Hey it's the guy with the 64-bit issue...
Some info for you.
I recently installed XP Pro 32-bit as a virtual pc (MS Virtual PC 2007) and your
IMG Manager works! And it works good
I only have Direct x 9c, dotnet 2, 3, 3.5, 4b2(latest) and 2005 2008 c++ sp1 runtimes
installed (oh and winrar) so you could say that possibly some other program is conflicting
with IMG Manager but I think the long odds are on the 64-bit issue.
Great program, been suffering with the older img editors and they've been a pain.
No fault to them they're just getting old and I believe they have issues dealing with the
bigger .img file sizes that result from all the newer bigger models, textures (ie blitz and his
SRT Continue) and other mods out there.
Your program is not 'too late' by any stretch, it's very much on time exp for me!
Question for you though, regarding rebuilding the img file.
Do you have any advice about how often it should be done? Everytime? Can skip a
few changes? I am in the midst of adding and changing a variety of textures and models
(finally) and am finding that the file handling (moving, copying, duplicating files etc) is
a real time consumer esp. with a 1.3gig and growing img.
Any thoughts would be welcome.
PS for bliltz, now that I have IMG Manager working I have been adding and changing
files into my img like a madman (am up to 6 rebuilds on rebuilds) and no problems so far
(knock on wood). Hope this tool makes your life more easy, so you can finish SRT
Continue sooner of course