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Fallout 3

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Cameron
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#4321

Posted 31 January 2014 - 04:09 PM

No offence Lazyboy, but your idea is sh*t. Enclave, Brotherhood, NCR in the same game would create giant cluster and it also mean that Bethesda would need to make game set on the west coast and that's the last thing we need. 
 
Enclave would also mean that game had to be set somewhere before 2242, which won't happen.

No no no, I didn't mean NCR and Enclave be in the same game. They were just examples.

It could be any two factions. Enclave vs a new faction.

Or two new factions completely. Preferably military though, for vertibirds and power armour. :D

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#4322

Posted 31 January 2014 - 04:21 PM Edited by Daz, 31 January 2014 - 04:23 PM.

Personally all I want is to be some rugged motherf*cker crouching in the rubble with a shotty waiting for inexperienced wastelanders to come by to kill and rob.

 

The only thing of your idea might work is choosing either a trait or a previous affiliation from your backstory to side with, for example previously a member of a certain group in the game or a previously disbanded group that might have small remnants around. That way you might be able to have certain benefits from starting out, like as you said, military training with power armor, energy weapons. Or as a survivor, better survival skills and setting traps etc. I like the idea of joining groups if you wish but I don't want an NCR vs Legion thing all over again, unless there are some better choices and groups out there that all have a say in the matter.

 

But in the end all I want is to just start out with a set goal, usually the best is the skyrim/oblivion way of either being imprisoned or trying to escape somewhere which forces you to have no current items. Really all I am looking for is a perfect wasteland experience, I am not a big fan of the future tech aspect of the games. I would prefer to just be creeping around in tunnels avoiding ghouls clutching sporks and teddybears.

 

Skyrim did it pretty well and despite being dragonborn, you were kind of a bystander to an event that forces you then into situations, as opposed to NV where there is all this backstory and no choice in the matter and your backstory is just written for you.

 

One thing is for damn sure, I want to already be an adult and a f*cking bad ass one at that. That was the only major annoyance I had with the backstory and lingering story in Fallout 3, was being treated like a kid, despite looking like an awesome bad ass.

 

I definitely want people to react to me based off how f*cking bad ass I am, children need to f*cking flee as I walk into town.

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Vercetti42
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#4323

Posted 31 January 2014 - 04:35 PM

 

@AceKingston

You call them choices? To kill overseer or not to kill? Blow city or don't. These are choices as complicated as picking croissants over cereal for your breakfast. I want choices affecting the game and ending, not some blah-blahs added to the game to turn it into a RPG. None of them matters, aside from some details (room in Tenpenny Tower or house in Megaton, Overseer alive or dead, etc.). Story will always ends in the same way and what's worse game is forcing you (by showing you the image of your dad, who you should follow or by Three Dog giving you sh*t in the airwaves if you do something not planned by the developers aka you made a choice by your own).

 

 

Older Fallouts were giving you choices when you were picking fates for single villages, picking the courses when the world will go after the game and here we got choice that Overseer can be dead and city can be blown up, but apart from erasing it from the map it won't change a thing. Your end is set from the beginning. The Pitt was an example that story can be written in interesting way and there can be interesting choices (too bad it's only one), so there still can be some future for Bethesda.  

 

Why do the choices need to affect the story for it to be an RPG? Fallout 3 was the first 3D Fallout game developed by a different studio. You can either take the role of a good guy or being the 'evil' guy. Yes it doesn't affect the story but the real question is: does it have to?


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#4324

Posted 31 January 2014 - 05:24 PM

In order for the choices to be compelling they should affect the story. Why should I care about any choice if it doesn't change the story at all? Why do I want to play a protagonist who doesn't change the world around them? I don't want to play as some lame asshole who mindlessly follows orders and doesn't do anything to change the outcome of the stories events. 

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theadmiral
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#4325

Posted 31 January 2014 - 05:30 PM

In order for the choices to be compelling they should affect the story. Why should I care about any choice if it doesn't change the story at all? Why do I want to play a protagonist who doesn't change the world around them? I don't want to play as some lame asshole who mindlessly follows orders and doesn't do anything to change the outcome of the stories events. 

I agree with you. I don't mind it so much in certain games (IE - GTA) but in Fallout or Skyrim type games you want a bit more choice. Fallout III is the better game, but New Vegas had a better idea when it comes to running the story.


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#4326

Posted 31 January 2014 - 05:32 PM

In order for the choices to be compelling they should affect the story. Why should I care about any choice if it doesn't change the story at all? Why do I want to play a protagonist who doesn't change the world around them? I don't want to play as some lame asshole who mindlessly follows orders and doesn't do anything to change the outcome of the stories events.


well sh*t I don't know, perhaps because the game is fun?

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#4327

Posted 31 January 2014 - 06:00 PM

 

In order for the choices to be compelling they should affect the story. Why should I care about any choice if it doesn't change the story at all? Why do I want to play a protagonist who doesn't change the world around them? I don't want to play as some lame asshole who mindlessly follows orders and doesn't do anything to change the outcome of the stories events.


well sh*t I don't know, perhaps because the game is fun?

 

With every post you making it clearer and clearer you don't want to play an RPG but instead want to blow sh*t up with lasers. I'm serious, I think Call of Duty or Battlefield are the games you want to play. 

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#4328

Posted 31 January 2014 - 08:52 PM

came here just to remember you of the Fallout 3 writing. Seriously, how could they beat GTA IV at the GDC with THIS? THIS! oh god

 

jkCiY.jpg

 

286pno.jpg

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Cameron
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#4329

Posted 31 January 2014 - 09:12 PM Edited by Lazyboy., 31 January 2014 - 09:21 PM.

In order for the choices to be compelling they should affect the story. Why should I care about any choice if it doesn't change the story at all? Why do I want to play a protagonist who doesn't change the world around them? I don't want to play as some lame asshole who mindlessly follows orders and doesn't do anything to change the outcome of the stories events.


well sh*t I don't know, perhaps because the game is fun?

With every post you making it clearer and clearer you don't want to play an RPG but instead want to blow sh*t up with lasers. I'm serious, I think Call of Duty or Battlefield are the games you want to play.

No, Fallout is fun. I just like to have a balance between talking and fighting. Fallout NV has too much talking, and whatever linear games you suggest are for one, not even open world, and two, are constant fighting with nothing inbetween.

Played Fallout 3 once more, and the combat certainly isn't as bad as I remember. Having loads of fun with F3 right now.


One of NV's best moments, honestly, is Goodsprings right at the start. THAT is the balance F4 needs.

You do some talking, introducing you to the area and characters, and then you're faced with a decision. Decision A is some talking, and then a fight.

Decision B is some talking, and then a fight.

Talking, then fighting, then more talking and some more fighting is what we need.

In F:NV, what I hate is that SO MANY battles or fights are mentioned in quests. We think we're going to get a fight.

Do we?

Nope. We're just sent on some trivial task to help the people that DO participate in the fight. When this makes up like 80% of the game it gets a little boring.

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#4330

Posted 01 February 2014 - 01:14 PM Edited by AceKingston, 01 February 2014 - 01:15 PM.

Man, I just love exploring in this game. I find it much more interesting than doing quests. Nothing's better than turning the volume loud and taking in the atmosphere of the game.

I've been hanging out in Rivet City mostly, and I still am discovering new places inside it. Pretty damn awesome.


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#4331

Posted 01 February 2014 - 02:57 PM Edited by Ciaran, 01 February 2014 - 03:06 PM.

Man, I just love exploring in this game. I find it much more interesting than doing quests. Nothing's better than turning the volume loud and taking in the atmosphere of the game.
I've been hanging out in Rivet City mostly, and I still am discovering new places inside it. Pretty damn awesome.

Exploration is awesome, I'm currently hiding out at Dupont CircleSeward Square fighting some raiders Super Mutants :D

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#4332

Posted 01 February 2014 - 03:35 PM

I remember discovering Old Olney for the first time.

 

I ran for my f*cking life!

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#4333

Posted 01 February 2014 - 03:43 PM

I remember discovering Old Olney for the first time.
 
I ran for my f*cking life!

Lol, I nearly sh*t myself when I saw all those Deathclaws!
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Cameron
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#4334

Posted 01 February 2014 - 06:49 PM Edited by Lazyboy., 01 February 2014 - 06:50 PM.

I remember discovering Old Olney for the first time.
 
I ran for my f*cking life!

Lol, I nearly sh*t myself when I saw all those Deathclaws!

At that time, I was armed with a Gauss Rifle so I was all "come at me bro".
 
Right now I'm chilling in Megaton, selling off some junk I collected on my travels lol. My new save is going awesome, much better than I remember my last ones being.
 
Now I've got to go on long-ass walk to Rivet City. I'll probably take a different path to keep it interesting. I usually just took the metro tunnels, but now I'll probably stay on the surface and go along the river.
 
I wonder if I'll reach level 30 on this save lol. Most other saves I skip sidequests and start over when I finish the final quest and DLC. 
 
With this save, I'll probably take it slow, do most sidequests before joining the Brotherhood. Then after Broken Steel, I'll "retire", put my set of Power Armour up for display in my house, do the remaining sidequests then move on to the DLC.

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#4335

Posted 11 February 2014 - 02:43 PM

Small bump. Spoilers ahead, read at your own risk:
 

Well now I just discovered that you can talk to Moira and tell her not to continue with the Survival guide. I know you lose karma but I haven't saved yet because I have a couple of questions:

 

1) I have 2 remaining parts in the final chapter. Should I complete both of them or just ask Moira to stop the Guide?

 

2) Why do you lose karma if you ask Moira not to continue with the guide?

 

Thanks in advance. :)


theadmiral
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#4336

Posted 11 February 2014 - 03:43 PM Edited by theadmiral, 11 February 2014 - 03:43 PM.

Small bump. Spoilers ahead, read at your own risk:
 

Well now I just discovered that you can talk to Moira and tell her not to continue with the Survival guide. I know you lose karma but I haven't saved yet because I have a couple of questions:

 

1) I have 2 remaining parts in the final chapter. Should I complete both of them or just ask Moira to stop the Guide?

 

2) Why do you lose karma if you ask Moira not to continue with the guide?

 

Thanks in advance. :)

 

1) You should do the remaining objectives to complete the guide. All you get for persuading her to stop it is a stupid perk  (dream crusher) and a discount at craterside supply.

 

2) You lose karma because you talked her out of her lifelong dream that will help many survivors, and she turns pretty moody after this as well, and that is why they give you the "Dream crusher" perk.


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#4337

Posted 11 February 2014 - 09:03 PM Edited by Lazyboy., 11 February 2014 - 09:04 PM.

Went into Paradise Falls with a sniper and a shocksword and took everyone out one by one without being seen.

So much fun.

On my new playthrough actually I've been focusing on sniping and have used melee a lot more. I'm also "travelling lightly". Before, I used to carry like 8 weapons from every category, now I limit myself to three or four, and take a few grenades.

My next quest is heading off to Vault 87, what gear should I bring?

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#4338

Posted 12 February 2014 - 09:02 AM Edited by gtarelatedusername2, 12 February 2014 - 09:03 AM.

My next quest is heading off to Vault 87, what gear should I bring?

A radiation suit and some RadAway/Rad-X

 

You probably already know this, but just in case you don't-- DO NOT approach Vault 87 directly. The surrounding area is so heavily irradiated that you'll die within seconds (plus the door isn't operational anyway). Go through Little Lamplight.

 

Also, once you go in Vault 87, you won't be coming back for a while, so get some of those sidequests out of the way. ;0


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#4339

Posted 12 February 2014 - 09:10 AM

No offence but what happened to people playing the games by themselves. Can't nobody play the game without goddamned solution and hints?


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#4340

Posted 12 February 2014 - 09:15 AM

No offence but what happened to people playing the games by themselves. Can't nobody play the game without goddamned solution and hints?

 

You're imagining a time that never existed. Walkthroughs, hintlines, and tip magazines have been around for decades.

 

The only difference between then and now is that the information is more readily accessible.

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Cameron
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#4341

Posted 12 February 2014 - 10:06 AM Edited by Lazyboy., 12 February 2014 - 10:15 AM.

I knew about radiation, I've finished the main quest a few times.

I was thinking weapons, since I'll be fighting super mutants and enclave. i just took a plasma rifle and shocksword and not having many problems. I thought Super Mutant Masters would take more damage, I'm killing them in like 2-3 shots.

On this playthrough I'll actually do all the sidequests this time lol.


The random spawns kind of annoy me though. I took some poor condition metal armour to save weight because I remember seeing metal armour there in an old playthrough.

This time though it changed to combat armour, so that's a bit of a waste.

Also noticed this game lets your character get more skill points.. Level 19 and pretty much all my skills are over 50, aside from Energy Weps, Big Guns, Small Guns and Sneak which are I left at 80-90.

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#4342

Posted 12 February 2014 - 01:37 PM

came here just to remember you of the Fallout 3 writing. Seriously, how could they beat GTA IV at the GDC with THIS? THIS! oh god

 

jkCiY.jpg

 

286pno.jpg

So, The only reason you posted was to whine about one dialogue tidbit.....

Just go back to fapping to IV.. 


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#4343

Posted 12 February 2014 - 02:05 PM

Go get Lincoln's Repeater.

 

I shot a real one a couple of weekends ago, so damn lovely.

 

You can get the damage up to around 60 and it can be repaired with hunting rifles. Good for using in battles against Super Muties.

 

Though I think I prefer the backwater rifle becasue it takes cheap 10mm's. That is if you have the dlc.

 

Take that with you, and maybe The Terrible Shotgun, using it out of VATS destroys everything especially in sneak.


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#4344

Posted 12 February 2014 - 07:41 PM

I had the Lincoln's Repeater on my old save, didn't want to "waste" it though so it just stayed on the shelf next to the action abe figure lol.

I picked up that scoped revolver off Agatha, I need to grab the Terrible Shotgun though.

After I've helped the Rangers, guess I'm off to Evergreen Mills with a sniper and the Fat Man.

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#4345

Posted 12 February 2014 - 08:09 PM

came here just to remember you of the Fallout 3 writing. Seriously, how could they beat GTA IV at the GDC with THIS? THIS! oh god

 

jkCiY.jpg

 

286pno.jpg

I'm quoting this because it made me laugh so much.


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#4346

Posted 12 February 2014 - 10:41 PM

C'mon FO3 is definitely Game with The Best Writing (it got the award). How can you doubt that :sarcasm:

 

Don't forget about that piece of their fine writing:

131.jpg

Good luck finding him then. 

 

Or that,

 

 

In fact, you can just shoot dad in the head a bunch of times, ask him for more ammo, shoot dad in the head a bunch of times, ask him for more ammo, shoot dad in the hea…

 

088.jpg

Apparently Amata knew that your own room is the best place to start looking. The Vault security didn't.

 

262.jpg

I don't think any comment is needed for this piece of fine writing :sarcasm:

 

I wonder if Bethesda will make such great game again.


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#4347

Posted 12 February 2014 - 10:46 PM

Lol at the Moira Brown one.

 

There's NO ONE left in town to apologize to!  :lol:

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#4348

Posted 13 February 2014 - 03:33 AM Edited by gtarelatedusername2, 13 February 2014 - 03:40 AM.

I knew about radiation, I've finished the main quest a few times.

I was thinking weapons, since I'll be fighting super mutants and enclave. i just took a plasma rifle and shocksword and not having many problems. I thought Super Mutant Masters would take more damage, I'm killing them in like 2-3 shots.

On this playthrough I'll actually do all the sidequests this time lol.


The random spawns kind of annoy me though. I took some poor condition metal armour to save weight because I remember seeing metal armour there in an old playthrough.

This time though it changed to combat armour, so that's a bit of a waste.

Also noticed this game lets your character get more skill points.. Level 19 and pretty much all my skills are over 50, aside from Energy Weps, Big Guns, Small Guns and Sneak which are I left at 80-90.

Ah, I wasn't sure how much you played the game, so I just figured I'd give the heads up. As far as weapons go, I usually go with the Terrible Shotgun+sneak attack=one hit kill EVERYTHING. It's pretty much a game breaker. I'm rolling a melee character this time around just for a change of pace.

 

Random spawns can get annoying at higher levels (Deathclaws, Deathclaws everywhere), but I actually missed them in New Vegas. They make the game feel more lively. Unless you mean randomly spawning items, which I actually like. Helps to keep me from falling into a pattern of knowing where everything is all the time.

 

Yeah, it's ridiculously easy to max out all the skills in the game. Assuming you find all the skill books and take the right perks, you don't even need to level any of them past 40.

 

------

 

I'm playing through Operation Anchorage for the first time....it's alright I guess. That Benji guy never shuts up though. =/

 

 


So, The only reason you posted was to whine about one dialogue tidbit.....

Just go back to fapping to IV.. 

 

To be fair, the writing in this game is pretty cringeworthy at times, especially for fans of the older games.


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#4349

Posted 13 February 2014 - 07:37 AM Edited by Daz, 13 February 2014 - 07:39 AM.

I'm playing through Operation Anchorage for the first time....it's alright I guess. That Benji guy never shuts up though. =/

I felt this DLC was easily the weakest of the bunch, same goes with NV and the first dlc Dead Money.

 

It seems to be a theme to always have a really scripted and linear DLC with heavy restrictions on what you can do, however at least they usually come with good loot and this is no different. There is some pretty f*cking good sh*t you get. Plus you get to see Gary 23.

 

The best part really though was knowing you didn't have to worry about looting and repairing items, you could just run through and enjoy the combat for once. Treat it like a different game. That and the fact you could glitch out near infinite CND weapons and arseloads of ammo. Don't know if they patched that, probably not.

 

The best part about melee and unarmed is the paralizing palm perk, f*cking owns being able to biff some fool and have the git fall over and you can repeatedly kick the f*cker in the head. Too much fun. Especially when I got unarmed so high it would just insta-kill them before it paralized them. It made for some awesome bruce lee style slow motion hits. Though in New Vegas that perk didn't work as well and was nowhere nearly as fun in 3.


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#4350

Posted 13 February 2014 - 07:53 AM Edited by Lazyboy., 13 February 2014 - 07:54 AM.

I usually take different weapons for what I'm doing.
 
For random scavenging/exploration, I take Leather Armour, Combat Shotgun (for high damage enemies), Hunting Rifle (low/medium damage), Sniper Rifle (high damage enemies again, so sneak attack crit with sniper, then move in with shotgun to finish them off) and a few grenades and mines for if I need them. A trench knife too, cos you can't be a wastelander without a badass knife, and it's good to save ammo when killing bloatflies and radroaches.
 
If I'm working with the BoS, or "investigating" areas and Vaults for them, I use Power Armour, Gauss Rifle (High damage), A3-21's Plasma Rifle, a couple of Plasma Grenades and a knife.
 
And if I'm just going to clear out settlements or go into dangerous areas on my own, it's Chinese Stealth Armour, Jingwei's Shocksword, Blackhawk and a Sniper Rifle. Feels so spec ops-y playing like that.
 
Right now my character's in the Statesman Hotel, looking for that Ranger quest but just realised you have to go through the hospital so I cleared out all those Super Mutants for no reason.
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