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silent pistols in game

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chitoryu12
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#121

Posted 20 August 2008 - 03:20 PM

QUOTE (BlOoDStReAm101 @ Aug 20 2008, 03:30)
There is this bike that is called the Bobber and I'm starting to think this is some chopper bike. The reason I think that is because the Zombie and the Bobber have the exact same handling, mass, transmission, brakes, suspension, and steering code.

CODE
BOBBER       300.0 10.0   85 0.0 0.0   0.0   0.0  5  0.20  1.0 125.0 0.7  0.65 0.5  35.0  1.50 1.20 12.0 0.10 0.49  4.0  2.0  2.0  0.20 -0.10 0.0  0.5    0.5 1.0 0.8 1.5  0.0  20000   440800  1    0


CODE
ZOMBIE       300.0 10.0   85 0.0 0.0   0.0   0.0  5  0.20  1.0 125.0 0.7  0.65 0.5  35.0  1.50 1.20 12.0 0.10 0.49  4.0  2.0  2.0  0.20 -0.10 0.0  0.5    0.5 1.0 0.8 1.5  0.0  25000   440800  1    0

It could be a bike they replaced with the Hellfury. The Hellfury is the only bike not on the list.

Jackmackg
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#122

Posted 20 August 2008 - 03:42 PM

this topic is making me wonder whats in DLC

spaceeinstein
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#123

Posted 20 August 2008 - 06:42 PM

The Bobber is the Freeway, since there are seven defined bikes in the file and the name Freeway is missing from it.

TheSamurai Hobo
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#124

Posted 20 August 2008 - 06:58 PM

So... uhh... has anyone found any coding for the gloves lol.gif

chitoryu12
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#125

Posted 20 August 2008 - 08:50 PM

QUOTE (spaceeinstein @ Aug 20 2008, 18:42)
The Bobber is the Freeway, since there are seven defined bikes in the file and the name Freeway is missing from it.

I think you may be right. The Bobber has the same handling as the Zombie, which in turn is similar to the Freeway in handling, speed, and appearence.

BlOoDStReAm101
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#126

Posted 21 August 2008 - 12:05 AM

QUOTE (SaintJimmy @ Aug 20 2008, 05:35)
QUOTE (BlOoDStReAm101 @ Aug 20 2008, 10:04)
Here's some more for you:

CODE
; ID  Enter1     Jack1     Drive1       JumpOutTime  JkdOutTime  FallTime   OpenOutStop  CloseInStop    OpenInStop    CloseOutStop
;      Enter2     Jack2     Drive2  GetInTime  GetOutTime      OpenOutStart  CloseInStart  OpenInStart    CloseOutStart  SpecialFlag
^ 0  std   std   std   std   std   std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  0
^ 1  low   std   low   std   low   std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  0
^ 2  truck  std   truck  std   truck  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.03  0.23  0.20  0.43  40
^ 3  bikestd  bikestd  bikestd  bikestd  bikestd  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 4  bikespt  bikestd  bikespt  bikestd  bikespt  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 5  bikevsp  bikestd  bikevsp  bikestd  bikevsp  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 6  bikehrl  bikestd  bikehrl  bikestd  bikehrl  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 7  bikedrt  bikestd  bikedrt  bikestd  bikedrt  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 8  bikewyf  bikestd  bikewyf  bikestd  bikewyf  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 9  bikebmx  bikestd  bikebmx  bikestd  bikebmx  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 10  bikemtb  bikestd  bikemtb  bikestd  bikemtb  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 11  bikechp  bikestd  bikechp  bikestd  bikechp  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 12  bikequd  bikestd  bikequd  bikestd  bikequd  bikestd  0.5  0.0  -0.5 -0.3   0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0   0.0   0
^ 13  van   std   van   std   van   std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  0
^ 14  rustler  std   rustler  std   rustler  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  1
^ 15  coach  std   coach  std   coach  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  2
^ 16  bus   std   bus   std   bus   std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  2
^ 17  dozer  std   dozer  std   dozer  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  8
^ 18  kart  std   kart  std   kart  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  4
^ 19  convrt  std   convrt  std   convrt  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.43  0
^ 20  mtruck  std   mtruck  std   mtruck  std   11.5 0.0  -0.8 -0.3   0.3  0.41  0.8  0.3  0.45  0.03  0.23  0.1   0.23  41
^ 21  train  std   train  std   train  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  66
^ 22  tall  std   tall  std   tall  std   -0.3 0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  0
^ 23  vortex  std   vortex  std   vortex  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  4
^ 24  tank  std   tank  std   tank  std   0.25 0.0  -0.75 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  1
^ 25  bfinj  std   bfinj  std   bfinj  std   0.25 0.0  -0.75 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.43  0
^ 26  shamal  std   shamal  std   shamal  std   0.25 0.0  -0.75 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  3
^ 27  harrier  std   harrier  std   harrier  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1   0.23  1
^ 28  upright  std   upright  std   upright  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20  0.43  8
^ 29  nevada  std   nevada  std   nevada  std   0.5  0.0  -0.5 -0.3   0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.08  0.43  3

Ahem, do I see TANK?

You also see Kart, Dozer, BFInjection, Vortex, Harrier, Nevada, Coach, Rustler, Quad and a BMX. I just don't get why it's on the handling.dat when half of those vehicles mentioned don't fit Liberty City well.

QUOTE
The Bobber is the Freeway, since there are seven defined bikes in the file and the name Freeway is missing from it.


You seem to be right. I guess they were going to name the Freeway the Bobber.

CJ_4_LIFE
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#127

Posted 21 August 2008 - 12:20 AM

QUOTE (TheSamurai Hobo @ Aug 20 2008, 18:58)
So... uhh... has anyone found any coding for the gloves lol.gif

I was wondering when someone would bring that up biggrin.gif

Nem Wan
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#128

Posted 21 August 2008 - 01:23 AM

QUOTE (spaceeinstein @ Aug 19 2008, 22:01)
There're not leftover codes from San Andreas.

GTA IV has a lot of shiny new middleware but it would be naive to think there is absolutely no reused code from previous GTAs. There's a lot of programming that controls how the game is organized and executed that has nothing to do with graphics and physics and AI. There's a certain rhythm to gameplay that couldn't possibly feel so much the same as the GTA III series if it was completely redone from scratch. It's too complex to duplicate by chance.

I think every visible part of the game has been replaced or upgraded but the underlying master program is a revision of San Andreas (with additions from Bully) which in turn were revisions of Vice City which was from GTA III. It's the latest version of the same game from the same people. It's like a symphony orchestra that has all new instruments and a new concert hall, but the same conductor and a lot of the same players.

wesley545
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#129

Posted 21 August 2008 - 01:34 AM

QUOTE (Magic_Al @ Aug 21 2008, 01:23)
QUOTE (spaceeinstein @ Aug 19 2008, 22:01)
There're not leftover codes from San Andreas.

GTA IV has a lot of shiny new middleware but it would be naive to think there is absolutely no reused code from previous GTAs. There's a lot of programming that controls how the game is organized and executed that has nothing to do with graphics and physics and AI. There's a certain rhythm to gameplay that couldn't possibly feel so much the same as the GTA III series if it was completely redone from scratch. It's too complex to duplicate by chance.

I think every visible part of the game has been replaced or upgraded but the underlying master program is a revision of San Andreas (with additions from Bully) which in turn were revisions of Vice City which was from GTA III. It's the latest version of the same game from the same people. It's like a symphony orchestra that has all new instruments and a new concert hall, but the same conductor and a lot of the same players.

Read everything I've said from the last 3 pages.

cr416
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#130

Posted 22 August 2008 - 06:48 AM

QUOTE (Erados @ Aug 18 2008, 00:29)
I don't know anything about what you've said, but the # means a comment in the code, right? So by removing that #, the silencer would be in the game.

This means it's there, just inactive in the code, and it makes it extremely likely that it'll be released via a hack or DLC or whatever.

Right? Right??

I seriously hope that R* didn't include code only to be unlocked as a part of DLC
That is really screwing with us gamers. I mean we paid for the whole game and all codes included in the program.
And what about PS3 owners

wesley545
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#131

Posted 22 August 2008 - 07:54 AM

QUOTE (cr416 @ Aug 22 2008, 06:48)
QUOTE (Erados @ Aug 18 2008, 00:29)
I don't know anything about what you've said, but the # means a comment in the code, right? So by removing that #, the silencer would be in the game.

This means it's there, just inactive in the code, and it makes it extremely likely that it'll be released via a hack or DLC or whatever.

Right? Right??

I seriously hope that R* didn't include code only to be unlocked as a part of DLC
That is really screwing with us gamers. I mean we paid for the whole game and all codes included in the program.
And what about PS3 owners

Read things over the last few pages.

# isn't even a note, // is a note.

Rockstar isn't stupid, if they wanted to keep something secret they could do so.

Jackmackg
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#132

Posted 22 August 2008 - 04:39 PM

QUOTE (CJ_4_LIFE @ Aug 21 2008, 00:20)
QUOTE (TheSamurai Hobo @ Aug 20 2008, 18:58)
So... uhh... has anyone found any coding for the gloves  lol.gif

I was wondering when someone would bring that up biggrin.gif

same here. they need to find more data base files for these things. also i really would not call this stuff the coding of the game, its more of a way to organize the game.

Safe_Badger
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#133

Posted 22 August 2008 - 05:48 PM

If a BMX comes to the DLC it will make my day. Mind you, there's nowehre to ride it...

gamesguru
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#134

Posted 22 August 2008 - 06:13 PM

QUOTE (Safe_Badger @ Aug 22 2008, 18:48)
If a BMX comes to the DLC it will make my day. Mind you, there's nowehre to ride it...

Did you not notice all those skateparks?

Nem Wan
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#135

Posted 22 August 2008 - 10:57 PM

I don't think the DLC is hidden to be unlocked. From interviews Rockstar made it sound like they hadn't gotten past the idea stage with DLC, as of GTA IV's release. These references in code are leftovers from past GTAs. Rockstar probably started GTA IV intending it to have more of the past vehicles and weapons and so there are placeholders.

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#136

Posted 23 August 2008 - 05:18 AM

QUOTE (gamesguru @ Aug 22 2008, 18:13)
QUOTE (Safe_Badger @ Aug 22 2008, 18:48)
If a BMX comes to the DLC it will make my day. Mind you, there's nowehre to ride it...

Did you not notice all those skateparks?

aha! That's just what I was thinking. Using an NRG on those ramps (getting them on even) is mad frustrating.




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