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GTA:Dark Knight Begins

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The9thCell
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#91

Posted 09 August 2008 - 12:19 PM

KP!
I agree with Joker and Two-Face comin'back after TDK, but don't kill the Joker! wink.gif It was a mistake to kill him on the first Batman movie...after all, he's Batman nemesis's! hehe

shagg
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#92

Posted 10 August 2008 - 01:21 PM

It is rumored that The Riddler will be the main villian in Nolan's 3rd Batman movie. So adding The Riddler to the game is not a bad idea at all i think. It's more fun to fight against more different villians than only the same 3 several times.

Any progress on the mod yet?

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#93

Posted 10 August 2008 - 09:55 PM Edited by The9thCell, 10 August 2008 - 10:04 PM.

shagg, yes, it is true that The Riddler will be comin'back to the movies, along with Catwoman (Angelina Jolie dressin'up the latex... Shifty41s_beerhatsmilie2.gif ), and it would be a lotta fun to have these two on the game...! I'd love to see them and Bane - don't forget this Bane nearly killed Batman on the comics...it was the very first one to actually figure out who Bruce Wayne really is and to cleverly destroy him and Batman.

I'm doing some modding on the abandoned Airfield, check it out:
Picture
Wayne Enterprises - Applied Sciences Department - Vehicle Test Field

I'll post some more pictures in a few moments!

KnightProwl - Can I join your team? I can make some map editing, voice acting, soundtrack, and help you on the story for the post-TDK. I'd love to join in! wink.gif

The9thCell
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#94

Posted 10 August 2008 - 10:26 PM

Allright, here are some more pics of the editing I'm makin'!

user posted image
The Vehicle Test field backyard with boxes and a small house for the Wayne employees.

user posted image
The Tumbler on one of the two exits of the Test Field.

user posted image
The Test Field exit gate - I'm still tryin'to find a better one to get here.

What do you think?


KnightProwl
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#95

Posted 10 August 2008 - 11:33 PM

@ 9th Cell - well, idk man, i didnt really wanna go out of MNI mod stage,c ause tbh i have college soon, and cant mod after i enter college, so plz keep things simple, thanks, and yes, you may join my team, under one condidtion, you keep things based on begins and TDK, cause thats all i have time fore, this isnt a TC or big ass mod, tring to keep it real ya know, simple, nothing major, cause i can finish what ive started little long a TC!!!, so anyone willing to take up my mantel after im done with my part is already rto a good start, beter then me anyways, cause tbh, i can mod for sh*t, idk why even i like modding, lol, no offence but modding is getting old, such old games and sh*t, so idk how much longer im gonna do this, anyone willing to help me in these last few months, is more then willing and more then welcome to take my place, idcwho and when idc about that eather, cause its gettng old, i can mod the same f*cking game for life, XD, anyways, for now yes you cna join my team, but other then this, you gonna have to keep it real simple, and i mean real simple, nothing overboard, causeits just a mini mod, nothing special like GTA Gotham City, anyways, my msn is found here below, jus tclikc and add me, ty and peace out man

KP

MSN messenger - [email protected]

The9thCell
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#96

Posted 11 August 2008 - 01:24 AM

I totally understand and got your point!
As I love the work you've been doing, I'm really gratefull to actually be joining your team and make this mini-mod happen, you know? It's really good to me being able to do things about Batman and the great stories that have been done on Begins and Dark Knight.

I join you in whatever you need about story-help, voice acting, map editing and whatever else I can help with! I'm still learning how to code, and I hope I soon get it straight and start to help ya out on the missions you require for this mod!

Keep us posted! wink.gif

Doctor Emmett L. Brown
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#97

Posted 11 August 2008 - 05:30 AM

Yo KP I can't code sorry superpowermind created a Joker mission though maybe he can help you biggrin.gif I'll do basic codings as I am not ready to go big yet biggrin.gif

KnightProwl
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#98

Posted 12 August 2008 - 06:47 AM

ATTENTION!!!

New Joker CLEO script made by ME biggrin.gif , info

Joker and 5 mafia boss body gaurds show up and blow up jefferson hospital in LS, near where ya spawn when new game start, joker has tec9 and mafia has shotguns, mafia is easly killed, but when ya kill them, joker runs away, living to fight another day against batman, and other then it not exploding, its still awsome biggrin.gif , my very first code, and it worked without any bugs/crahses, so here ya go, LINK, anyways, thanks all for helping me, and peace out

KP

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#99

Posted 12 August 2008 - 06:52 AM

QUOTE (KnightProwl @ Aug 12 2008, 06:47)
ATTENTION!!!

New Joker CLEO script made by ME biggrin.gif , info

Joker and 5 mafia boss body gaurds show up and blow up jefferson hospital in LS, near where ya spawn when new game start, joker has tec9 and mafia has shotguns, mafia is easly killed, but when ya kill them, joker runs away, living to fight another day against batman, and other then it not exploding, its still awsome biggrin.gif , my very first code, and it worked without any bugs/crahses, so here ya go, LINK, anyways, thanks all for helping me, and peace out

KP

Nice work man! Teach me sometime cause I wanna help with this mod biggrin.gif

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#100

Posted 12 August 2008 - 07:05 AM

well man, i only got lucky, id dint even know it would work, cause im nota coder, but ow, ima learn, cause thats the only way anything will get f*cking done on my mod, but anyways, once i get experenced enough, ill help ya, but this was just f*cking lucky time XD, but gee thanks man, thanks for the comment biggrin.gif , peace

KP

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#101

Posted 12 August 2008 - 07:06 AM

QUOTE (KnightProwl @ Aug 12 2008, 07:05)
well man, i only got lucky, id dint even know it would work, cause im nota coder, but ow, ima learn, cause thats the only way anything will get f*cking done on my mod, but anyways, once i get experenced enough, ill help ya, but this was just f*cking lucky time XD, but gee thanks man, thanks for the comment biggrin.gif , peace

KP

Whoa, real nice. You still apart of the KR mod? That's kickass too. icon14.gif oh and great work on this mod still got the mod on me PC now biggrin.gif

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#102

Posted 12 August 2008 - 09:25 AM

Media Fire's on maintenance time, but I'll be sure to pick your script later tonight!!
It's very good you got it workin'!! I wanna help you out with missions as well!! Just as soon as I figure out how it works, I'll create! wink.gif

Keep up the good work, man!

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#103

Posted 12 August 2008 - 10:06 AM Edited by KnightProwl, 12 August 2008 - 06:18 PM.

ok guys, i need some help with this script, any coders out there plz help me, its a chase script, where joker runs to bigrig and you have to chase him as he shoots at tumbler with rocket launcher, then i want the bigrig to flip upside down and stay like that, here is my code so far

CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .CS}

//-------------MAIN---------------
03A4: name_thread 'CHASE'

:CHASE_11
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @CHASE_11
00D6: if
0038:   $ONMISSION == 0
004D: jump_if_false @CHASE_11
00D6: if
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1859.59 -1452.503 13.5625 radius 100.5 100.5 50.5
004D: jump_if_false @CHASE_11
00BF: 1@ = current_time_hours, 2@ = current_time_minutes
00C0: set_current_time_hours_to 0 minutes_to 0
004D: jump_if_false @CHASE_11
0247: load_model #WMYBU
0247: load_model #ROCKETLA
0247: load_model #TEC9
0247: load_model #PETRO
0247: load_model #PETROTR
0247: load_model #MAFBOSS
0247: load_model #BANDITO

:CHASE_152
0001: wait 0 ms
00D6: if
0248:   model #BANDITO available
004D: jump_if_false @CHASE_152
00A5: 3@ = create_car #BANDITO at 1839.727 -1440.537 12.97406
0001: wait 0 ms
00D6: if
00DB:   actor $PLAYER_ACTOR in_car 3@
0001: wait 0 ms
00D6: if
00DD:   actor $PLAYER_ACTOR driving_car_with_model #BANDITO
0001: wait 0 ms
00D6: if
0106:   actor $PLAYER_ACTOR near_actor 1@ radius 15.0 15.0 15.0 0 in_car
004D: jump_if_false @CHASE_152
00D6: if
0106:   actor $PLAYER_ACTOR near_actor 2@ radius 15.0 15.0 15.0 0 in_car
0001: wait 0 ms
00D6: if
8248:   not model #BANDITO available
004D: jump_if_false @CHASE_316

:CHASE_316
0001: wait 0 ms
00D6: if and
0248:   model #WMYBU available
0248:   model #ROCKETLA available
0248:   model #TEC9 available
0248:   model #PETRO available
0248:   model #PETROTR available
0248:   model #MAFBOSS available
0129: 1@ = create_actor_pedtype 24 model #MAFBOSS in_car 1@ driverseat
01F0: set_max_wanted_level_to 4
050F: get_max_wanted_level_to 1@
036A: put_actor 1@ in_car 1@
0223: set_actor 1@ health_to 10000
0446: set_actor 1@ immune_to_headshots 0
0173: set_actor 1@ Z_angle_to 0.0
04D8: set_actor 1@ drowns_in_water 0
0946: set_actor 1@ actions_uninterupted_by_weapon_fire 0
060B: set_actor 1@ decision_maker_to 32
0489: set_actor 1@ muted 1
03FE: set_actor 1@ money 10000000
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR
01B2: give_actor 1@ weapon 32 ammo 9999 // Load the weapon model before using this
081A: set_actor 1@ weapon_skill_to 10
02E2: set_actor 1@ weapon_accuracy_to 100
00A5: 1@ = create_car #PETRO at 1794.2 -1451.618 13.84408
00A5: 2@ = create_car #PETROTR at 1796.672 -1452.034 14.58508
0893: put_trailer 2@ on_cab 1@
0001: wait 0 ms
00D6: if
07AB:   trailer 2@ attached_to_cab 1@
004D: jump_if_false @CHASE_316
02C2: car 1@ drive_to 456.3045 -1708.986 11.11094
00AD: set_car 1@ max_speed_to 50.0
0224: set_car 1@ health_to 10000
02AC: set_car 1@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
053F: set_car 1@ tires_vulnerability 0
00A8: set_car 1@ to_psycho_driver
009A: 2@ = create_actor_pedtype 24 model #WMYBU at 1934.504 -1453.899 13.54688
01F0: set_max_wanted_level_to 4
050F: get_max_wanted_level_to 1@
036A: put_actor 2@ in_car 2@
0223: set_actor 2@ health_to 10000
0446: set_actor 2@ immune_to_headshots 0
0173: set_actor 2@ Z_angle_to 0.0
04D8: set_actor 2@ drowns_in_water 0
0946: set_actor 2@ actions_uninterupted_by_weapon_fire 0
060B: set_actor 2@ decision_maker_to 32
0489: set_actor 2@ muted 1
03FE: set_actor 2@ money 10000000
05E2: AS_actor 2@ kill_actor $PLAYER_ACTOR
01B2: give_actor 2@ weapon 35 ammo 9999 // Load the weapon model before using this
081A: set_actor 2@ weapon_skill_to 10
02E2: set_actor 2@ weapon_accuracy_to 100
01B6: set_weather 9
0001: wait 0 ms
00D6: if
0119:   car 0@ wrecked
004D: jump_if_false @CHASE_316
0001: wait 0 ms
00D6: if
01F4:   car 1@ flipped
01F4:   car 2@ flipped
004D: jump_if_false @CHASE_316
0190: add_car 1@ to_flipped_check // 6 max
0190: add_car 2@ to_flipped_check // 6 max
004D: jump_if_false @CHASE_316
00D6: if or
8248:   not model #WMYBU available
8248:   not model #ROCKETLA available
8248:   not model #TEC9 available
8248:   not model #PETRO available
8248:   not model #PETROTR available
8248:   not model #MAFBOSS available
004D: jump_if_false @CHASE_889
01B2: give_actor 1@ weapon 32 ammo 9999 // Load the weapon model before using this
01B2: give_actor 2@ weapon 35 ammo 500 // Load the weapon model before using this
004D: jump_if_false @CHASE_889

:CHASE_889
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @CHASE_966
00D6: if
8118:   not actor 1@ dead
8118:   not actor 2@ dead
004D: jump_if_false @CHASE_998
00D6: if
0106:   actor $PLAYER_ACTOR near_actor 1@ radius 15.0 15.0 15.0 0 in_car
0002: jump @CHASE_966

:CHASE_966
01C2: remove_references_to_actor 1@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C3: remove_references_to_car 1@ // Like turning a car into any random car
01C3: remove_references_to_car 2@ // Like turning a car into any random car
01C3: remove_references_to_car 3@ // Like turning a car into any random car
0002: jump @CHASE_11

:CHASE_998
01C2: remove_references_to_actor 1@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C3: remove_references_to_car 1@ // Like turning a car into any random car
01C3: remove_references_to_car 2@ // Like turning a car into any random car
01C3: remove_references_to_car 3@ // Like turning a car into any random car
01B7: release_weather
00C0: set_current_time_hours_to 1@ minutes_to 2@
01EB: set_traffic_density_multiplier_to 1.0
03DE: set_pedestrians_density_multiplier_to 1.0
004E: end_thread


any help is wanted and or apprecated, thanks and cya soon, peace

KP

Doctor Emmett L. Brown
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#104

Posted 12 August 2008 - 05:59 PM

KP I been discussing this with Hellfaith and he done an awesome Joker skin we really need this in the mod.
http://www.gtaforums...howtopic=355269

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#105

Posted 12 August 2008 - 06:18 PM

well man, im more worried about my codes atm, cause the mod is gonna die without them, and since im the only one willing, besides you, and im such a noob at this coding bis,idk if it will ever be finished, cause everyone is a big dickhead, no one even wants to give a hand to anyone, caus there lame and dont have a life other then coding, but i really need help, from a nice coder, not a dickhead like the rest, nah mean, no offence but half the plp that code, more then half dont even help there friends, cause there gay fa**ots XD, anyways, ty all, my mod has died sad.gif , jk, but yeah, i do need help very badly, ive almost got my damn code working, but still crashing game, idk how the f*ck to fix it, and its pissing me off mad.gif so plz, anyways willing to help me will get a cookie.gif biggrin.gif , anyways, ty all for the time spent on this mod, and cya guys later, oh and btw, my coding post is updated from the last and latest code ive made, thanks

KP

The9thCell
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#106

Posted 12 August 2008 - 09:09 PM

KP, I'm still learning to code, as I said...I'd really love to help more and code more, and as soon as I figure out how it works, I'm gonna help ya out in anyway I can!
I had this idea that I wanted to discuss with you: how about a song for each mission, taken from the original Dark Knight and Begins score? Like, the mission begins, the song begins on the script as well. I'm workin'out on a script to load mp3 on GTASA, and as soon as it works - it still crashes my game... cryani.gif - I'll send it over to you!

Excellent work with the Joker script! F*ckin'hell, man!!

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#107

Posted 13 August 2008 - 01:05 AM

As you know, I'm preety amateur at programmin', still...so here's my tryout - that doesn't work...! sarcasm.gif - on the Vigilante missions associated with the Tumbler, Batwing and Batpod. I just picked up some code from the main.scm refering to the Vigilante missions and tried to assemble something...

The goal is: as soon as you get into a Tumbler (MONSTER), Batpod (NRG500) or Batwing (HYDRA), the cops will come after you with a wanted level of 2 (remember Batman is, in fact, a Vigilante...! sly.gif ), and they'll patrol the area we're in. Besides being chased by the cops, you can choose to start a Vigilante mission!

Here's the Code:


CODE
//-------------MAIN---------------
thread 'BATVIGIL'

:BV_11
wait 0
if
  Player.Defined($PLAYER_CHAR)
jf @BV_11
if or
  Actor.DrivingVehicleType($PLAYER_ACTOR, #MONSTER)
  Actor.DrivingVehicleType($PLAYER_ACTOR, #NRG500)
  Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
  01F0: set_max_wanted_level_to 2
099E: enable_police_patrols 3
jf @BV_11
if and
  Actor.Driving($PLAYER_ACTOR)
03E5: show_text_box 'CTUTOR'  // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off.
00E1:   player 0 pressed_key 19
jf @BV_11
03C0: &48097 = actor $PLAYER_ACTOR car
wait 0
start_mission 124  // Vigilante Sub-Mission
00BA: show_text_styled GXT 'COP_M' time 6000 style 5  // ~y~VIGILANTE


I actually am still learning...can anyone take a look and see what's wrong?

Hey, KP, what do you think of this?

Doctor Emmett L. Brown
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#108

Posted 13 August 2008 - 01:13 AM

Nice Viligante mission biggrin.gif

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#109

Posted 13 August 2008 - 03:43 AM

well thats a good start, better then my dumbass, nah jk, but some great news, we have a coder now, but only when he can when hes not busy with his own, a member of these forums, coin god biggrin.gif ,i know him for a while now, so ima get him to help me out with some stuff, maybe not all, just a few for now, possibly just a joker chase mission and maybe him edit the fly mod of his to work with a gun*hint* grapple gun*hint* biggrin.gif but anyways, thanks for tring 9thcell, and cya later you 2, god they never give up tounge.gif , jk, cya guys, peace

KP

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#110

Posted 13 August 2008 - 03:50 AM

KP need any help with Mission markings, car spawning's? I'm there I can do that stuff wink.gif oh and I'm a map posistioner for the 007 mod of your friends KITT I'm good at that stuff. Textures too Shifty41s_beerhatsmilie2.gif

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#111

Posted 13 August 2008 - 04:25 AM

well doc i do need better textures for my peds, and possibly a better batsuit texture, maybe if ya send me your email, trough PM, i can send ya the files on that, or i can just upload them and give ya and only ya the link?, idk, iup to ya, but yeah, i need all the help i can get cause its being released this saturday,. the BETA2 with peds and new stuff, not telling which, but i will send all that i need to ya, ill just upload them to a site, such as medai fire and then give ya the link trought a PM< but thansk for the ofer, hope to cya soon man, peace

KP

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#112

Posted 13 August 2008 - 04:31 AM

Alright send me it through PM tell me what you need improved and I'll try my best that reminds me I have to download another PS crack biggrin.gif

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#113

Posted 13 August 2008 - 04:50 AM

ok man ive sent it, plz make sure ya scratch make these textures, cause im suck a lame texture artitst XD, anyways, ty doc, and cya soon, peace guys

KP

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#114

Posted 13 August 2008 - 06:05 AM

So I have almost finished two - face I will continue tomorrow. icon14.gif
user posted image

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#115

Posted 13 August 2008 - 09:18 AM Edited by The9thCell, 13 August 2008 - 09:23 AM.

Yeah, Two-Face...!! wink.gif It looks really nice, man! But why not trying to use something more like the movie texture for the burned-out part of the face? Like this:
user posted imagehttp://3.bp.blogspot...Face_Harvey.jpg

A little editing would make it look almost like in the movie! wink.gif

Anyway, KP, just four questions:
- This programmer friend of yours, can he pick up on the Vigilante-script draft that I made and correct it for the BETA2 release?
- To save more time to your programmer friend, we could start the coding-drafts - like my Vigilante and your Joker missions - and he'd just need to correct them! wink.gif
- The Joker skin and new model for the new Beta?
- I'm finishing the abandoned Wayne Enterprises Research & Test Field map soon. May I send it over for you to play on it and see if you'd like to include it on the mod?

Thanx, guys!
Let's keep up the great work flowin'here!!! lol.gif

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#116

Posted 13 August 2008 - 11:15 AM Edited by Doctor Emmett L. Brown, 13 August 2008 - 11:21 AM.

I did use two - face pics on Google. When it get's closer to his nose it's real burnt then far out it's light. But KP told me to use TDK two-face biggrin.gif

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#117

Posted 13 August 2008 - 11:58 AM

@9th cell - well ive already got vigilante missions for the batpod and the tumbler, but the bapod and tumbler are diffrent vehicles now, and there isnt gonna be a batwing man, this isnt GTA GC, just a MINI mod based on the latest movies, you got that, stop tring to make this a f*cking TC, its really making no scence when i say no TC but yet you try to make it one, i dont have time to make a TC, nor will i ever, i have college soon, so idk if even this MINI mod will be finished, its got so much to it, and so lil time for me to make this mod, so plz, keep it simple, and we are not going to use your test field, simply becuase its not from TDK or begins, i want ti all from TDK and Begins and nothing mroe or less, so plz keep itrealistic tounge.gif , anyways, thanks and cya guys later, peace

KP

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#118

Posted 13 August 2008 - 12:31 PM

KP what did you mean about make him more two - face. Like what the skin?

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#119

Posted 13 August 2008 - 01:45 PM

yeah, i want him just like two face from TDk, details and all, OR, you can ask hellfaith do us the skins, plz ask hellfaith, cause hes the kind of artist i need, just perfect, but anyways, thanks man for your effort, im srry but i want very detailed textures, not cut and past, i want scratch made with more details, soz, srry doc, i guess ill just have to find another artist, srry, but anyways, good try, ty and cya soon, peace

KP

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#120

Posted 13 August 2008 - 06:18 PM Edited by DDspike21, 13 August 2008 - 07:13 PM.

hi i recently downloaded this mod after seing TDK and would like to know where i create the cleo file in order to play it, thanks, and also i created a few music tracks that would add to the chris nolan batman universe that you could use while driving around in the tumbler and batpod, they're from TDK and theres an action track and calm track, they both consist of music from the score and unreleased music as well.




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