP_CORE_425 

:BP_CORE_1042
if and
   not Player.Wasted($PLAYER_CHAR)
   not Car.Wrecked($10964)
8741:   not actor $PLAYER_ACTOR busted 
jf @BP_CORE_1558 
if 
8AB0:   not key_pressed 118 
jf @BP_CORE_1766 
wait 0 
if 
   Actor.InCar($PLAYER_ACTOR, $10964)
jf @BP_CORE_1649 
if 
88B7:   not test [email protected] bit 1 
jf @BP_CORE_1182 
08BD: set [email protected] bit 1 
041E: set_radio_station 11 
0650: destroy_particle [email protected] 
064F: remove_references_to_particle [email protected] 
066B: [email protected] = attach_particle "FLAME" to_car $10964 with_offset 0.0 1.25 0.25 type 1 
064C: make_particle [email protected] visible 

:BP_CORE_1182
if 
88B7:   not test [email protected] bit 2 
jf @BP_CORE_1214 
08BD: set [email protected] bit 2 
018B: set_marker [email protected] radar_mode 0 

:BP_CORE_1214
if or
  [email protected] == 1 
8AB0:   not key_pressed 96 
jf @BP_CORE_2139 
if or
  [email protected] == 1 
8AB0:   not key_pressed 97 
jf @BP_CORE_2189 
if or
  [email protected] == 1 
8AB0:   not key_pressed 98 
jf @BP_CORE_2285 
if or
  [email protected] == 1 
8AB0:   not key_pressed 99 
jf @BP_CORE_2315 
if or
  [email protected] == 1 
8AB0:   not key_pressed 100 
jf @BP_CORE_2376 
if or
  [email protected] == 1 
8AB0:   not key_pressed 101 
jf @BP_CORE_2437 
if or
  [email protected] == 1 
8AB0:   not key_pressed 102 
jf @BP_CORE_2492 
if or
  [email protected] == 1 
8AB0:   not key_pressed 103 
jf @BP_CORE_2553 
if or
  [email protected] == 1 
8AB0:   not key_pressed 104 
jf @BP_CORE_2614 
if or
  [email protected] == 1 
8AB0:   not key_pressed 105 
jf @BP_CORE_2678 
if and
  [email protected] == 1 
8AB0:   not key_pressed 96 
8AB0:   not key_pressed 97 
8AB0:   not key_pressed 98 
8AB0:   not key_pressed 99 
8AB0:   not key_pressed 100 
jf @BP_CORE_1042 
if and
  [email protected] == 1 
8AB0:   not key_pressed 101 
8AB0:   not key_pressed 102 
8AB0:   not key_pressed 103 
8AB0:   not key_pressed 104 
8AB0:   not key_pressed 105 
jf @BP_CORE_1042 
[email protected] = 0 
jump @BP_CORE_1042 

:BP_CORE_1524
018C: play_sound 1085 at 0.0 0.0 0.0 

:BP_CORE_1544
[email protected] = 1 
jump @BP_CORE_1042 

:BP_CORE_1558
Marker.Disable([email protected])
0650: destroy_particle [email protected] 
064F: remove_references_to_particle [email protected] 
Car.RemoveReferences($10964)
if 
08B7:   test [email protected] bit 1 
jf @BP_CORE_1603 
08C3: clear [email protected] bit 1 

:BP_CORE_1603
08C3: clear [email protected] bit 2 
if 
08B7:   test [email protected] bit 3 
jf @BP_CORE_1635 
08C3: clear [email protected] bit 3 

:BP_CORE_1635
08C0: clear $10948 bit 6 
jump @BP_CORE_425 

:BP_CORE_1649
if 
08B7:   test [email protected] bit 2 
jf @BP_CORE_1042 
018B: set_marker [email protected] radar_mode 3 
0A92: create_custom_thread "BP_CALL.S"  
08C3: clear [email protected] bit 2 
if 
08B7:   test [email protected] bit 3 
jf @BP_CORE_1727 
0A92: create_custom_thread "BP_BOMB.S"  

:BP_CORE_1727
if 
08B7:   test [email protected] bit 4 
jf @BP_CORE_1042 
Car.DoorStatus($10964) = 1
08C3: clear [email protected] bit 4 
jump @BP_CORE_1042 

:BP_CORE_1766
0512: show_permanent_text_box 'BP_PL04' 
0581: enable_radar 0 
08D4: [email protected] = create_panel_with_title 'BP_PL01' position 30.0 88.0 width 256.0 columns 2 interactive 0 background 1 alignment 1 
08DB: set_panel [email protected] column 0 header 'BP_PL02' data 'BP_PL05' 'BP_PL06' 'BP_PL07' 'BP_PL08' 'BP_PL09' 'BP_PL10' 'BP_PL11' 'BP_PL12' 'BP_PL13' 'BP_PL14' 'DUMMY' 'DUMMY' 
08DB: set_panel [email protected] column 1 header 'BP_PL03' data 'BP_PL15' 'BP_PL16' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:BP_CORE_2066
if and
  $ACTIVE_INTERIOR == 0 
09E7:   player $PLAYER_CHAR not_frozen 
80E1:   not player 0 pressed_key 15 
   not Player.Wasted($PLAYER_CHAR)
   not Car.Wrecked($10964)
8741:   not actor $PLAYER_ACTOR busted 
jf @BP_CORE_2121 
wait 0 
jump @BP_CORE_2066 

:BP_CORE_2121
08DA: remove_panel [email protected] 
0581: enable_radar 1 
03E6: remove_text_box 
jump @BP_CORE_1042 

:BP_CORE_2139
if 
88B7:   not test [email protected] bit 3 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
08BD: set [email protected] bit 3 
03E5: show_text_box 'BP_INF1' 
jump @BP_CORE_1544 

:BP_CORE_2189
if 
88B7:   not test [email protected] bit 4 
jf @BP_CORE_2246 
gosub @BP_CORE_2725 
08BD: set [email protected] bit 4 
Car.DoorStatus($10964) = 2
03E5: show_text_box 'BP_INF2' 
jump @BP_CORE_1544 

:BP_CORE_2246
gosub @BP_CORE_2725 
Car.DoorStatus($10964) = 1
03E5: show_text_box 'BP_INF3' 
08C3: clear [email protected] bit 4 
jump @BP_CORE_1544 

:BP_CORE_2285
gosub @BP_CORE_2725 
09E9: car $10964 set_single_nitro 
03E5: show_text_box 'NITROH1' 
jump @BP_CORE_1544 

:BP_CORE_2315
0AAA: [email protected] = thread 'MGUNS' pointer 
if 
  [email protected] == 0 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_MGUNS.S"  
jump @BP_CORE_1544 

:BP_CORE_2376
0AAA: [email protected] = thread 'FLAME' pointer 
if 
  [email protected] == 0 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_FLAME.S"  
jump @BP_CORE_1544 

:BP_CORE_2437
if 
  [email protected] > 1000 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_NAPLM.S"  
[email protected] = 0 
jump @BP_CORE_1544 

:BP_CORE_2492
0AAA: [email protected] = thread 'ROCKET' pointer 
if 
  [email protected] == 0 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_ROCKT.S"  
jump @BP_CORE_1544 

:BP_CORE_2553
0AAA: [email protected] = thread 'MISSILE' pointer 
if 
  [email protected] == 0 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_MISSL.S"  
jump @BP_CORE_1544 

:BP_CORE_2614
if and
  [email protected] > 500 
020D:   car $10964 flipped 
81F3:   not car $10964 in_air 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_MINE.S"  
[email protected] = 0 
jump @BP_CORE_1544 

:BP_CORE_2678
if 
88B4:   not test $10948 bit 7 
jf @BP_CORE_1524 
gosub @BP_CORE_2725 
0A92: create_custom_thread "BP_SPECL.S"  
jump @BP_CORE_1544 

:BP_CORE_2725
0605: actor $PLAYER_ACTOR perform_animation "CAR_TUNE_RADIO" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 0 lockF 0 time -1 
wait 390 
return 





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