I got started writing and I couldn't stop!!!! Though I think the people who've stuck with this topic are used to it! Tony:
You know, the police in 'IV' (except for the fat ones!) are actually pretty fast. When they are really running after me, I'll find myself having to stop and take a breath so I can get going again, maybe even having to fend them off. I think they just suffer from the fact that they just point the gun at you and don't actually tackle you, which is what we want. Once they get close to you, that's it unless you run in which they shoot, even if you're unarmed (stupid). You know, you don't get that sense you're really struggling with them or anything, or about to get brought down. If they eased up on the guns, (they've always overused the guns in GTA) and used batons and stuff, it'd be a lot better.02134:
lol, smart police? I think that's more like action movie police!
But, that would be really cool. I hope with this new graphics engine that they start playing with being able to hang onto cars, etc. You could imagine driving with some cop hanging off the roof, and doing like you said, bashing in the window or trying to open the door. Being able to do this yourself would be awesome. You could even jump from your car onto the side of a truck or something. I wanted them to add in big truck robberies as well, and big action moves like that would really be great.gtaman4523:
That's a good one. That's exactly the kind of realistic stuff I'd like to see, and if you didn't want to try it, you could always just skip your way to the police station. Having some kind of prison van escape like this would be cool as well. Escapes like that would also be really effective if you added in a wanted level/reputation system that stuck. You'd hear on the news, "Psycho Willy, wanted for killing 50 kittens and an Elvis impersonator, has just escaped custody. Two cops were found dead at the scene with donuts found in their mouths. We have not confirmed whether the donuts were placed there or if the officers were eating them when they were killed." D-Ice:
Yes, like Tony said, all of those ideas are right there with ours. I think about everything you have there would work really well.
As a kind of general response to people coming after you: when San Andreas came out, and the world was so big and engaging, there were times (especially out in the country) where I would look at something wondering if it was something else, or someone was following me. I am sure part of that stemmed from those 'alien' missions with the hippie dude. I literally would be running around in the country during a storm, see some small tree and think it was someone watching me. I think at one point I actually started pulling people out of black vans just to see if any were FIB. Unfortunately, of course, this wasn't the case. So I'm with you. That sense of the game acting on it's own, plotting your death and hunting you down, would be so awesome. It'd be like the Matrix or something.
Computer: "The player is doing something I don't like. Handle it."
Agents: "Yes, sir. He won't be a problem for much longer."
The just need to fix/add the ability to sneak and hide, etc. I've said it too many times now, but Manhunt + GTA =
It gets really boring to always be the only guy with a brain and never feel threatened. One of the things I always like playing at the end of the game is a serial killer (since I can't be a cop or kill anymore bad guys, R*!!!) Eh hem...anyway...so in 'IV', it actually almost works, but the A.I. is just too weak. Like, all of the atmosphere is there; you wait until it's a dark foggy night, go stalking around one of those parks or back alleys, and it's pretty creepy looking. My thing is to drive one of those supped up Dukes muscle cars, all painted black and creep around the industrial areas and most rural places with the headlights blazing. Sometimes I don't even get out, slamming people over the hood, pretending like the car is evil or something. It's cool though too when you stop your car nearby some poor guy and you can still hear 'Mama' playing on the radio when you get out. It's a nice effect. Of course then you kill the guy, which is kind of sucky (unless you're in the car) cause there are no stealth/violent kills. (it doesn't have to be Manhunt level, but like that) And then anyone that wasn't there to witness the crime will just come stumbling over the body like, "huh, that's interesting."
Then the whole thing is wrecked. The Euphoria engine, ped reactions and stuff are all good to great, but...
To get back on track: after you commit the crime, and maybe even ditch the cops, you go back to, "oh, well, here I am again." Like Tony has said many times, I want to be looking over my shoulder the next time I try committing some crime like that. If I just slaughtered some dude in an intense back alley brawl, I want to instantly have to start thinking, "oh, sh*t! What do I do now? How do I get out of here? How do I cover my tracks?" Not, walk away whistling and say hi to the group of people walking over the corpse.
So that's when we get into what you're talking about. When you commit a crime, and a witness calls it in, a big star doesn't pop up, and the cops don't come directly after you. Instead, they head toward the crime scene
. As long as you are out of sight, you should be able to watch everything happen from behind a dumpster if you wanted. You'd see the cops waving their flashlights around looking for you, dogs barking in the distance, people being told to stop standing around and gawking, and at the same time, guarding the body and protecting the crime scene. The ambulance would come in; forensics would come in; yellow tape would be placed around; etc. You would then be living with a wanted level that sticks, based on the crime you committed and how well witnesses described you. The only time it would go down is if you laid low for a while or used some kind of feature. Although the cops wouldn't know where you are, if you got into their line of sight, inside a hot zone or not, they'd go after you. If it was really intelligent, it would work like "Hitman: Bloody Money" where witnesses to your hits would try and describe you, so later on, and depending on how good the description is, the closer you walk up to someone with or without a disguise, (disguises help) the more likely they are to recognize you from a picture in the paper or on TV. 'Driver' also has a lot of excellent cop features, such as having a separate wanted level for vehicles which we've talked about too. If you're wanted, get in a new car and drive past a cop, as long as you don't get too close, they won't see you.
Anyway, so you could just imagine later on that if someone nearby your safehouse recognized you, or some kind of evidence came to light, cops would be knocking on your door, and might even search your apartment. You could do anything from having to play a small mini-game to convince them you're not the guy (which might lower your wanted level) or maybe you'd have to make sure the murder weapon was hidden well or ditched altogether. Escaping would also be an obvious option. Of course, the simpler way would be to have what you're saying. At first an undercover cop might follow you, where if you started becoming a big time felon, not only would FIB start showing up at your crime scenes, they'd begin tailing you as well. If you killed a gang member or mafia member, skipped out on a bookie, etc., you'd get the 'van thugs' or even have guys pull drive-bys on you.
Other options I'd like to see, that we've also talked about on here, are normal criminals that are wandering around at random. I mean, imagine this: you're playing as the serial killer and you find some guy walking into a dark alley with no one around. As you're tailing him, getting ready to pull of the stealth kill, a nearby door opens and a group of gang members come walking out. They almost run into the guy and start talking sh*t, like, "what the f*ck are you looking at? You're in the wrong neighborhood, b*tch." The guy might try and talk them down or just run, and the next thing you know, the gang is beating the hell out of the guy right in front of you. After the poor dude is lying there bleeding, the gang laughs and heads toward you. When they reach you, they start the same thing, taunting you and pushing you around. (it'd be nice to see a group work together like this instead of only one guy all the time) You could have an option to talk to them, offering them money or talking them down yourself. If you ran, they might just laugh at you, or chase you down, howling at you like they do in 'Manhunt'. You might even threaten them, and if they recognize you, they'd react like, "Holy sh*t! It's that dude who killed all those people!" and a few, or all of them, would take off themselves, or just call you out and a fight would start. If you killed them, or killed a few and a witness survived, you might have the rest of that gang looking for you.
Other criminals that would be lurking around, causing you to look over your shoulder could be serial killers, violent drunks, punks, (they might just say, "look at that sodding jerk!" and hit you with baseball bats, or wreck your car) drunk drivers, crazies and carjackers. You put this with the police hunting for you, and finally, when you think you see some guy standing in the shadows watching you, it will no longer be a figment of your imagination. (ADD: All these kinds of characters would go after any ped, not just you. It'd be just as random if they went after you or someone else.) I also talked about adding undercover stings, like for prostitution and drug dealing. I know it's a game, but give me some fear, man! GTA is in a goofy place now. It's half of GTA1 and half real life. It needs to go one way or the other (I prefer real life) because right now, it never seems to quite live up to one or the other. If you're going to make it real, fix the stupid spawning problems, make the cops work correctly, work on the humor, leave the current character and story atmosphere, and correct other silly issues like cars honking at a dead body, etc.
If you're going to make it a violent joke, you need to make it bloodier, leave the humor, add in the rampages again, give you points for killing, etc. The middle ground kind of sucks unless you somehow do it all. A perfect example is watching Niko talk dramatically about his dark past to his brother, only to drive up on a billboard where some woman looks like she's taking a leak in a bottle of Piswasser.
Doesn't work for me.
OK, I better stop as I am on the verge of going on another rant! I could go on and on the amount of horrible humor in 'IV'. It's the only time I felt that way about a GTA. Bleh!!!
ADD: I just had a thought, in talking about the realistic GTA and the 'arcade' GTA. What would you guys think if they brought 'State of Emergency' back, but instead of making it a completely different scenario, it would be a GTA spin off? Like, it would focus on one little area of a city, but let you do all of that crazy stuff you could in SoE. Riots, mall shootouts, etc. with different characters. Niko, CJ, Tommy and Claude could all be bonus characters. Might be a fun thing for people waiting for the next GTA to come out, and multiplayer would be available for those who like that. Using the same engine in the spin off would allow them to incorporate anything new and cool into the next GTA game. Just an idea.
Edited by 28RedEyedCrows, 03 August 2008 - 06:07 PM.