|QUOTE (greebo-man @ Jul 27 2008, 15:46)|
| thr GTA series has been a fantastic set anyway, so GTAIV had a lot to live up to even before it was announced.|
It always had an uphill challenge to live up to the hype. Especially when you compare it to the other GTAs.
But it still blows all the other '08 competiton away.
One of the best '08 games? Undoubtably.
The best GTA? No.
It just doesn't do it for me though this time. San Andreas, Vice City and GTA 3 blew the competition and me personally away. Totally. GTA IV has been a bit flat really.
In my opinion I think part of the problem is that it still feels very much like part of the GTA III series cannon to me at least, albeit with a nice facelift. At some points almost like a parody of itself. More like GTA 3.5. It's just as cartoony and silly as San Andreas despite it's efforts, it could have been done on PS2 in standard definition, therefore it's not a truly next generation gaming experience.
It's almost like the team have hit a creative peak, like Toby Mcguire in Spider-man 3 trying to be all serious and dramatic; they just don't have depth or range in skills or ability to take their craft to a higher level and create experiences that can truly rival hollywood. It's exacerbated by the use of amateur writers/voice actors on the narrative side, neither would cut it in the film industry and then you have the gameplay which has changed very little fundamentally, since 2001.
They might currently lack the experience of truly great writers, directors, producers, screenplay artists and actors, etc but are not without the means.
GTA IV needed more than just a cosmetic change, it needed to have fundamentally changed the stale gameplay mechanics of the GTA III series and it did not. As slamman has said evolutionary not revolutionary, it was never going to have the same impact on both the pop-culture and gaminig landscape in this way.
Hideo Kojima bridged the quality gap between gaming and film. Sam Houser hasn't. Yet.