I despise, and I mean despise the FPS genre. I can't stand it, it's simply become one giant mesh of the same game copied and pasted onto a different disc. The good First Person games aren't shooters at all, games like Amnesia: The Dark Descent are an example of how the first person perspective can be used to convey a thrilling narrative and interesting gameplay mechanics.
Specs Ops: The Line is one of the greatest pieces of videogame commentary ever, it is a fantastic game that does something no-one going into it expected it to. Turned the world on its head, it criticises the player for choosing to play it, knowing full well they'd be given endless amounts of praise and glory for mowing down innocents in their thousands, little did they know just how badly the game would let them know this. Every inch of that game, from the loading screens, to the shooting, the environment and the ending to cutscenes are designed to convey a feeling of fear, guilt and doubt onto the player, and that is why I consider it the best game of 2012.
Beyond: Two Souls is a surprisingly good game. While it might be the classic David Cage way of turning a plausible drama into a bat sh*t insane sci-fi adventure it's still surprisingly engaging and I'd be willing to go as a far as to say it innovates in a few ways I don't think anyone expected it to. It's sci-fi-esque elements allow the player to be able to more carefully examine the human pysche and just how f*cked up we are and what we'll do just because someone in a shirt with a tie told us to. It shows how fickle human relationships are but just how important they are to the people involved in them, if nothing else it's an interesting game that tells a story in a way only a videogame could, and I think that's what should warrant its purchase more than anything else.
Fallout New Vegas was great on paper, not that good in practice unfortunately. New Vegas had so many of things I loved from older Fallouts, better character design, a more interesting and complex world, far more realised factions truer to the Fallout lore of the older games. But it felt empty, unfinished and far too linear. Fallout 3's open world and setting made it a funner place to explore, certainly New Vegas was the more interesting and intriguing but not necessarily the most enjoyable.
I think a great example of this is how, after Fallout 3's story had finished, you were free to go and explore the Capital Wasteland and see the affects that your decisions had on the world. Granted they were minor but they were still present, when I fought Legate Lanius for the freedom of the people of New Vegas, after killing off House, his army of securitrons, the President of the NCR and Caesar himself I felt a weight on my shoulders. As I sliced Lanius' head from his shoulders after a fierce battle I couldn't help but feel what I'd just done would have a real and serious impact on the gameworld, but after all of that, after tossing General Oliver off of Hoover Dam and besting both the NCR's and Caesar's Legion's best I was rewarded with... A slide show.
Fallout: New Vegas never let me bask in the new world that I'd created, it never let me see the effects of the choices I'd made, no it gave me a ten second portion of a slideshow that told me how something I did in the world had changed it, but alas it's a change I'd never see. That is where I think Fallout 3 bests New Vegas, while you don't make many choices the ones you do make at least have a visible effect on the world you explore, and it also has a much less rigid approach to its world, allowing a more open and random elements to take place giving the Capital Wasteland a better feeling of exploration than the Mojave ever did.