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[CLEO]Take Cover!

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HippieCommunist
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#1

Posted 20 June 2008 - 11:20 PM Edited by HippieCommunist, 23 July 2009 - 07:28 PM.

Take Cover mod By HippieCommunist


user posted image

user posted image

user posted image

user posted image

press E/Q to take cover left/right (i recommand changing the default switch weapons buttons)

keep pressing to stay in that possition

press Move Left/Right to roll from that cover

press Aim to break in! (keep pressing till the animation begins)

DOWNLOAD

install: put both files in the cleo dir

it has no reference to walls tough... ^^ im a rainbow 6 fan... what more can i say blush.gif

give it a try its great! icon14.gif

gtasbigfoot
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#2

Posted 20 June 2008 - 11:32 PM

Nice i tryed that anim before,yeah best anim in the game i think.Downloding

HippieCommunist
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#3

Posted 20 June 2008 - 11:37 PM

we need wall collision detection!

86BD: not no_obstacles_between 67@ 68@ 69@ and 287@ 288@ 289@ solid 1 car 0 actor 0 object 0 particle 0

we can use that to create an invisible car/object near the player mayb...
need to overdrive my imagination here catspider.gif

Drunk Russian 9
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#4

Posted 20 June 2008 - 11:42 PM

Nice mod. Tryed it out myself.

Would be awesome if you got it to work with crouching. Then we could have our own little part of GTAIV in SA.

gtasbigfoot
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#5

Posted 20 June 2008 - 11:48 PM

The best way to do it is put a object such as the green goo attach it to the back of cj.

Green goo id=2976
CODE

069B: attach_object 0@ to_actor $PLAYER_ACTOR with_offset 0.0 0.1 0.0 rotation 0.0 0.0 0.0


One little object should do the trick.


But remember to delete the object after because attached object to cj will become bugy they need to be re created again.


I tryed in a mod I enabled no collision For a actor and attach a big object to that actor and put actors on that object.

Which way it the anim L or R or both ?

HippieCommunist
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#6

Posted 20 June 2008 - 11:54 PM

Q for left
E for right

dude u got to do this! finish this baby! ph34r.gif cookie.gif

cuvip
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#7

Posted 21 June 2008 - 01:32 AM

sh*t, why you do that, it awesome, i like it
cookies cookie.gif cookie.gif cookie.gif

HippieCommunist
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#8

Posted 21 June 2008 - 01:52 AM

QUOTE (cuvip @ Jun 21 2008, 01:32)
sh*t, why you do that, it awesome, i like it
cookies cookie.gif cookie.gif cookie.gif

exactly why i do that lol.gif

Darkys
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#9

Posted 21 June 2008 - 02:03 AM

Nice CLEO HippieCommunist, I'll try that right now.
Oh, and have some cookies cookie.gif cookie.gif

_6mik_
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#10

Posted 21 June 2008 - 05:15 AM

hey really nice man icon14.gif

but one question, why when i keep pressing "q" or "e" , cj is moving forward at each animation,
i mean there is the anim and then he moves forward and there is the same anim and etc

anyhow really cool but maybe need some improvement...

cuvip
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#11

Posted 21 June 2008 - 05:16 AM

somebody tell me when i install any cleo mod, after 5 minutes, game is crash sad.gif

cuvip
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#12

Posted 21 June 2008 - 05:34 AM

THX hippie, you make many cleo mod i need, thank you verymuch

Hegedus.Roberto
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#13

Posted 21 June 2008 - 05:59 AM

Very cool! Nice wokr wink.gif

ust7431
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#14

Posted 21 June 2008 - 07:34 AM

this is exactly what i've been looking for

james227uk
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#15

Posted 21 June 2008 - 08:13 AM

This wasn't his idea of course...

he stole the anim pack and idea from my topic. angry.gif

You need to add more credits in my opinion-

Me, because you got the idea from my topic
Gtasbigfoot for the anim pack
Cuvip for the idea

GamerShotgun
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#16

Posted 21 June 2008 - 09:00 AM

Firstly, i've already seen a CLEO script for taking cover, on a Russian modding forum... it was nearly 5-6 months ago so it's not your idea, and neither yours.

He doesn't need to put you in the credits, because GTA has already got those animations in the default game... and as far as i know, they aren't your work.. so stfu.

james227uk
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#17

Posted 21 June 2008 - 10:00 AM Edited by james227uk, 21 June 2008 - 10:06 AM.

QUOTE (MasterK @ Jun 21 2008, 09:00)
Firstly, i've already seen a CLEO script for taking cover, on a Russian modding forum... it was nearly 5-6 months ago so it's not your idea, and neither yours.

He doesn't need to put you in the credits, because GTA has already got those animations in the default game... and as far as i know, they aren't your work.. so stfu.

When did I say the anims are mine? i said he should give a credit to gtasbigfoot for posting the anim codes. So you stfu

Oh, and when did I say it's my idea? I said someone one my topic suggested it.

When did I say those anims aren't it gta by default?

Try and get your facts right before posting confused.gif

HippieCommunist
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#18

Posted 21 June 2008 - 12:44 PM Edited by HippieCommunist, 21 June 2008 - 12:52 PM.

yeah james... not cool confused.gif
"stealing" ideas?
it was MY idea to press Q/E on that topic and I made this mod coz NO1 ELSE DID!

oh id like to show u my cover skills in vegas 2 sly.gif see where i really got the idea... dozingoff.gif

and if anything i ow credits to THIS dude's site.

james227uk
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#19

Posted 21 June 2008 - 12:55 PM

He, sorry about that....I dropped my television on my foot...hurt really bad and made me angry,

Sorry

HippieCommunist
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#20

Posted 21 June 2008 - 01:05 PM

QUOTE (james227uk @ Jun 21 2008, 12:55)
He, sorry about that....I dropped my television on my foot...hurt really bad and made me angry,

Sorry

sry to hear man... get well fast! blush.gif

kevindevil
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#21

Posted 21 June 2008 - 01:21 PM

This is awesome biggrin.gif
Are u going t mke some others cleo mods too?

HippieCommunist
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#22

Posted 21 June 2008 - 01:24 PM

QUOTE (kevindevil @ Jun 21 2008, 13:21)
This is awesome biggrin.gif
Are u going t mke some others cleo mods too?

im pretty sure i will... ^^

this spices things till IV comming out, imagine the Cleo scripts we will do there O_O

cuvip
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#23

Posted 21 June 2008 - 02:28 PM

hippie, u say u gonna make take cover more look like R6? smile.gif

Antonio Cipriani
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#24

Posted 21 June 2008 - 02:52 PM Edited by Antonio Cipriani, 21 June 2008 - 03:05 PM.

Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! biggrin.gif
Oh, is it possible to do anything with the dam jump animations?

EDIT:Tried it out now, and I think the only problem is the keys, cause I always use Q as a sprint button, but I guess I'll have to get used to another key...

Bad~Boy#17
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#25

Posted 21 June 2008 - 03:01 PM

QUOTE (Antonio Cipriani @ Jun 21 2008, 15:52)
Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! biggrin.gif
Oh, is it possible to do anything with the dam jump animations?

Yeah, is that one possible ?

ANd it would be cool, if someone could put them into a large super cleo pack colgate.gif

gtasbigfoot
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#26

Posted 21 June 2008 - 03:09 PM

CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAUNCH" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB


It has not col Cj can go through objects when jumping,after anim CJ will be at the same place.

move $player_actor on to:

CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_DIVE_LOOP" IFP_file "DAM_JUMP" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB


then
CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAND" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB

HippieCommunist
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#27

Posted 21 June 2008 - 03:38 PM

the funnny thing is that take cover mod was based on my attempt to do just that... no success tough... it sucks!
(tried giving the player pushes to look real and not drown in the ground... no luck)

the only fun thing to do with those animations is when player preforming FALL_FALL to switch to DAM_DIVE_LOOP so CJ would dive...

not so plesent to watch when the ground-effect kicks in... notify.gif

gtasbigfoot
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#28

Posted 21 June 2008 - 03:49 PM

Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground.

They are good like the anim rail_fall,but without no col & not in a mission they do not do much good.

Have you tried this one ?

CODE

0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED"  4.0  0  0  0  0  -1


SLAYERMAGGOT
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#29

Posted 21 June 2008 - 04:17 PM

whoa its a very clever idea that the player can take cover

HippieCommunist
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#30

Posted 21 June 2008 - 05:10 PM

QUOTE (gtasbigfoot @ Jun 21 2008, 15:49)
Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground.

They are good like the anim rail_fall,but without no col & not in a mission they do not do much good.

Have you tried this one ?

CODE

0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED"  4.0  0  0  0  0  -1

i actually have a little breaktrough here... the dam jump might be ready by the end of next week...
not promising anything yet but i seem to get it working nickly for a start.

ill also soon release another version of TAKE COVER.... make it more free and user friendly. sleepy.gif




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