Grandcarma Beta 2.0
Posted 26 July 2008 - 09:47 PM
Posted 27 July 2008 - 06:15 AM
Posted 27 July 2008 - 04:05 PM
i want the uncut version with peds and much blood!
Posted 28 July 2008 - 08:14 AM
Posted 28 July 2008 - 01:29 PM
|QUOTE (Harmalarm @ Jul 28 2008, 08:14)|
|@Fireman; Thanx for reporting that error there, didn't find it myself yet. I'm currently working on the water file, adding pools and stuff. So even then, you are not able to drive there. Or I could make that area dry for a change... what do you think?|
Oh I thought you were going to leave it like this (no water just color change) that looked pretty good too be honest.
Maybe you should leave that dry but then you should do it with the entire Max End's of Town map though.
Posted 28 July 2008 - 08:58 PM
Posted 10 August 2008 - 12:55 PM
Here's a short trip around the worldmap as it is now. Mostly night screens, because the lighting really looks good at night, but both day and night are now correct! :sglasses:
Posted 10 August 2008 - 01:28 PM
|QUOTE (ParoXum @ Aug 10 2008, 12:59)|
You heard the Lightning Master speak ^^
Posted 12 August 2008 - 02:46 PM
and so; Beta 2.1 files released!
get it over here
simply extract the files in your main gta-grandcarma folder. (if you haven't done an installation, grab the 2.0 file from this website first
- vertex lighting for all the tracks, both day and night
- map objects placed. (some smashable windows in beaver city. All other windows still have to be placed)
Posted 13 August 2008 - 03:08 PM
Posted 13 August 2008 - 08:15 PM
Posted 14 August 2008 - 10:47 AM
|QUOTE (wahgah @ Aug 13 2008, 20:15)|
|I don't know what's happening but the first time I installed it I had no problems but since then I have reformatted and am trying to put this back on. there seems to be a problem because the loading bar gets to _____|_______________________________ there and then it crashes, so I'm a little confused... please help.|
oh well, did you delete the old install and put the new 2.1 files in a fresh install? Because if you did that you did it wrong...
you need to keep your 2.0 version as it was, but just extract the new files over the old installation. The new files should then overwrite the old ones, and you mod will be updated...
Posted 14 August 2008 - 09:40 PM
Are you planning to make an automatic install somewhere down the line??
Posted 09 November 2008 - 08:38 PM
To answer wahgah's question;
Yes I want to make an automatic installer at some point, but I just need to get the mod further for that.
Now, what I did;
I've been placing a lot of objects around the map, so many, that I believe I've hit another limit. The object placement limit. I tried the limit adjuster and removed the limit, but it didn't work yet.
and so I've also started on the ped/car path's! It's really great to add these path's, since I now know how to do it properly. I'm still struggling with the traffic lights, if someone could help me with that it would be great. (The problem is that when cars go through the green light around the corner, they wait for the other light which is red... any idea's anyone?)
I've done a large part of the worldmap allready, think about 1/5 th! Here's some images and a movie to get the idea...
Ped/Car path movie
Posted 09 November 2008 - 09:28 PM
Posted 10 November 2008 - 11:09 AM
Good work! It's a shame that GTA doesn't support realistic damage
Posted 10 November 2008 - 03:09 PM
Posted 25 November 2008 - 07:31 PM
Posted 25 November 2008 - 10:28 PM
Posted 26 December 2008 - 10:04 PM
are u still working on it? i sure hope so!
Posted 26 December 2008 - 10:51 PM
I like this great winter textures.
Posted 26 December 2008 - 11:21 PM
I want fight for my 2000 posts, but this will took me a few months
We can hope Harmalarm don't give up the work on his great mod
Posted 07 January 2009 - 11:52 AM
anyway, I'm currently trying to get an automatic installer to work...
created this Eagle 3 a while ago, which I'm planning to insert in the mod; http://cfe.toshiba-3...opic.php?id=267
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