Grandcarma Beta 2.0
Posted 22 July 2008 - 12:18 PM Edited by Harmalarm, 07 January 2009 - 06:16 PM.
Grandcarma is a modification for GTA- San Andreas, replacing the entire world with a Carmageddon world map. All tracks from Carmageddon 1, Splat pack and Carmageddon 2 are 'stiched' together, to form a closed and fully accesable world map.
The project is currently still in a beta state. It's a one-man project, and progress is slow but steady. More information can be found over at H.A.R.M, and also over at Mod-DB
MOST RECENT FILES;
Grandcarma Beta v2.2, Automatic Installer!
GRANDCARMA - OFFICIAL TEASER 1
Posted 22 July 2008 - 12:21 PM
Know,i'm working on my TC alone,but progress is good.
I wish you VEEERY good luck ^^
Posted 22 July 2008 - 12:29 PM
Posted 22 July 2008 - 12:37 PM
Btw: You were the one who made a map of beaver city right? I loved that
Posted 22 July 2008 - 12:48 PM
Posted 22 July 2008 - 01:01 PM
Now if he made all that land from scratch there's nothing to fear about.
Posted 22 July 2008 - 07:28 PM
Let's not talk about that subject and get the administators attention, shall we?
Posted 22 July 2008 - 08:52 PM Edited by -BLITZ-, 22 July 2008 - 08:54 PM.
Gona be great, if you can put peds on streets, but the peds to "explode" when they have been hit buy the car, sad that only his head is exploding and not like GTA3 game . If you can change the animations, gona be nice...
I give you a 10 and
Posted 23 July 2008 - 05:46 AM
I always thought carmaggedon could be played as GTA
Posted 23 July 2008 - 12:10 PM
Posted 23 July 2008 - 10:31 PM
Posted 24 July 2008 - 07:08 AM
Posted 24 July 2008 - 09:58 AM Edited by Fireman, 24 July 2008 - 10:53 AM.
Airpain and Beaver City, can't remember the other tracks you made though (the name of them that is)/
EDIT; Wow that nuclear silo level is amazing! Great job.
Posted 24 July 2008 - 12:25 PM Edited by Fireman, 24 July 2008 - 03:54 PM.
You just don't jump far enough, though I haven't tried with nitro yet.
Posted 24 July 2008 - 05:24 PM
Posted 24 July 2008 - 09:37 PM
|QUOTE (Harmalarm @ Jul 24 2008, 17:24)|
|@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. But for now, yeah you're right, some jumps are just too much.|
Aye but if you tweak the speed the blur will ruin it.
Not only in Beaver City tbh
Best maps are the ones from Carmageddon II ;D
When are you putting the nuclear silo on the ground? Or underground for that matter.
Posted 25 July 2008 - 08:25 AM
|When are you putting the nuclear silo on the ground? Or underground for that matter.|
I won't. It is not possible to put it underneath anything anymore, it is supposed to be there. I might turn it in to an interior area, but then I would have to figure out how to get vehicles and peds in there. I don't know if that is even possible.
Still, it will become accesable using teleports, just like the other 'floating' maps in the sky. By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/
Posted 25 July 2008 - 09:08 AM
Posted 25 July 2008 - 09:19 AM
|Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map¿?|
Yeah, I moddeled the highway, the traintrack and all the landmass that connects the different tracks, and 'closes the whole map. '
Posted 25 July 2008 - 10:45 AM
|QUOTE (Harmalarm @ Jul 25 2008, 08:25)|
By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/
Sweet, I was looking for those, using SA place Manager myself thougb but I can add them now. Thanks ^^
Posted 25 July 2008 - 05:23 PM
Do you go on with moddeling ? creating paths, install lights, traffic lights ?
Posted 25 July 2008 - 09:42 PM
Posted 26 July 2008 - 09:29 PM
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