|QUOTE (Machida @ Aug 26 2008, 17:24)|
| ...I would have liked to have had a little more controll in the major events, rather than have to sit and watch them play out while twiddling me thumbs. |
That's an interesting thing you bring up, actually. I think more games should give you control over major storyline choices - I mean, that's what games are all about aren't they? Having different choices and ways of playing through the game. It can range from small things like which gun or car you use to bigger things like changing how the storyline unfolds. You tend to see major choices that can effect the storyline in a lot of RPGs, and I see no reason why it shouldn't happen in other games - hell, GTAIV has tried it with choosing to let some characters live or die and an even bigger choice later on. It'd be interesting to see a game that went the extra 10 miles and gave you complete choice over every bit of the storyline and where it goes... I can understand it being hardwork to make it happen, but damn, I'd love that.
I can of course appreciate when a linear storyline works best for what the creators are trying to do, and that's just the way it is with MGS and Kojima. You shouldn't expect to have a choice over who dies and whatnot in these games.
| I'm not sure you could say it was a game for the "fans". It was a game for Metal Gear Soild the series, and it was definitely a game for Hideo Kojima, |
Oh, I wasn't saying that it was a game solely made for the fans. I just think it's pretty idiotic to say that they shouldn't make games with the fans in mind. And in the way of bringing closure to a story that people have been following for a long time now, it is a game for the fans.
@Panz: Haven't they tried to do that with optional flashbacks during the cut-scenes? I haven't played it myself so I don't know how it works.
Can I just add: I don't find the MGS storyline to be perfect (MGS2 convoluted the storyline way too much, and yes I do understand what's going on) and I've yet to actually play MGS4.