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Grandcarma Beta 2.0

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Harmalarm
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#1

Posted 22 July 2008 - 12:18 PM Edited by Harmalarm, 07 January 2009 - 06:16 PM.

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Grandcarma is a modification for GTA- San Andreas, replacing the entire world with a Carmageddon world map. All tracks from Carmageddon 1, Splat pack and Carmageddon 2 are 'stiched' together, to form a closed and fully accesable world map.

The project is currently still in a beta state. It's a one-man project, and progress is slow but steady. More information can be found over at H.A.R.M, and also over at Mod-DB

MOST RECENT FILES;

Grandcarma Beta v2.2, Automatic Installer!

GRANDCARMA - OFFICIAL TEASER 1



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Kowaah
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#2

Posted 22 July 2008 - 12:21 PM

GOOOOD!
Know,i'm working on my TC alone,but progress is good.
I wish you VEEERY good luck ^^

ParoXum
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#3

Posted 22 July 2008 - 12:29 PM

It looks good wink.gif , I hope it wont be locked due to the rules here regarding converted maps..

Bobesz
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#4

Posted 22 July 2008 - 12:37 PM

Awesome! Lots of work must have been done on this one, keep it up icon14.gif .
Btw: You were the one who made a map of beaver city right? I loved that smile.gif

Kowaah
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#5

Posted 22 July 2008 - 12:48 PM

ParoXum,it can be converted,he made these maps on carmaggedon engine (he made,not the carmaggedon manufacturers),so he can convert his own work.

ParoXum
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#6

Posted 22 July 2008 - 01:01 PM

I never played Carmagedon, but I saw a mod being closed in the past for those reasons so I was afraid.

Now if he made all that land from scratch there's nothing to fear about.

Harmalarm
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#7

Posted 22 July 2008 - 07:28 PM

@Bobesz; Yes I was the one from the previous Beaver City mod. I quite expanded the mod eh? biggrin.gif

Let's not talk about that subject and get the administators attention, shall we? tounge.gif

BLlTZ
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#8

Posted 22 July 2008 - 08:52 PM Edited by -BLITZ-, 22 July 2008 - 08:54 PM.

Amazing, I have played this game when was a child, I "little" insane game but the single game around those ages that was having large space of driving and viewing and repairing the car and by races car.
Gona be great, if you can put peds on streets, but the peds to "explode" when they have been hit buy the car, sad that only his head is exploding and not like GTA3 game confused.gif . If you can change the animations, gona be nice...

I give you a 10 and cookie.gif

Good Luck icon14.gif

mr.blonde
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#9

Posted 22 July 2008 - 09:20 PM

very nice work!!! cookie.gif

i like carmageddon tounge.gif

MisterEuro
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#10

Posted 23 July 2008 - 05:46 AM

Brilliant mod!

I always thought carmaggedon could be played as GTA smile.gif

gtamodder
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#11

Posted 23 July 2008 - 08:48 AM

Nice work, looks great.

Arvis
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#12

Posted 23 July 2008 - 12:10 PM

Amazing work, looks really great, can't wait to drive on this map. inlove.gif

MobBG
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#13

Posted 23 July 2008 - 12:52 PM

!!!

Failure
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#14

Posted 23 July 2008 - 08:52 PM

Looks brilliant.

Bobesz
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#15

Posted 23 July 2008 - 10:14 PM

You guys do know that you can already download a beta Here do you smile.gif ?

wahgah
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#16

Posted 23 July 2008 - 10:31 PM

I'm not sure if you are capable of doing this, but would you consider the vehicles from carmageddon remade in a hi-poly state so we could drive them around? if you aren't what about finding someone else to do it while you finish this up?

Harmalarm
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#17

Posted 24 July 2008 - 07:08 AM

Yes I did consider putting the cars in the mod as well, but I wanted to do it step by step you know. It is possible for someone else to do it, but I really like to try it myself first. Also, I didn't really plan on making them anymore High-poly. I might though, but seeing that the map also is in the 'old' and low-poly state I think I want to keep the mod a bit in that atmosphere. I don't really know for sure, haven't really made up my mind yet.

Fireman
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#18

Posted 24 July 2008 - 09:58 AM Edited by Fireman, 24 July 2008 - 10:53 AM.

f*ck YEH CARMAGEDDON FOR THE WIN. Lovely work biggrin.gif

Airpain and Beaver City, can't remember the other tracks you made though (the name of them that is)/

EDIT; Wow that nuclear silo level is amazing! Great job.

Fireman
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#19

Posted 24 July 2008 - 12:25 PM Edited by Fireman, 24 July 2008 - 03:54 PM.

Some problems, most jumps are unable to be done on SA ;P
You just don't jump far enough, though I haven't tried with nitro yet.

Harmalarm
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#20

Posted 24 July 2008 - 05:24 PM

@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. smile.gif But for now, yeah you're right, some jumps are just too much. smile.gif

Doctor Emmett L. Brown
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#21

Posted 24 July 2008 - 05:46 PM

f*ck me wow.gif sh*t this looks aaaaaweesome love the Pyramid.

Fireman
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#22

Posted 24 July 2008 - 09:37 PM

QUOTE (Harmalarm @ Jul 24 2008, 17:24)
@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. smile.gif But for now, yeah you're right, some jumps are just too much.  smile.gif

Aye but if you tweak the speed the blur will ruin it.

Not only in Beaver City tbh tounge.gif

Best maps are the ones from Carmageddon II ;D

When are you putting the nuclear silo on the ground? Or underground for that matter.

Harmalarm
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#23

Posted 25 July 2008 - 08:25 AM

QUOTE
When are you putting the nuclear silo on the ground? Or underground for that matter.


I won't. It is not possible to put it underneath anything anymore, it is supposed to be there. I might turn it in to an interior area, but then I would have to figure out how to get vehicles and peds in there. I don't know if that is even possible.
Still, it will become accesable using teleports, just like the other 'floating' maps in the sky. smile.gif By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/

JostVice
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#24

Posted 25 July 2008 - 09:08 AM

Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map┐?

Harmalarm
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#25

Posted 25 July 2008 - 09:19 AM

QUOTE
Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map┐?


Yeah, I moddeled the highway, the traintrack and all the landmass that connects the different tracks, and 'closes the whole map. '

SuperMario
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#26

Posted 25 July 2008 - 10:13 AM

Is mad max and eagle mk1,2,3 coming in this mod.

Fireman
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#27

Posted 25 July 2008 - 10:45 AM

QUOTE (Harmalarm @ Jul 25 2008, 08:25)
QUOTE
When are you putting the nuclear silo on the ground? Or underground for that matter.

By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/

Sweet, I was looking for those, using SA place Manager myself thougb but I can add them now. Thanks ^^

ZAZ
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#28

Posted 25 July 2008 - 05:23 PM

Awesome! Such a big map. Lots of streets, roads, highways.
Do you go on with moddeling ? creating paths, install lights, traffic lights ?

wahgah
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#29

Posted 25 July 2008 - 09:42 PM

This is great, I was playing it all day yesterday and it is nice how you didn't go crazy with the highways connecting every level and instead used actual landmass. this mod is awesome, I would love to try it with the carmageddon cars and their own speeds and handling.

Fireman
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#30

Posted 26 July 2008 - 09:29 PM

New problem in Maxs End of town theres a problem with the underwater tunnels. The part where you should be able to go up the water is solid which means you cant get through




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