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Cheat Code Creation

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OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#61

Posted 30 May 2008 - 09:30 PM Edited by OrionSR, 31 May 2008 - 08:10 PM.

Moving the table to the top of the page where it's easier to find.

Testing a new table format for new cheats.

cool.gif NTSCv2 Codes are working. I'll try to test the NTSCv1 codes tomorrow. Now that I've figured out how to get the codelist.bin files working the debugging process is much faster.

cool.gif NTSCv1 Codes are working, but the forum won't let me add enough emoticons to use them to label successful tests.

SA CheatsNTSCv1NTSCv2PAL
AR Max ID069C08B006A3
Lose Stuff Joker
.cool.gif.
Joker L1+Up
Lose if Wasted
Lose if Busted
Joker L1+Down
Disable
Disable
E002FBEF 00700942
00666C98 00000001
00666C9C 00000001
E002FBBF 00700942
00666C98 00000000
00666C9C 00000000
E002FBEF 007014C2
00667418 00000001
0066741C 00000001
E002FBBF 007014C2
00667418 00000000
0066741C 00000000
E002FBEF 00700A42
00666D98 00000001
00666D9C 00000001
E002FBBF 00700A42
00666D98 00000000
00666D9C 00000000
AR Max
00ZE-Q2Z4-85U1M
JBBY-H0CE-098Z1
YYVW-AX0R-0A53E
YPNW-NZ00-MW5FC
KC29-CQ1Q-2AR9R
39KQ-NDFT-HNFJK
AQDT-3NMU-P28UM
YC0D-NDWV-RVU2R
ERTC-GWTD-E7XK1
EBDE-6QD6-NVTH4
V972-THGY-D00GV
8XVM-XVRY-AQNWZ
VTKV-UKE1-JJH5X
0YA2-0RK1-FHJB3
5776-XZX8-DXNRM
CPP9-U7GY-F48C8
6RUV-4MR5-YKY3B
7R3T-JB8X-86M8R
84FG-G8B8-G24YJ
APKP-N35Z-6HR7F
K1GP-WEWV-PJ404
LS Riot Joker
.cool.gif.
Joker L1+Left
Enable
Joker L1+Right
Disable
E001FB7F 00700942
0066B88C 00000001
E001FBDF 00700942
0066B88C 00000000
E001FB7F 007014C2
0066C00C 00000001
E001FBDF 007014C2
0066C00C 00000000
E001FB7F 00700A42
0066B98C 00000001
E001FBDF 00700A42
0066B98C 00000000
AR Max
2XAA-CWYY-G55J8
Y2KN-Y493-B356W
MJHC-E16X-U3NAJ
3HRB-XW7T-BT40B
N4Q0-HV6P-EQPRE
CRTM-VCVB-VBF43
UR51-PY87-154K9
B9HR-G0RF-MFHNE
A3HK-TEZU-19XT4
J5MG-GXRH-4JZQ0
H8WK-GF13-HXXGR
9W2H-QE44-410RE
BRBY-W4WJ-PCR9M
4PUX-F3YH-13CJX
22K9-AA30-XJ554
Cheat the Cheats
.cool.gif.
Clear Has Cheated
Clear Cheat Count
0066CB08 00000000
008022F4 00000000
0066D288 00000000
00802E84 00000000
0066CC08 00000000
008023F4 00000000
AR Max
FAAK-R4AP-G8CG5
333B-X67X-ZE4QZ
KC0U-8MU3-PF0DH
TERR-5E27-6EBAK
DF7N-1XDB-YRDBR
BRXB-ACEX-6DXRF
70FF-VDUR-3KY2U
YP2N-VET3-WHTN3
B4RT-2HKG-X7MUV
Never Cheated Cheat
.cool.gif.
Always On
0066CB08 00000000
0066D288 00000000
0066CC08 00000000
AR Max
VDVH-HHBM-VN8UK
333B-X67X-ZE4QZ
YEY4-D6YH-QNY5Q
DF7N-1XDB-YRDBR
QQ11-0MXA-234M5
YP2N-VET3-WHTN3
Basketballs Fixed
.cool.gif.
Enable Object
Fix Glitch
206B3DAC 00000001
206B3E10 00000000
006B453C 00000001
006B45A0 00000000
006B3EAC 00000001
006B3F10 00000000
AR Max
QNUV-MKQA-88U66
9RP8-511M-HZ6Q2
50Z7-B0G7-MJ5GX
JAK7-G5DB-9RNB1
XEWD-VT0Y-G1ZPF
98VY-1EJA-Q21YW
R89J-F7HA-W6BR6
KW1K-01ZC-9QBGH
DBGG-WHXF-H9XQG
Move Madd Dogg’s Disk
.cool.gif.
$SAVE_PICKUPS_X[1]
$SAVE_PICKUPS_Y[1]
$SAVE_PICKUPS_Z[1]
$SAVE_POINTS_X[1]
$SAVE_POINTS_Y[1]
$SAVE_POINTS_Z[1]
$SAVE_POINTS_ANGLE[1]
206B2DCC 44A17999
206B2E14 C4477504
206B2E5C 44883000
206B2EA4 44A0D999
206B2EEC C4476C28
206B2F34 44882333
206B2F7C 42B40000
206B355C 44A17999
206B35A4 C4477504
206B35EC 44883000
206B3634 44A0D999
206B367C C4476C28
206B36C4 44882333
206B370C 42B40000
206B2ECC 44A17999
206B2F14 C4477504
206B2F5C 44883000
206B2FA4 44A0D999
206B2FEC C4476C28
206B3034 44882333
206B307C 42B40000
AR Max
* Basketball Cure!
* Touch a save disk
* to apply changes.
* May need to touch
* the old pickup
* to get rid of it.
8934-G5EV-RV897
9Y97-0E54-XF8CH
NHRF-V15Q-9EUW2
MP6F-4W67-KRJN9
57FQ-RJH2-PXZZW
J6AH-5FFV-ZPVFH
567U-E196-NMYX8
7GPG-NGKB-WAWBD
BCKY-P6M8-ARDFD
4MN6-86WJ-V5PC2
2MA5-RR1K-98622
1CFZ-1G3Z-W6BKH
PACH-VBEK-14K54
RC0F-RMNT-Q9XNB
YM9X-PKB0-MV2PP
C3AG-9VFC-PZNJ3
X8ZE-J6H9-ATQQF
FHU1-A8B1-QRH5W
PT1X-CGRQ-TGK5T
3J37-YBG5-FKNDR
P1DN-8WGT-7VPWG
QHBA-G102-9Y137
QB0X-41K2-TM0P1
ER8F-134N-KVC18
Madd Dogg's Unlocked
.cool.gif.
Upper Door Outside
Lower Door Outside
Upper Door Inside
Lower Door Inside
10C99220 00004104
10C9925C 00004104
10C9BAE8 00004100
10C9BB24 00004100
10C99DA0 00004104
10C99DDC 00004004
10C9C668 00004100
10C9C6A4 00004100
10C99320 00004104
10C9935C 00004104
10C9BBE8 00004100
10C9BC24 00004100
AR Max
WA0P-555K-XYD42
3C45-8AUM-9E5UU
5NPQ-YVZ9-NUNG4
UKZ8-BPFP-GCKME
2CTM-N5Q8-3YZ2V
ZFJJ-WMQ7-RNDJ1
6PEG-W2TN-WM7YG
E8WG-7DBN-3488E
6U5C-07AV-C95P4
EFTA-PMZ8-QW0KP
B02W-Q0UP-E7E3H
XRV2-0XPP-86VKB
A49X-KXKZ-Q97GV
QBXZ-Z3EF-Z3GJ9
V8RU-6YXT-1G59W
Unhide and Unlock Cars
.cool.gif.
32bit Multi-write
Unhide Cars
32bit Multi-write
Unlock/Spawn+/Owned
407BC788 00FF0008
FFFFFFFF 00000000
407BC77C 00FF0008
00001A00 00000000
407BD318 00FF0008
FFFFFFFF 00000000
407BD30C 00FF0008
00001A0C 00000000
407BC888 00FF0008
FFFFFFFF 00000000
407BC87C 00FF0008
00001A00 00000000
AR Max
WJBV-7HD8-H5KB2
XTTF-0742-B7GEZ
AVCA-MDUX-XVH00
876A-ZVNQ-5P9P0
KJ2P-1H94-8H4NA
T4DY-C73A-8V20Y
N0RA-WFD4-6ZR37
AVCA-MDUX-XVH00
X9B8-25BG-GGRFZ
PP35-P53R-V42YB
NUF9-JCAB-C5067
WQG7-0GEX-AZFG1
AVCA-MDUX-XVH00
FY11-47TW-E31GD
KJ2P-1H94-8H4NA
Enable all Save Disks
.cool.gif.
Joker L2+Down
Enable 18 Save Disks
E001FEBF 00700942
206B2DC4 00000012
E001FEBF 007014C2
206B3554 00000012
E001FEBF 00700A42
206B2EC4 00000012
AR Max
* Use outside, may
* warp to Angel Pine
PMRR-95KB-ERK97
0WGH-M4U4-31JX3
5YJJ-URDN-NTM0U
BTTK-4FJB-Q25DY
HEBN-UPTY-J5AM5
B60M-URUP-RKQH8
GHAU-2ZHR-2R8D2
63KY-GGKT-U9MP8
Z5ZD-VWFM-X6NYU
Wardrobe Full
.cool.gif.
Joker L2+Left
32bit Multi-write
Enable Clothes
Two More Shirts
Last Shirt
32bit Multi-write
Specials & Store Menu
E006FE7F 00700942
4085B39C 003D0001
01010101 00000000
1085B3A0 00000101
0085B3A3 00000001
406B47C4 000E0001
00000001 00000000
E006FE7F 007014C2
4085BF1C 003D0001
01010101 00000000
1085BF20 00000101
0085BF23 00000001
406B4F54 000E0001
00000001 00000000
E006FE7F 00700A42
4085B49C 003D0001
01010101 00000000
1085B4A0 00000101
0085B4A3 00000001
406B48C4 000E0001
00000001 00000000
AR Max
2P8Y-VVQQ-QTWC8
H0YH-91KD-Z7C6G
B3K6-GTWC-9RXEV
WZJ1-1VA6-XU6R4
EHHM-VB7Q-Z0KVB
YATT-WP9A-5F264
MD44-N2PD-1KMZA
ZAMW-X2DW-VDQUP
03AH-5PBC-9K2T7
VEPA-BBNQ-UJKFB
FN38-1ND7-N7UWC
D0PE-U5RZ-QGDVZ
WZJ1-1VA6-XU6R4
VA8W-94E4-EQC05
VM45-7UK3-DN0A3
PPJ3-A8DA-91W5X
ZAMW-X2DW-VDQUP
03AH-5PBC-9K2T7
ZEVR-UUY6-2P4M1
0V4R-ETAJ-YE5RC
2ZWC-HCCG-9N6MZ
WZJ1-1VA6-XU6R4
7T79-XUBK-UE5NG
REYP-1VUA-JGA57
FNNP-GR63-VNG5V
ZAMW-X2DW-VDQUP
03AH-5PBC-9K2T7
LS Enex Test.cool.gif.
Joker L2+Right
Mul-West 24-7 Big House
Unitiy 24-7 El Que Warp
Dillimore PD is SFPD
El Que Barber Unlocked
E004FEDF 00700942
20C9900C 00C9D8B8
20C98904 00C9B0E0
20C9B76C 00C9CFD0
10C9B110 00004042
E004FEDF 007014C2
20C99B8C 00C9E438
20C99484 00C9BC60
20C9C2EC 00C9DB50
10C9BC90 00004042
E004FEDF 00700A42
20C9910C 00C9D9B8
20C98A04 00C9B1E0
20C9B86C 00C9D0D0
10C9B210 00004042
AR Max
UN7T-HNBR-4VYXE
VPX9-TGDE-04Q14
81QH-QQTD-T786T
KGNE-R516-FUAAJ
AARY-DEMT-GNE3V
5XWT-EKAT-JAT27
03AH-5PBC-9K2T7
GGX6-HF0T-6QUT7
PZRA-BH20-945ZC
AUNE-WYK2-QZ5FK
MB0E-5C1T-3JZXT
RXVR-2264-6A6KR
DZ3R-WGV1-PXQ71
03AH-5PBC-9K2T7
K1XT-GK2A-KXPXA
G8VD-03KM-K7A4T
U7GR-3K2X-9FCEV
MTH0-FDXA-UWET9
MBFE-1R4C-FT5T9
AW6U-T0PT-ZWQ3Z
03AH-5PBC-9K2T7
Unlock El Corona
.cool.gif.
Unlock House
Unlock Garage
10C98938 00004004
0080B316 00000068
10C994B8 00004004
0080BEA6 00000068
10C98A38 00004004
0080B416 00000068
AR Max
FFW2-YCVB-MJ2ZZ
TPE5-8MM6-V8KMH
1W2K-6JRP-A7ZBJ
AMYB-HRFK-FRTTA
5G1Y-T2YY-U45A0
EKBQ-DF2D-DGRRC
TB0C-4GFX-F7BGT
HB6K-N9MT-RRWJN
N9JH-1VVV-3FD4J
Gym Glitch Fix
...
Joker L2+Up
Reset Gym Variable
to new game levels
E002FEEF 00700942
406B7374 00040001
FFFFFFFF 00000000
E002FEEF 007014C2
406B7B04 00040001
FFFFFFFF 00000000
E002FEEF 00700A42
406B7470 00040001
FFFFFFFF 00000000
AR Max
K77T-P17Z-CZ259
6E8M-9K5Z-6HP19
EVVF-5K9F-YA8HE
3T27-20DC-JXYZR
FFUB-TQ3Z-A40W9
8RBK-G406-D4D0R
6QDJ-4RK6-4CF9Y
3T27-20DC-JXYZR
CCM8-P33K-HTKMT
FFCV-NTPP-6C62K
42DV-RGED-T79HC
3T27-20DC-JXYZR
Updates from codelist.bin generated by Omniconverter are working - very cool.

Gantons Most Wanted
  • Gantons Most Wanted

    Big Homie

  • Members
  • Joined: 13 Dec 2005

#62

Posted 30 May 2008 - 09:38 PM

its cool, i know your not superman but i just wondered because i've seen it done on PC because apparently theres quite a few clothes that were unused like there were other bandana's you could wear.

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#63

Posted 31 May 2008 - 04:03 PM Edited by ric-013, 31 May 2008 - 04:23 PM.

QUOTE (ORIONSR)
Updates from codelist.bin generated by Omniconverter are working - very cool.


this is great...how?

this is in fact the best feature so far,it open somes perspectives...cuz it think cheat device can do lot more than what it does right now...one of the things that prevented greater achivement,was willingness from user's to manually input very long codes.now that it can be entered tru omnicorvert updates its just a matter of copy/paste them...now the next limit is the max #'s of lines a cheat-device can take in a single code.so big mods like the "superman" one could be done...

QUOTE
Dead Girlfriends

I played around with reviving Denise with save edits. Everything worked as expected using the standard codes. I can't figure out how to get rid of Denise without killing here. Abandoning the date isn't working. Even failed dates at 1% doesn't drop her off the map. I don't get it.


are you before the mission were you meet denise ?? cuz if you used the "enable all GF's" code before it,the game engine may just be preventing the lost of the relationship with her cuz you cant at that point in the game.

QUOTE
What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks.


i will be more specific about it in my next post...i didnt had time to do much in the past 2 days,but weekend is here at last.ill do more testing using denise,and write down thoses messages she tell...as well ill try a few edits.

QUOTE
For static settings I suggest examining the save files rather than save dumps; the data is the same. The global variable space starts 4 bytes after the start of BLOCK 1: Script. Also, sometimes it's a lot easier to setup several saves with particular settings than to attempt changing the variables with cheats in the game. Coding the cheat is often the last part of the process. Much of the investigation into the proper settings is performed with save edits. Any edits to the save will require a checksum fix (or bypass). There's a utility for this purpose in my CG development folder at my filefront host. Drop the save on the application and it's all ready to go.


ill have to look into it...

QUOTE
You may also want to decompile your game scripts so you can see how the setting are used in game


this is something i know nothing about...how you do that?

also your new table is great..but i miss the blocks starting adresses,it was great to point up the beginning of the structure and study it with the gamesave wiki info's.

QUOTE

LS riot jokered
Joker L1+Left
Enable
Joker L1+Right
Disable
E001FB7F 00700942
0066B88C 00000001
E001FBDF 00700942
0066B88C 00000000


when jokering a single line you should use [D] command (single line joker) insted of [E] command (multi-line joker)
but i suspect using [E] command on a single line should work as well..anyways it should look like this:

LS riot jokered
Joker L1+Left
Enable
Joker L1+Right
Disable
D00700942 0000FB7F
0066B88C 00000001
D00700942 0000FBDF
0066B88C 00000000

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#64

Posted 31 May 2008 - 07:02 PM Edited by OrionSR, 31 May 2008 - 07:48 PM.

Updates from codelist.bin: see next post


Dead Girlfriends:

Unfortunately, I don't have any good test saves on hand. I can either start a new game or load my end of the line save. Most of the other saves I've got have all the oysters (I've been into the Master Save thing for a very long time) and that throws off the reactions of the girlfriends. However, I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts.

Actually, Samutz said he'd maintain PS2 save file support at http://gtasnp.com/. Try extracting the .b file using PS2 Save Builder and save it where you can find it. Surf to gtasnp and use Browse to find the save. Click upload and post the link. I'm really curious how/if the new Save Progress report system works on the PS2 saves. This is a common practice for PC players, we share saves with SnP all the time. NTSCv1 and PAL saves are identical, btw.

Reading Game Scripts:

Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up.

Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM.

And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets.

Code Tables:

The Structure Table with base addresses has been moved to the top of the first page. The Cheat Table at the top of page 4 is new and separate. I'm also working on a Cars Table but the Cheat Table is a pain to create and edit. I'll do some experiments and see what I can come up with. I hope to have a new Codelist Table posted soon. Then I'll work on the cars.

Car Creation Spreadsheet:

Now that's I've corrected my v2 offset the cars are going in quickly. I've got things set up so all I need to do is copy the coordinates I've been using for the cars I added to the chain game (or read the coords in PC using any number of tools), enter the model ID (in decimal), colors, or any other setting I want. The Car# is the index for where the car is placed. I'm working backwards from the top of the structure to avoid overwriting standard vehicles which don't always have the same index/handle. 5 new cars when in as expected one I tweaked the v2 offset. All codes for all 3 versions are generated with string handling.

Cell Values of 395, 522, 2, 1, 2243.43, -1258.12, 23.95, 270.0, NRG-500, Jefferson Alley, (the rest left at default), is converted to:
CODE

NRG-500 Jefferson Alley #395 NRG-500 Jefferson Alley #395 NRG-500 Jefferson Alley #395
207BF8D0 0102020A            207C0460 0102020A            207BF9D0 0102020A
207BF8D4 D8B0461B            207C0464 D8B0461B            207BF9D4 D8B0461B
207BF8D8 00C000BF            207C0468 00C000BF            207BF9D8 00C000BF
207BF8DC 00001A00            207C046C 00001A00            207BF9DC 00001A00
207BF8E0 00002710            207C0470 00002710            207BF9E0 00002710
207BF8E4 00000000            207C0474 00000000            207BF9E4 00000000
207BF8E8 FFFFFFFF            207C0478 FFFFFFFF            207BF9E8 FFFFFFFF
207BF8EC 00000100            207C047C 00000100            207BF9EC 00000100
       

With a working codelist.bin car creation all of a sudden becomes much more realistic. It just didn't seem reasonable to expect people to type in such long codes. However, now I'm thinking about codes that use a joker to switch car sets. Joker Up = 20 cars in LS, Joker Right = 20 cars in SF, Down for LV, Left = Hideouts, etc, and it's always the same 20 generators, they just get moved and remodeled as required.

Single Line Joker:

E001FB7F 00700942 or D00700942 0000FB7F

Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling.

codelist.bin:

Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes.

It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#65

Posted 31 May 2008 - 07:47 PM Edited by OrionSR, 26 August 2010 - 12:29 AM.

Cheat Code Updates using codelist.bin

The process is:
  • Load OmniConvert http://www.herrvilla...om/omniconvert/
  • Include a working (M) Code in the list (included at top in codes below).
  • Paste all the RAW codes into the left panel - include text Titles on the line before the cheat.
  • Set the game ID and region.
  • Enter a Game Name - anything; it's just a text title for the menu.
  • Make sure the Input type is Unencrypted Standard.
  • Set the Output type to Action Replay MAX (may not make a difference for codelist.bin)
  • Select File, Save As ARMAX (.bin)...
  • Filename must be "codelist.bin" to be loaded as updated codes.
  • Copy codelist.bin to the root directory of a USB memory device.
  • Delete/Rename/Move the MAXsettings folder.
  • Remove all memory cards or other sources of settings for ARMAX.
  • Plug the USB memory device into the PS2.
  • Start ARMAX - it will load quickly without all the other codes.
  • Choose the cheats to be active and start the game.
codelist.txtNTSCv1NTSCv2PAL
AR Max ID069C08B006A3





















































Unhide and Unlock Cars
32bit Multi-write
Unhide Cars
32bit Multi-write
Unlock/Spawn+/Owned


Enable all Save Disks
Joker L2+Down
Enable 18 Save Disks

Wardrobe Full
Joker L2+Left
32bit Multi-write
Enable Clothes
Two More Shirts
Last Shirt
32bit Multi-write
Specials & Store Menu


Lose Stuff Joker
Joker L1+Up
Lose if Wasted
Lose if Busted
Joker L1+Down
Disable
Disable

LS Riot Joker
Joker L1+Left
Enable
Joker L1+Right
Disable


Cheat the Cheats
Clear Has Cheated
Clear Cheat Count

Never Cheated Cheat
Always On


Gym Glitch Fix
Joker L2+Up
Reset Gym Variable
to new game levels

Basketballs Fixed
Enable Object
Fix Glitch

Move Madd Dogg’s Disk
$SAVE_PICKUPS_X[1]
$SAVE_PICKUPS_Y[1]
$SAVE_PICKUPS_Z[1]
$SAVE_POINTS_X[1]
$SAVE_POINTS_Y[1]
$SAVE_POINTS_Z[1]
$SAVE_POINTS_ANGLE[1]

Madd Dogg's Unlocked
Upper Door Outside
Lower Door Outside
Upper Door Inside
Lower Door Inside

Unlock El Corona
Unlock House
Unlock Garage

LS Enex Test
Joker L2+Right
Mul-West 24-7 Big House
Unitiy 24-7 El Que Warp
Dillimore PD is SFPD
El Que Barber Unlocked
(M) Code
F0532640 00532643

FBI Truck El Corona #399
207BF950 FFFF0210
207BF954 BD7A3544
207BF958 0000006E
207BF95C 00001A00
207BF960 00002710
207BF964 00000000
207BF968 FFFFFFFF
207BF96C 00000100

Andromada LS #398
207BF930 FFFF0250
207BF934 B0783CA0
207BF938 0000006C
207BF93C 00001A00
207BF940 00002710
207BF944 00000000
207BF948 FFFFFFFF
207BF94C 00000100

NRG-500 Four Dragons #397
207BF910 FFFF020A
207BF914 1ED83F15
207BF918 00C00056
207BF91C 00001A00
207BF920 00002710
207BF924 00000000
207BF928 FFFFFFFF
207BF92C 00000100

Hotknife Santa Maria #396
207BF8F0 FFFF01B2
207BF8F4 C82009BD
207BF8F8 00800024
207BF8FC 00001A00
207BF900 00002710
207BF904 00000000
207BF908 FFFFFFFF
207BF90C 00000100

NRG-500 Jefferson Alley #395
207BF8D0 0102020A
207BF8D4 D8B0461B
207BF8D8 00C000BF
207BF8DC 00001A00
207BF8E0 00002710
207BF8E4 00000000
207BF8E8 FFFFFFFF
207BF8EC 00000100


Unhide and Unlock Cars
407BC788 00FF0008
FFFFFFFF 00000000
407BC77C 00FF0008
00001A00 00000000


Enable all Save Disks
E001FEBF 00700942
206B2DC4 00000012

Wardrobe Full
E006FE7F 00700942
4085B39C 003D0001
01010101 00000000
1085B3A0 00000101
0085B3A3 00000001
406B47C4 000E0001
00000001 00000000


Lose Stuff Joker
E002FBEF 00700942
00666C98 00000001
00666C9C 00000001
E002FBBF 00700942
00666C98 00000000
00666C9C 00000000

LS Riot Joker
E001FB7F 00700942
0066B88C 00000001
E001FBDF 00700942
0066B88C 00000000


Cheat the Cheats
0066CB08 00000000
008022F4 00000000

Never Cheated Cheat
0066CB08 00000000


Gym Glitch Fix
E002FEEF 00700942
406B7374 00040001
FFFFFFFF 00000000

Basketballs Fixed
206B3DAC 00000001
206B3E10 00000000

Move Madd Dogg’s Disk
206B2DCC 44A17999
206B2E14 C4477504
206B2E5C 44883000
206B2EA4 44A0D999
206B2EEC C4476C28
206B2F34 44882333
206B2F7C 42B40000

Madd Dogg's Unlocked
10C99220 00004104
10C9925C 00004104
10C9BAE8 00004100
10C9BB24 00004100

Unlock El Corona
10C98938 00004004
0080B316 00000068

LS Enex Test
E004FEDF 00700942
20C9900C 00C9D8B8
20C98904 00C9B0E0
20C9B76C 00C9CFD0
10C9B110 00004042
(M) Code
F0532C4C 00532C4F

FBI Truck El Corona #399
207C04E0 FFFF0210
207C04E4 BD7A3544
207C04E8 0000006E
207C04EC 00001A00
207C04F0 00002710
207C04F4 00000000
207C04F8 FFFFFFFF
207C04FC 00000100

Andromada LS #398
207C04C0 FFFF0250
207C04C4 B0783CA0
207C04C8 0000006C
207C04CC 00001A00
207C04D0 00002710
207C04D4 00000000
207C04D8 FFFFFFFF
207C04DC 00000100

NRG-500 Four Dragons #397
207C04A0 FFFF020A
207C04A4 1ED83F15
207C04A8 00C00056
207C04AC 00001A00
207C04B0 00002710
207C04B4 00000000
207C04B8 FFFFFFFF
207C04BC 00000100

Hotknife Santa Maria #396
207C0480 FFFF01B2
207C0484 C82009BD
207C0488 00800024
207C048C 00001A00
207C0490 00002710
207C0494 00000000
207C0498 FFFFFFFF
207C049C 00000100

NRG-500 Jefferson Alley #395
207C0460 0102020A
207C0464 D8B0461B
207C0468 00C000BF
207C046C 00001A00
207C0470 00002710
207C0474 00000000
207C0478 FFFFFFFF
207C047C 00000100


Unhide and Unlock Cars
407BD318 00FF0008
FFFFFFFF 00000000
407BD30C 00FF0008
00001A0C 00000000


Enable all Save Disks
E001FEBF 007014C2
206B3554 00000012

Wardrobe Full
E006FE7F 007014C2
4085BF1C 003D0001
01010101 00000000
1085BF20 00000101
0085BF23 00000001
406B4F54 000E0001
00000001 00000000


Lose Stuff Joker
E002FBEF 007014C2
00667418 00000001
0066741C 00000001
E002FBBF 007014C2
00667418 00000000
0066741C 00000000

LS Riot Joker
E001FB7F 007014C2
0066C00C 00000001
E001FBDF 007014C2
0066C00C 00000000


Cheat the Cheats
0066D288 00000000
00802E84 00000000

Never Cheated Cheat
0066D288 00000000


Gym Glitch Fix
E002FEEF 007014C2
406B7B04 00040001
FFFFFFFF 00000000

Basketballs Fixed
006B453C 00000001
006B45A0 00000000

Move Madd Dogg’s Disk
206B355C 44A17999
206B35A4 C4477504
206B35EC 44883000
206B3634 44A0D999
206B367C C4476C28
206B36C4 44882333
206B370C 42B40000

Madd Dogg's Unlocked
10C99DA0 00004104
10C99DDC 00004004
10C9C668 00004100
10C9C6A4 00004100

Unlock El Corona
10C994B8 00004004
0080BEA6 00000068

LS Enex Test
E004FEDF 007014C2
20C99B8C 00C9E438
20C99484 00C9BC60
20C9C2EC 00C9DB50
10C9BC90 00004042
(M) Code
F0532730 00532733

FBI Truck El Corona #399
207BFA50 FFFF0210
207BFA54 BD7A3544
207BFA58 0000006E
207BFA5C 00001A00
207BFA60 00002710
207BFA64 00000000
207BFA68 FFFFFFFF
207BFA6C 00000100

Andromada LS #398
207BFA30 FFFF0250
207BFA34 B0783CA0
207BFA38 0000006C
207BFA3C 00001A00
207BFA40 00002710
207BFA44 00000000
207BFA48 FFFFFFFF
207BFA4C 00000100

NRG-500 Four Dragons #397
207BFA10 FFFF020A
207BFA14 1ED83F15
207BFA18 00C00056
207BFA1C 00001A00
207BFA20 00002710
207BFA24 00000000
207BFA28 FFFFFFFF
207BFA2C 00000100

Hotknife Santa Maria #396
207BF9F0 FFFF01B2
207BF9F4 C82009BD
207BF9F8 00800024
207BF9FC 00001A00
207BFA00 00002710
207BFA04 00000000
207BFA08 FFFFFFFF
207BFA0C 00000100

NRG-500 Jefferson Alley #395
207BF9D0 0102020A
207BF9D4 D8B0461B
207BF9D8 00C000BF
207BF9DC 00001A00
207BF9E0 00002710
207BF9E4 00000000
207BF9E8 FFFFFFFF
207BF9EC 00000100


Unhide and Unlock Cars
407BC888 00FF0008
FFFFFFFF 00000000
407BC87C 00FF0008
00001A00 00000000


Enable all Save Disks
E001FEBF 00700A42
206B2EC4 00000012

Wardrobe Full
E006FE7F 00700A42
4085B49C 003D0001
01010101 00000000
1085B4A0 00000101
0085B4A3 00000001
406B48C4 000E0001
00000001 00000000


Lose Stuff Joker
E002FBEF 00700A42
00666D98 00000001
00666D9C 00000001
E002FBBF 00700A42
00666D98 00000000
00666D9C 00000000

LS Riot Joker
E001FB7F 00700A42
0066B98C 00000001
E001FBDF 00700A42
0066B98C 00000000


Cheat the Cheats
0066CC08 00000000
008023F4 00000000

Never Cheated Cheat
0066CC08 00000000


Gym Glitch Fix
E002FEEF 00700A42
406B7470 00040001
FFFFFFFF 00000000

Basketballs Fixed
006B3EAC 00000001
006B3F10 00000000

Move Madd Dogg’s Disk
206B2ECC 44A17999
206B2F14 C4477504
206B2F5C 44883000
206B2FA4 44A0D999
206B2FEC C4476C28
206B3034 44882333
206B307C 42B40000

Madd Dogg's Unlocked
10C99320 00004104
10C9935C 00004104
10C9BBE8 00004100
10C9BC24 00004100

Unlock El Corona
10C98A38 00004004
0080B416 00000068

LS Enex Test
E004FEDF 00700A42
20C9910C 00C9D9B8
20C98A04 00C9B1E0
20C9B86C 00C9D0D0
10C9B210 00004042

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#66

Posted 31 May 2008 - 11:08 PM

QUOTE (orionsr)
The process is:
Load OmniConvert http://www.herrvilla...om/omniconvert/
Include a working (M) Code in the list (included at top in codes below).
Paste all the RAW codes into the left panel - include text Titles on the line before the cheat.
Set the game ID and region.
Enter a Game Name - anything; it's just a text title for the menu.
Make sure the Input type is Unencrypted Standard.
Set the Output type to Action Replay MAX (may not make a difference for codelist.bin)
Select File, Save As ARMAX (.bin)...
Filename must be "codelist.bin" to be loaded as updated codes.
Copy codelist.bin to the root directory of a USB memory device.
Delete/Rename/Move the MAXsettings folder.
Remove all memory cards or other sources of settings for ARMAX.
Plug the USB memory device into the PS2.
Start ARMAX - it will load quickly without all the other codes.
Choose the cheats to be active and start the game.


thanks ill try it out.

QUOTE
I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts.


i use "in the beginning" save...and use misson mod codes to get where i want in storyline to test whatever i want,so i cant share much you dont have yet...but thanks for the info's very helpfull,im aslo looking for save to donwload...

QUOTE
Reading Game Scripts:

Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up.

Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM.

And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets.


cool,this look interresting, ill put it on my "to learn" list...lots of stuff there lol.

QUOTE
Single Line Joker:

E001FB7F 00700942 or D00700942 0000FB7F

Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling.


... i cant think of anything compelling,i actually never gived any tought on why it is like that...i just figured the single joker was there for a reason and i never tryed to use multi-joker [E] set to a single line.

QUOTE
codelist.bin:

Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes.


this would be pratical...but ppl who are familiar with this, will most probably have personal codelist.bin that they will edit.from what i read many codes for differant games can be on a single codelist.bin..and i think the cheat device can read from 3 source disk,save,codelist.bin and mix them up to create your cheat device list.

QUOTE
 
It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups.


this is where you start to lose me...this is getting over my knowledge & skills,im still reading all thoses guides,faqs and stuff i posted in my 1st post and i havnt got any knowledge in cpu and programming ,so making sense of some stuff is quite a challenge...thats said, im getting better slowly and you help me greatly...but there is some stuff i cant quite follow you on yet.but with given time, ill know.

maybe im more suited as a tester now...cuz your skills are way greater than mine. tounge2.gif

here's dead girlfriend revived testing:

QUOTE
What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks.


here's what iv done:

#1
-used "in the beginning" save
-used enable all girlfriends code
-killed denise during date
-saved game

#2
-reload game using enable all girlfrends code
-tryed to date revived denise
here,s what happen:
-i got dumped by denise ( i dumped you cut-scene )

the cut scene is denise comming out of her house...there is a bottom screen message:
"way to go casanova she's dumped you! oh well there are plenty more fish in the sea"

and denise says:
"its over between us cj"
or
"your dumped,its over"
or
"i need something a bit better than this sh*t"

but there is some thing weird,denise will say a 2nd line before or after the above one and its kind of glitchy

here are the lines:
"i aint scared of you"
or
"iv killed bigger poeple than you"
or
"im a lady but i can fight"
or
"iv got a rich bitch"

denise normaly says thoses lines when attacked by cj on date...this could mean a "under attack" flag stays on

-saved game

#3
-reloaded game using 100% happy code
-tryed to dated revived denise

here's what happen:
the cut scene of denise comming out of her house...there is a bottom screen message:
"you need to show style to impress, dude"

and denise says:
"i dont think so"
or
"naw,you aint my type"
or
"look at you,no way"
or
"i need a player,not a buster"

this could mean denise requirement are now set way too high cuz even wearing the most expensive stuff wont work...also,denise will still say the glitchy 2nd line before or after the above one ,same as above #2 glitchy under attack lines.also sometimes she will run away after saying her lines.

also,i tryed using max sex appeal,max muscle,max fat on cj without succes...ill now try doing some edits and look into small savedumps and savefile to compare values.



OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#67

Posted 01 June 2008 - 10:19 AM Edited by OrionSR, 01 June 2008 - 11:46 AM.

Got it!

Test codes are specific to NTSCv1.

Enable All Girlfriends
Joker R1+Down
E001F7EF 00700942
006B2648 0000003F
^works as expected without disturbing other bits.

Denise Progress to 100
Joker R1+Left
E002F7BF 00700942
206B258C 00000064
208024C0 00000064


Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive.

006B258C 00000064
^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64)

008024C0 00000064
^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later.

BTW, thank for the detailed description. It kept me on the right track.

Joker D vs Joker E:

Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility.

Conditional Testing:

The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code.

Conditional Test: Check button press (Joker). If true the run the next 32 lines.
Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines.
15 lines of vehicle modifications.
(...)
Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines.
15 lines of vehicle modifications.
(...)

Another use of a conditional test would be to create Joker Toggles.

Conditional Test: Check button press (Joker). If true the run the next 4 lines.
If value to be edited = 0 then run 1 line
Change value to 1
If value to be edited <> 0 then run 1 line
Change value to 0

And while I'm thinking about it:

$84 = 0 // $HELP_FOLLOW_ICON_SHOWN
Blinks the Radar and displays a message to follow the CJ icon.
May take a second to active and it won't blink on a mission.
Can be used to indicated a code segment has executed.

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#68

Posted 01 June 2008 - 11:59 AM

QUOTE (orionsr)
Got it!

Test codes are specific to NTSCv1.

Enable All Girlfriends
Joker R1+Down
E001F7EF 00700942
006B2648 0000003F
^works as expected without disturbing other bits.

Denise Progress to 100
Joker R1+Left
E002F7BF 00700942
206B258C 00000064
208024C0 00000064

Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive.

006B258C 00000064
^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64)

008024C0 00000064
^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later.

BTW, thank for the detailed description. It kept me on the right track.


good work dude icon14.gif icon14.gif icon14.gif

QUOTE
Joker D vs Joker E:

Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility.


what a nice story...i hope there isnt a secret ending after the generic were the evil flawed [D] command, swear to have its revenge...in a possible sequel.lol

QUOTE
Conditional Testing:

The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code.

Conditional Test: Check button press (Joker). If true the run the next 32 lines.
Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines.
15 lines of vehicle modifications.
(...)
Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines.
15 lines of vehicle modifications.
(...)


so, you want to do multi-joker command based on a value stored at some offset,so when the value = what you want it to be,it will execute the next set of lines...clever!!! but you would have to be sure that the value stored there, remains there and aint get overwrited by another value in anyways in the game.

QUOTE
Another use of a conditional test would be to create Joker Toggles.

Conditional Test: Check button press (Joker). If true the run the next 4 lines.
If value to be edited = 0 then run 1 line
Change value to 1
If value to be edited <> 0 then run 1 line
Change value to 0


a code-loop can also be created like that...i read about this somewhere,if you have a conditional joker on, and that your last line in your code give the wanted value at joker offset,the code will keep re-execute itself...but i dont remember if this was good or bad,id have to locate where i read about this.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#69

Posted 02 June 2008 - 03:33 AM Edited by OrionSR, 02 June 2008 - 09:09 AM.

Master Key

The codes below alter half of the word, the significant bit, that holds the flags that control the enex connections. This strategy avoids altering the lower bits that control access for bikes and cars, etc. Flag 0x40 (actually 0x4000 in the word) makes the door entrance active. Flag 0x01 accepts NPC group members (homies, girlfriends) at the destination.
  • Addresses were calculated using a Enex Structure address of 00C986B0 for NTSCv1.
  • Record Size is 60 bytes. 376 standard records. 400 Max records. Extras are temporary burglary doors.
  • The Flag word is at offset +0x30. These codes alter only the byte at offset +0x31.
  • NTSCv2 addresses were calculated by adding +0x0B80 to the v1 addresses.
  • PAL addresses were calculated by adding +0x0100 to the v1 addresses.
  • Modifications will be saved, but may be changed again by mission scripts.
IndexMaster KeyNTSCv1NTSCv2PAL
.



27
101
142
166
323
43
125
322
17
63
127
321
4
72
155
163
336
41
81
126
344
45
337


6
13
55
124
156
181
185
196
200
206
213
325
338
339
340
341


11
31
40
56
98
119
129
153
165
182
197
199
326
35
38
62
80
102
118
122
132
157
158
327
21
73
79
128
131
154
164
211
214
215
216
217
328


14
22
64
252
12
19
34
59
168
180
208
324
332
333


32
54
169
295
300
301


28
219
48
49
222
223

10
15
18
36
46
47

57
58
70
74
75
100

137
138
139
146
148
151
171
172
173

176
177
190
194
202
204
205
210
218


20
281
30
221
149
246
170
248
232
233
236
237
238
239



0
134
140
207
311
312
313
319


104
105
106
107
108
109
110
111
112
113
114
115
84
85
86
87
88
89
90
91
92
93
94
95
96
97
65
66
67
68
69
50
51
52
53
284



Unlock Shops
Ganton Binco
Juniper Hill Binco
Vegas South Binco
Vegas West Binco
Binco Interor
Rodeo Pro-Laps
Vegas North Pro-Laps
Pro-Laps Interor
Jefferson Sub-Urban
Hashbury Sub Urban
Vegas North Sub Urban
Sub Urban Interor
Downtown LS Zip
SF Downtown Zip
Vegas East Zip
Vegas West Zip
Zip Interior
Rodeo Victim
SF Downtown Victim
Vegas North Victim
Victim Interor
Rodeo Didier Sachs
Didier Sachs Interior

Unlock Ammu-nations
Market Ammu-nation
Willowfield Ammu-nation
SF Ammu-nation
AMMUN2
Ammu
El Que Ammunation
AMMUN3
Fort Carson Ammu-nation
AMMUN3
Blueberry Ammu-nation
Palomino Ammu-nation
Ammu-Market & SF
AMMUN2
AMMUN3
AMMUN4 (unused)
AMMUN5

Unlock Fast Food
Willowfield Chicken
East Los Santos Chicken
Market Chicken
Ocean Flats Chicken
SF Downtown Chicken
FDCHICK
FDCHICK
Chick
chick
FDCHICK
FDCHICK
FDCHICK
Cluckin' Bell
Marina Burger OG Loc's
Mulholland Burger
Garcia Burger
SF Downtown Burger
Juniper Hollow Burger
FDBURG
FDBURG
FDBURG
Redsands Burgershot Asset
Burgers Whitewood
Burger Shot
Idlewood Pizza
Financial Pizza
SF Downtown Pizza
FDPIZA
FDPIZA
Pizza
pizza
Montgomery Pizza
Palomino Pizza
Palomino Pizza duplicate?
Montgomery Pizza duplicate
Blueberry Pizza
Well Stacked Pizza

Unlock Tattoos and Barbers
Willowfield Tattoos
Idlewood Tattoo
Hashbury Tattoos Hemlock
TATTOO
Playa Del Seville Barber
Idlewood Barber Reece's
Marina Barber
Barber's Pole - Queens
barber
El Quebrados Barber
Barber in Dillimore
Reeces
BARBER2
BARBER3

Unlock Gyms
Ganton Gym
SF Gym
Below the Belt Gym
Ganton Gym
Cobra Martial Arts
Below the Belt Gym

Unlock Special Safe Houses
Johnson Safe House
Johnson House Int
Madd Dogg Front
Madd Dogg Back
Maddog Top int
Maddog Bottom int
Unlock LS Safe Houses
El Corona Safe House
Willowfield Safe House
Jefferson Safe House
Verona Beach Safe House
Santa Maria Safe House
Mulholland Safe House
Unlock SF Safe Houses
Hashbury Safe House
Queens Safe House
Doherty Safe House
Calton Heights save
Chinatown Safe House
Paradiso Safe House
Unlock LV Safe Houses
Clown's Pocket save
Old Venturas Strip save
Creek
Pirates in Men's Pants save
Camel's Toe save
Rockshore West save
Redsands West save
Prickle Pine save
Whitewood Estates save
Unlock Country Safe Houses
El Quebrados save
Tierra Robada save
Abandoned AC tower
Fort Carson save
Angel Pine country save
Dillimore country save
Palomino Creek country save
Blueberry country save
Whetstone Farm save

Unlock Mission Interiors
Crack Den
Crack Den
Vagos Gang House
Burning Desire
Planning Department
Planning Department
Sindacco Abattoir
Sindacco Abattoir
Zero's RC Shop
Zero's RC Shop
Top of Pleasure Domes
The Pleasure Domes
The Pleasure Domes
The Pleasure Domes


Homie Police Access
LSPD HQ
LVPD HQ
LVPD HQ
Dillimore PD
LSPD HQ
SFPD HQ
LVPD HQ
LVPD HQ

Unlock Burglary Houses
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Paradiso Burglary
Santa Flora Burglary
Paradiso Burglary
Juniper Hollow Burglary
Juniper Hollow Burglary
Calton Heights N Burglary
Calton Heights N Burglary
Calton Heights N Burglary
SF Downtown Burglary
SF Downtown Burglary
Financial Burglary
Financial Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Chinatown Burglary
Calton Stairs Burglary
Chinatown Burglary
Ocean Flats N Burglary
Ocean Flats S Burglary
Hashbury W Burglary
Hashbury N Burglary
Hashbury E Burglary
Bayside Burglary Side Door
Bayside Burglary North
Bayside Burglary South
Bayside Burglary Unrestricted
Locked Burglary Interior
(M) Code NTSCv1 069C
F0532640 00532643

Unlock Shops
00C98D35 00000040
00C99E8D 00000040
00C9A829 00000040
00C9ADC9 00000040
00C9D295 00000040
00C990F5 00000040
00C9A42D 00000040
00C9D259 00000040
00C98ADD 00000040
00C995A5 00000040
00C9A4A5 00000040
00C9D21D 00000040
00C987D1 00000040
00C997C1 00000040
00C9AB35 00000040
00C9AD15 00000040
00C9D5A1 00000040
00C9907D 00000040
00C999DD 00000040
00C9A469 00000040
00C9D781 00000040
00C9916D 00000040
00C9D5DD 00000040

Unlock Ammu-nations
00C98849 00000040
00C989ED 00000040
00C993C5 00000040
00C9A3F1 00000040
00C9AB71 00000040
00C9B14D 00000040
00C9B23D 00000040
00C9B4D1 00000040
00C9B5C1 00000040
00C9B729 00000040
00C9B8CD 00000040
00C9D30D 00000040
00C9D619 00000040
00C9D655 00000040
00C9D691 00000040
00C9D6CD 00000040

Unlock Fast Food
00C98975 00000040
00C98E25 00000040
00C99041 00000040
00C99401 00000040
00C99DD9 00000040
00C9A2C5 00000040
00C9A51D 00000040
00C9AABD 00000040
00C9AD8D 00000040
00C9B189 00000040
00C9B50D 00000040
00C9B585 00000040
00C9D349 00000040
00C98F15 00000040
00C98FC9 00000040
00C99569 00000040
00C999A1 00000040
00C99EC9 00000040
00C9A289 00000040
00C9A379 00000040
00C9A5D1 00000040
00C9ABAD 00000040
00C9ABE9 00000040
00C9D385 00000040
00C98BCD 00000040
00C997FD 00000040
00C99965 00000040
00C9A4E1 00000040
00C9A595 00000040
00C9AAF9 00000040
00C9AD51 00000040
00C9B855 00000040
00C9B909 00000040
00C9B945 00000040
00C9B981 00000040
00C9B9BD 00000040
00C9D3C1 00000040

Unlock Tattoos and Barbers
00C98A29 00000040
00C98C09 00000040
00C995E1 00000040
00C9C1F1 00000040
00C989B1 00000040
00C98B55 00000040
00C98ED9 00000040
00C994B5 00000040
00C9AE41 00000040
00C9B111 00000040
00C9B7A1 00000040
00C9D2D1 00000040
00C9D4B1 00000040
00C9D4ED 00000040

Unlock Gyms
00C98E61 00000041
00C99389 00000041
00C9AE7D 00000041
00C9CC05 00000041
00C9CD31 00000041
00C9CD6D 00000041

Unlock Special Safe Houses
00C98D71 00000040
00C9BA35 00000040
00C99221 00000040
00C9925D 00000040
00C9BAE9 00000040
00C9BB25 00000040
Unlock LS Safe Houses
00C98939 00000040
00C98A65 00000040
00C98B19 00000040
00C98F51 00000040
00C991A9 00000040
00C991E5 00000040
Unlock SF Safe Houses
00C9943D 00000040
00C99479 00000040
00C99749 00000040
00C99839 00000040
00C99875 00000040
00C99E51 00000040
Unlock LV Safe Houses
00C9A6FD 00000040
00C9A739 00000040
00C9A775 00000040
00C9A919 00000040
00C9A991 00000040
00C9AA45 00000040
00C9AEF5 00000040
00C9AF31 00000040
00C9AF6D 00000040
Unlock Country Safe Houses
00C9B021 00000040
00C9B05D 00000040
00C9B369 00000040
00C9B459 00000040
00C9B639 00000040
00C9B6B1 00000040
00C9B6ED 00000040
00C9B819 00000040
00C9B9F9 00000040

Unlock Mission Interiors
00C98B91 00000041
00C9C8BD 00000041
00C98DE9 00000041
00C9BAAD 00000041
00C9A9CD 00000041
00C9C089 00000041
00C9AEB9 00000041
00C9C101 00000041
00C9BD41 00000041
00C9BD7D 00000041
00C9BE31 00000041
00C9BE6D 00000041
00C9BEA9 00000041
00C9BEE5 00000041


Homie Police Access
00C986E1 00000041
00C9A649 00000041
00C9A7B1 00000041
00C9B765 00000041
00C9CFC5 00000041
00C9D001 00000041
00C9D03D 00000041
00C9D1A5 00000041

Unlock Burglary Houses
00C99F41 00000040
00C99F7D 00000040
00C99FB9 00000040
00C99FF5 00000040
00C9A031 00000040
00C9A06D 00000040
00C9A0A9 00000040
00C9A0E5 00000040
00C9A121 00000040
00C9A15D 00000040
00C9A199 00000040
00C9A1D5 00000040
00C99A91 00000040
00C99ACD 00000040
00C99B09 00000040
00C99B45 00000040
00C99B81 00000040
00C99BBD 00000040
00C99BF9 00000040
00C99C35 00000040
00C99C71 00000040
00C99CAD 00000040
00C99CE9 00000040
00C99D25 00000040
00C99D61 00000040
00C99D9D 00000040
00C9961D 00000040
00C99659 00000040
00C99695 00000040
00C996D1 00000040
00C9970D 00000040
00C99299 00000040
00C992D5 00000040
00C99311 00000040
00C9934D 00000040
00C9C971 00000041
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Unlock Shops
00C998B5 00000040
00C9AA0D 00000040
00C9B3A9 00000040
00C9B949 00000040
00C9DE15 00000040
00C99C75 00000040
00C9AFAD 00000040
00C9DDD9 00000040
00C9965D 00000040
00C9A125 00000040
00C9B025 00000040
00C9DD9D 00000040
00C99351 00000040
00C9A341 00000040
00C9B6B5 00000040
00C9B895 00000040
00C9E121 00000040
00C99BFD 00000040
00C9A55D 00000040
00C9AFE9 00000040
00C9E301 00000040
00C99CED 00000040
00C9E15D 00000040

Unlock Ammu-nations
00C993C9 00000040
00C9956D 00000040
00C99F45 00000040
00C9AF71 00000040
00C9B6F1 00000040
00C9BCCD 00000040
00C9BDBD 00000040
00C9C051 00000040
00C9C141 00000040
00C9C2A9 00000040
00C9C44D 00000040
00C9DE8D 00000040
00C9E199 00000040
00C9E1D5 00000040
00C9E211 00000040
00C9E24D 00000040

Unlock Fast Food
00C994F5 00000040
00C999A5 00000040
00C99BC1 00000040
00C99F81 00000040
00C9A959 00000040
00C9AE45 00000040
00C9B09D 00000040
00C9B63D 00000040
00C9B90D 00000040
00C9BD09 00000040
00C9C08D 00000040
00C9C105 00000040
00C9DEC9 00000040
00C99A95 00000040
00C99B49 00000040
00C9A0E9 00000040
00C9A521 00000040
00C9AA49 00000040
00C9AE09 00000040
00C9AEF9 00000040
00C9B151 00000040
00C9B72D 00000040
00C9B769 00000040
00C9DF05 00000040
00C9974D 00000040
00C9A37D 00000040
00C9A4E5 00000040
00C9B061 00000040
00C9B115 00000040
00C9B679 00000040
00C9B8D1 00000040
00C9C3D5 00000040
00C9C489 00000040
00C9C4C5 00000040
00C9C501 00000040
00C9C53D 00000040
00C9DF41 00000040

Unlock Tattoos and Barbers
00C995A9 00000040
00C99789 00000040
00C9A161 00000040
00C9CD71 00000040
00C99531 00000040
00C996D5 00000040
00C99A59 00000040
00C9A035 00000040
00C9B9C1 00000040
00C9BC91 00000040
00C9C321 00000040
00C9DE51 00000040
00C9E031 00000040
00C9E06D 00000040

Unlock Gyms
00C999E1 00000041
00C99F09 00000041
00C9B9FD 00000041
00C9D785 00000041
00C9D8B1 00000041
00C9D8ED 00000041

Unlock Special Safe Houses
00C998F1 00000040
00C9C5B5 00000040
00C99DA1 00000040
00C99DDD 00000040
00C9C669 00000040
00C9C6A5 00000040
Unlock LS Safe Houses
00C994B9 00000040
00C995E5 00000040
00C99699 00000040
00C99AD1 00000040
00C99D29 00000040
00C99D65 00000040
Unlock SF Safe Houses
00C99FBD 00000040
00C99FF9 00000040
00C9A2C9 00000040
00C9A3B9 00000040
00C9A3F5 00000040
00C9A9D1 00000040
Unlock LV Safe Houses
00C9B27D 00000040
00C9B2B9 00000040
00C9B2F5 00000040
00C9B499 00000040
00C9B511 00000040
00C9B5C5 00000040
00C9BA75 00000040
00C9BAB1 00000040
00C9BAED 00000040
Unlock Country Safe Houses
00C9BBA1 00000040
00C9BBDD 00000040
00C9BEE9 00000040
00C9BFD9 00000040
00C9C1B9 00000040
00C9C231 00000040
00C9C26D 00000040
00C9C399 00000040
00C9C579 00000040

Unlock Mission Interiors
00C99711 00000041
00C9D43D 00000041
00C99969 00000041
00C9C62D 00000041
00C9B54D 00000041
00C9CC09 00000041
00C9BA39 00000041
00C9CC81 00000041
00C9C8C1 00000041
00C9C8FD 00000041
00C9C9B1 00000041
00C9C9ED 00000041
00C9CA29 00000041
00C9CA65 00000041


Homie Police Access
00C99261 00000041
00C9B1C9 00000041
00C9B331 00000041
00C9C2E5 00000041
00C9DB45 00000041
00C9DB81 00000041
00C9DBBD 00000041
00C9DD25 00000041

Unlock Burglary Houses
00C9AAC1 00000040
00C9AAFD 00000040
00C9AB39 00000040
00C9AB75 00000040
00C9ABB1 00000040
00C9ABED 00000040
00C9AC29 00000040
00C9AC65 00000040
00C9ACA1 00000040
00C9ACDD 00000040
00C9AD19 00000040
00C9AD55 00000040
00C9A611 00000040
00C9A64D 00000040
00C9A689 00000040
00C9A6C5 00000040
00C9A701 00000040
00C9A73D 00000040
00C9A779 00000040
00C9A7B5 00000040
00C9A7F1 00000040
00C9A82D 00000040
00C9A869 00000040
00C9A8A5 00000040
00C9A8E1 00000040
00C9A91D 00000040
00C9A19D 00000040
00C9A1D9 00000040
00C9A215 00000040
00C9A251 00000040
00C9A28D 00000040
00C99E19 00000040
00C99E55 00000040
00C99E91 00000040
00C99ECD 00000040
00C9D4F1 00000041
(M) Code PAL 06A3
F0532730 00532733

Unlock Shops
00C98E35 00000040
00C99F8D 00000040
00C9A929 00000040
00C9AEC9 00000040
00C9D395 00000040
00C991F5 00000040
00C9A52D 00000040
00C9D359 00000040
00C98BDD 00000040
00C996A5 00000040
00C9A5A5 00000040
00C9D31D 00000040
00C988D1 00000040
00C998C1 00000040
00C9AC35 00000040
00C9AE15 00000040
00C9D6A1 00000040
00C9917D 00000040
00C99ADD 00000040
00C9A569 00000040
00C9D881 00000040
00C9926D 00000040
00C9D6DD 00000040

Unlock Ammu-nations
00C98949 00000040
00C98AED 00000040
00C994C5 00000040
00C9A4F1 00000040
00C9AC71 00000040
00C9B24D 00000040
00C9B33D 00000040
00C9B5D1 00000040
00C9B6C1 00000040
00C9B829 00000040
00C9B9CD 00000040
00C9D40D 00000040
00C9D719 00000040
00C9D755 00000040
00C9D791 00000040
00C9D7CD 00000040

Unlock Fast Food
00C98A75 00000040
00C98F25 00000040
00C99141 00000040
00C99501 00000040
00C99ED9 00000040
00C9A3C5 00000040
00C9A61D 00000040
00C9ABBD 00000040
00C9AE8D 00000040
00C9B289 00000040
00C9B60D 00000040
00C9B685 00000040
00C9D449 00000040
00C99015 00000040
00C990C9 00000040
00C99669 00000040
00C99AA1 00000040
00C99FC9 00000040
00C9A389 00000040
00C9A479 00000040
00C9A6D1 00000040
00C9ACAD 00000040
00C9ACE9 00000040
00C9D485 00000040
00C98CCD 00000040
00C998FD 00000040
00C99A65 00000040
00C9A5E1 00000040
00C9A695 00000040
00C9ABF9 00000040
00C9AE51 00000040
00C9B955 00000040
00C9BA09 00000040
00C9BA45 00000040
00C9BA81 00000040
00C9BABD 00000040
00C9D4C1 00000040

Unlock Tattoos and Barbers
00C98B29 00000040
00C98D09 00000040
00C996E1 00000040
00C9C2F1 00000040
00C98AB1 00000040
00C98C55 00000040
00C98FD9 00000040
00C995B5 00000040
00C9AF41 00000040
00C9B211 00000040
00C9B8A1 00000040
00C9D3D1 00000040
00C9D5B1 00000040
00C9D5ED 00000040

Unlock Gyms
00C98F61 00000041
00C99489 00000041
00C9AF7D 00000041
00C9CD05 00000041
00C9CE31 00000041
00C9CE6D 00000041

Unlock Special Safe Houses
00C98E71 00000040
00C9BB35 00000040
00C99321 00000040
00C9935D 00000040
00C9BBE9 00000040
00C9BC25 00000040
Unlock LS Safe Houses
00C98A39 00000040
00C98B65 00000040
00C98C19 00000040
00C99051 00000040
00C992A9 00000040
00C992E5 00000040
Unlock SF Safe Houses
00C9953D 00000040
00C99579 00000040
00C99849 00000040
00C99939 00000040
00C99975 00000040
00C99F51 00000040
Unlock LV Safe Houses
00C9A7FD 00000040
00C9A839 00000040
00C9A875 00000040
00C9AA19 00000040
00C9AA91 00000040
00C9AB45 00000040
00C9AFF5 00000040
00C9B031 00000040
00C9B06D 00000040
Unlock Country Safe Houses
00C9B121 00000040
00C9B15D 00000040
00C9B469 00000040
00C9B559 00000040
00C9B739 00000040
00C9B7B1 00000040
00C9B7ED 00000040
00C9B919 00000040
00C9BAF9 00000040

Unlock Mission Interiors
00C98C91 00000041
00C9C9BD 00000041
00C98EE9 00000041
00C9BBAD 00000041
00C9AACD 00000041
00C9C189 00000041
00C9AFB9 00000041
00C9C201 00000041
00C9BE41 00000041
00C9BE7D 00000041
00C9BF31 00000041
00C9BF6D 00000041
00C9BFA9 00000041
00C9BFE5 00000041


Homie Police Access
00C987E1 00000041
00C9A749 00000041
00C9A8B1 00000041
00C9B865 00000041
00C9D0C5 00000041
00C9D101 00000041
00C9D13D 00000041
00C9D2A5 00000041

Unlock Burglary Houses
00C9A041 00000040
00C9A07D 00000040
00C9A0B9 00000040
00C9A0F5 00000040
00C9A131 00000040
00C9A16D 00000040
00C9A1A9 00000040
00C9A1E5 00000040
00C9A221 00000040
00C9A25D 00000040
00C9A299 00000040
00C9A2D5 00000040
00C99B91 00000040
00C99BCD 00000040
00C99C09 00000040
00C99C45 00000040
00C99C81 00000040
00C99CBD 00000040
00C99CF9 00000040
00C99D35 00000040
00C99D71 00000040
00C99DAD 00000040
00C99DE9 00000040
00C99E25 00000040
00C99E61 00000040
00C99E9D 00000040
00C9971D 00000040
00C99759 00000040
00C99795 00000040
00C997D1 00000040
00C9980D 00000040
00C99399 00000040
00C993D5 00000040
00C99411 00000040
00C9944D 00000040
00C9CA71 00000041
Enex Flags
CODE
BIT HEX   DEC NAME                  DESCRIPTION
00 0001     1 unknown interior      Only used for interior markers
01 0002     2 unknown pairing       Used mostly for interior markers; also Big Ear & LS Skyscraper
02 0004     4 create linked pair    Pair with unflagged mate during new game start
03 0008     8 reward interior       Sets flag 0010 on pair mate when used
04 0010    16 used reward entrance  Set by accessing reward interior
05 0020    32 cars and aircraft     Enable for cars and aircraft
06 0040    64 bikes and motorcycles Enable for bikes and motorcycles
07 0080   128 disable on foot       No foot traffic (use for cars and/or bikes only)

08 0100   256 accept NPC group      Group members accepted at destination of pair
09 0200   512 food date flag        Set and cleared by food date (cut-scene related)
10 0400  1024 unknown burglary      Set on Bayside and Temporary Burglary doors
11 0800  2048 disable exit          Player can enter but cannot exit a two-way pair
12 1000  4096 burglary access       Enabled and disabled during Burglary
13 2000  8192 entered without exit  Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair
14 4000 16384 enable access         Enabled by default; often cleared by scripts
15 8000 32768 delete enex           Enex is deleted when used

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#70

Posted 02 June 2008 - 09:43 AM

Unlocking and Reusing Garages

NTSCv1 Starting Address for Garage Zones: 0080AE90
50 Garages. 216 Bytes per record
NTSCv2 offset is +0x0B90 (-216 if Index is > 32)
PAL offsets have consistently been at +0x0100
Some mission garages can safely be renamed to keep them open after the mission.

IndexMaster KeyNTSCv1NTSCv2PAL





0
0
2
2
2
4
4
16
16
23
23
23
44
44
46
46
24
24


5
9
13
14
17
21
25
28
34
37
38
39
42
43
45
48
49
10
18
33
7
15



Reuse Misson Garages
Joker R1+Left
Life's a Beach GF-PnS Type Change
Life's a Beach GF-PnS Open Door
Los Desperados Remote Bombs Renamed
Los Desperados Remote Bombs Type
Los Desperados Remote Bombs Open
Cesar's Ignition Bombs Type Change
Cesar's Ignition Bombs Open Door
T-Bone GF-PnS Type Change
T-Bone GF-PnS Open Door
Wu Zi's GF-PnS Renamed
Wu Zi's GF-PnS Type Change
Wu Zi's GF-PnS Open Door
Interdiction GF-PnS Type Change
Interdiction GF-PnS Door Open
Angel Pine GF-PnS Type Change
Angel Pine GF-PnS Door Open
Michelle's GF-PnS Active Type
Michelle's GF-PnS Open Door

Activate Garages
El Corona garage
Ganton garage
Santa Maria Beach garage
Muholland garage
Hashbury garage
Doherty save garage
Calton Heights garage
Paradiso garage
Rockshore West garage
Redsands West garage
Prickle Pine garage
Whitewood Estates garage
Fort Carson garage
Verdant Meadows garage
Verdant Meadows Hangar
Palomino Creek garage
Dillimore garage
Transfender LS
Transfender SF
Transfender LV
Loco Low Co
Wheels Arch Angels
(M) Code NTSCv1 069C
F0532640 00532643

Reuse Misson Garages
E012F77F 00700942
2080AEDC 05880105
2080AEC8 3F800000
0080B084 00000058
2080B08C 04080104
2080B078 3F800000
2080B23C 03080103
2080B228 3F800000
2080BC5C 05880105
2080BC48 3F800000
0080C23C 00000058
2080C244 05980105
2080C230 3F800000
2080D3FC 05880105
2080D3E8 3F800000
2080D5AC 05880105
2080D598 3F800000
2080C31C 05880105
2080C308 3F800000

Activate Garages
0080B316 00000068
0080B676 00000048
0080B9D6 00000048
0080BAAE 00000048
0080BD36 00000048
0080C096 00000048
0080C3F6 00000078
0080C67E 00000048
0080CB8E 00000048
0080CE16 00000048
0080CEEE 00000048
0080CFC6 00000048
0080D24E 00000048
0080D326 00000048
0080D4D6 00000060
0080D75E 00000068
0080D836 00000048
0080B74E 00000048
0080BE0E 00000048
0080CAB6 00000048
0080B4C6 00000048
0080BB86 00000048
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Reuse Misson Garages
E012F77F 007014C2
2080BA6C 05880105
2080BA58 3F800000
0080BC14 00000058
2080BC1C 04080104
2080BC08 3F800000
2080BDCC 03080103
2080BDB8 3F800000
2080C7EC 05880105
2080C7D8 3F800000
0080CDCC 00000058
2080CDD4 05980105
2080CDC0 3F800000
2080DEB4 05880105
2080DEA0 3F800000
2080E064 05880105
2080E050 3F800000
2080CEAC 05880105
2080CE98 3F800000

Activate Garages
0080BEA6 00000068
0080C206 00000048
0080C566 00000048
0080C63E 00000048
0080C8C6 00000048
0080CC26 00000048
0080CF86 00000078
0080D20E 00000048
0080D646 00000048
0080D8CE 00000048
0080D9A6 00000048
0080DA7E 00000048
0080DD06 00000048
0080DDDE 00000048
0080DF8E 00000060
0080E216 00000068
0080E2EE 00000048
0080C2DE 00000048
0080C99E 00000048
0080D56E 00000048
0080C056 00000048
0080C716 00000048
(M) Code PAL 06A3
F0532730 00532733

Reuse Misson Garages
E012F77F 00700A42
2080AFDC 05880105
2080AFC8 3F800000
0080B184 00000058
2080B18C 04080104
2080B178 3F800000
2080B33C 03080103
2080B328 3F800000
2080BD5C 05880105
2080BD48 3F800000
0080C33C 00000058
2080C344 05980105
2080C330 3F800000
2080D4FC 05880105
2080D4E8 3F800000
2080D6AC 05880105
2080D698 3F800000
2080C41C 05880105
2080C408 3F800000

Activate Garages
0080B416 00000068
0080B776 00000048
0080BAD6 00000048
0080BBAE 00000048
0080BE36 00000048
0080C196 00000048
0080C4F6 00000078
0080C77E 00000048
0080CC8E 00000048
0080CF16 00000048
0080CFEE 00000048
0080D0C6 00000048
0080D34E 00000048
0080D426 00000048
0080D5D6 00000060
0080D85E 00000068
0080D936 00000048
0080B84E 00000048
0080BF0E 00000048
0080CBB6 00000048
0080B5C6 00000048
0080BC86 00000048
* The Reuse Mission Garage codes are Jokered because the doors can't close when the cheat is active.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#71

Posted 03 June 2008 - 07:41 AM Edited by OrionSR, 03 June 2008 - 09:08 AM.

IndexEnex ModificationsNTSCv1NTSCv2PAL
osr



52
53
50
51



180
9
127
17
81
41
166
101
211
201
116
52
9
180
17
127
41
81
101
166
211
201
116
52





353
353
353
353
53
353
353
353
350




312
260

64
340

196
340




224
247
296
297
308
303
304
302
298
283
225
374
375
226
294
240
358
359
329
307
346
347
314
315
316
317
318
320
314
315
316
317
318
320
50
51
65
66
67
68
69
84
85
86
87
88
89
90
91
92
93
94
95
96
97
104
105
106
107
108
109
110
111
112
113
284
114
115

Warps, New Hideouts,
Unused and Hidden Interiors


Force Bayside to Unlock
UHCB Bayside Burglary South
Unlock Bayside Burglary Unrestricted
Bayside Burglary Side Door
Bayside Burglary North

Enex Warps
Joker R2+Up
Unity 69¢ 24-7 to El Quebrados Barber
El Quebrados Barber to Unity 69¢ 24-7
Jefferson Sub-Urban to Sub Urban Creek
Sub Urban Creek to Jefferson Sub-Urban
Rodeo Victim to SF Downtown Victim
SF Downtown Victim to Rodeo Victim
Juniper Hill Binco to Binco LV Strip
Binco LV Strip to Juniper Hill Binco
Whetstone 24-7 to Montgomery Pizza
Montgomery Pizza to Whetstone 24-7
Bayside Burglary South to Juniper Hill Burglary
Juniper Hill Burglary to Bayside Burglary South
UHCB Unity 69¢ 24-7
UHCB El Quebrados Barber
UHCB Jefferson Sub-Urban
UHCB Sub Urban Creek
UHCB Rodeo Victim
UHCB SF Downtown Victim
UHCB Juniper Hill Binco
UHCB LV Strip Binco
UHCB Montgomery Pizza
UHCB Whetstone 24-7
UHCB Juniper Hill Burglary
UHCB Bayside Burglary South
Blink Radar


Extra Queens Hideouts
Joker R2+Down
Mulholland West 24-7 to Queens Interior
Whetstone Farm to Queens Interior
SF Tower Down to Queens Interior
Bayside Burglary to Queens Interior
Unlock Bayside Burglary Unrestricted
Top of Dam to Queens Interior
Caligula's Roof N to Queens Interior
Caligula's Roof N to Queens Interior
Queens Wardrobe to LA Big House Int
Blink Radar

Unused Interiors
Joker R2+Left
Dillimore PD to SFPD HQ
Hashbury Hemlock Tattoos to Unused TATTO2
Rename So Vendor Appears (not saved)
Unlock Hashbury Tattoos Hemlock
Fort Carson Ammu-nation to Unused Ammu-nation
Rename So Vendor Appears (not saved)
Unlock Fort Carson Ammu-nation
Unlock Unused Ammu-nation Interior
Blink Radar

SF Burglary Hidden Interiors
Joker R1+Right
Ocean Flats N Burglary to Free Fall Interior
Ocean Flats S Burglary to Bike School
Hashbury N Burglary to Loco Low Co
Hashbury E Burglary to Wheel Arch Angels
Calton Heights N Burglary to OG Loc's
Calton Heights N Burglary to B Dup's apartment
Calton Heights N Burglary to B Dup's Crack Palace
SF Downtown Burglary to SmashTV Warehouse
SF Downtown Burglary to Warehouse
Calton Heights S Burglary to Ryder's Place
Calton Heights S Burglary to Sweet's
Calton Heights S Burglary to LS Intl. Airport
Calton Heights S Burglary to Francis Intl. Airport
Chinatown Burglary to Room with Mirror
Calton Stairs Burglary to Pole Dancing Large
Chinatown Burglary to Wu Zi Mu's
Juniper Hill Burglary to Red Bed Room Int
Paradiso Burglary to Tan Bed Room Int
Santa Flora Burglary to Rusty Brown's
Paradiso Burglary to Tiger Rug Brothel
Juniper Hollow Burglary to Dirt Bike
Juniper Hollow Burglary to 8 Track
Juniper Hill Burglary to Denise's
Juniper Hill Burglary to Katie's
Juniper Hill Burglary to Helena's
Juniper Hill Burglary to Michelle's
Juniper Hill Burglary to Barbara's Jail
Juniper Hill Burglary to Millie's
Denise's
Katie's
Helena's
Michelle's
Barbara's Jail
Millie's
Bayside Burglary Side Door
Bayside Burglary North
Ocean Flats N Burglary
Ocean Flats S Burglary
Hashbury W Burglary
Hashbury N Burglary
Hashbury E Burglary
Calton Heights N Burglary
Calton Heights N Burglary
Calton Heights N Burglary
SF Downtown Burglary
SF Downtown Burglary
Financial Burglary
Financial Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Calton Heights S Burglary
Chinatown Burglary
Calton Stairs Burglary
Chinatown Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Juniper Hill Burglary
Paradiso Burglary
Santa Flora Burglary
Paradiso Burglary
Locked Burglary Interior
Juniper Hollow Burglary
Juniper Hollow Burglary
Blink Radar
(M) Code NTSCv1 069C
F0532640 00532643

Force Bayside to Unlock
10C99310 00004162
10C9934C 00004004
10C99298 00004004
10C992D4 00004004

Enex Warps
E019FDEF 00700942
20C98904 00C9B0E0
20C9B118 00C988CC
20C98AE4 00C9A474
20C9A4AC 00C98AAC
20C99084 00C999AC
20C999E4 00C9904C
20C99E94 00C9AD98
20C9ADD0 00C99E5C
20C9B604 00C9B824
20C9B85C 00C9B5CC
20C99318 00C9A1E0
20C9A218 00C992E0
10C988FC 00004166
10C9B110 00004162
10C98ADC 00004166
10C9A4A4 00004162
10C9907C 00004166
10C999DC 00004162
10C99E8C 00004166
10C9ADC8 00004162
10C9B854 00004166
10C9B5FC 00004162
10C9A210 00004166
10C99310 00004162
006B2140 00000000


Extra Queens Hideouts
E00AFDBF 00700942
20C9900C 00C9D96C
20C9BA00 00C9D96C
20C99A5C 00C9D96C
20C99354 00C9D96C
10C9934C 00004004
20C9B1CC 00C9D96C
20C9C018 00C9D96C
20C9A8A8 00C9D96C
20C9DA94 00C9D8B8
006B2140 00000000

Unused Interiors
E009FD7F 00700942
20C9B76C 00C9CFD0
20C995E8 00C9C3A0
00C995B5 00000032
00C995E1 00000040
20C9B4D8 00C9D660
00C9B4A5 00000034
00C9B4D1 00000040
00C9D691 00000040
006B2140 00000000

SF Burglary Hidden Interiors
E045F7DF 00700942
20C99624 00C9BB30
20C99660 00C9C094
20C996D8 00C9CC10
20C99714 00C9CC4C
20C99A98 00C9CEE0
20C99AD4 00C9CDB4
20C99B10 00C9CDF0
20C99B4C 00C9CD78
20C99B88 00C9CC88
20C99C3C 00C9C904
20C99C78 00C9BB6C
20C99CB4 00C9DE58
20C99CF0 00C9DE94
20C99D2C 00C9BBA8
20C99D68 00C9CB98
20C99DA4 00C9BEF0
20C9A0B0 00C9DA98
20C9A0EC 00C9DAD4
20C9A128 00C9D3CC
20C9A164 00C9CEA4
20C9A1A0 00C9D7C8
20C9A1DC 00C9D804
20C99F48 00C9D048
20C99F84 00C9D084
20C99FC0 00C9D0C0
20C99FFC 00C9D0FC
20C9A038 00C9D138
20C9A074 00C9D1B0
00C9D079 00000041
00C9D0B5 00000041
00C9D0F1 00000041
00C9D12D 00000041
00C9D169 00000041
00C9D1E1 00000041
10C99298 00004004
10C992D4 00004004
00C9961D 00000040
00C99659 00000040
00C99695 00000040
00C996D1 00000040
00C9970D 00000040
00C99A91 00000040
00C99ACD 00000040
00C99B09 00000040
00C99B45 00000040
00C99B81 00000040
00C99BBD 00000040
00C99BF9 00000040
00C99C35 00000040
00C99C71 00000040
00C99CAD 00000040
00C99CE9 00000040
00C99D25 00000040
00C99D61 00000040
00C99D9D 00000040
00C99F41 00000040
00C99F7D 00000040
00C99FB9 00000040
00C99FF5 00000040
00C9A031 00000040
00C9A06D 00000040
00C9A0A9 00000040
00C9A0E5 00000040
00C9A121 00000040
00C9A15D 00000040
00C9C971 00000041
10C9A198 00000040
10C9A1D4 00000040
006B2140 00000000
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Force Bayside to Unlock
10C99E90 00004160
10C99ECC 00004004
10C99E18 00004004
10C99E54 00004004

Enex Warps
E019FDEF 007014C2
20C99484 00C9BC60
20C9BC98 00C9944C
20C99664 00C9AFF4
20C9B02C 00C9962C
20C99C04 00C9A52C
20C9A564 00C99BCC
20C9AA14 00C9B918
20C9B950 00C9A9DC
20C9C184 00C9C3A4
20C9C3DC 00C9C14C
20C99E98 00C9AD60
20C9AD98 00C99E60
10C9947C 00004166
10C9BC90 00004162
10C9965C 00004166
10C9B024 00004162
10C99BFC 00004166
10C9A55C 00004162
10C9AA0C 00004166
10C9B948 00004162
10C9C3D4 00004166
10C9C17C 00004162
10C9AD90 00004164
10C99E90 00004160
006B28D0 00000000


Extra Queens Hideouts
E00AFDBF 007014C2
20C99B8C 00C9E4EC
20C9C580 00C9E4EC
20C9A5DC 00C9E4EC
20C99ED4 00C9E4EC
10C99ECC 00004004
20C9BD4C 00C9E4EC
20C9CB98 00C9E4EC
20C9B428 00C9E4EC
20C9E614 00C9E438
006B28D0 00000000

Unused Interiors
E009FD7F 007014C2
20C9C2EC 00C9DB50
20C9A168 00C9CF20
00C9A135 00000032
00C9A161 00000040
20C9C058 00C9E1E0
00C9C025 00000034
00C9C051 00000040
00C9E211 00000040
006B28D0 00000000

SF Burglary Hidden Interiors
E045F7DF 007014C2
20C9A1A4 00C9C6B0
20C9A1E0 00C9CC14
20C9A258 00C9D790
20C9A294 00C9D7CC
20C9A618 00C9DA60
20C9A654 00C9D934
20C9A690 00C9D970
20C9A6CC 00C9D8F8
20C9A708 00C9D808
20C9A7BC 00C9D484
20C9A7F8 00C9C6EC
20C9A834 00C9E9D8
20C9A870 00C9EA14
20C9A8AC 00C9C728
20C9A8E8 00C9D718
20C9A924 00C9CA70
20C9AC30 00C9E618
20C9AC6C 00C9E654
20C9ACA8 00C9DF4C
20C9ACE4 00C9DA24
20C9AD20 00C9E348
20C9AD5C 00C9E384
20C9AAC8 00C9DBC8
20C9AB04 00C9DC04
20C9AB40 00C9DC40
20C9AB7C 00C9DC7C
20C9ABB8 00C9DCB8
20C9ABF4 00C9DD30
00C9DBF9 00000041
00C9DC35 00000041
00C9DC71 00000041
00C9DCAD 00000041
00C9DCE9 00000041
00C9DD61 00000041
10C99E18 00004004
10C99E54 00004004
00C9A19D 00000040
00C9A1D9 00000040
00C9A215 00000040
00C9A251 00000040
00C9A28D 00000040
00C9A611 00000040
00C9A64D 00000040
00C9A689 00000040
00C9A6C5 00000040
00C9A701 00000040
00C9A73D 00000040
00C9A779 00000040
00C9A7B5 00000040
00C9A7F1 00000040
00C9A82D 00000040
00C9A869 00000040
00C9A8A5 00000040
00C9A8E1 00000040
00C9A91D 00000040
00C9AAC1 00000040
00C9AAFD 00000040
00C9AB39 00000040
00C9AB75 00000040
00C9ABB1 00000040
00C9ABED 00000040
00C9AC29 00000040
00C9AC65 00000040
00C9ACA1 00000040
00C9ACDD 00000040
00C9D4F1 00000041
10C9AD18 00004064
10C9AD54 00004064
006B28D0 00000000
(M) Code PAL 06A3
F0532730 00532733

Force Bayside to Unlock
10C99410 00004162
10C9944C 00004004
10C99398 00004004
10C993D4 00004004

Enex Warps
E019FDEF 00700A42
20C98A04 00C9B1E0
20C9B218 00C989CC
20C98BE4 00C9A574
20C9A5AC 00C98BAC
20C99184 00C99AAC
20C99AE4 00C9914C
20C99F94 00C9AE98
20C9AED0 00C99F5C
20C9B704 00C9B924
20C9B95C 00C9B6CC
20C99418 00C9A2E0
20C9A318 00C993E0
10C989FC 00004166
10C9B210 00004162
10C98BDC 00004166
10C9A5A4 00004162
10C9917C 00004166
10C99ADC 00004162
10C99F8C 00004166
10C9AEC8 00004162
10C9B954 00004166
10C9B6FC 00004162
10C9A310 00004166
10C99410 00004162
006B2240 00000000


Extra Queens Hideouts
E00AFDBF 00700A42
20C9910C 00C9DA6C
20C9BB00 00C9DA6C
20C99B5C 00C9DA6C
20C99454 00C9DA6C
10C9944C 00004004
20C9B2CC 00C9DA6C
20C9C118 00C9DA6C
20C9A9A8 00C9DA6C
20C9DB94 00C9D9B8
006B2240 00000000

Unused Interiors
E009FD7F 00700A42
20C9B86C 00C9D0D0
20C996E8 00C9C4A0
00C996B5 00000032
00C996E1 00000040
20C9B5D8 00C9D760
00C9B5A5 00000034
00C9B5D1 00000040
00C9D791 00000040
006B2240 00000000

SF Burglary Hidden Interiors
E045F7DF 00700A42
20C99724 00C9BC30
20C99760 00C9C194
20C997D8 00C9CD10
20C99814 00C9CD4C
20C99B98 00C9CFE0
20C99BD4 00C9CEB4
20C99C10 00C9CEF0
20C99C4C 00C9CE78
20C99C88 00C9CD88
20C99D3C 00C9CA04
20C99D78 00C9BC6C
20C99DB4 00C9DF58
20C99DF0 00C9DF94
20C99E2C 00C9BCA8
20C99E68 00C9CC98
20C99EA4 00C9BFF0
20C9A1B0 00C9DB98
20C9A1EC 00C9DBD4
20C9A228 00C9D4CC
20C9A264 00C9CFA4
20C9A2A0 00C9D8C8
20C9A2DC 00C9D904
20C9A048 00C9D148
20C9A084 00C9D184
20C9A0C0 00C9D1C0
20C9A0FC 00C9D1FC
20C9A138 00C9D238
20C9A174 00C9D2B0
00C9D179 00000041
00C9D1B5 00000041
00C9D1F1 00000041
00C9D22D 00000041
00C9D269 00000041
00C9D2E1 00000041
10C99398 00004004
10C993D4 00004004
00C9971D 00000040
00C99759 00000040
00C99795 00000040
00C997D1 00000040
00C9980D 00000040
00C99B91 00000040
00C99BCD 00000040
00C99C09 00000040
00C99C45 00000040
00C99C81 00000040
00C99CBD 00000040
00C99CF9 00000040
00C99D35 00000040
00C99D71 00000040
00C99DAD 00000040
00C99DE9 00000040
00C99E25 00000040
00C99E61 00000040
00C99E9D 00000040
00C9A041 00000040
00C9A07D 00000040
00C9A0B9 00000040
00C9A0F5 00000040
00C9A131 00000040
00C9A16D 00000040
00C9A1A9 00000040
00C9A1E5 00000040
00C9A221 00000040
00C9A25D 00000040
00C9CA71 00000041
10C9A298 00004064
10C9A2D4 00004064
006B2240 00000000
  • UHCB Stands for Unlock, Homies, Cars and Bikes allowed.
  • I'm still having trouble keeping the Bayside Burglaries open - something weird is going on.
  • Index shown is for the destination.
  • [Blink Radar usually takes several seconds to activate (postponed when on mission).

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#72

Posted 03 June 2008 - 12:43 PM

wow...good stuff,

you still working at an incredible speed rate...

the codes are a bit long but thanks to omniconvert we'll just have to paste it..btw you want me to run some tests on thoses??? if so, be specific in what you want me to do.

btw...the lack of 8bits and 16bits multi-write is a p@!n-in-the-@$$ mercie_blink.gif

me..??
i will be re-doing my topic 1st post in "territory glitch codes" topic,doing so ill re-write somes codes so they are more "user friendly"as well as doing conversions to all formats... also i shall do some more codes that are gang-related.


OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#73

Posted 03 June 2008 - 07:51 PM Edited by OrionSR, 03 June 2008 - 08:13 PM.

Good stuff? Maybe, but will it ever get used?

It just seems fast. These are mostly large scale implementations of codes I've already figured out how to make. I'm not making many new decisions; I'm implementing changes I've already thought through, measured, and tested on PC - often from In the beginning to End of the Line in Chain Game rounds. The codlist.bin updates makes all the difference in the world. Huge code lists are generated fairly automatically in my spreadsheets and I test everything at once. Sort of, testing has been minimal, and recently only conducted on NTSCv2, the most complicated of conversions. I figure if many of the changes work as expected and all codes were generated from the same formulas then chances are most of the codes will work properly. Most, not all, and I'd much rather move on to new codes than debug each and every line.

The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications - multi-write overwriting a specific setting added later. But the biggest advantage is that the code lines can be selected individually. I could grab the Santa Maria Door code from the Master Key file and combine it with the garage unlock line and make a combined Unlock Santa Maria code like I did for El Corona. I've already started using some of the code lines for building blocks to build other codes.

I need to fix the Damn Hideout. I changed the inside exit instead of the outside entrance. It looks better, but hasn't been tested against the mission. Anything you want to test would be great. It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general. Basically, all recent codes are only tested on v2. What happened to our PAL tester?

Current Projects

Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon.

More New Cars: I've got a long list of vehicles to add to the map, and I miss my familiar vehicles so I'll probably code quite a few to use during testing.

Changes to Pickups: I connected the LA Big House to the Queens Hideout and then connected the Queens Hideout to various doors around the map. If I can figure out how to change specific pickups reliably then I want to move and change several of them so they appear in the LA Big House. The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes. The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used. Then these need to be converted to v2 and PAL, so each change generates 6 different sets of codes.

Lack of useful code types if definitely a problem. I also dearly miss pointer commands. I see hints that they are supported in ARMAX but I can't find any working examples. The other thing I can't figure out is how to add folders/dividers, and how to place codes in the folders. The taglines for Omniconvert promise this feature, but it's not documented where I can find it.

Minor Updates to codelist.bin - I'll try to work this into the other list when I break out the new car codes:

codelist.txtNTSCv1NTSCv2PAL
osr


Enable All Girlfriends
All 6 GF bits set

Denise to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Michelle to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Helena to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Barbara to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Katie to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Millie to 100% (32bit)
Global Variable (dword)
Integer Stat (dword)

Girlfriends to 100% (32bit)
32bit Multi-write
Global Variable (dword)
32bit Multi-write
Integer Stat (dword)


Gang Wars Joker
Joker R1+Up
Gang Wars Enabled
Joker R1+Down
Gang Wars Disabled


CheckSum Bypass
* don't know (untested)
* ported to v2 and PAL

Player Debug
Joker R2+Right
Infinite Sprint
Max Bike Skill
Max Total Respect
(M) Code NTSCv1 069C
F0532640 00532643

Enable All Girlfriends
006B2648 0000003F

Denise to 100% (32bit)
206B258C 00000064
208024C0 00000064

Michelle to 100% (32bit)
206B2590 00000064
208024C4 00000064

Helena to 100% (32bit)
206B2594 00000064
208024C8 00000064

Barbara to 100% (32bit)
206B2598 00000064
208024CC 00000064

Katie to 100% (32bit)
206B259C 00000064
208024D0 00000064

Millie to 100% (32bit)
206B25A0 00000064
208024D4 00000064

Girlfriends to 100% (32bit)
406B258C 00060001
00000064 00000000
408024C0 00060001
00000064 00000000


Gang Wars Joker
E002F7EF 00700942
0066C7A4 00000001
E002F7BF 00700942
0066C7A4 00000000


CheckSum Bypass
D088F4BC 00001026
2088F4C4 24020001

Player Debug
E003FDDF 00700942
00709748 00000001
20802464 000003E8
20802260 44700000
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Enable All Girlfriends
006B2DD8 0000003F

Denise to 100% (32bit)
206B2D1C 00000064
20803050 00000064

Michelle to 100% (32bit)
206B2D20 00000064
20803054 00000064

Helena to 100% (32bit)
206B2D24 00000064
20803058 00000064

Barbara to 100% (32bit)
206B2D28 00000064
2080305C 00000064

Katie to 100% (32bit)
206B2D2C 00000064
20803060 00000064

Millie to 100% (32bit)
206B2D30 00000064
20803064 00000064

Girlfriends to 100% (32bit)
406B2D1C 00060001
00000064 00000000
40803050 00060001
00000064 00000000


Gang Wars Joker
E002F7EF 007014C2
0066CF24 00000001
E002F7BF 007014C2
0066CF24 00000000


CheckSum Bypass
D089003C 00001026
20890044 24020001

Player Debug
E003FDDF 007014C2
0070A2D8 00000001
20802FF4 000003E8
20802DF0 44700000
(M) Code PAL 06A3
F0532730 00532733

Enable All Girlfriends
006B2748 0000003F

Denise to 100% (32bit)
206B268C 00000064
208025C0 00000064

Michelle to 100% (32bit)
206B2690 00000064
208025C4 00000064

Helena to 100% (32bit)
206B2694 00000064
208025C8 00000064

Barbara to 100% (32bit)
206B2698 00000064
208025CC 00000064

Katie to 100% (32bit)
206B269C 00000064
208025D0 00000064

Millie to 100% (32bit)
206B26A0 00000064
208025D4 00000064

Girlfriends to 100% (32bit)
406B268C 00060001
00000064 00000000
408025C0 00060001
00000064 00000000


Gang Wars Joker
E002F7EF 00700A42
0066C8A4 00000001
E002F7BF 00700A42
0066C8A4 00000000


CheckSum Bypass
D088F5BC 00001026
2088F5C4 24020001

Player Debug
E003FDDF 00700A42
00709848 00000001
20802564 000003E8
20802360 44700000
Table Template for codelist.bin reporting format.

Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly.

CODE
[tableb][tr][th]Index[/th][th]Master Key[/th][th]NTSCv1[/th][th]NTSCv2[/th][th]PAL[/th][/tr][tr][td]
[/td][td]
[/td][td]
[/td][td]
[/td][/tr][/tableb]

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#74

Posted 04 June 2008 - 02:32 PM

QUOTE (orionsr)
Good stuff? Maybe, but will it ever get used?


oh yes....just look at how many ppl visited the topics, yes i know they may not exacly represant how many used them,but it give a good idea. add to the facts that SA is a classic..and like all classic games they often get revisited by nostalgic players. oh,theres also "the-code-we-cant-talk-about" (HC) that still makes ppl want to buy a cheat device to unlock it.

also dont worry if ppl dont reply alot to SA topics...they are mostly replying when codes dosnt work for them.lol

QUOTE
The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications


if you want to do that,theres one thing you might want to look into...the "unlock all interior at game start" glitch.you may already know it...if not here's the details:

enter the jet-pak cheat during intro cut-scene,its when tenpenny drive you around town after arresting you...you'll see the "cheat activated" message, when the ride is over, cj will die and be sent to nearest hospital,when he should have being droped by tenpenny near the 1st bicycle.

what does the jet-pak cheat do ??? if im not mistaking the cheat is triggered by a bolean switch...so what does make it open everything??? can it be the hospital visit...i just dont get it. you know how script works and can do livedumps,so maybe you'll understand whats going on....this could lead to unlocking everything with a short code.


QUOTE
It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general.


i got codelist.bin working...i dont know how i could have lived without it...lol,i will test somes of your codes.

QUOTE
Basically, all recent codes are only tested on v2. What happened to our PAL tester?


"ganton most wanted"...last time he told me he was very busy at college, exams session i assume. but i think he'll get in vacation soon.dont worry he's relyable but just really busy ATM. btw,ganton never did any conversions...so if you'd like im to test anything for you send im "-armax pal codes" tru PM,he send you a reply to tell you when he will have time to test them....sh*t!!! i was supposed to send im "gangs weapons mod codes"..i just forgot.ill send them in right after im done writting this....at the same time ill ask around when he'll have some freetime.

QUOTE
Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon.


hum..the "hidden interior" pinned topic in cheat&tricks might help you out...at first it talks about how to get to the hidden interiors using a jet-pak in ganton gym,but lots of page later it focus on cheat device codes to get to them,lots more listed there then in "edisoncarter" database..over 100 of them. they use the same enex-o-teleport method edison used,so all x,y,z coordinate for them can be found there.

QUOTE
The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes.


sounds great...

QUOTE
The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used.


im ready for some testing...ill look into pickup block,since your ahead of me, hit me with info's.

QUOTE
Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly.

CODE 
IndexMaster KeyNTSCv1NTSCv2PAL







i was about to ask you...ill use it when re-doing my topic 1st post,thanks. icon14.gif btw,if you had any intention to add my codes to your database,just wait till im done with 1st post re-do,cuz ill be re-writting somes of them. dozingoff.gif

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#75

Posted 04 June 2008 - 08:56 PM

"unlock all interior at game start" glitch

As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value.

CODE
//(...)  codes omitted                    and notes
06D7: toggle_train_traffic 1
09BA: show_entered_zone_name 1
091E: create_forbidden_for_boats_cube_cornerA 2380.682 -1274.528 22.0 cornerB 2375.945 -1239.356 26.0
091E: create_forbidden_for_boats_cube_cornerA 2358.383 -1372.666 22.0 cornerB 2382.969 -1379.457 25.0
//(...) stops cars from using SF bridges when barriers are up.
0629: change_integer_stat 181 to 0
076C: set_zone 'GAN1' gang 1 density_to 10
076C: set_zone 'GAN2' gang 1 density_to 10
0776: create_objects_in_object_group "BARRIERS1"
0776: create_objects_in_object_group "BARRIERS2"
01E8: create_forbidden_for_cars_cube_cornerA -2696.464 1239.866 40.7599 cornerB -2665.359 2190.96 70.8125
//(...)                                                      lots of forbidden LV bridges
02A8: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE
07FB: toggle_interior 'CARLS' access 0  // The Johnson House
07FB: toggle_interior 'AMMUN1' access 0  // Ammu-Nation
//(...)                                                      mission interiors locked, locks both outside and inside markers.
Garage.Deactivate('BODLAWN')
Garage.Deactivate('MODLAST')
//(...)                                                      5 mod shops and hangar deactivated
Actor.Health($PLAYER_ACTOR) = 100
Player.Money($PLAYER_CHAR) += 350
Player.InfiniteRun($PLAYER_CHAR) = False
048F: actor $PLAYER_ACTOR remove_weapons
$INTRO_TOTAL_PASSED_MISSIONS = 0
$SWEET_TOTAL_PASSED_MISSIONS = 0
//(...)                                                       wonder what happens if these settings are not correct
create_thread @A_TERM
create_thread @MS_INTRO_MISSIONS
create_thread @MOB_LA1
end_thread_named 'MOB_RAN'
create_thread @MOB_RAN
end_thread_named 'INTROST'
create_thread @INTROST
Marker.Disable($439)
$439 = Marker.CreateIconAndSphere($ICON_CJ, $X_JOHNSON_HOUSE, $Y_JOHNSON_HOUSE, $Z_JOHNSON_HOUSE)
$ONMISSION = 0
$MISSION_INTRO_PASSED = 1
//(...)


So... No magic button, switch, or variable. Just a one time shot at stopping the locking process from operating. However, there are some rather interesting possibilities if the logistics can be worked out. I've been working with a Darkpact script on PC the makes a subtle hex edit to a certain section of game code and allows a modified section of code to be executed without messing with the regular game code, and then it self repairs the code when it's done running. So the idea would be to change all the locking codes to unlocking codes, place a jump at the beginning of the mission to the code we want to execute, place a jump or end thread as required, and then turn off the flag the tells the game that the Intro mission has already completed so our modified codes can run.

I'm also considering making changes to the Help Thread for the same purpose. The test codes that blink the radar turn off a flag so that section of code will run again. This section of code might be small enough to edit so I can change barriers or other IPL flags that are hidden by pointers, add radar blips, objects, or pickups to the map, or launch threads for schools or street races. However, I doubt I'll ever dig into things that deeply on my own. I barely understand the process.

PAL Testers, and other code testers:

When/if GMW, other testers with AR-MAX, or people with other programs that support codelist updates (it looks like a similar feature is available for Codebreaker and Xport/Gameshark) show interest in testing the codes I suggest we nudge them in the direction of using the updates rather than typing in encrypted codes one at a time.

Hidden Interiors

I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working.

LA Big House Armory Pickups

This will be a lot cooler once I get the pickup changes working. I' have selected 50 pickups for modification (mostly canes, cameras, and flowers). I'll try a few at a time and work out the conditional testing. As far as investigating the Pickup Block, take a look at the save file; it has an identical structure and the small files are easier to manipulate. However, I've got this block pretty much mapped out. All I'm really missing are descriptive names for most of the locations. I've been comparing my records against the SAM Java Map to identify the specific pickups I want to modify and filling in some labels. Were taking about 565 pickups (PS2 - includes 10 2-player icons) used on a new game (620 max) so posting the complete list will need to wait until I can get things rounded out a little more. Currently I've got the complete pool mapped in hex, and also all the codes and global assignments from the game script, but I still need to merge the two database into something I can use. I've also got all the changes I want to make identified but it will still take a while to create the spreadsheet to generate the proper device codes and get them implemented properly.

Standard Car Changes

The huge list of codes required to make these changes definitely make this a low priority, however, there are several vehicles (mostly aircraft) displayed by the Unlock/Unhide codes that are completely wasted - there are two copies of each of the SF aircraft. I'm considering moving these someplace else, and perhaps remodeling them into another vehicle. But they aren't really hurting anything so I'll probably work on new vehicle sets instead.

And while I'm thinking of it, the Unlock and Unhide Cars cheat has some interesting effects when it's active. For starters, you'll probably notice a lot more random cars parked along the side of the road, and most of the cars respawn very quickly. Ghost spawns are likely to cause some interesting glitches. I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached.

Gang Codes

I'll probably add these eventually, but I am waiting for both code sets to be a bit more mature. However, I will probably start implementing more gang war codes now that they are easy to add with codelist.bin, particularly the "Chain Game" settings I provided as an example when we started. This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues.

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#76

Posted 05 June 2008 - 01:31 AM

QUOTE
  This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues. 


here you go!!!...its folder time.

CODE
AR-Max Folder Codes

in article > Guides: Playstation 2
comments: 5  



(Normal Folders/Subfolders) U
can turn on all codes

Folder
AAAABBBB BC500800

Codes to go into folder (top line)
AAAABBBB BC4EEEEE

Sub Folder (Read note about the EEEEE section))
AAAABBBB BC4EEEEE
D29EE62A 4457657D

(Exclusive Activation Folders/Subfolders)
can only select one code

Folder
AAAABBBB BC501800

Codes to go into folder (top line)
AAAABBBB BC4EEEEE

Sub Folder (Read note about the EEEEE section)
AAAABBBB BC4EEEEE
D29EC62A 4457657D
________________________________________________________

A= game id
B=Code id
C= Region, 00 = USA, 01 = UK, 10 = Japan, 11 = Invalid?
E= Expansion data its where the Code id that is use in the Folder goes. U have to use windows Calculator to ?left shifted 1 =? The Code id used in the folder. The last E gets +1 to make it a code (the button to Left Shift is LSH in windows calculator)

Note:
(Do not Add +1 to the EEEEE Section of the Subfolders/SubSub Folders top line.
It just gets the Left shift 1= only ? The codes that will go in to this folder will use the
?Code ID? U use in the top line of the Sub Folder. Just fallow the normal rules of EEEEE for the codes that go into the folder .

Vary Important once u have Edited the top line u have to use the manual converting function in Maxconvert. The reason for this is if u don't Maxconvert will auto generate a top line on top of the one u just Fixed up.. So just remember this tidbit of info when using this faq

?Quote :?
For ANY code you want in a particular folder:
1. Assign it a unique code ID, the appropriate game ID, just as you normally would.
2. Set EEEEE equal to the Code ID of the folder, left-shifted 1. The windows calculator can do this for you in scientific mode. The button for it is labeled "Lsh".
3. Next a decision. The Code ID is 19 bits and the expansion data is 20 bits. The rightmost bit of the expansion data is a terminator. If you are putting a code in the folder, add 1 to the expansion data. If you are creating a sub-folder, leave it be.

Examples..
Active Cheats (Folder)
034E4002 60500800

Quick Time -=Credit: Skiller=-
034E4002 7048004D
0088D70B 00000001

Enabler Cheats (Subfolder)
034E4005 4048004C
D29EE62A 4457657D

Enabler
(NOTE: Must Be On For the Fallowing Active Cheats)
034E4005 504800A9
040C2100 3C080089
040C2104 9508D760
040C21D0 03E00008
0459D368 00000000
0459D380 00000000
0459D3A4 0C030840

Enable Vehicle Drop (Subfolder)
034E4005 D048004C
D29EE62A 4457657D

Enabler Drop Vehicle:
(NOTE: Must Be On for Vehicle Drop Codes)
034E4005 E04800BB
040C2000 27BDFFE0
040C2004 FFBF0000
040C2008 A0430000
040C200C 9421D760
040C2010 24083132
040C2014 14280003
040C2018 240401A1
040C201C 0C167920
040C2020 00000000
040C2024 DFBF0000
040C2028 03E00008
040C202C 27BD0020
0459D350 0C030800

Vehicle Drop (SubSub Folder)
(NOTE: Press [L1] then [L2] to Drop Vehicle)
Only 1 at a time sorry the game will crash with more then 1 so i set the folder to work so it wont crash
034E4005 F04800BA
D29EC62A 4457657D

Landstalker
034E4006 004800BF
040C2018 00000190

We Hope this Faq Helps u all :)


devil.gif

QUOTE
"unlock all interior at game start" glitch

As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value.


this glitch is old...never read about any bad effects.

QUOTE
Hidden Interiors

I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working.


many cool mods could be made using the hidden/unused interiors...like using some bulgary enex to implant them into SA...(btw...some already have enex doors like "hidden tattoo" but they are located way up in the sky in the interiors limbo) or swap safehouse interior for hidden/unused interiors...or implant them as weapon warehouses or new safehouses.

QUOTE
I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached.


lol,i have to see this...i like crazy side-effects cool.gif

also,i sent a PM to ganton...he still have 1week till he's done with exams session.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#77

Posted 05 June 2008 - 12:25 PM Edited by OrionSR, 05 June 2008 - 12:31 PM.

Pickup Changes

The first set of codes are designed to work only for pickups conforming to the index used by games started from a fresh load - no memory card. Saves of this type will have Fire Extinguishers in the Fast Food Restaurants. The second set of codes should only work for restart games - new games started from an existing save. Each code verifies that it's index is associated with the Global Variable used to assign the pickup, and won't run unless there is a match.

Fresh Game IndexNTSCv1NTSCv2PAL
osr
Master Code

Four Dragons Asset #553
LS Studio Nightstick
to Four Dragons Asset
Max Value: $25000
Asset Rate: $25000
PC Global: $5239
PS2v1: $5238
PS2v2: $5243
Fresh Index: 553
Index Used: 553

Big House AK-47 #294
SF Golf Night Stick
to Big House AK-47
Ammo: 500
Normal Respawn
Fresh Index: 294
Index Used: 294

Big House M4 #307
Panopticon Shovel
to Big House M4
Ammo: 1000
Normal Respawn
Fresh Index: 307
Index Used: 307

Big House MP5 #356
SF Country Club Camera
to Big House MP5
Ammo: 1000
Normal Respawn
Fresh Index: 356
Index Used: 356

Big House Tec-9 #357
Ocean Flats Chicken Camera
to Big House Tec-9
Ammo: 500
Normal Respawn
Fresh Index: 357
Index Used: 357

Big House Micro-SMG #363
North SF Parking Garage Camera
to Big House Micro-SMG
Ammo: 500
Normal Respawn
Fresh Index: 363
Index Used: 363

Big House Desert Eagle #364
Garver Bridge Camera
to Big House Desert Eagle
Ammo: 500
Fast Respawn
Fresh Index: 364
Index Used: 364

Big House Silenced #366
North SF Tunnel Camera
to Big House Silenced
Ammo: 500
Fast Respawn
Fresh Index: 366
Index Used: 366

Big House Pistol #373
Cane Hashbury yard Cane
to Big House Pistol
Ammo: 500
Fast Respawn
Fresh Index: 373
Index Used: 373

Big House Shotgun #376
Cane Ocean Flats yard Cane
to Big House Shotgun
Ammo: 500
Normal Respawn
Fresh Index: 376
Index Used: 376

Big House Spaz-12 #380
Hashbury Market Cane
to Big House Spaz-12
Ammo: 500
Normal Respawn
Fresh Index: 380
Index Used: 380

Big House Sawnoff #384
Flint County Farm Cane
to Big House Sawnoff
Ammo: 500
Normal Respawn
Fresh Index: 384
Index Used: 384

Big House IR Goggles #390
Las Colinas Colt
to Big House IR Goggles
Ammo: 1
Fast Respawn
Fresh Index: 390
Index Used: 390

Big House NV Goggles #425
Flint County Hills Flowers
to Big House NV Goggles
Ammo: 1
Fast Respawn
Fresh Index: 425
Index Used: 425

Big House Molotov #391
Temple Alley Cane
to Big House Molotov
Ammo: 100
Fast Respawn
Fresh Index: 391
Index Used: 391

Big House Satchels #400
LV Tennis Courts Shovel
to Big House Satchels
Ammo: 100
Fast Respawn
Fresh Index: 400
Index Used: 400

Big House Teargas #402
Yellow Bell Train Station Cane
to Big House Teargas
Ammo: 100
Fast Respawn
Fresh Index: 402
Index Used: 402

Big House Sniper #405
Pilgrim Motel Cane
to Big House Sniper
Ammo: 250
Fast Respawn
Fresh Index: 405
Index Used: 405

Big House Rocket Launcher #413
El Corona Flowers
to Big House Rocket Launcher
Ammo: 250
Fast Respawn
Fresh Index: 413
Index Used: 413

Big House Heat Seaker #415
Las Colinas Flowers
to Big House Heat Seaker
Ammo: 250
Fast Respawn
Fresh Index: 415
Index Used: 415

Big House Flamethrower #418
Mulholland Flowers
to Big House Flamethrower
Ammo: 2000
Fast Respawn
Fresh Index: 418
Index Used: 418

Big House Mini-gun #419
Observatory Flowers
to Big House Mini-gun
Ammo: 2000
Fast Respawn
Fresh Index: 419
Index Used: 419

Big House Health #420
Flint Intersection Flowers
to Big House Health
Ammo: 0
Fast Respawn
Fresh Index: 420
Index Used: 420

Big House Knife #422
South Flint Flowers
to Big House Knife
Ammo: 0
Fast Respawn
Fresh Index: 422
Index Used: 422

Big House Katana #438
Bayside Marina Flowers
to Big House Katana
Ammo: 0
Fast Respawn
Fresh Index: 438
Index Used: 438

Big House Parachute #385
RS Haul Trucking Cane
to Big House Parachute
Ammo: 0
Fast Respawn
Fresh Index: 385
Index Used: 385

Glen Park Adrenaline #427
Ocean Flats S Flowers
to Glen Park Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 427
Index Used: 427

Jefferson Adrenaline #432
Palisades S House Flowers
to Jefferson Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 432
Index Used: 432

Grove Street Adrenaline #433
Missionary Hill Flowers
to Grove Street Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 433
Index Used: 433

SFPD Interior Health #435
Juniper Hill Gas Station Flowers
to SFPD Interior Health
Ammo: 0
Normal Respawn
Fresh Index: 435
Index Used: 435

SF Firehouse Bribe #526
Doherty Wall Bribe
to SF Firehouse Bribe
Ammo: 0
Normal Respawn
Fresh Index: 526
Index Used: 526

Big House Bribe #439
El Que Hilltop Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 439
Index Used: 439

Big House Bribe #440
Sherman Dam Parking Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 440
Index Used: 440

Big House Bribe #442
LV Golf Course Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 442
Index Used: 442

Big House Bribe #443
Come-A-Lot East Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 443
Index Used: 443

Big House Bribe #444
Rockshore West Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 444
Index Used: 444

Big House Bribe #446
Emerald Isle Gas Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 446
Index Used: 446

Wardrobe Armor #290
Shovel Ocean Flats
to Wardrobe Armor
Ammo: 0
Fast Respawn
Fresh Index: 290
Index Used: 290

Johnson Tree Jetpack #225
Linden Side SE LV Pool Cue
to Johnson Tree Jetpack
Ammo: 0
Normal Respawn
Fresh Index: 225
Index Used: 225

Clown's Pocket Jetpack #226
LVPD Night Stick
to Clown's Pocket Jetpack
Ammo: 0
Normal Respawn
Fresh Index: 226
Index Used: 226

Caligula's South Parachute #278
Foster Valley Camera
to Caligula's South Parachute
Ammo: 0
Fast Respawn
Fresh Index: 278
Index Used: 278

Disco Toy #228
LV Ball Park Shovel
to Disco Toy
Ammo: 0
Fast Respawn
Fresh Index: 228
Index Used: 228

Disco Toy #276
SF Stadium Rifle
to Disco Toy
Ammo: 0
Fast Respawn
Fresh Index: 276
Index Used: 276

Doherty Jetpack #291
Doherty Pool Cue
to Doherty Jetpack

Fern Ridge Jetpack #343
Catalina's Shovel
to Fern Ridge Jetpack

SF TowerJetpack #361
SF Tower Camera
to SF TowerJetpack

Angle Pine Jetpack #424
Angel Pine Flowers
to Angle Pine Jetpack
(M) Code NTSCv1 069C
F0532640 00532643

Four Dragons Asset #553
E0080229 006B71C8
20807690 00000000
20807694 00000000
20807698 000061A8
2080769C 00000000
208076A0 1FCE3CD7
208076A4 61A81F08
108076A8 000004FA
008076AC 00000010

Big House AK-47 #294
E0050126 006B50C8
20805638 000001F4
20805640 DC1C48BC
20805644 000020D3
10805648 00000163
0080564C 0000000F

Big House M4 #307
E0050133 006B50FC
208057D8 000003E8
208057E0 DC1848D0
208057E4 000020D3
108057E8 00000164
008057EC 0000000F

Big House MP5 #356
E0050164 006B51C4
20805DF8 000003E8
20805E00 DC60487A
20805E04 000020D3
10805E08 00000161
00805E0C 0000000F

Big House Tec-9 #357
E0050165 006B51C8
20805E18 000001F4
20805E20 DC50487A
20805E24 000020D3
10805E28 00000174
00805E2C 0000000F

Big House Micro-SMG #363
E005016B 006B51E0
20805ED8 000001F4
20805EE0 DC43487A
20805EE4 000020D3
10805EE8 00000160
00805EEC 0000000F

Big House Desert Eagle #364
E005016C 006B51E4
20805EF8 000001F4
20805F00 DC6148CB
20805F04 000020D3
10805F08 0000015C
00805F0C 00000002

Big House Silenced #366
E005016E 006B51EC
20805F38 000001F4
20805F40 DC5148CB
20805F44 000020D3
10805F48 0000015B
00805F4C 00000002

Big House Pistol #373
E0050175 006B5204
20806018 000001F4
20806020 DC4348CB
20806024 000020D3
10806028 0000015A
0080602C 00000002

Big House Shotgun #376
E0050178 006B5210
20806078 000001F4
20806080 DC1C488B
20806084 000020D5
10806088 0000015D
0080608C 0000000F

Big House Spaz-12 #380
E005017C 006B5220
208060F8 000001F4
20806100 DC1C4869
20806104 000020D5
10806108 0000015F
0080610C 0000000F

Big House Sawnoff #384
E0050180 006B5230
20806178 000001F4
20806180 DC1C487A
20806184 000020D5
10806188 0000015E
0080618C 0000000F

Big House IR Goggles #390
E0050186 006B5248
20806238 00000001
20806240 DC2748FB
20806244 000020D5
10806248 00000171
0080624C 00000002

Big House NV Goggles #425
E00501A9 006B5308
20806698 00000001
208066A0 DC344904
208066A4 000020D5
108066A8 00000170
008066AC 00000002

Big House Molotov #391
E0050187 006B524C
20806258 00000064
20806260 DC844826
20806264 000020F2
10806268 00000158
0080626C 00000002

Big House Satchels #400
E0050190 006B5274
20806378 00000064
20806380 DC7C4838
20806384 000020F2
10806388 0000016B
0080638C 00000002

Big House Teargas #402
E0050192 006B527C
208063B8 00000064
208063C0 DC84484A
208063C4 000020F2
108063C8 00000157
008063CC 00000002

Big House Sniper #405
E0050195 006B5288
20806418 000000FA
20806420 DC54482D
20806424 000020F2
10806428 00000166
0080642C 00000002

Big House Rocket Launcher #413
E005019D 006B52D4
20806518 000000FA
20806520 DC7D4901
20806524 000020F2
10806528 00000167
0080652C 00000002

Big House Heat Seaker #415
E005019F 006B52DC
20806558 000000FA
20806560 DC7C4919
20806564 000020F2
10806568 00000168
0080656C 00000002

Big House Flamethrower #418
E00501A2 006B52EC
208065B8 000007D0
208065C0 DC534908
208065C4 000020F2
108065C8 00000169
008065CC 00000002

Big House Mini-gun #419
E00501A3 006B52F0
208065D8 000007D0
208065E0 DC54491C
208065E4 000020F2
108065E8 0000016A
008065EC 00000002

Big House Health #420
E00501A4 006B52F4
208065F8 00000000
20806600 DC6248F3
20806604 000020D8
10806608 000004D8
0080660C 00000002

Big House Knife #422
E00501A6 006B52FC
20806638 00000000
20806640 DC78490B
20806644 000020D8
10806648 0000014F
0080664C 00000002

Big House Katana #438
E00501B6 006B533C
20806838 00000000
20806840 DC524837
20806844 000020F2
10806848 00000153
0080684C 00000002

Big House Parachute #385
E0050181 006B5234
20806198 00000000
208061A0 DC1C48EA
208061A4 000020D5
108061A8 00000173
008061AC 00000002

Glen Park Adrenaline #427
E00501AB 006B5310
208066D8 00000000
208066E0 DD794037
208066E4 000000C3
108066E8 000004D9
008066EC 00000002

Jefferson Adrenaline #432
E00501B0 006B5324
20806778 00000000
20806780 D56A4732
20806784 000000BF
10806788 000004D9
0080678C 00000002

Grove Street Adrenaline #433
E00501B1 006B5328
20806798 00000000
208067A0 CCF44BF8
208067A4 0000006B
108067A8 000004D9
008067AC 00000002

SFPD Interior Health #435
E00501B3 006B5330
208067D8 00000000
208067E0 03D20894
208067E4 00001F64
108067E8 000004D8
008067EC 0000000F

SF Firehouse Bribe #526
E005020E 006B54A0
20807338 00000000
20807340 02A8BF18
20807344 00000104
10807348 000004DF
0080734C 0000000F

Big House Bribe #439
E00501B7 006B5340
20806858 00000000
20806860 DC464862
20806864 000020D5
10806868 000004DF
0080686C 00000002

Big House Bribe #440
E00501B8 006B5344
20806878 00000000
20806880 DC514855
20806884 000020D5
10806888 000004DF
0080688C 00000002

Big House Bribe #442
E00501BA 006B534C
208068B8 00000000
208068C0 DC4C4845
208068C4 000020D5
108068C8 000004DF
008068CC 00000002

Big House Bribe #443
E00501BB 006B5350
208068D8 00000000
208068E0 DC3E483C
208068E4 000020D5
108068E8 000004DF
008068EC 00000002

Big House Bribe #444
E00501BC 006B5354
208068F8 00000000
20806900 DC2E483F
20806904 000020D5
10806908 000004DF
0080690C 00000002

Big House Bribe #446
E00501BE 006B535C
20806938 00000000
20806940 DC24484F
20806944 000020D5
10806948 000004DF
0080694C 00000002

Wardrobe Armor #290
E0050122 006B50B8
208055B8 00000000
208055C0 FEAA0809
208055C4 00001F50
108055C8 000004DA
008055CC 00000002

Johnson Tree Jetpack #225
E00500E1 006B4FB4
20804D98 00000000
20804DA0 CA8D4E44
20804DA4 0000006C
10804DA8 00000172
00804DAC 0000000F

Clown's Pocket Jetpack #226
E00500E2 006B4FB8
20804DB8 00000000
20804DC0 39844819
20804DC4 00000083
10804DC8 00000172
00804DCC 0000000F

Caligula's South Parachute #278
E0050116 006B5088
20805438 00000000
20805440 31CA46E1
20805444 0000032A
10805448 00000173
0080544C 00000002

Disco Toy #228
E00500E4 006B5080
20804DF8 00000000
20804E00 FF410FAE
20804E04 00001F3F
10804E08 00000143
00804E0C 00000002

Disco Toy #276
E0050114 006B4FC0
208053F8 00000000
20805400 FF760FAE
20805404 00001F41
10805408 00000144
0080540C 00000002

Doherty Jetpack #291
E0010123 006B50BC
108055E8 00000172

Fern Ridge Jetpack #343
E0010157 006B5190
10805C68 00000172

SF TowerJetpack #361
E0010169 006B51D8
10805EA8 00000172

Angle Pine Jetpack #424
E00101A8 006B5304
10806688 00000172
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Four Dragons Asset #553
E0080229 006B795C
20808220 00000000
20808224 00000000
20808228 000061A8
2080822C 00000000
20808230 1FCE3CD7
20808234 61A81F08
10808238 000004FA
0080823C 00000010

Big House AK-47 #294
E0050126 006B585C
208061C8 000001F4
208061D0 DC1C48BC
208061D4 000020D3
108061D8 00000163
008061DC 0000000F

Big House M4 #307
E0050133 006B5890
20806368 000003E8
20806370 DC1848D0
20806374 000020D3
10806378 00000164
0080637C 0000000F

Big House MP5 #356
E0050164 006B5958
20806988 000003E8
20806990 DC60487A
20806994 000020D3
10806998 00000161
0080699C 0000000F

Big House Tec-9 #357
E0050165 006B595C
208069A8 000001F4
208069B0 DC50487A
208069B4 000020D3
108069B8 00000174
008069BC 0000000F

Big House Micro-SMG #363
E005016B 006B5974
20806A68 000001F4
20806A70 DC43487A
20806A74 000020D3
10806A78 00000160
00806A7C 0000000F

Big House Desert Eagle #364
E005016C 006B5978
20806A88 000001F4
20806A90 DC6148CB
20806A94 000020D3
10806A98 0000015C
00806A9C 00000002

Big House Silenced #366
E005016E 006B5980
20806AC8 000001F4
20806AD0 DC5148CB
20806AD4 000020D3
10806AD8 0000015B
00806ADC 00000002

Big House Pistol #373
E0050175 006B5998
20806BA8 000001F4
20806BB0 DC4348CB
20806BB4 000020D3
10806BB8 0000015A
00806BBC 00000002

Big House Shotgun #376
E0050178 006B59A4
20806C08 000001F4
20806C10 DC1C488B
20806C14 000020D5
10806C18 0000015D
00806C1C 0000000F

Big House Spaz-12 #380
E005017C 006B59B4
20806C88 000001F4
20806C90 DC1C4869
20806C94 000020D5
10806C98 0000015F
00806C9C 0000000F

Big House Sawnoff #384
E0050180 006B59C4
20806D08 000001F4
20806D10 DC1C487A
20806D14 000020D5
10806D18 0000015E
00806D1C 0000000F

Big House IR Goggles #390
E0050186 006B59DC
20806DC8 00000001
20806DD0 DC2748FB
20806DD4 000020D5
10806DD8 00000171
00806DDC 00000002

Big House NV Goggles #425
E00501A9 006B5A9C
20807228 00000001
20807230 DC344904
20807234 000020D5
10807238 00000170
0080723C 00000002

Big House Molotov #391
E0050187 006B59E0
20806DE8 00000064
20806DF0 DC844826
20806DF4 000020F2
10806DF8 00000158
00806DFC 00000002

Big House Satchels #400
E0050190 006B5A08
20806F08 00000064
20806F10 DC7C4838
20806F14 000020F2
10806F18 0000016B
00806F1C 00000002

Big House Teargas #402
E0050192 006B5A10
20806F48 00000064
20806F50 DC84484A
20806F54 000020F2
10806F58 00000157
00806F5C 00000002

Big House Sniper #405
E0050195 006B5A1C
20806FA8 000000FA
20806FB0 DC54482D
20806FB4 000020F2
10806FB8 00000166
00806FBC 00000002

Big House Rocket Launcher #413
E005019D 006B5A68
208070A8 000000FA
208070B0 DC7D4901
208070B4 000020F2
108070B8 00000167
008070BC 00000002

Big House Heat Seaker #415
E005019F 006B5A70
208070E8 000000FA
208070F0 DC7C4919
208070F4 000020F2
108070F8 00000168
008070FC 00000002

Big House Flamethrower #418
E00501A2 006B5A80
20807148 000007D0
20807150 DC534908
20807154 000020F2
10807158 00000169
0080715C 00000002

Big House Mini-gun #419
E00501A3 006B5A84
20807168 000007D0
20807170 DC54491C
20807174 000020F2
10807178 0000016A
0080717C 00000002

Big House Health #420
E00501A4 006B5A88
20807188 00000000
20807190 DC6248F3
20807194 000020D8
10807198 000004D8
0080719C 00000002

Big House Knife #422
E00501A6 006B5A90
208071C8 00000000
208071D0 DC78490B
208071D4 000020D8
108071D8 0000014F
008071DC 00000002

Big House Katana #438
E00501B6 006B5AD0
208073C8 00000000
208073D0 DC524837
208073D4 000020F2
108073D8 00000153
008073DC 00000002

Big House Parachute #385
E0050181 006B59C8
20806D28 00000000
20806D30 DC1C48EA
20806D34 000020D5
10806D38 00000173
00806D3C 00000002

Glen Park Adrenaline #427
E00501AB 006B5AA4
20807268 00000000
20807270 DD794037
20807274 000000C3
10807278 000004D9
0080727C 00000002

Jefferson Adrenaline #432
E00501B0 006B5AB8
20807308 00000000
20807310 D56A4732
20807314 000000BF
10807318 000004D9
0080731C 00000002

Grove Street Adrenaline #433
E00501B1 006B5ABC
20807328 00000000
20807330 CCF44BF8
20807334 0000006B
10807338 000004D9
0080733C 00000002

SFPD Interior Health #435
E00501B3 006B5AC4
20807368 00000000
20807370 03D20894
20807374 00001F64
10807378 000004D8
0080737C 0000000F

SF Firehouse Bribe #526
E005020E 006B5C34
20807EC8 00000000
20807ED0 02A8BF18
20807ED4 00000104
10807ED8 000004DF
00807EDC 0000000F

Big House Bribe #439
E00501B7 006B5AD4
208073E8 00000000
208073F0 DC464862
208073F4 000020D5
108073F8 000004DF
008073FC 00000002

Big House Bribe #440
E00501B8 006B5AD8
20807408 00000000
20807410 DC514855
20807414 000020D5
10807418 000004DF
0080741C 00000002

Big House Bribe #442
E00501BA 006B5AE0
20807448 00000000
20807450 DC4C4845
20807454 000020D5
10807458 000004DF
0080745C 00000002

Big House Bribe #443
E00501BB 006B5AE4
20807468 00000000
20807470 DC3E483C
20807474 000020D5
10807478 000004DF
0080747C 00000002

Big House Bribe #444
E00501BC 006B5AE8
20807488 00000000
20807490 DC2E483F
20807494 000020D5
10807498 000004DF
0080749C 00000002

Big House Bribe #446
E00501BE 006B5AF0
208074C8 00000000
208074D0 DC24484F
208074D4 000020D5
108074D8 000004DF
008074DC 00000002

Wardrobe Armor #290
E0050122 006B584C
20806148 00000000
20806150 FEAA0809
20806154 00001F50
10806158 000004DA
0080615C 00000002

Johnson Tree Jetpack #225
E00500E1 006B5748
20805928 00000000
20805930 CA8D4E44
20805934 0000006C
10805938 00000172
0080593C 0000000F

Clown's Pocket Jetpack #226
E00500E2 006B574C
20805948 00000000
20805950 39844819
20805954 00000083
10805958 00000172
0080595C 0000000F

Caligula's South Parachute #278
E0050116 006B581C
20805FC8 00000000
20805FD0 31CA46E1
20805FD4 0000032A
10805FD8 00000173
00805FDC 00000002

Disco Toy #228
E00500E4 006B5814
20805988 00000000
20805990 FF410FAE
20805994 00001F3F
10805998 00000143
0080599C 00000002

Disco Toy #276
E0050114 006B5754
20805F88 00000000
20805F90 FF760FAE
20805F94 00001F41
10805F98 00000144
00805F9C 00000002

Doherty Jetpack #291
E0010123 006B5850
10806178 00000172

Fern Ridge Jetpack #343
E0010157 006B5924
108067F8 00000172

SF TowerJetpack #361
E0010169 006B596C
10806A38 00000172

Angle Pine Jetpack #424
E00101A8 006B5A98
10807218 00000172
(M) Code PAL 06A3
F0532730 00532733

Four Dragons Asset #553
E0080229 006B72C8
20807790 00000000
20807794 00000000
20807798 000061A8
2080779C 00000000
208077A0 1FCE3CD7
208077A4 61A81F08
108077A8 000004FA
008077AC 00000010

Big House AK-47 #294
E0050126 006B51C8
20805738 000001F4
20805740 DC1C48BC
20805744 000020D3
10805748 00000163
0080574C 0000000F

Big House M4 #307
E0050133 006B51FC
208058D8 000003E8
208058E0 DC1848D0
208058E4 000020D3
108058E8 00000164
008058EC 0000000F

Big House MP5 #356
E0050164 006B52C4
20805EF8 000003E8
20805F00 DC60487A
20805F04 000020D3
10805F08 00000161
00805F0C 0000000F

Big House Tec-9 #357
E0050165 006B52C8
20805F18 000001F4
20805F20 DC50487A
20805F24 000020D3
10805F28 00000174
00805F2C 0000000F

Big House Micro-SMG #363
E005016B 006B52E0
20805FD8 000001F4
20805FE0 DC43487A
20805FE4 000020D3
10805FE8 00000160
00805FEC 0000000F

Big House Desert Eagle #364
E005016C 006B52E4
20805FF8 000001F4
20806000 DC6148CB
20806004 000020D3
10806008 0000015C
0080600C 00000002

Big House Silenced #366
E005016E 006B52EC
20806038 000001F4
20806040 DC5148CB
20806044 000020D3
10806048 0000015B
0080604C 00000002

Big House Pistol #373
E0050175 006B5304
20806118 000001F4
20806120 DC4348CB
20806124 000020D3
10806128 0000015A
0080612C 00000002

Big House Shotgun #376
E0050178 006B5310
20806178 000001F4
20806180 DC1C488B
20806184 000020D5
10806188 0000015D
0080618C 0000000F

Big House Spaz-12 #380
E005017C 006B5320
208061F8 000001F4
20806200 DC1C4869
20806204 000020D5
10806208 0000015F
0080620C 0000000F

Big House Sawnoff #384
E0050180 006B5330
20806278 000001F4
20806280 DC1C487A
20806284 000020D5
10806288 0000015E
0080628C 0000000F

Big House IR Goggles #390
E0050186 006B5348
20806338 00000001
20806340 DC2748FB
20806344 000020D5
10806348 00000171
0080634C 00000002

Big House NV Goggles #425
E00501A9 006B5408
20806798 00000001
208067A0 DC344904
208067A4 000020D5
108067A8 00000170
008067AC 00000002

Big House Molotov #391
E0050187 006B534C
20806358 00000064
20806360 DC844826
20806364 000020F2
10806368 00000158
0080636C 00000002

Big House Satchels #400
E0050190 006B5374
20806478 00000064
20806480 DC7C4838
20806484 000020F2
10806488 0000016B
0080648C 00000002

Big House Teargas #402
E0050192 006B537C
208064B8 00000064
208064C0 DC84484A
208064C4 000020F2
108064C8 00000157
008064CC 00000002

Big House Sniper #405
E0050195 006B5388
20806518 000000FA
20806520 DC54482D
20806524 000020F2
10806528 00000166
0080652C 00000002

Big House Rocket Launcher #413
E005019D 006B53D4
20806618 000000FA
20806620 DC7D4901
20806624 000020F2
10806628 00000167
0080662C 00000002

Big House Heat Seaker #415
E005019F 006B53DC
20806658 000000FA
20806660 DC7C4919
20806664 000020F2
10806668 00000168
0080666C 00000002

Big House Flamethrower #418
E00501A2 006B53EC
208066B8 000007D0
208066C0 DC534908
208066C4 000020F2
108066C8 00000169
008066CC 00000002

Big House Mini-gun #419
E00501A3 006B53F0
208066D8 000007D0
208066E0 DC54491C
208066E4 000020F2
108066E8 0000016A
008066EC 00000002

Big House Health #420
E00501A4 006B53F4
208066F8 00000000
20806700 DC6248F3
20806704 000020D8
10806708 000004D8
0080670C 00000002

Big House Knife #422
E00501A6 006B53FC
20806738 00000000
20806740 DC78490B
20806744 000020D8
10806748 0000014F
0080674C 00000002

Big House Katana #438
E00501B6 006B543C
20806938 00000000
20806940 DC524837
20806944 000020F2
10806948 00000153
0080694C 00000002

Big House Parachute #385
E0050181 006B5334
20806298 00000000
208062A0 DC1C48EA
208062A4 000020D5
108062A8 00000173
008062AC 00000002

Glen Park Adrenaline #427
E00501AB 006B5410
208067D8 00000000
208067E0 DD794037
208067E4 000000C3
108067E8 000004D9
008067EC 00000002

Jefferson Adrenaline #432
E00501B0 006B5424
20806878 00000000
20806880 D56A4732
20806884 000000BF
10806888 000004D9
0080688C 00000002

Grove Street Adrenaline #433
E00501B1 006B5428
20806898 00000000
208068A0 CCF44BF8
208068A4 0000006B
108068A8 000004D9
008068AC 00000002

SFPD Interior Health #435
E00501B3 006B5430
208068D8 00000000
208068E0 03D20894
208068E4 00001F64
108068E8 000004D8
008068EC 0000000F

SF Firehouse Bribe #526
E005020E 006B55A0
20807438 00000000
20807440 02A8BF18
20807444 00000104
10807448 000004DF
0080744C 0000000F

Big House Bribe #439
E00501B7 006B5440
20806958 00000000
20806960 DC464862
20806964 000020D5
10806968 000004DF
0080696C 00000002

Big House Bribe #440
E00501B8 006B5444
20806978 00000000
20806980 DC514855
20806984 000020D5
10806988 000004DF
0080698C 00000002

Big House Bribe #442
E00501BA 006B544C
208069B8 00000000
208069C0 DC4C4845
208069C4 000020D5
108069C8 000004DF
008069CC 00000002

Big House Bribe #443
E00501BB 006B5450
208069D8 00000000
208069E0 DC3E483C
208069E4 000020D5
108069E8 000004DF
008069EC 00000002

Big House Bribe #444
E00501BC 006B5454
208069F8 00000000
20806A00 DC2E483F
20806A04 000020D5
10806A08 000004DF
00806A0C 00000002

Big House Bribe #446
E00501BE 006B545C
20806A38 00000000
20806A40 DC24484F
20806A44 000020D5
10806A48 000004DF
00806A4C 00000002

Wardrobe Armor #290
E0050122 006B51B8
208056B8 00000000
208056C0 FEAA0809
208056C4 00001F50
108056C8 000004DA
008056CC 00000002

Johnson Tree Jetpack #225
E00500E1 006B50B4
20804E98 00000000
20804EA0 CA8D4E44
20804EA4 0000006C
10804EA8 00000172
00804EAC 0000000F

Clown's Pocket Jetpack #226
E00500E2 006B50B8
20804EB8 00000000
20804EC0 39844819
20804EC4 00000083
10804EC8 00000172
00804ECC 0000000F

Caligula's South Parachute #278
E0050116 006B5188
20805538 00000000
20805540 31CA46E1
20805544 0000032A
10805548 00000173
0080554C 00000002

Disco Toy #228
E00500E4 006B5180
20804EF8 00000000
20804F00 FF410FAE
20804F04 00001F3F
10804F08 00000143
00804F0C 00000002

Disco Toy #276
E0050114 006B50C0
208054F8 00000000
20805500 FF760FAE
20805504 00001F41
10805508 00000144
0080550C 00000002

Doherty Jetpack #291
E0010123 006B51BC
108056E8 00000172

Fern Ridge Jetpack #343
E0010157 006B5290
10805D68 00000172

SF TowerJetpack #361
E0010169 006B52D8
10805FA8 00000172

Angle Pine Jetpack #424
E00101A8 006B5404
10806788 00000172
Restart IndexNTSCv1NTSCv2PAL
osr
Master Code

Four Dragons Asset #549
LS Studio Nightstick
to Four Dragons Asset
Max Value: $25000
Asset Rate: $25000
PC Global: $5239
PS2v1: $5238
PS2v2: $5243
Fresh Index: 553
Index Used: 549

Big House AK-47 #290
SF Golf Night Stick
to Big House AK-47
Ammo: 500
Normal Respawn
Fresh Index: 294
Index Used: 290

Big House M4 #303
Panopticon Shovel
to Big House M4
Ammo: 1000
Normal Respawn
Fresh Index: 307
Index Used: 303

Big House MP5 #352
SF Country Club Camera
to Big House MP5
Ammo: 1000
Normal Respawn
Fresh Index: 356
Index Used: 352

Big House Tec-9 #353
Ocean Flats Chicken Camera
to Big House Tec-9
Ammo: 500
Normal Respawn
Fresh Index: 357
Index Used: 353

Big House Micro-SMG #359
North SF Parking Garage Camera
to Big House Micro-SMG
Ammo: 500
Normal Respawn
Fresh Index: 363
Index Used: 359

Big House Desert Eagle #360
Garver Bridge Camera
to Big House Desert Eagle
Ammo: 500
Fast Respawn
Fresh Index: 364
Index Used: 360

Big House Silenced #362
North SF Tunnel Camera
to Big House Silenced
Ammo: 500
Fast Respawn
Fresh Index: 366
Index Used: 362

Big House Pistol #369
Cane Hashbury yard Cane
to Big House Pistol
Ammo: 500
Fast Respawn
Fresh Index: 373
Index Used: 369

Big House Shotgun #372
Cane Ocean Flats yard Cane
to Big House Shotgun
Ammo: 500
Normal Respawn
Fresh Index: 376
Index Used: 372

Big House Spaz-12 #376
Hashbury Market Cane
to Big House Spaz-12
Ammo: 500
Normal Respawn
Fresh Index: 380
Index Used: 376

Big House Sawnoff #380
Flint County Farm Cane
to Big House Sawnoff
Ammo: 500
Normal Respawn
Fresh Index: 384
Index Used: 380

Big House IR Goggles #386
Las Colinas Colt
to Big House IR Goggles
Ammo: 1
Fast Respawn
Fresh Index: 390
Index Used: 386

Big House NV Goggles #421
Flint County Hills Flowers
to Big House NV Goggles
Ammo: 1
Fast Respawn
Fresh Index: 425
Index Used: 421

Big House Molotov #387
Temple Alley Cane
to Big House Molotov
Ammo: 100
Fast Respawn
Fresh Index: 391
Index Used: 387

Big House Satchels #396
LV Tennis Courts Shovel
to Big House Satchels
Ammo: 100
Fast Respawn
Fresh Index: 400
Index Used: 396

Big House Teargas #398
Yellow Bell Train Station Cane
to Big House Teargas
Ammo: 100
Fast Respawn
Fresh Index: 402
Index Used: 398

Big House Sniper #401
Pilgrim Motel Cane
to Big House Sniper
Ammo: 250
Fast Respawn
Fresh Index: 405
Index Used: 401

Big House Rocket Launcher #409
El Corona Flowers
to Big House Rocket Launcher
Ammo: 250
Fast Respawn
Fresh Index: 413
Index Used: 409

Big House Heat Seaker #411
Las Colinas Flowers
to Big House Heat Seaker
Ammo: 250
Fast Respawn
Fresh Index: 415
Index Used: 411

Big House Flamethrower #414
Mulholland Flowers
to Big House Flamethrower
Ammo: 2000
Fast Respawn
Fresh Index: 418
Index Used: 414

Big House Mini-gun #415
Observatory Flowers
to Big House Mini-gun
Ammo: 2000
Fast Respawn
Fresh Index: 419
Index Used: 415

Big House Health #416
Flint Intersection Flowers
to Big House Health
Ammo: 0
Fast Respawn
Fresh Index: 420
Index Used: 416

Big House Knife #418
South Flint Flowers
to Big House Knife
Ammo: 0
Fast Respawn
Fresh Index: 422
Index Used: 418

Big House Katana #434
Bayside Marina Flowers
to Big House Katana
Ammo: 0
Fast Respawn
Fresh Index: 438
Index Used: 434

Big House Parachute #381
RS Haul Trucking Cane
to Big House Parachute
Ammo: 0
Fast Respawn
Fresh Index: 385
Index Used: 381

Glen Park Adrenaline #423
Ocean Flats S Flowers
to Glen Park Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 427
Index Used: 423

Jefferson Adrenaline #428
Palisades S House Flowers
to Jefferson Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 432
Index Used: 428

Grove Street Adrenaline #429
Missionary Hill Flowers
to Grove Street Adrenaline
Ammo: 0
Fast Respawn
Fresh Index: 433
Index Used: 429

SFPD Interior Health #431
Juniper Hill Gas Station Flowers
to SFPD Interior Health
Ammo: 0
Normal Respawn
Fresh Index: 435
Index Used: 431

SF Firehouse Bribe #522
Doherty Wall Bribe
to SF Firehouse Bribe
Ammo: 0
Normal Respawn
Fresh Index: 526
Index Used: 522

Big House Bribe #435
El Que Hilltop Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 439
Index Used: 435

Big House Bribe #436
Sherman Dam Parking Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 440
Index Used: 436

Big House Bribe #438
LV Golf Course Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 442
Index Used: 438

Big House Bribe #439
Come-A-Lot East Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 443
Index Used: 439

Big House Bribe #440
Rockshore West Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 444
Index Used: 440

Big House Bribe #442
Emerald Isle Gas Flowers
to Big House Bribe
Ammo: 0
Fast Respawn
Fresh Index: 446
Index Used: 442

Wardrobe Armor #286
Shovel Ocean Flats
to Wardrobe Armor
Ammo: 0
Fast Respawn
Fresh Index: 290
Index Used: 286

Johnson Tree Jetpack #221
Linden Side SE LV Pool Cue
to Johnson Tree Jetpack
Ammo: 0
Normal Respawn
Fresh Index: 225
Index Used: 221

Clown's Pocket Jetpack #222
LVPD Night Stick
to Clown's Pocket Jetpack
Ammo: 0
Normal Respawn
Fresh Index: 226
Index Used: 222

Caligula's South Parachute #274
Foster Valley Camera
to Caligula's South Parachute
Ammo: 0
Fast Respawn
Fresh Index: 278
Index Used: 274

Disco Toy #224
LV Ball Park Shovel
to Disco Toy
Ammo: 0
Fast Respawn
Fresh Index: 228
Index Used: 224

Disco Toy #272
SF Stadium Rifle
to Disco Toy
Ammo: 0
Fast Respawn
Fresh Index: 276
Index Used: 272

Doherty Jetpack #287
Doherty Pool Cue
to Doherty Jetpack

Fern Ridge Jetpack #339
Catalina's Shovel
to Fern Ridge Jetpack

SF TowerJetpack #357
SF Tower Camera
to SF TowerJetpack

Angle Pine Jetpack #420
Angel Pine Flowers
to Angle Pine Jetpack
(M) Code NTSCv1 069C
F0532640 00532643

Four Dragons Asset #549
E0080225 006B71C8
20807610 00000000
20807614 00000000
20807618 000061A8
2080761C 00000000
20807620 1FCE3CD7
20807624 61A81F08
10807628 000004FA
0080762C 00000010

Big House AK-47 #290
E0050122 006B50C8
208055B8 000001F4
208055C0 DC1C48BC
208055C4 000020D3
108055C8 00000163
008055CC 0000000F

Big House M4 #303
E005012F 006B50FC
20805758 000003E8
20805760 DC1848D0
20805764 000020D3
10805768 00000164
0080576C 0000000F

Big House MP5 #352
E0050160 006B51C4
20805D78 000003E8
20805D80 DC60487A
20805D84 000020D3
10805D88 00000161
00805D8C 0000000F

Big House Tec-9 #353
E0050161 006B51C8
20805D98 000001F4
20805DA0 DC50487A
20805DA4 000020D3
10805DA8 00000174
00805DAC 0000000F

Big House Micro-SMG #359
E0050167 006B51E0
20805E58 000001F4
20805E60 DC43487A
20805E64 000020D3
10805E68 00000160
00805E6C 0000000F

Big House Desert Eagle #360
E0050168 006B51E4
20805E78 000001F4
20805E80 DC6148CB
20805E84 000020D3
10805E88 0000015C
00805E8C 00000002

Big House Silenced #362
E005016A 006B51EC
20805EB8 000001F4
20805EC0 DC5148CB
20805EC4 000020D3
10805EC8 0000015B
00805ECC 00000002

Big House Pistol #369
E0050171 006B5204
20805F98 000001F4
20805FA0 DC4348CB
20805FA4 000020D3
10805FA8 0000015A
00805FAC 00000002

Big House Shotgun #372
E0050174 006B5210
20805FF8 000001F4
20806000 DC1C488B
20806004 000020D5
10806008 0000015D
0080600C 0000000F

Big House Spaz-12 #376
E0050178 006B5220
20806078 000001F4
20806080 DC1C4869
20806084 000020D5
10806088 0000015F
0080608C 0000000F

Big House Sawnoff #380
E005017C 006B5230
208060F8 000001F4
20806100 DC1C487A
20806104 000020D5
10806108 0000015E
0080610C 0000000F

Big House IR Goggles #386
E0050182 006B5248
208061B8 00000001
208061C0 DC2748FB
208061C4 000020D5
108061C8 00000171
008061CC 00000002

Big House NV Goggles #421
E00501A5 006B5308
20806618 00000001
20806620 DC344904
20806624 000020D5
10806628 00000170
0080662C 00000002

Big House Molotov #387
E0050183 006B524C
208061D8 00000064
208061E0 DC844826
208061E4 000020F2
108061E8 00000158
008061EC 00000002

Big House Satchels #396
E005018C 006B5274
208062F8 00000064
20806300 DC7C4838
20806304 000020F2
10806308 0000016B
0080630C 00000002

Big House Teargas #398
E005018E 006B527C
20806338 00000064
20806340 DC84484A
20806344 000020F2
10806348 00000157
0080634C 00000002

Big House Sniper #401
E0050191 006B5288
20806398 000000FA
208063A0 DC54482D
208063A4 000020F2
108063A8 00000166
008063AC 00000002

Big House Rocket Launcher #409
E0050199 006B52D4
20806498 000000FA
208064A0 DC7D4901
208064A4 000020F2
108064A8 00000167
008064AC 00000002

Big House Heat Seaker #411
E005019B 006B52DC
208064D8 000000FA
208064E0 DC7C4919
208064E4 000020F2
108064E8 00000168
008064EC 00000002

Big House Flamethrower #414
E005019E 006B52EC
20806538 000007D0
20806540 DC534908
20806544 000020F2
10806548 00000169
0080654C 00000002

Big House Mini-gun #415
E005019F 006B52F0
20806558 000007D0
20806560 DC54491C
20806564 000020F2
10806568 0000016A
0080656C 00000002

Big House Health #416
E00501A0 006B52F4
20806578 00000000
20806580 DC6248F3
20806584 000020D8
10806588 000004D8
0080658C 00000002

Big House Knife #418
E00501A2 006B52FC
208065B8 00000000
208065C0 DC78490B
208065C4 000020D8
108065C8 0000014F
008065CC 00000002

Big House Katana #434
E00501B2 006B533C
208067B8 00000000
208067C0 DC524837
208067C4 000020F2
108067C8 00000153
008067CC 00000002

Big House Parachute #381
E005017D 006B5234
20806118 00000000
20806120 DC1C48EA
20806124 000020D5
10806128 00000173
0080612C 00000002

Glen Park Adrenaline #423
E00501A7 006B5310
20806658 00000000
20806660 DD794037
20806664 000000C3
10806668 000004D9
0080666C 00000002

Jefferson Adrenaline #428
E00501AC 006B5324
208066F8 00000000
20806700 D56A4732
20806704 000000BF
10806708 000004D9
0080670C 00000002

Grove Street Adrenaline #429
E00501AD 006B5328
20806718 00000000
20806720 CCF44BF8
20806724 0000006B
10806728 000004D9
0080672C 00000002

SFPD Interior Health #431
E00501AF 006B5330
20806758 00000000
20806760 03D20894
20806764 00001F64
10806768 000004D8
0080676C 0000000F

SF Firehouse Bribe #522
E005020A 006B54A0
208072B8 00000000
208072C0 02A8BF18
208072C4 00000104
108072C8 000004DF
008072CC 0000000F

Big House Bribe #435
E00501B3 006B5340
208067D8 00000000
208067E0 DC464862
208067E4 000020D5
108067E8 000004DF
008067EC 00000002

Big House Bribe #436
E00501B4 006B5344
208067F8 00000000
20806800 DC514855
20806804 000020D5
10806808 000004DF
0080680C 00000002

Big House Bribe #438
E00501B6 006B534C
20806838 00000000
20806840 DC4C4845
20806844 000020D5
10806848 000004DF
0080684C 00000002

Big House Bribe #439
E00501B7 006B5350
20806858 00000000
20806860 DC3E483C
20806864 000020D5
10806868 000004DF
0080686C 00000002

Big House Bribe #440
E00501B8 006B5354
20806878 00000000
20806880 DC2E483F
20806884 000020D5
10806888 000004DF
0080688C 00000002

Big House Bribe #442
E00501BA 006B535C
208068B8 00000000
208068C0 DC24484F
208068C4 000020D5
108068C8 000004DF
008068CC 00000002

Wardrobe Armor #286
E005011E 006B50B8
20805538 00000000
20805540 FEAA0809
20805544 00001F50
10805548 000004DA
0080554C 00000002

Johnson Tree Jetpack #221
E00500DD 006B4FB4
20804D18 00000000
20804D20 CA8D4E44
20804D24 0000006C
10804D28 00000172
00804D2C 0000000F

Clown's Pocket Jetpack #222
E00500DE 006B4FB8
20804D38 00000000
20804D40 39844819
20804D44 00000083
10804D48 00000172
00804D4C 0000000F

Caligula's South Parachute #274
E0050112 006B5088
208053B8 00000000
208053C0 31CA46E1
208053C4 0000032A
108053C8 00000173
008053CC 00000002

Disco Toy #224
E00500E0 006B5080
20804D78 00000000
20804D80 FF410FAE
20804D84 00001F3F
10804D88 00000143
00804D8C 00000002

Disco Toy #272
E0050110 006B4FC0
20805378 00000000
20805380 FF760FAE
20805384 00001F41
10805388 00000144
0080538C 00000002

Doherty Jetpack #287
E001011F 006B50BC
108055E8 00000172

Fern Ridge Jetpack #339
E0010153 006B5190
10805C68 00000172

SF TowerJetpack #357
E0010165 006B51D8
10805EA8 00000172

Angle Pine Jetpack #420
E00101A4 006B5304
10806688 00000172
(M) Code NTSCv2 08B0
F0532C4C 00532C4F

Four Dragons Asset #549
E0080225 006B795C
208081A0 00000000
208081A4 00000000
208081A8 000061A8
208081AC 00000000
208081B0 1FCE3CD7
208081B4 61A81F08
108081B8 000004FA
008081BC 00000010

Big House AK-47 #290
E0050122 006B585C
20806148 000001F4
20806150 DC1C48BC
20806154 000020D3
10806158 00000163
0080615C 0000000F

Big House M4 #303
E005012F 006B5890
208062E8 000003E8
208062F0 DC1848D0
208062F4 000020D3
108062F8 00000164
008062FC 0000000F

Big House MP5 #352
E0050160 006B5958
20806908 000003E8
20806910 DC60487A
20806914 000020D3
10806918 00000161
0080691C 0000000F

Big House Tec-9 #353
E0050161 006B595C
20806928 000001F4
20806930 DC50487A
20806934 000020D3
10806938 00000174
0080693C 0000000F

Big House Micro-SMG #359
E0050167 006B5974
208069E8 000001F4
208069F0 DC43487A
208069F4 000020D3
108069F8 00000160
008069FC 0000000F

Big House Desert Eagle #360
E0050168 006B5978
20806A08 000001F4
20806A10 DC6148CB
20806A14 000020D3
10806A18 0000015C
00806A1C 00000002

Big House Silenced #362
E005016A 006B5980
20806A48 000001F4
20806A50 DC5148CB
20806A54 000020D3
10806A58 0000015B
00806A5C 00000002

Big House Pistol #369
E0050171 006B5998
20806B28 000001F4
20806B30 DC4348CB
20806B34 000020D3
10806B38 0000015A
00806B3C 00000002

Big House Shotgun #372
E0050174 006B59A4
20806B88 000001F4
20806B90 DC1C488B
20806B94 000020D5
10806B98 0000015D
00806B9C 0000000F

Big House Spaz-12 #376
E0050178 006B59B4
20806C08 000001F4
20806C10 DC1C4869
20806C14 000020D5
10806C18 0000015F
00806C1C 0000000F

Big House Sawnoff #380
E005017C 006B59C4
20806C88 000001F4
20806C90 DC1C487A
20806C94 000020D5
10806C98 0000015E
00806C9C 0000000F

Big House IR Goggles #386
E0050182 006B59DC
20806D48 00000001
20806D50 DC2748FB
20806D54 000020D5
10806D58 00000171
00806D5C 00000002

Big House NV Goggles #421
E00501A5 006B5A9C
208071A8 00000001
208071B0 DC344904
208071B4 000020D5
108071B8 00000170
008071BC 00000002

Big House Molotov #387
E0050183 006B59E0
20806D68 00000064
20806D70 DC844826
20806D74 000020F2
10806D78 00000158
00806D7C 00000002

Big House Satchels #396
E005018C 006B5A08
20806E88 00000064
20806E90 DC7C4838
20806E94 000020F2
10806E98 0000016B
00806E9C 00000002

Big House Teargas #398
E005018E 006B5A10
20806EC8 00000064
20806ED0 DC84484A
20806ED4 000020F2
10806ED8 00000157
00806EDC 00000002

Big House Sniper #401
E0050191 006B5A1C
20806F28 000000FA
20806F30 DC54482D
20806F34 000020F2
10806F38 00000166
00806F3C 00000002

Big House Rocket Launcher #409
E0050199 006B5A68
20807028 000000FA
20807030 DC7D4901
20807034 000020F2
10807038 00000167
0080703C 00000002

Big House Heat Seaker #411
E005019B 006B5A70
20807068 000000FA
20807070 DC7C4919
20807074 000020F2
10807078 00000168
0080707C 00000002

Big House Flamethrower #414
E005019E 006B5A80
208070C8 000007D0
208070D0 DC534908
208070D4 000020F2
108070D8 00000169
008070DC 00000002

Big House Mini-gun #415
E005019F 006B5A84
208070E8 000007D0
208070F0 DC54491C
208070F4 000020F2
108070F8 0000016A
008070FC 00000002

Big House Health #416
E00501A0 006B5A88
20807108 00000000
20807110 DC6248F3
20807114 000020D8
10807118 000004D8
0080711C 00000002

Big House Knife #418
E00501A2 006B5A90
20807148 00000000
20807150 DC78490B
20807154 000020D8
10807158 0000014F
0080715C 00000002

Big House Katana #434
E00501B2 006B5AD0
20807348 00000000
20807350 DC524837
20807354 000020F2
10807358 00000153
0080735C 00000002

Big House Parachute #381
E005017D 006B59C8
20806CA8 00000000
20806CB0 DC1C48EA
20806CB4 000020D5
10806CB8 00000173
00806CBC 00000002

Glen Park Adrenaline #423
E00501A7 006B5AA4
208071E8 00000000
208071F0 DD794037
208071F4 000000C3
108071F8 000004D9
008071FC 00000002

Jefferson Adrenaline #428
E00501AC 006B5AB8
20807288 00000000
20807290 D56A4732
20807294 000000BF
10807298 000004D9
0080729C 00000002

Grove Street Adrenaline #429
E00501AD 006B5ABC
208072A8 00000000
208072B0 CCF44BF8
208072B4 0000006B
108072B8 000004D9
008072BC 00000002

SFPD Interior Health #431
E00501AF 006B5AC4
208072E8 00000000
208072F0 03D20894
208072F4 00001F64
108072F8 000004D8
008072FC 0000000F

SF Firehouse Bribe #522
E005020A 006B5C34
20807E48 00000000
20807E50 02A8BF18
20807E54 00000104
10807E58 000004DF
00807E5C 0000000F

Big House Bribe #435
E00501B3 006B5AD4
20807368 00000000
20807370 DC464862
20807374 000020D5
10807378 000004DF
0080737C 00000002

Big House Bribe #436
E00501B4 006B5AD8
20807388 00000000
20807390 DC514855
20807394 000020D5
10807398 000004DF
0080739C 00000002

Big House Bribe #438
E00501B6 006B5AE0
208073C8 00000000
208073D0 DC4C4845
208073D4 000020D5
108073D8 000004DF
008073DC 00000002

Big House Bribe #439
E00501B7 006B5AE4
208073E8 00000000
208073F0 DC3E483C
208073F4 000020D5
108073F8 000004DF
008073FC 00000002

Big House Bribe #440
E00501B8 006B5AE8
20807408 00000000
20807410 DC2E483F
20807414 000020D5
10807418 000004DF
0080741C 00000002

Big House Bribe #442
E00501BA 006B5AF0
20807448 00000000
20807450 DC24484F
20807454 000020D5
10807458 000004DF
0080745C 00000002

Wardrobe Armor #286
E005011E 006B584C
208060C8 00000000
208060D0 FEAA0809
208060D4 00001F50
108060D8 000004DA
008060DC 00000002

Johnson Tree Jetpack #221
E00500DD 006B5748
208058A8 00000000
208058B0 CA8D4E44
208058B4 0000006C
108058B8 00000172
008058BC 0000000F

Clown's Pocket Jetpack #222
E00500DE 006B574C
208058C8 00000000
208058D0 39844819
208058D4 00000083
108058D8 00000172
008058DC 0000000F

Caligula's South Parachute #274
E0050112 006B581C
20805F48 00000000
20805F50 31CA46E1
20805F54 0000032A
10805F58 00000173
00805F5C 00000002

Disco Toy #224
E00500E0 006B5814
20805908 00000000
20805910 FF410FAE
20805914 00001F3F
10805918 00000143
0080591C 00000002

Disco Toy #272
E0050110 006B5754
20805F08 00000000
20805F10 FF760FAE
20805F14 00001F41
10805F18 00000144
00805F1C 00000002

Doherty Jetpack #287
E001011F 006B5850
10806178 00000172

Fern Ridge Jetpack #339
E0010153 006B5924
108067F8 00000172

SF TowerJetpack #357
E0010165 006B596C
10806A38 00000172

Angle Pine Jetpack #420
E00101A4 006B5A98
10807218 00000172
(M) Code PAL 06A3
F0532730 00532733

Four Dragons Asset #549
E0080225 006B72C8
20807710 00000000
20807714 00000000
20807718 000061A8
2080771C 00000000
20807720 1FCE3CD7
20807724 61A81F08
10807728 000004FA
0080772C 00000010

Big House AK-47 #290
E0050122 006B51C8
208056B8 000001F4
208056C0 DC1C48BC
208056C4 000020D3
108056C8 00000163
008056CC 0000000F

Big House M4 #303
E005012F 006B51FC
20805858 000003E8
20805860 DC1848D0
20805864 000020D3
10805868 00000164
0080586C 0000000F

Big House MP5 #352
E0050160 006B52C4
20805E78 000003E8
20805E80 DC60487A
20805E84 000020D3
10805E88 00000161
00805E8C 0000000F

Big House Tec-9 #353
E0050161 006B52C8
20805E98 000001F4
20805EA0 DC50487A
20805EA4 000020D3
10805EA8 00000174
00805EAC 0000000F

Big House Micro-SMG #359
E0050167 006B52E0
20805F58 000001F4
20805F60 DC43487A
20805F64 000020D3
10805F68 00000160
00805F6C 0000000F

Big House Desert Eagle #360
E0050168 006B52E4
20805F78 000001F4
20805F80 DC6148CB
20805F84 000020D3
10805F88 0000015C
00805F8C 00000002

Big House Silenced #362
E005016A 006B52EC
20805FB8 000001F4
20805FC0 DC5148CB
20805FC4 000020D3
10805FC8 0000015B
00805FCC 00000002

Big House Pistol #369
E0050171 006B5304
20806098 000001F4
208060A0 DC4348CB
208060A4 000020D3
108060A8 0000015A
008060AC 00000002

Big House Shotgun #372
E0050174 006B5310
208060F8 000001F4
20806100 DC1C488B
20806104 000020D5
10806108 0000015D
0080610C 0000000F

Big House Spaz-12 #376
E0050178 006B5320
20806178 000001F4
20806180 DC1C4869
20806184 000020D5
10806188 0000015F
0080618C 0000000F

Big House Sawnoff #380
E005017C 006B5330
208061F8 000001F4
20806200 DC1C487A
20806204 000020D5
10806208 0000015E
0080620C 0000000F

Big House IR Goggles #386
E0050182 006B5348
208062B8 00000001
208062C0 DC2748FB
208062C4 000020D5
108062C8 00000171
008062CC 00000002

Big House NV Goggles #421
E00501A5 006B5408
20806718 00000001
20806720 DC344904
20806724 000020D5
10806728 00000170
0080672C 00000002

Big House Molotov #387
E0050183 006B534C
208062D8 00000064
208062E0 DC844826
208062E4 000020F2
108062E8 00000158
008062EC 00000002

Big House Satchels #396
E005018C 006B5374
208063F8 00000064
20806400 DC7C4838
20806404 000020F2
10806408 0000016B
0080640C 00000002

Big House Teargas #398
E005018E 006B537C
20806438 00000064
20806440 DC84484A
20806444 000020F2
10806448 00000157
0080644C 00000002

Big House Sniper #401
E0050191 006B5388
20806498 000000FA
208064A0 DC54482D
208064A4 000020F2
108064A8 00000166
008064AC 00000002

Big House Rocket Launcher #409
E0050199 006B53D4
20806598 000000FA
208065A0 DC7D4901
208065A4 000020F2
108065A8 00000167
008065AC 00000002

Big House Heat Seaker #411
E005019B 006B53DC
208065D8 000000FA
208065E0 DC7C4919
208065E4 000020F2
108065E8 00000168
008065EC 00000002

Big House Flamethrower #414
E005019E 006B53EC
20806638 000007D0
20806640 DC534908
20806644 000020F2
10806648 00000169
0080664C 00000002

Big House Mini-gun #415
E005019F 006B53F0
20806658 000007D0
20806660 DC54491C
20806664 000020F2
10806668 0000016A
0080666C 00000002

Big House Health #416
E00501A0 006B53F4
20806678 00000000
20806680 DC6248F3
20806684 000020D8
10806688 000004D8
0080668C 00000002

Big House Knife #418
E00501A2 006B53FC
208066B8 00000000
208066C0 DC78490B
208066C4 000020D8
108066C8 0000014F
008066CC 00000002

Big House Katana #434
E00501B2 006B543C
208068B8 00000000
208068C0 DC524837
208068C4 000020F2
108068C8 00000153
008068CC 00000002

Big House Parachute #381
E005017D 006B5334
20806218 00000000
20806220 DC1C48EA
20806224 000020D5
10806228 00000173
0080622C 00000002

Glen Park Adrenaline #423
E00501A7 006B5410
20806758 00000000
20806760 DD794037
20806764 000000C3
10806768 000004D9
0080676C 00000002

Jefferson Adrenaline #428
E00501AC 006B5424
208067F8 00000000
20806800 D56A4732
20806804 000000BF
10806808 000004D9
0080680C 00000002

Grove Street Adrenaline #429
E00501AD 006B5428
20806818 00000000
20806820 CCF44BF8
20806824 0000006B
10806828 000004D9
0080682C 00000002

SFPD Interior Health #431
E00501AF 006B5430
20806858 00000000
20806860 03D20894
20806864 00001F64
10806868 000004D8
0080686C 0000000F

SF Firehouse Bribe #522
E005020A 006B55A0
208073B8 00000000
208073C0 02A8BF18
208073C4 00000104
108073C8 000004DF
008073CC 0000000F

Big House Bribe #435
E00501B3 006B5440
208068D8 00000000
208068E0 DC464862
208068E4 000020D5
108068E8 000004DF
008068EC 00000002

Big House Bribe #436
E00501B4 006B5444
208068F8 00000000
20806900 DC514855
20806904 000020D5
10806908 000004DF
0080690C 00000002

Big House Bribe #438
E00501B6 006B544C
20806938 00000000
20806940 DC4C4845
20806944 000020D5
10806948 000004DF
0080694C 00000002

Big House Bribe #439
E00501B7 006B5450
20806958 00000000
20806960 DC3E483C
20806964 000020D5
10806968 000004DF
0080696C 00000002

Big House Bribe #440
E00501B8 006B5454
20806978 00000000
20806980 DC2E483F
20806984 000020D5
10806988 000004DF
0080698C 00000002

Big House Bribe #442
E00501BA 006B545C
208069B8 00000000
208069C0 DC24484F
208069C4 000020D5
108069C8 000004DF
008069CC 00000002

Wardrobe Armor #286
E005011E 006B51B8
20805638 00000000
20805640 FEAA0809
20805644 00001F50
10805648 000004DA
0080564C 00000002

Johnson Tree Jetpack #221
E00500DD 006B50B4
20804E18 00000000
20804E20 CA8D4E44
20804E24 0000006C
10804E28 00000172
00804E2C 0000000F

Clown's Pocket Jetpack #222
E00500DE 006B50B8
20804E38 00000000
20804E40 39844819
20804E44 00000083
10804E48 00000172
00804E4C 0000000F

Caligula's South Parachute #274
E0050112 006B5188
208054B8 00000000
208054C0 31CA46E1
208054C4 0000032A
108054C8 00000173
008054CC 00000002

Disco Toy #224
E00500E0 006B5180
20804E78 00000000
20804E80 FF410FAE
20804E84 00001F3F
10804E88 00000143
00804E8C 00000002

Disco Toy #272
E0050110 006B50C0
20805478 00000000
20805480 FF760FAE
20805484 00001F41
10805488 00000144
0080548C 00000002

Doherty Jetpack #287
E001011F 006B51BC
108056E8 00000172

Fern Ridge Jetpack #339
E0010153 006B5290
10805D68 00000172

SF TowerJetpack #357
E0010165 006B52D8
10805FA8 00000172

Angle Pine Jetpack #420
E00101A4 006B5404
10806788 00000172

Gantons Most Wanted
  • Gantons Most Wanted

    Big Homie

  • Members
  • Joined: 13 Dec 2005

#78

Posted 05 June 2008 - 06:25 PM

nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#79

Posted 05 June 2008 - 10:34 PM Edited by OrionSR, 06 June 2008 - 02:03 AM.

QUOTE (Gantons Most Wanted @ Jun 5 2008, 11:25)
nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it.

Good to know. I was wondering where you disappeared to. It's just that I'm a bit nervous posting so many codes for PAL when none of the conversions have been tested. If I messed up something basic I'll have a huge list of codes to correct.

Pickup Changes

It took me a while to figure out how to create a spreadsheet that would create the codes in a useful format, but I finally worked something out, then the codes popped out fairly quickly. I had some problems with my first test; overwriting the flags and allocation bytes was preventing CJ from picking up the pickups while the code was running, so I reworked the calculations for 16 and 8 bit write procedures for those sections of code - then everything worked as expected. The Restart codes are a copy of the same table after I change the Index Adjuster constant.

Enex Changes

Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous.

Vehicle Fountains

When I revisited the Mt Chilliad Park'n'Ride again there was a Rancher where the Freeways were spouting so it wasn't a cool the 2nd time around. Its the generator that's most downhill in the dirt lot just off the road. Once a random vehicle has been selected it tends to generate the same vehicle when CJ revisits unless a lot of time passes or CJ uses the generator. I need to check out how the boat spawns work with this glitch. The Jetmax just north of Palomino Creek tends to drop out of the sky and land on the surface of the water.

Code Folders and Subfolders

Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region.

Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes. Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process. Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines.

Update 2: Hurray. I can left-shift my Code IDs, and it only takes 18 cells to perform the calculations. Excel doesn't deal with large binary numbers so I need to convert each hex nibble to a 4 bit string, then concatenate the bit strings into a 20 bit string with an extra 0 tacked on the end, extract the shifted 4 bit nibble and convert them back to hex before concatenating them back to 5 digit hex string. The formula still needs a bit of modification before I can used it for folder code generation; like replacing that extra "0" at the end with a "1" for codes placed in a folder.

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#80

Posted 06 June 2008 - 09:13 PM

QUOTE
Code Folders and Subfolders

Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region.

Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes.Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines.


i took me awhile to figure it out too...about 034E, its exacly 1/2 of 069C so armax knows were it goes. just like top line generated by maxconvert and omniconvert.

also do you notice the "condense" option in maxconvert ???? (might be in omni too) i read it condense long 8bit or 16bit codes...not sure how it works.

QUOTE
Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process.


this feature isnt working properly..it never got fixed.

after awhile i got tired of manualy doing folders...its alot of work for just having a nice looking list.afterward i went to buy a gameshark cuz i wanted to use raw codes and simply have to edit the already inputed code to do testings...once you used raw coding you dont want to go back!!! ex: for a ped weapon mod,with armax you'd have to do code for each weapon and do conversion (no codelits.bin back then)...in raw i just edit the ped weapon code value digit,fast and easy!!

QUOTE
The formula still needs a bit of modification before I can used it for folder code generation;


are you creating a tool for that???...i would be cool!!!!

QUOTE
Enex Changes

Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous.


i agree...but what about moving the enex tru x,y,z and heaven #'s ?...here's my tought,the TATOO2 (hidden tattoo) have a working entering yellow marker....it can be found in the interior limbo (heavens) this working enex,and many other are out there and could be moved around.this would add interiors enex's on the map,we could select the safer and less dangerous ones to implant them where we want.im currently looking at the enex block trying to figure-out how it works...the structure,aside the name tag, seems to be in 2 parts: above and below the nop line,the below section is destination and interior flags...so i suspect the above part might be the enex x,y,z,heaven # and its flags
any extra info's ???

as always you'v done great jod with the pick-up codes icon14.gif icon14.gif icon14.gif ill start heavy-duty testing your codes over the weekend,ill report soon.

devil.gif

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#81

Posted 07 June 2008 - 03:29 AM

My spreadsheet appears to be generating the proper folder codes and verifiers. The latest test codes went into the the subsubfolder as expected, and after I worked out the conversion steps they even ran as expected on v1. The verifiers are generated at the top of the RAW code list, then I use MaxConvert to change RAW with Manual verifiers into ARMAX-RAW. The ARMAX-RAW Output is then pasted into OmniConvert (with Input set to Unencrypted AR-MAX) with an unconverted (M) Code. OmniConvert can successfully convert the codes into codelist.bin, the codes load in the appropriate folder, and run in the game. The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly.

However, MAXConvert seems to be generating the same verifier codes as I am when the Folder option is used. First let me define my Folders:

CODE
Chain Game Folder #C000
034E0C00 00500800

CarGen SubFolder #C100
034E0C10 00418000
D29EE62A 4457657D

Car Set 1 SubFolder #C200
034E0C20 00418200
D29EE62A 4457657D


Working with a small section of codes, I know I want them all to be added to a predefined folder. MAXConvert Input is Raw, output is MAX Raw. Game ID is set to 069C (v1); Region is set to USA (or as appropriate for the game version). New codes are for some extra cars to be added to Car Set 1, so I set the Code ID to C200. Set the Verifier Mode to Folder, make sure Exclusive Activation is Off, hit the Convert Button.

Output is almost identical to Input but the verifiers are in place. The verifiers are identical to the verifiers my spreadsheet produces using an incremental approach to numbering each code based on the folder's Code ID. The major difference is that my 32bit write commands (only thing tested so far) have a prefix of 04 instead of 20.

CODE
FBI Truck El Corona #399
207BF950 FFFF0210
207BF954 BD7A3544
207BF958 0000006E
207BF95C 00001A00
207BF960 00002710
207BF964 00000000
207BF968 FFFFFFFF
207BF96C 00000100


CODE
034E0C20 08500800
00000000 00000000

FBI Truck El Corona #399
034E0C20 10418401
047BF950 FFFF0210
047BF954 BD7A3544
047BF958 0000006E
047BF95C 00001A00
047BF960 00002710
047BF964 00000000
047BF968 FFFFFFFF
047BF96C 00000100

Oh yeah, the other difference is that a Root Folder code is generated. The folder code could be used to build a subfolder code if required, and I suspect it will work as expect for a holder of the codes in that list. But I already built my folder codes so I'll trim out that section of code. One strategy that might work would be to build a list of dummy codes to use as input to generate the verifiers.

Enex Remapping

Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far:
Enex Structure
CODE

0x00 character[7]        Name of Enex string
0x07 byte                nul terminator of string (00)
0x08 float               X1 - X in Coord
0x0C float               Y1 - Y in Coord
0x10 float               adjusted X out
0x14 float               adjusted Y out
0x18 float               Z in Coord + 1.0
0x1C byte[4]             (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode
0x20 float               X out Coord
0x24 float               Y out Coord
0x28 float               Z out Coord + 1.0
0x2C float               Out Angle
0x30 word                door flags
0x32 byte                Interior number
0x33 byte                Sky
0x34 byte                Time On
0x35 byte                Time Off
0x36 byte                I2 (unknown)
0x37 byte                (unknown)
0x38 dword               destination address


I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference.

Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used.
Index 250 is in the water east of Palomino Creek - not sure what it's for.
Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit.
Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for.
Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#82

Posted 07 June 2008 - 10:10 AM

New Car Generators

Well, so far everything I've tested is working, but the program won't let me turn them all on at the same time so I need to check in batches. There are still a few vehicles that need color touches, but for the most part it looks like everything is going in as expected for v1 and v2.

Below are the codes currently being tested. The format is different, this includes only the codes for NTSCv1 as it makes the transitions to different formats.

Column 1: Unencrypted Raw is used as input for MAXConvert which is used manual verifiers to produce Column 2: MAX Raw. The Master Code doesn't come out right, so run the MAXconvert again with the verifiers on to get a working master code and paste it on the top of the manually verified MAX Raw output. MAX Raw becomes input for OmniConvert which produces the ARMAX encrypted output in Column 3.

Unencrypted RawUnexcrypted ARMAXARMAX NTSCv1
(M) Code NTSCv1 069C
F0532640 00532643


Chain Game Folder #C000
034E0C00 00500800

CarGen SubFolder #C100
034E0C10 00418000
D29EE62A 4457657D

Car Set 1 SubFolder #C200
034E0C20 00418200
D29EE62A 4457657D

El Corona FBI Rancher #399
034E0C20 10418401
207BF950 020101EA
207BF954 BD7A3544
207BF958 0000006E
207BF95C 00001A00
207BF960 00002710
207BF964 00000000
207BF968 FFFFFFFF
207BF96C 00000100

LSX Andromeda #398
034E0C20 20418401
207BF930 FFFF0250
207BF934 B0783CA0
207BF938 0000006C
207BF93C 00001A00
207BF940 00002710
207BF944 00000000
207BF948 FFFFFFFF
207BF94C 00000100

Santa Maria Hunter #397
034E0C20 30418401
207BF910 FFFF01A9
207BF914 C90009EC
207BF918 00000066
207BF91C 00001A00
207BF920 00002710
207BF924 00000000
207BF928 FFFFFFFF
207BF92C 00000100

Santa Maria Hotknife #396
034E0C20 40418401
207BF8F0 FFFF01B2
207BF8F4 C82009BD
207BF8F8 00800024
207BF8FC 00001A00
207BF900 00002710
207BF904 00000000
207BF908 FFFFFFFF
207BF90C 00000100

Jefferson Alley NRG-500 #395
034E0C20 50418401
207BF8D0 0102020A
207BF8D4 D8B0461B
207BF8D8 00C000BF
207BF8DC 00001A00
207BF8E0 00002710
207BF8E4 00000000
207BF8E8 FFFFFFFF
207BF8EC 00000100

Willowfield Tornado #394
034E0C20 60418401
207BF8B0 FFFF0240
207BF8B4 C1A94D4F
207BF8B8 0080006C
207BF8BC 00001A00
207BF8C0 00002710
207BF8C4 00000000
207BF8C8 FFFFFFFF
207BF8CC 00000100

Dillimore FBI Truck #393
034E0C20 70418401
207BF890 FFFF0210
207BF894 EEF41813
207BF898 00000086
207BF89C 00001A00
207BF8A0 00002710
207BF8A4 00000000
207BF8A8 FFFFFFFF
207BF8AC 00000100

Mulholland W 24-7 Sparrow #392
034E0C20 80418401
207BF870 FFFF01D5
207BF874 E2D320C9
207BF878 00C00193
207BF87C 00001A00
207BF880 00002710
207BF884 00000000
207BF888 FFFFFFFF
207BF88C 00000100

Mulholland W 24-7 FBI Rancher #391
034E0C20 90418401
207BF850 010301EA
207BF854 E41D1FB2
207BF858 00870152
207BF85C 00001A00
207BF860 00002710
207BF864 00000000
207BF868 FFFFFFFF
207BF86C 00000100

Verona Beach NRG-500 #390
034E0C20 A0418401
207BF830 FFFF020A
207BF834 CCCD1BB4
207BF838 00A3007F
207BF83C 00001A00
207BF840 00002710
207BF844 00000000
207BF848 FFFFFFFF
207BF84C 00000100

TV Station VCN Maverick #389
034E0C20 B0418401
207BF810 FFFF01E8
207BF814 D546171C
207BF818 000000CE
207BF81C 00001A00
207BF820 00002710
207BF824 00000000
207BF828 FFFFFFFF
207BF82C 00000100

LS Police Garage SWAT Van #388
034E0C20 C0418401
207BF7F0 FFFF0259
207BF7F4 CC44304B
207BF7F8 00400030
207BF7FC 00001A00
207BF800 00002710
207BF804 00000000
207BF808 FFFFFFFF
207BF80C 00000100

Tierra Robada Dune #387
034E0C20 D0418401
207BF7D0 0D24023D
207BF7D4 30E1DF63
207BF7D8 009D010C
207BF7DC 00001A00
207BF7E0 00002710
207BF7E4 00000000
207BF7E8 FFFFFFFF
207BF7EC 00000100

Jefferson HPV-1000 #386
034E0C20 E0418401
207BF7B0 FFFF020B
207BF7B4 D83A41B5
207BF7B8 008000CC
207BF7BC 00001A00
207BF7C0 00002710
207BF7C4 00000000
207BF7C8 FFFFFFFF
207BF7CC 00000100

Lighthouse Squallo #385
034E0C20 F0418401
207BF790 FFFF01BE
207BF794 C7790472
207BF798 00800004
207BF79C 00001A00
207BF7A0 00002710
207BF7A4 00000000
207BF7A8 FFFFFFFF
207BF7AC 00000100

Mulholland Packer #384
034E0C21 00418401
207BF770 FFFF01BB
207BF774 ECB02A94
207BF778 00A10370
207BF77C 00001A00
207BF780 00002710
207BF784 00000000
207BF788 FFFFFFFF
207BF78C 00000100

Mulholland Phoenix #383
034E0C21 10418401
207BF750 0003025B
207BF754 EBE42933
207BF758 000C0369
207BF75C 00001A00
207BF760 00002710
207BF764 00000000
207BF768 FFFFFFFF
207BF76C 00000100

Grove Street FCR-900 #382
034E0C21 20418401
207BF730 FFFF0209
207BF734 CC474D9F
207BF738 0040006A
207BF73C 00001A00
207BF740 00002710
207BF744 00000000
207BF748 FFFFFFFF
207BF74C 00000100

El Quebrados Sandking #381
034E0C21 30418401
207BF710 240D01EF
207BF714 5276D03A
207BF718 00C001BB
207BF71C 00001A00
207BF720 00002710
207BF724 00000000
207BF728 FFFFFFFF
207BF72C 00000100

Palomino NRG-500 #380
034E0C21 40418401
207BF6F0 1642020A
207BF6F4 03B24514
207BF6F8 00C000D4
207BF6FC 00001A00
207BF700 00002710
207BF704 00000000
207BF708 FFFFFFFF
207BF70C 00000100

Palomino Bullet #379
034E0C21 50418401
207BF6D0 0000021D
207BF6D4 04D845EB
207BF6D8 008000D5
207BF6DC 00001A00
207BF6E0 00002710
207BF6E4 00000000
207BF6E8 FFFFFFFF
207BF6EC 00000100

Blueberry Sparrow #378
034E0C21 60418401
207BF6B0 FFFF01D5
207BF6B4 F9EC0514
207BF6B8 00160028
207BF6BC 00001A00
207BF6C0 00002710
207BF6C4 00000000
207BF6C8 FFFFFFFF
207BF6CC 00000100

Mulholland W 24-7 NRG-500 #377
034E0C21 70418401
207BF690 0300020A
207BF694 E39F1F54
207BF698 00440151
207BF69C 00001A00
207BF6A0 00002710
207BF6A4 00000000
207BF6A8 FFFFFFFF
207BF6AC 00000100

Angel Trailer Sandking #376
034E0C21 80418401
207BF670 FFFF01EF
207BF674 B048C01D
207BF678 00F600F5
207BF67C 00001A00
207BF680 00002710
207BF684 00000000
207BF688 FFFFFFFF
207BF68C 00000100

Angel Sherriff Police Maverick #375
034E0C21 90418401
207BF650 FFFF01F1
207BF654 B5A7BC90
207BF658 0023012E
207BF65C 00001A00
207BF660 00002710
207BF664 00000000
207BF668 FFFFFFFF
207BF66C 00000100

Toreno's Ranch Monster #374
034E0C21 A0418401
207BF630 000001BC
207BF634 1E1CEB4A
207BF638 00000061
207BF63C 00001A00
207BF640 00002710
207BF644 00000000
207BF648 FFFFFFFF
207BF64C 00000100

Shady Creek Dune #373
034E0C21 B0418401
207BF610 FFFF023D
207BF614 B1BDD9A0
207BF618 00000018
207BF61C 00001A00
207BF620 00002710
207BF624 00000000
207BF628 FFFFFFFF
207BF62C 00000100

Whetstone Farm Stuntplane #372
034E0C21 C0418401
207BF5F0 02010201
207BF5F4 CD54D470
207BF5F8 006F0334
207BF5FC 00001A00
207BF600 00002710
207BF604 00000000
207BF608 FFFFFFFF
207BF60C 00000100

Fisher's Lagoon Squalo #371
034E0C21 D0418401
207BF5D0 FFFF01BE
207BF5D4 FCB04190
207BF5D8 00180004
207BF5DC 00001A00
207BF5E0 00002710
207BF5E4 00000000
207BF5E8 FFFFFFFF
207BF5EC 00000100

Panopticon Undrowned Sandking #370
034E0C21 E0418401
207BF5B0 351401EF
207BF5B4 F806EC6E
207BF5B8 0060FEB7
207BF5BC 00001A00
207BF5C0 00002710
207BF5C4 00000000
207BF5C8 FFFFFFFF
207BF5CC 00000100

Doherty FCR-900 #369
034E0C21 F0418401
207BF590 FFFF0209
207BF594 0350C22E
207BF598 004000DD
207BF59C 00001A00
207BF5A0 00002710
207BF5A4 00000000
207BF5A8 FFFFFFFF
207BF5AC 00000100

Panopticon NRG-500 #368
034E0C22 00418401
207BF570 1435020A
207BF574 F27ADFE2
207BF578 00D5FEDE
207BF57C 00001A00
207BF580 00002710
207BF584 00000000
207BF588 FFFFFFFF
207BF58C 00000100

Four Dragon NRG-500 #367
034E0C22 10418401
207BF550 FFFF020A
207BF554 1ED83F15
207BF558 00C00056
207BF55C 00001A00
207BF560 00002710
207BF564 00000000
207BF568 FFFFFFFF
207BF56C 00000100

Chinatown PCJ-600 #366
034E0C22 20418401
207BF530 FFFF01CD
207BF534 1647BB0A
207BF538 0000018B
207BF53C 00001A00
207BF540 00002710
207BF544 00000000
207BF548 FFFFFFFF
207BF54C 00000100

Financial Rhino #365
034E0C22 30418401
207BF510 FFFF01B0
207BF514 1FA6C680
207BF518 00000175
207BF51C 00001A00
207BF520 00002710
207BF524 00000000
207BF528 FFFFFFFF
207BF52C 00000100

Doherty Pheonix #364
034E0C22 40418401
207BF4F0 0100025B
207BF4F4 048EC010
207BF4F8 08000000
207BF4FC 00001A00
207BF500 00002710
207BF504 00000000
207BF508 FFFFFFFF
207BF50C 00000100

Zero's Shop Topfun #363
034E0C22 50418401
207BF4D0 FFFF01CB
207BF4D4 0518BA0C
207BF4D8 0040011A
207BF4DC 00001A00
207BF4E0 00002710
207BF4E4 00000000
207BF4E8 FFFFFFFF
207BF4EC 00000100

Export Dock FBI Truck #362
034E0C22 60418401
207BF4B0 FFFF0210
207BF4B4 0420CF60
207BF4B8 0060001C
207BF4BC 00001A00
207BF4C0 00002710
207BF4C4 00000000
207BF4C8 FFFFFFFF
207BF4CC 00000100

Smoke's Glendale #361
034E0C22 70418401
207BF490 0E62025C
207BF494 CB084060
207BF498 00C00062
207BF49C 00001A00
207BF4A0 00002710
207BF4A4 00000000
207BF4A8 FFFFFFFF
207BF4AC 00000100

Queens Flash #360
034E0C22 80418401
207BF470 FFFF0235
207BF474 07F0B3E2
207BF478 00C00115
207BF47C 00001A00
207BF480 00002710
207BF484 00000000
207BF488 FFFFFFFF
207BF48C 00000100

Hashbury Slamvan #359
034E0C22 90418401
207BF450 FFFF0217
207BF454 FCFAB307
207BF458 008000CA
207BF45C 00001A00
207BF460 00002710
207BF464 00000000
207BF468 FFFFFFFF
207BF46C 00000100

Paradiso Euros #358
034E0C22 A0418401
207BF430 FFFF024B
207BF434 1D32B05C
207BF438 00400207
207BF43C 00001A00
207BF440 00002710
207BF444 00000000
207BF448 FFFFFFFF
207BF44C 00000100

Big Ear Bandito #357
034E0C22 B0418401
207BF410 FFFF0238
207BF414 2BDBF92D
207BF418 0000022C
207BF41C 00001A00
207BF420 00002710
207BF424 00000000
207BF428 FFFFFFFF
207BF42C 00000100

Desert Gold Romero #356
034E0C22 C0418401
207BF3F0 543701BA
207BF3F4 4510F560
207BF3F8 00060153
207BF3FC 00001A00
207BF400 00002710
207BF404 00000000
207BF408 FFFFFFFF
207BF40C 00000100

Ranch Hill Stunt Plane #355
034E0C22 D0418401
207BF3D0 00000201
207BF3D4 22D9E856
207BF3D8 00F30164
207BF3DC 00001A00
207BF3E0 00002710
207BF3E4 00000000
207BF3E8 FFFFFFFF
207BF3EC 00000100

Dam out FCR-900 #354
034E0C22 E0418401
207BF3B0 FFFF0209
207BF3B4 3F56ECBE
207BF3B8 00F101E4
207BF3BC 00001A00
207BF3C0 00002710
207BF3C4 00000000
207BF3C8 FFFFFFFF
207BF3CC 00000100

Toreno's Ranch FCR-900 #353
034E0C22 F0418401
207BF390 00000209
207BF394 1D90EA50
207BF398 001B005F
207BF39C 00001A00
207BF3A0 00002710
207BF3A4 00000000
207BF3A8 FFFFFFFF
207BF3AC 00000100

Camel Toe Infernus #352
034E0C23 00418401
207BF370 FFFF019B
207BF374 28FC453A
207BF378 00400056
207BF37C 00001A00
207BF380 00002710
207BF384 00000000
207BF388 FFFFFFFF
207BF38C 00000100

Rockshore Cheetah #351
034E0C23 10418401
207BF350 FFFF019F
207BF354 15BB4B76
207BF358 00000056
207BF35C 00001A00
207BF360 00002710
207BF364 00000000
207BF368 FFFFFFFF
207BF36C 00000100

Pirate BMX #350
034E0C23 20418401
207BF330 FFFF01E1
207BF334 32D63D7F
207BF338 00C00066
207BF33C 00001A00
207BF340 00002710
207BF344 00000000
207BF348 FFFFFFFF
207BF34C 00000100

Creek Comet #349
034E0C23 30418401
207BF310 FFFF01E0
207BF314 43E25753
207BF318 00D60053
207BF31C 00001A00
207BF320 00002710
207BF324 00000000
207BF328 FFFFFFFF
207BF32C 00000100

Whitewood Hotknife #348
034E0C23 40418401
207BF2F0 FFFF01B2
207BF2F4 3E8C1BCD
207BF2F8 00C00056
207BF2FC 00001A00
207BF300 00002710
207BF304 00000000
207BF308 FFFFFFFF
207BF30C 00000100

Prickle Pine Turismo #347
034E0C23 50418401
207BF2D0 FFFF01C3
207BF2D4 50522808
207BF2D8 00EA0056
207BF2DC 00001A00
207BF2E0 00002710
207BF2E4 00000000
207BF2E8 FFFFFFFF
207BF2EC 00000100

Clown's Pockets Bullet #346
034E0C23 60418401
207BF2B0 FFFF021D
207BF2B4 39BD456C
207BF2B8 00400056
207BF2BC 00001A00
207BF2C0 00002710
207BF2C4 00000000
207BF2C8 FFFFFFFF
207BF2CC 00000100

LV Courthouse VCN Maverick #345
034E0C23 70418401
207BF290 FFFF01E8
207BF294 4CA24C9C
207BF298 008000D4
207BF29C 00001A00
207BF2A0 00002710
207BF2A4 00000000
207BF2A8 FFFFFFFF
207BF2AC 00000100

Pirate Stunt Plane #344
034E0C23 80418401
207BF270 03000201
207BF274 325D3C33
207BF278 004000B6
207BF27C 00001A00
207BF280 00002710
207BF284 00000000
207BF288 FFFFFFFF
207BF28C 00000100

Four Dragons Rustler #343
034E0C23 90418401
207BF250 FFFF01DC
207BF254 1E973D2B
207BF258 00F900AF
207BF25C 00001A00
207BF260 00002710
207BF264 00000000
207BF268 FFFFFFFF
207BF26C 00000100

High Roller Sparrow #342
034E0C23 A0418401
207BF230 FFFF01D5
207BF234 29FD3B2C
207BF238 00C000C5
207BF23C 00001A00
207BF240 00002710
207BF244 00000000
207BF248 FFFFFFFF
207BF24C 00000100

Caligula's Maverick #341
034E0C23 B0418401
207BF210 FFFF01E7
207BF214 32E64554
207BF218 00000185
207BF21C 00001A00
207BF220 00002710
207BF224 00000000
207BF228 FFFFFFFF
207BF22C 00000100

Royal Casino Random #340
034E0C23 C0418401
207BF1F0 FFFF0000
207BF1F4 2F764754
207BF1F8 00800084
207BF1FC 00001A00
207BF200 00002710
207BF204 00000000
207BF208 FFFFFFFF
207BF20C 00000100

Old Strip Phoenix #339
034E0C23 D0418401
207BF1D0 FFFF025B
207BF1D4 443449C2
207BF1D8 00000055
207BF1DC 00001A00
207BF1E0 00002710
207BF1E4 00000000
207BF1E8 FFFFFFFF
207BF1EC 00000100

Clown's Pocket Police Maverick #338
034E0C23 E0418401
207BF1B0 FFFF01F1
207BF1B4 397E47BC
207BF1B8 00880132
207BF1BC 00001A00
207BF1C0 00002710
207BF1C4 00000000
207BF1C8 FFFFFFFF
207BF1CC 00000100

Upper Dam Dock Squalo #337
034E0C23 F0418401
207BF190 FFFF01BE
207BF194 52ADE2F3
207BF198 00610149
207BF19C 00001A00
207BF1A0 00002710
207BF1A4 00000000
207BF1A8 FFFFFFFF
207BF1AC 00000100

Export Ship BMX #336
034E0C24 00418401
207BF170 FFFF01E1
207BF174 0264CF4C
207BF178 0020008A
207BF17C 00001A00
207BF180 00002710
207BF184 00000000
207BF188 FFFFFFFF
207BF18C 00000100

Blueberry Freeway #335
034E0C24 10418401
207BF150 FFFF01CF
207BF154 FCC805E0
207BF158 003D000C
207BF15C 00001A00
207BF160 00002710
207BF164 00000000
207BF168 FFFFFFFF
207BF16C 00000100
(M) Code NTSCv1 069C
034E717C E8800000
C4532640 0003FF00

Chain Game Folder #C000
034E0C00 00500800

CarGen SubFolder #C100
034E0C10 00418000
329EE62A 0000657D

Car Set 1 SubFolder #C200
034E0C20 00418200
329EE62A 0000657D

El Corona FBI Rancher #399
034E0C20 10418401
047BF950 020101EA
047BF954 BD7A3544
047BF958 0000006E
047BF95C 00001A00
047BF960 00002710
047BF964 00000000
047BF968 FFFFFFFF
047BF96C 00000100

LSX Andromeda #398
034E0C20 20418401
047BF930 FFFF0250
047BF934 B0783CA0
047BF938 0000006C
047BF93C 00001A00
047BF940 00002710
047BF944 00000000
047BF948 FFFFFFFF
047BF94C 00000100

Santa Maria Hunter #397
034E0C20 30418401
047BF910 FFFF01A9
047BF914 C90009EC
047BF918 00000066
047BF91C 00001A00
047BF920 00002710
047BF924 00000000
047BF928 FFFFFFFF
047BF92C 00000100

Santa Maria Hotknife #396
034E0C20 40418401
047BF8F0 FFFF01B2
047BF8F4 C82009BD
047BF8F8 00800024
047BF8FC 00001A00
047BF900 00002710
047BF904 00000000
047BF908 FFFFFFFF
047BF90C 00000100

Jefferson Alley NRG-500 #395
034E0C20 50418401
047BF8D0 0102020A
047BF8D4 D8B0461B
047BF8D8 00C000BF
047BF8DC 00001A00
047BF8E0 00002710
047BF8E4 00000000
047BF8E8 FFFFFFFF
047BF8EC 00000100

Willowfield Tornado #394
034E0C20 60418401
047BF8B0 FFFF0240
047BF8B4 C1A94D4F
047BF8B8 0080006C
047BF8BC 00001A00
047BF8C0 00002710
047BF8C4 00000000
047BF8C8 FFFFFFFF
047BF8CC 00000100

Dillimore FBI Truck #393
034E0C20 70418401
047BF890 FFFF0210
047BF894 EEF41813
047BF898 00000086
047BF89C 00001A00
047BF8A0 00002710
047BF8A4 00000000
047BF8A8 FFFFFFFF
047BF8AC 00000100

Mulholland W 24-7 Sparrow #392
034E0C20 80418401
047BF870 FFFF01D5
047BF874 E2D320C9
047BF878 00C00193
047BF87C 00001A00
047BF880 00002710
047BF884 00000000
047BF888 FFFFFFFF
047BF88C 00000100

Mulholland W 24-7 FBI Rancher #391
034E0C20 90418401
047BF850 010301EA
047BF854 E41D1FB2
047BF858 00870152
047BF85C 00001A00
047BF860 00002710
047BF864 00000000
047BF868 FFFFFFFF
047BF86C 00000100

Verona Beach NRG-500 #390
034E0C20 A0418401
047BF830 FFFF020A
047BF834 CCCD1BB4
047BF838 00A3007F
047BF83C 00001A00
047BF840 00002710
047BF844 00000000
047BF848 FFFFFFFF
047BF84C 00000100

TV Station VCN Maverick #389
034E0C20 B0418401
047BF810 FFFF01E8
047BF814 D546171C
047BF818 000000CE
047BF81C 00001A00
047BF820 00002710
047BF824 00000000
047BF828 FFFFFFFF
047BF82C 00000100

LS Police Garage SWAT Van #388
034E0C20 C0418401
047BF7F0 FFFF0259
047BF7F4 CC44304B
047BF7F8 00400030
047BF7FC 00001A00
047BF800 00002710
047BF804 00000000
047BF808 FFFFFFFF
047BF80C 00000100

Tierra Robada Dune #387
034E0C20 D0418401
047BF7D0 0D24023D
047BF7D4 30E1DF63
047BF7D8 009D010C
047BF7DC 00001A00
047BF7E0 00002710
047BF7E4 00000000
047BF7E8 FFFFFFFF
047BF7EC 00000100

Jefferson HPV-1000 #386
034E0C20 E0418401
047BF7B0 FFFF020B
047BF7B4 D83A41B5
047BF7B8 008000CC
047BF7BC 00001A00
047BF7C0 00002710
047BF7C4 00000000
047BF7C8 FFFFFFFF
047BF7CC 00000100

Lighthouse Squallo #385
034E0C20 F0418401
047BF790 FFFF01BE
047BF794 C7790472
047BF798 00800004
047BF79C 00001A00
047BF7A0 00002710
047BF7A4 00000000
047BF7A8 FFFFFFFF
047BF7AC 00000100

Mulholland Packer #384
034E0C21 00418401
047BF770 FFFF01BB
047BF774 ECB02A94
047BF778 00A10370
047BF77C 00001A00
047BF780 00002710
047BF784 00000000
047BF788 FFFFFFFF
047BF78C 00000100

Mulholland Phoenix #383
034E0C21 10418401
047BF750 0003025B
047BF754 EBE42933
047BF758 000C0369
047BF75C 00001A00
047BF760 00002710
047BF764 00000000
047BF768 FFFFFFFF
047BF76C 00000100

Grove Street FCR-900 #382
034E0C21 20418401
047BF730 FFFF0209
047BF734 CC474D9F
047BF738 0040006A
047BF73C 00001A00
047BF740 00002710
047BF744 00000000
047BF748 FFFFFFFF
047BF74C 00000100

El Quebrados Sandking #381
034E0C21 30418401
047BF710 240D01EF
047BF714 5276D03A
047BF718 00C001BB
047BF71C 00001A00
047BF720 00002710
047BF724 00000000
047BF728 FFFFFFFF
047BF72C 00000100

Palomino NRG-500 #380
034E0C21 40418401
047BF6F0 1642020A
047BF6F4 03B24514
047BF6F8 00C000D4
047BF6FC 00001A00
047BF700 00002710
047BF704 00000000
047BF708 FFFFFFFF
047BF70C 00000100

Palomino Bullet #379
034E0C21 50418401
047BF6D0 0000021D
047BF6D4 04D845EB
047BF6D8 008000D5
047BF6DC 00001A00
047BF6E0 00002710
047BF6E4 00000000
047BF6E8 FFFFFFFF
047BF6EC 00000100

Blueberry Sparrow #378
034E0C21 60418401
047BF6B0 FFFF01D5
047BF6B4 F9EC0514
047BF6B8 00160028
047BF6BC 00001A00
047BF6C0 00002710
047BF6C4 00000000
047BF6C8 FFFFFFFF
047BF6CC 00000100

Mulholland W 24-7 NRG-500 #377
034E0C21 70418401
047BF690 0300020A
047BF694 E39F1F54
047BF698 00440151
047BF69C 00001A00
047BF6A0 00002710
047BF6A4 00000000
047BF6A8 FFFFFFFF
047BF6AC 00000100

Angel Trailer Sandking #376
034E0C21 80418401
047BF670 FFFF01EF
047BF674 B048C01D
047BF678 00F600F5
047BF67C 00001A00
047BF680 00002710
047BF684 00000000
047BF688 FFFFFFFF
047BF68C 00000100

Angel Sherriff Police Maverick #375
034E0C21 90418401
047BF650 FFFF01F1
047BF654 B5A7BC90
047BF658 0023012E
047BF65C 00001A00
047BF660 00002710
047BF664 00000000
047BF668 FFFFFFFF
047BF66C 00000100

Toreno's Ranch Monster #374
034E0C21 A0418401
047BF630 000001BC
047BF634 1E1CEB4A
047BF638 00000061
047BF63C 00001A00
047BF640 00002710
047BF644 00000000
047BF648 FFFFFFFF
047BF64C 00000100

Shady Creek Dune #373
034E0C21 B0418401
047BF610 FFFF023D
047BF614 B1BDD9A0
047BF618 00000018
047BF61C 00001A00
047BF620 00002710
047BF624 00000000
047BF628 FFFFFFFF
047BF62C 00000100

Whetstone Farm Stuntplane #372
034E0C21 C0418401
047BF5F0 02010201
047BF5F4 CD54D470
047BF5F8 006F0334
047BF5FC 00001A00
047BF600 00002710
047BF604 00000000
047BF608 FFFFFFFF
047BF60C 00000100

Fisher's Lagoon Squalo #371
034E0C21 D0418401
047BF5D0 FFFF01BE
047BF5D4 FCB04190
047BF5D8 00180004
047BF5DC 00001A00
047BF5E0 00002710
047BF5E4 00000000
047BF5E8 FFFFFFFF
047BF5EC 00000100

Panopticon Undrowned Sandking #370
034E0C21 E0418401
047BF5B0 351401EF
047BF5B4 F806EC6E
047BF5B8 0060FEB7
047BF5BC 00001A00
047BF5C0 00002710
047BF5C4 00000000
047BF5C8 FFFFFFFF
047BF5CC 00000100

Doherty FCR-900 #369
034E0C21 F0418401
047BF590 FFFF0209
047BF594 0350C22E
047BF598 004000DD
047BF59C 00001A00
047BF5A0 00002710
047BF5A4 00000000
047BF5A8 FFFFFFFF
047BF5AC 00000100

Panopticon NRG-500 #368
034E0C22 00418401
047BF570 1435020A
047BF574 F27ADFE2
047BF578 00D5FEDE
047BF57C 00001A00
047BF580 00002710
047BF584 00000000
047BF588 FFFFFFFF
047BF58C 00000100

Four Dragon NRG-500 #367
034E0C22 10418401
047BF550 FFFF020A
047BF554 1ED83F15
047BF558 00C00056
047BF55C 00001A00
047BF560 00002710
047BF564 00000000
047BF568 FFFFFFFF
047BF56C 00000100

Chinatown PCJ-600 #366
034E0C22 20418401
047BF530 FFFF01CD
047BF534 1647BB0A
047BF538 0000018B
047BF53C 00001A00
047BF540 00002710
047BF544 00000000
047BF548 FFFFFFFF
047BF54C 00000100

Financial Rhino #365
034E0C22 30418401
047BF510 FFFF01B0
047BF514 1FA6C680
047BF518 00000175
047BF51C 00001A00
047BF520 00002710
047BF524 00000000
047BF528 FFFFFFFF
047BF52C 00000100

Doherty Pheonix #364
034E0C22 40418401
047BF4F0 0100025B
047BF4F4 048EC010
047BF4F8 08000000
047BF4FC 00001A00
047BF500 00002710
047BF504 00000000
047BF508 FFFFFFFF
047BF50C 00000100

Zero's Shop Topfun #363
034E0C22 50418401
047BF4D0 FFFF01CB
047BF4D4 0518BA0C
047BF4D8 0040011A
047BF4DC 00001A00
047BF4E0 00002710
047BF4E4 00000000
047BF4E8 FFFFFFFF
047BF4EC 00000100

Export Dock FBI Truck #362
034E0C22 60418401
047BF4B0 FFFF0210
047BF4B4 0420CF60
047BF4B8 0060001C
047BF4BC 00001A00
047BF4C0 00002710
047BF4C4 00000000
047BF4C8 FFFFFFFF
047BF4CC 00000100

Smoke's Glendale #361
034E0C22 70418401
047BF490 0E62025C
047BF494 CB084060
047BF498 00C00062
047BF49C 00001A00
047BF4A0 00002710
047BF4A4 00000000
047BF4A8 FFFFFFFF
047BF4AC 00000100

Queens Flash #360
034E0C22 80418401
047BF470 FFFF0235
047BF474 07F0B3E2
047BF478 00C00115
047BF47C 00001A00
047BF480 00002710
047BF484 00000000
047BF488 FFFFFFFF
047BF48C 00000100

Hashbury Slamvan #359
034E0C22 90418401
047BF450 FFFF0217
047BF454 FCFAB307
047BF458 008000CA
047BF45C 00001A00
047BF460 00002710
047BF464 00000000
047BF468 FFFFFFFF
047BF46C 00000100

Paradiso Euros #358
034E0C22 A0418401
047BF430 FFFF024B
047BF434 1D32B05C
047BF438 00400207
047BF43C 00001A00
047BF440 00002710
047BF444 00000000
047BF448 FFFFFFFF
047BF44C 00000100

Big Ear Bandito #357
034E0C22 B0418401
047BF410 FFFF0238
047BF414 2BDBF92D
047BF418 0000022C
047BF41C 00001A00
047BF420 00002710
047BF424 00000000
047BF428 FFFFFFFF
047BF42C 00000100

Desert Gold Romero #356
034E0C22 C0418401
047BF3F0 543701BA
047BF3F4 4510F560
047BF3F8 00060153
047BF3FC 00001A00
047BF400 00002710
047BF404 00000000
047BF408 FFFFFFFF
047BF40C 00000100

Ranch Hill Stunt Plane #355
034E0C22 D0418401
047BF3D0 00000201
047BF3D4 22D9E856
047BF3D8 00F30164
047BF3DC 00001A00
047BF3E0 00002710
047BF3E4 00000000
047BF3E8 FFFFFFFF
047BF3EC 00000100

Dam out FCR-900 #354
034E0C22 E0418401
047BF3B0 FFFF0209
047BF3B4 3F56ECBE
047BF3B8 00F101E4
047BF3BC 00001A00
047BF3C0 00002710
047BF3C4 00000000
047BF3C8 FFFFFFFF
047BF3CC 00000100

Toreno's Ranch FCR-900 #353
034E0C22 F0418401
047BF390 00000209
047BF394 1D90EA50
047BF398 001B005F
047BF39C 00001A00
047BF3A0 00002710
047BF3A4 00000000
047BF3A8 FFFFFFFF
047BF3AC 00000100

Camel Toe Infernus #352
034E0C23 00418401
047BF370 FFFF019B
047BF374 28FC453A
047BF378 00400056
047BF37C 00001A00
047BF380 00002710
047BF384 00000000
047BF388 FFFFFFFF
047BF38C 00000100

Rockshore Cheetah #351
034E0C23 10418401
047BF350 FFFF019F
047BF354 15BB4B76
047BF358 00000056
047BF35C 00001A00
047BF360 00002710
047BF364 00000000
047BF368 FFFFFFFF
047BF36C 00000100

Pirate BMX #350
034E0C23 20418401
047BF330 FFFF01E1
047BF334 32D63D7F
047BF338 00C00066
047BF33C 00001A00
047BF340 00002710
047BF344 00000000
047BF348 FFFFFFFF
047BF34C 00000100

Creek Comet #349
034E0C23 30418401
047BF310 FFFF01E0
047BF314 43E25753
047BF318 00D60053
047BF31C 00001A00
047BF320 00002710
047BF324 00000000
047BF328 FFFFFFFF
047BF32C 00000100

Whitewood Hotknife #348
034E0C23 40418401
047BF2F0 FFFF01B2
047BF2F4 3E8C1BCD
047BF2F8 00C00056
047BF2FC 00001A00
047BF300 00002710
047BF304 00000000
047BF308 FFFFFFFF
047BF30C 00000100

Prickle Pine Turismo #347
034E0C23 50418401
047BF2D0 FFFF01C3
047BF2D4 50522808
047BF2D8 00EA0056
047BF2DC 00001A00
047BF2E0 00002710
047BF2E4 00000000
047BF2E8 FFFFFFFF
047BF2EC 00000100

Clown's Pockets Bullet #346
034E0C23 60418401
047BF2B0 FFFF021D
047BF2B4 39BD456C
047BF2B8 00400056
047BF2BC 00001A00
047BF2C0 00002710
047BF2C4 00000000
047BF2C8 FFFFFFFF
047BF2CC 00000100

LV Courthouse VCN Maverick #345
034E0C23 70418401
047BF290 FFFF01E8
047BF294 4CA24C9C
047BF298 008000D4
047BF29C 00001A00
047BF2A0 00002710
047BF2A4 00000000
047BF2A8 FFFFFFFF
047BF2AC 00000100

Pirate Stunt Plane #344
034E0C23 80418401
047BF270 03000201
047BF274 325D3C33
047BF278 004000B6
047BF27C 00001A00
047BF280 00002710
047BF284 00000000
047BF288 FFFFFFFF
047BF28C 00000100

Four Dragons Rustler #343
034E0C23 90418401
047BF250 FFFF01DC
047BF254 1E973D2B
047BF258 00F900AF
047BF25C 00001A00
047BF260 00002710
047BF264 00000000
047BF268 FFFFFFFF
047BF26C 00000100

High Roller Sparrow #342
034E0C23 A0418401
047BF230 FFFF01D5
047BF234 29FD3B2C
047BF238 00C000C5
047BF23C 00001A00
047BF240 00002710
047BF244 00000000
047BF248 FFFFFFFF
047BF24C 00000100

Caligula's Maverick #341
034E0C23 B0418401
047BF210 FFFF01E7
047BF214 32E64554
047BF218 00000185
047BF21C 00001A00
047BF220 00002710
047BF224 00000000
047BF228 FFFFFFFF
047BF22C 00000100

Royal Casino Random #340
034E0C23 C0418401
047BF1F0 FFFF0000
047BF1F4 2F764754
047BF1F8 00800084
047BF1FC 00001A00
047BF200 00002710
047BF204 00000000
047BF208 FFFFFFFF
047BF20C 00000100

Old Strip Phoenix #339
034E0C23 D0418401
047BF1D0 FFFF025B
047BF1D4 443449C2
047BF1D8 00000055
047BF1DC 00001A00
047BF1E0 00002710
047BF1E4 00000000
047BF1E8 FFFFFFFF
047BF1EC 00000100

Clown's Pocket Police Maverick #338
034E0C23 E0418401
047BF1B0 FFFF01F1
047BF1B4 397E47BC
047BF1B8 00880132
047BF1BC 00001A00
047BF1C0 00002710
047BF1C4 00000000
047BF1C8 FFFFFFFF
047BF1CC 00000100

Upper Dam Dock Squalo #337
034E0C23 F0418401
047BF190 FFFF01BE
047BF194 52ADE2F3
047BF198 00610149
047BF19C 00001A00
047BF1A0 00002710
047BF1A4 00000000
047BF1A8 FFFFFFFF
047BF1AC 00000100

Export Ship BMX #336
034E0C24 00418401
047BF170 FFFF01E1
047BF174 0264CF4C
047BF178 0020008A
047BF17C 00001A00
047BF180 00002710
047BF184 00000000
047BF188 FFFFFFFF
047BF18C 00000100

Blueberry Freeway #335
034E0C24 10418401
047BF150 FFFF01CF
047BF154 FCC805E0
047BF158 003D000C
047BF15C 00001A00
047BF160 00002710
047BF164 00000000
047BF168 FFFFFFFF
047BF16C 00000100
(M) Code NTSCv1 069C
XAHU-W63C-RH7HP
990H-WK1H-EJQQM

Chain Game Folder #C000
ABC9-GK19-C4J62

CarGen SubFolder #C100
M5Z3-ZQA4-WNWED
0J8F-BFUH-M03FE

Car Set 1 SubFolder #C200
TX5F-PXV6-YFX7P
0J8F-BFUH-M03FE

El Corona FBI Rancher #399
HMMR-DWGD-M039J
D0B5-V0MP-DQXH9
2VQN-RQRR-2W6G7
WNMF-75MR-4CXVH
CHNF-VYTD-0Y2AR
2GNA-QFXV-1RUM2
82KN-3EWJ-QM2W5
4EB7-AT6H-382ZC
1TJE-CCH1-V549Z

LSX Andromeda #398
Y3JE-V5BD-V5W6X
BY49-XGX4-9HAHY
ZJ8Z-WN8N-8Z07X
UNGE-KNRK-F9HUR
5Q60-ZQBX-W505B
CQJV-CPE7-523NP
9YKM-GWKH-K49E8
29G6-U27W-20G4D
1RYV-KRRN-WJKFU

Santa Maria Hunter #397
Y1RM-16DW-8K633
HEWD-WHT1-QQ8J4
BXQQ-83GN-VE4UG
19GJ-4WEV-XPE2V
FKXD-2FP3-KPKKV
K6UD-Q0RK-ZUX27
Z4KG-YZZ8-3JTND
QRWH-XKCY-U4ETF
GG2U-QHVQ-JGUJQ

Santa Maria Hotknife #396
HWB2-A1QF-GJ9G5
52WG-2RFY-R5M0A
186W-Z3TQ-JRMCG
T8QM-HJ6F-30T9B
E5DX-AA9R-Z03XT
3H3N-EJYQ-3E2CH
DDTX-8CEG-A46G6
N5GK-NEQT-X475V
FJP0-RY66-WWTD7

Jefferson Alley NRG-500 #395
B7WV-PV1P-CVCC9
ZFRT-TEGW-41RQJ
G0TM-AVWZ-CFR4N
AYVP-9PG7-KH95T
583T-70Q4-FJX81
7FJK-B0JZ-CD3NY
ZW8W-MFTN-2BHF9
PCPQ-R0Y3-GNX9M
PXKH-6Q0A-YPWMH

Willowfield Tornado #394
FT6Q-QGVV-FCGBX
832P-DJT2-2V9AG
PY6J-PF85-H41FP
UXN9-8R5N-U77J1
3882-M17G-XYDGA
0BYK-2VP9-4E3AQ
1VG9-BTAR-0PG06
6EF3-0TC5-TU2VD
VPD4-XN9Q-QE72B

Dillimore FBI Truck #393
6P5E-ZWNN-GNWY8
EC53-A9R0-6M29M
X5HK-T2WZ-G0T6Z
CBT2-N3WT-53BQN
9RQP-NGHA-6K8VU
A419-T5PJ-PC8WB
VRH8-XDG3-VCF57
MT8E-Z5T2-3HBBF
VAAM-3HHA-BU80N

Mulholland W 24-7 Sparrow #392
ZYBK-FRE7-CDUF8
R23P-3JJH-X3T5K
TXKM-D106-08M7C
1YA9-FBHJ-GK624
XBZZ-5TJ1-8CMUE
9PCM-4G4Z-WQHPD
UV8E-WUDP-38KMN
64PD-EB7E-PHPGM
AUCZ-TF4V-9X86G

Mulholland W 24-7 FBI Rancher #391
12P4-HP37-JK591
3RH4-E5QV-68F0Z
MY6G-E6W5-5QK7U
1Q85-XQCP-FRJ51
DHT5-PTRX-3XWRN
6WFH-X8A2-CVNBN
ZW4X-EBF9-GYEG5
MQQF-HRBC-FHDCR
GPR0-B00P-JRN8H

Verona Beach NRG-500 #390
NN1E-J2A9-PCBDM
PMPR-HXEQ-RV6M4
5EUV-DU6D-0K0W4
Q5X0-BUGB-8ZFGT
UD7B-5YZP-5XG9E
RHV6-ETY9-JYN1C
K4QP-1F4K-VH73B
QCTQ-GBGV-NECGN
4Y2C-J1RT-XH7NM

TV Station VCN Maverick #389
A3C2-FW4D-YRZ5U
80PZ-KJ48-B66TA
PV0E-EKVY-7W7J2
PH1Z-UM44-WT9N8
N85A-R1ZW-HMU1T
VTV8-V3KY-4KMK3
8BZR-P427-5EJAR
JRYQ-E5MX-VP0WZ
543P-CTRW-76YWQ

LS Police Garage SWAT Van #388
MZCE-WXQE-E3MH1
X35K-CDTP-2RDHA
CTTQ-ME1T-93B9J
7R9T-M1H2-JW8H0
8A6R-NJUD-BKQD1
YVQY-CFNT-P6CM1
63NQ-UH12-46W95
KREP-6E8H-C05AP
M9BM-FZUU-Z78DH

Tierra Robada Dune #387
FCCR-WC5G-N1QW4
57G3-DH4X-18WB5
R1T6-555Q-B33XB
WNZ6-W213-JPQZ6
T4MU-QU37-9TKV8
73YZ-P01Q-P7TV8
QXX7-9809-5G93P
UQ53-A9GK-WT66K
QRHE-3X6V-81HPF

Jefferson HPV-1000 #386
48Y1-25QE-NHKTR
F373-XW2N-J1RYE
4GMY-EGT0-67JFQ
X90M-KQX0-TH2GA
UR3C-NWYC-EBKN4
EW2G-1ZK7-K1WX1
CXXW-Q1VK-186FG
6HF1-UDU7-PXPQD
G2PJ-UWTB-8CGCU

Lighthouse Squallo #385
V12N-V5H4-EPATU
AKV6-UP85-RJ164
HVAW-K3NZ-9KJPY
10N6-WVV8-16FUR
75Q8-BRHF-VEACH
Q2PD-AURB-A7U6N
Z205-G5R4-34C1C
4AJ8-EM83-108NP
Q1EG-QFAT-ZU32T

Mulholland Packer #384
TMR3-30UQ-8WE0N
KBPK-P1YF-M0Y87
D77K-KQB0-PM99K
62ED-HEE1-85HVG
EUBP-VWT4-KYFUT
ZR58-ATRC-575Z4
MQ9G-W5HU-W8BQJ
YQUU-QGJD-QC96V
5KH7-YCMZ-RMFT9

Mulholland Phoenix #383
BYY4-5JFA-JNBYX
1M4Z-JC2D-W747G
MUGN-Q5CJ-37DHZ
CXQA-0G8R-ZMKY0
5MR1-WG86-T7W9G
KARA-C1E8-XR9Q5
TZB0-MP9T-RHUY9
MPFX-T12Q-MJ22A
URN3-3MNZ-JRFR0

Grove Street FCR-900 #382
G3FU-F5H3-NQTK8
75U2-B29U-PE3DD
3EE2-DFAT-7KUZG
9HHU-7K0W-1VRJK
7CCZ-0UHA-0Y15A
650G-2MJ6-PD4MG
1ZHK-9EQ4-3F2XX
YEKJ-YU4Y-7F93W
5K9Z-V0HT-H6Y5P

El Quebrados Sandking #381
NQ3Y-EYU0-77MMP
C5KK-GY3V-0GWJZ
4NJQ-BB3V-M668K
Z6X5-ZV45-Z2G5H
EUKP-V39R-K8YPK
3H4Q-HUE0-JXBTZ
KVDC-W6F6-E12YJ
D345-YVC0-VAZFK
6KYU-VR72-0URQZ

Palomino NRG-500 #380
4QR4-KCKX-N3JC8
24PQ-6YRF-6ZYA9
7RCW-1HR8-ZJZY3
CCVK-7GZT-MVRX1
WW5K-DCYU-AF2PN
4B6J-XV67-5NXFQ
H494-T8AF-2N2MW
BJ2G-VWNU-N87DV
FH3X-60P0-7M15G

Palomino Bullet #379
MA4J-6H50-EETW1
17ZG-D74V-D1C54
65N8-5JUZ-VTBMJ
KQT7-28CG-1AV3T
2KRE-VYNB-33E7W
V69G-K1EN-P1UFR
9X96-FDH2-1NB20
8X47-HRGQ-C00AH
5C8H-BYQP-P1F13

Blueberry Sparrow #378
X61P-CY0M-P8DY4
5Q6C-KQ99-27ZNB
Z0P7-XED4-AY8N5
MYVY-F7Q5-KFXXY
64DA-T3X4-0VPK0
23MW-HXD5-C7Q30
CE72-YJM2-VYHUK
Q3T8-TM62-E3XMG
2GTA-EEJY-R5M6W

Mulholland W 24-7 NRG-500 #377
BW8Z-G9U7-AKE3Z
YDF2-VTKP-AE6NU
9JPM-MK52-PWY6Z
GJUP-J6DY-H5M5Q
23GV-EX17-XJH0Z
M5N4-M08Z-JRRWP
1YNJ-DBH5-3FRFH
51XA-ZZXF-XQU56
UPEP-G2R4-6BVR6

Angel Trailer Sandking #376
36JK-EXXP-8KANM
77X2-C90K-5T6G0
7CVT-078T-HKGKF
PM7W-F3PB-XG3X6
4QRR-T8N4-D5XHX
D4R4-04VY-X8TT1
C5DW-KPTW-B3NJR
HJ7M-3U04-HHW24
9D7C-V6X7-BKCG0

Angel Sherriff Police Maverick #375
JFDE-G2FE-UUZDN
C7DH-4MW6-318RF
YP1B-J16H-TXUT2
JC5R-CUN4-KRE04
KY1A-MA2Y-1P2Z4
NRDP-GE2V-FGTBK
E3M9-8FV4-Q0ZVF
BMMP-H9T2-1VFK3
Y4JB-V1D2-J8T3Z

Toreno's Ranch Monster #374
UQJ9-ZJC7-9DAAX
XZCP-X9H2-VV8PT
TG7A-0H9D-A10HW
YRK3-Z93A-4TEEH
RTCU-BQ56-M0JU0
B5TV-BYZF-KPE29
HEG0-1MHP-DHEGT
1XC9-F3DU-FEY28
ZET5-VKBC-7RCG4

Shady Creek Dune #373
1XYH-YG7J-E7T1N
87QC-P5MA-9Y112
WQ2E-K12T-FDG3Z
1Z0E-6NB9-A5P3C
YG4B-BTNV-P45WK
BKWC-MM4E-FJ74G
7MPD-HZBR-92FGD
J0NP-XXNX-GA4T9
8JBK-MF0E-KR872

Whetstone Farm Stuntplane #372
1PEY-7G3K-QNZTU
YR36-6ENP-DXWDH
AEHQ-C2R6-VN901
A0FA-HF9G-4NKA3
B65C-5FFU-X5QGK
641M-967Y-Y515C
DD7W-QQQ4-XN8BA
1Y2J-Y9CM-0HBP3
XTU0-EYY2-VU3CZ

Fisher's Lagoon Squalo #371
NW4G-CR5A-3N83M
ZMPK-8EEP-P0CJM
M799-B7ZX-R5MJJ
RFNY-5U6D-Z3KAP
Y399-Y2D4-1X1CD
DGHA-AYBJ-WBZX0
XK3Q-VB10-EBMM4
PP75-6CAF-Q3KUB
EBM2-DQBG-7FKRH

Panopticon Undrowned Sandking #370
F4Y0-ZGM5-2KYZH
8PD2-2HFD-C316B
ZVE7-MNPU-4P4NX
XPGB-MV6V-UJ0CJ
E7M3-XXR3-3D9UQ
TKE6-40U1-P99BJ
MW28-8K20-EQD2D
GKMQ-PTWW-A83K5
0BV3-4H0Y-8897P

Doherty FCR-900 #369
7KY0-72QB-015FQ
2GQZ-P341-AJH7T
CBVX-PK41-6TKGF
3M99-0F3P-KZFBM
84WT-4CAR-PXVUE
YN9N-W8M3-35GYT
6WFX-6567-Q3ZMN
N9VQ-NA1E-RWVT3
R237-HTBR-D7UEH

Panopticon NRG-500 #368
FXKN-D717-XFDBX
FEBR-YJY3-PE2QD
HE57-VJ5F-88UK3
8E0W-VXK0-EA9B3
5X32-DU0F-J3X7C
45YX-U017-C8741
X7ZJ-JADX-70ABE
M8B7-GB1V-DJ7AF
BA2F-WTWK-9A704

Four Dragon NRG-500 #367
24GG-41WP-NB75K
2GR9-ABNB-YEEBJ
JVF6-39Z0-TNFFG
ET4T-C89J-RN09M
P1G1-B42C-WUPC0
GVMR-WZ1X-CZRXG
U9XT-V09W-XJ6BX
CAYH-C4GG-J712X
WEBP-KRXX-58BH2

Chinatown PCJ-600 #366
RR7N-0RQ2-UG222
MCFA-KXJ5-AQ2G1
1A3K-2M70-TGT1Y
J81W-M842-ZZNVE
6321-U49D-4MXM6
F3KG-CBVP-PJWD7
PFD2-B7G3-E7C4T
DRYM-VH8G-9K3BN
NQTM-TRM2-J59WT

Financial Rhino #365
K5F1-BEBR-B8JFE
XET1-48JQ-WX0YC
F1CQ-XPTN-9PNCH
B9GB-2QTH-XVNHX
Q6BD-V4FQ-H526F
3RNW-4TJH-4K886
0XQJ-1A26-Z3XBR
H2FA-0207-NR9F9
NMCD-82ZF-PW31C

Doherty Pheonix #364
DGXQ-KGYG-ZCXBT
RD5A-7EXW-FX8RD
5Q4Y-G8JC-TQHQY
0K9D-1GEH-AA8E2
277P-38KE-ZGZJC
B53J-KZ1F-NYDBG
EYU5-1XR7-UNHQ6
F3NU-T2QU-XDRRY
YDAN-JYXZ-0TRNK

Zero's Shop Topfun #363
FEDX-4FHW-ZWENC
2F9G-P5PT-M7EZY
TC42-TAP6-WB3UC
TCJD-ZNCH-7XEN1
PBV4-1EKQ-058WQ
AJKE-0ABD-XRT5E
YYZF-87GT-XRK42
R3F0-0KHW-JJNNR
HXY5-Z9QE-W2QGU

Export Dock FBI Truck #362
9981-XDZW-NFGCG
K2V5-Z71J-R8W3W
1Q1A-J6DB-X8MCB
9701-ZHUE-RDJ55
NDFY-3JFN-6K3ZT
DDDP-8A2K-NCK7A
9UZC-DX9P-KKH8U
WEPE-FBMC-N50K1
40JB-UNMU-YHKUD

Smoke's Glendale #361
HD2Q-8FH6-10BFD
YY8A-A1UG-C4N1K
8DPJ-MGZC-56UZ4
WYUH-YDA9-MGTPY
CPGP-0HPJ-M3E3K
WH6N-TZC7-BCJWP
QPF5-5MA6-T33NN
A692-CVJ3-TV9CR
YRQZ-PAYV-VYY9X

Queens Flash #360
XZ6G-A3KA-9GN7R
JG9J-K7D7-Q8JMA
7WZ0-EE6X-NPHBJ
1THM-F04C-F3VDY
GFHC-TDJM-79DX1
7QU8-93YW-HFKJE
4YVE-4YDF-P7AHJ
JD3R-CGJT-U0HAV
QD0G-CZZN-J0TZG

Hashbury Slamvan #359
GU0E-1HYH-0N5TH
X0MH-8F0G-ZNGDM
KN2H-9JQC-EPU3V
0NZ9-ZKUD-2YDXH
9E86-WPHD-3BVYQ
5FVG-K344-H79F2
T14P-C6GV-91NAN
QTYE-8TKK-UWRGK
NZMW-GABA-UE5T9

Paradiso Euros #358
1HRM-ND94-9M1B0
U9MT-6RWH-KU694
JU5Z-9W0U-0JQ8K
KMZB-EFTG-35NU3
08HD-FB3Q-J3F07
D2HJ-PJ0C-35ARG
VWGJ-TUQF-PH722
MXVU-N5ZV-99UV5
XNUW-WG2Q-R0FYY

Big Ear Bandito #357
FRX1-4YBD-69VQJ
ZK1C-PAH4-MNHNZ
5DHX-UJBG-TV3HK
B8T3-8PHA-9TMQV
WWNG-EC87-F53FU
3XUH-58C9-FM5V9
Y8KP-YUW2-AZ3BJ
J7JJ-676X-F678C
M8EJ-J83A-F64BE

Desert Gold Romero #356
0A5Y-ZDE8-Q4ND4
BHC6-WPZ2-29YWK
JCJ0-Z6UM-0QZ0K
7W8Q-N37N-J8ZRV
FFN2-165Y-CA805
E00A-7ETK-9QWB7
E4RN-7QP8-9TJB3
BAWC-ZB14-HVXPT
PX4P-8DUA-CU8R9

Ranch Hill Stunt Plane #355
UVCJ-P4QK-9M13E
PN3K-3XGN-F02AA
G4VB-TCUN-GEGPX
N5J4-KA0W-4GCDE
T6WR-2EQK-RCERX
PEFP-MXHE-ZAK78
K947-BNUB-VHHBY
A9X0-26T0-17MVM
X5RM-8CEY-NEEC8

Dam out FCR-900 #354
AP1Q-EQDN-YQ8P2
VZ0J-RDD4-J7BU2
MTZ5-WB9W-PEGMX
6G2C-6CJU-PDQUF
MDZR-KNPM-VAZT4
6GRM-9V49-Z4N15
JCNV-MNXJ-H69E1
YRQT-3P43-T2U2U
KUUW-0P8A-RMVZW

Toreno's Ranch FCR-900 #353
Q0HR-9EU5-KJ40M
55ZA-MPNP-RDUMA
QU1Y-9E1T-NQ2F4
0YH0-R450-Y909W
B08E-EJ1C-DKF64
9NNZ-MN9F-TD56C
C0P6-Z9GV-T18RM
7PY3-87WV-GR8ER
5JWF-AR40-BXM5U

Camel Toe Infernus #352
FHEX-JBXF-77ZQW
BBUQ-5CJM-AYCE5
37FE-PXAJ-T4CZ6
VD85-9AXA-C8R1X
JK70-45DY-3KNHM
3J2U-KCDV-2ZEWX
7WC7-0FUV-W3EPP
DAAM-19UC-906JG
KXQ2-J9KQ-87APA

Rockshore Cheetah #351
NDZK-407J-FF3XJ
JYP5-YJ0V-CDZ2R
17Z6-JRYW-XG18T
YP90-EUB1-5W6F3
0WR0-H0U7-RH4JX
NE9N-MRE6-66HCA
BGZT-PKFG-E6D85
04NC-H7WV-N6ZGE
E033-WMCW-AW22V

Pirate BMX #350
8WE9-GU1G-1VD07
GXXA-707H-Y5T22
Z8HE-P21Q-P6KWB
629V-TY0C-3JVGG
5QEW-WJHT-J6GR7
24ZX-KNGF-6CBTR
29WP-6QY5-95AHW
R9RQ-3JC5-PQ7Q3
70Q1-DQQQ-C1PYZ

Creek Comet #349
9CTX-R8U2-N4UY4
QJ2W-1YKC-TPUKX
KT0Q-PDC1-B3UUX
5Q66-QTV4-9WQVG
72BU-PHBH-5A9A9
GPQ2-TWZM-33Y6J
CN6C-ZV8R-JU0F0
91UU-PCAE-G8XE0
PRBE-46VA-JAB79

Whitewood Hotknife #348
6XP1-8JV8-U6K1P
6U6F-3CGG-6TXKZ
60UC-1KB8-TEP55
N7WF-7XQG-Q6PE4
DWEF-7QT7-VK9T9
VMRQ-AEVD-HAUW6
U7A9-3B8U-6DH0F
0PCY-6V52-RCQA6
R213-WP7W-HCKXN

Prickle Pine Turismo #347
Y2R1-N82G-N67TP
N1HU-D4ET-D6T01
MPKM-190A-X0X8A
P1CN-7DHC-QCU24
9H8K-D32P-8BZVV
D3EB-152Y-XKT1C
CH1U-T9FJ-M9XP6
VHW4-MNUY-T87JE
ARCR-QA8D-949WH

Clown's Pockets Bullet #346
QMTN-T8HK-NM7E0
UZVH-9ZP6-XJZZH
58WN-RP2F-VFH86
ZQPB-ZBYN-G3MMZ
8RJ2-T4N2-HRBE6
MRGP-D06G-E05A4
3F60-3ACB-ZTG55
T8YG-7590-TFBED
JB05-X4PN-2F8XV

LV Courthouse VCN Maverick #345
DYEW-J0T7-XJ4XM
HUWG-VR4W-2C2VP
D5A5-R8UM-T5M9X
N9CB-578D-9103H
49XJ-KFJ3-RCEXD
GG5T-64P4-1X9M8
Y8DC-1UV9-3AFFY
2EN5-18CZ-FX5TD
V39G-3UXY-YWYV4

Pirate Stunt Plane #344
ZGKM-C0TW-6QP1W
1YBD-CVWE-NVW5B
TYFV-BABX-250Z2
CVF2-34CF-2K7B5
MKXT-YQNR-P40JG
TCZJ-8PHW-1U0QD
EA5U-N21Q-D3GZ9
MUKK-CXYU-WQDJ5
AFV8-FNQH-WAQGQ

Four Dragons Rustler #343
UT1U-9KY4-JYPCN
ANE1-FH5J-D4PEE
VAUD-U2XX-C3JUN
NWUC-5PEP-1MYAP
UXPP-1FRR-B5EC3
4VP7-AUUA-APWCG
DD8P-6P6X-H48BH
Z8PG-8A8P-HUA81
PHMF-ZT3C-D2ETE

High Roller Sparrow #342
HP1A-QHN4-VPW4E
5E1H-E8CM-CGMY1
MY0E-1YTB-2BUPF
9RFN-XYY2-7HWVC
T37W-R9ZQ-WAV58
ERW1-T1EA-840V6
ZYVX-GEYZ-EYWJ6
FA4B-MKHJ-WCG4X
972Q-XGP2-VF1AF

Caligula's Maverick #341
FF9Q-HGXV-E5KWF
YMYN-8J2F-78CAG
HMMN-48E2-AU7MP
4AFF-T1N4-XAAE6
2RXP-7XPA-VA82Y
4KH3-0V34-HF1D7
RUMT-YEG6-M3Q2D
2DFK-REFB-56KXJ
BD1B-QD31-74FGD

Royal Casino Random #340
RXKD-YMX7-64TH2
6V9N-7GF8-X5RPK
22E9-K86J-F8B75
2Z9G-P6FD-3TAQ0
C1RE-MHWR-AB5XM
3FTP-UVMN-GW3ZP
FD5P-5R0Z-BX45D
TYWR-WWB9-FYPY5
HQPT-GD61-T379W

Old Strip Phoenix #339
8WMQ-TZPQ-X3FY4
4KXJ-PMBP-HPKXE
1993-5M0J-KXZPM
X447-MJAU-3RKKM
AVVZ-YDPR-R9TU7
QAJ5-105A-BFJVF
HW0M-29AC-XYE85
K5EU-2H29-KHHXR
0AX4-HK9H-ZVUJY

Clown's Pocket Police Maverick #338
D0ZM-Z1Y1-2PD8G
PQP1-2XEV-DXV87
UHT1-0Y76-FNQJ7
GNM4-KUDE-J0TKW
FZW2-KG04-R1ZU8
GPGP-K6Z8-RU7AZ
GV3M-KK5V-Q0NAR
BU90-5TKH-BW00X
C5WP-7R7V-WVPN2

Upper Dam Dock Squalo #337
DJEA-JXJ4-8MQK1
38FF-RZVE-W042H
XUNY-27QN-YMCHZ
85EG-5E9J-NCEJ3
KEFM-4AQH-D0FEN
AZCG-06W8-KQREX
PYTY-RET5-YMM95
NF3B-54K9-RWNR5
GPVR-79K9-VYNT9

Export Ship BMX #336
3C7R-W9QW-48CHN
VJZV-GUV2-PE636
GG5M-Q6RE-BCA6Q
JT2F-P0P2-0Y70M
G0A3-AWRZ-R5BAF
ZCHN-EHNA-YE3YK
GAWM-T6RQ-WXUVZ
J41J-4ZZT-3KB9M
023U-DEGJ-Y404U

Blueberry Freeway #335
DURA-G87W-U4FJH
PCDJ-4BGW-92QJP
BTPV-0QGM-5ZPXF
6EE9-PEXE-T4CPX
GXE2-PA52-1PA2H
NPZQ-NY49-FGBRG
KPN5-3RNE-4FM5X
4NXW-QHT9-PVKKK
XKQ7-KXJH-GAQJJ

ric-013
  • ric-013

    glitch hunter

  • Members
  • Joined: 24 Nov 2006

#83

Posted 07 June 2008 - 01:31 PM Edited by ric-013, 07 June 2008 - 03:52 PM.

QUOTE
The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly.


NOTE: ONLY ARMAX USER CAN USE FOLDERS...just so everyone knows.

i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...

ill try it out,right now im creating the "codelist.bin" to test your codes...so its a good timing.

QUOTE
Enex Remapping

Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far:
Enex Structure
CODE 

0x00 character[7]        Name of Enex string
0x07 byte                nul terminator of string (00)
0x08 float               X1 - X in Coord
0x0C float               Y1 - Y in Coord
0x10 float               adjusted X out
0x14 float               adjusted Y out
0x18 float               Z in Coord + 1.0
0x1C byte[4]             (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode
0x20 float               X out Coord
0x24 float               Y out Coord
0x28 float               Z out Coord + 1.0
0x2C float               Out Angle
0x30 word                door flags
0x32 byte                Interior number
0x33 byte                Sky
0x34 byte                Time On
0x35 byte                Time Off
0x36 byte                I2 (unknown)
0x37 byte                (unknown)
0x38 dword               destination address


I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference.

Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used.
Index 250 is in the water east of Palomino Creek - not sure what it's for.
Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit.
Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for.
Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location.


woooho...thats exacly what i needed!! i shall try some enex mods next week,right after im done with my "things to do"l list. notify.gif sleepy.gif mercie_blink.gif suicidal.gif

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#84

Posted 07 June 2008 - 08:36 PM

QUOTE
i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...

No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite.

I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken.

Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose.

BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells):

Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock%

Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once.

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0
Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0
Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0


Becomes:

Toreno's Ranch
Monster
444
-1
-1
-662.77
963.58
12.13
0
0

Mulholland W 24-7
NRG-500
522
-1
-1
1002.622
-908.162
42.21496
96
0

Doherty
FCR-900
521
-1
-1
-1978.36
106.0297
27.71546
90
0




Gantons Most Wanted
  • Gantons Most Wanted

    Big Homie

  • Members
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#85

Posted 08 June 2008 - 07:13 PM

Hey Orion SR do you think you could find a way to put water in the LS flood control without flooding other sections of the state???

ric-013
  • ric-013

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#86

Posted 08 June 2008 - 07:14 PM Edited by ric-013, 09 June 2008 - 01:15 PM.

QUOTE (orionsr)
No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite.


actually,its already in my 1st post into this topic,1st link....but here's the direct link:

>>>ARMAX FOLDERS<<<

QUOTE (orionsr)


QUOTE (ric-013)

i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...


I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken.



ok,iv tested this thing out...i was able to bypass converting to armax raw.

i used thoses code for this testing

CODE

(M) Code NTSCv1 069C
F0532640 00532643

Chain Game Folder #C000
034E0C00 00500800

CarGen SubFolder #C100
034E0C10 00418000
D29EE62A 4457657D

Car Set 1 SubFolder #C200
034E0C20 00418200
D29EE62A 4457657D

El Corona FBI Rancher #399
034E0C20 10418401
207BF950 020101EA
207BF954 BD7A3544
207BF958 0000006E
207BF95C 00001A00
207BF960 00002710
207BF964 00000000
207BF968 FFFFFFFF
207BF96C 00000100

LSX Andromeda #398
034E0C20 20418401
207BF930 FFFF0250
207BF934 B0783CA0
207BF938 0000006C
207BF93C 00001A00
207BF940 00002710
207BF944 00000000
207BF948 FFFFFFFF
207BF94C 00000100


here's what i did:

#1 convert them (raw to armax) into maxconvert without the (m) code,setting verifier to manual,game i.d=069c

#2 use omniconvert to convert the the (m) code for raw to armax (this enable the creation of a new file for omni)

#3 now, paste the newly converted (m) codes and the codes conversions from maxconvert into left side of omniconvert,set both input/output to armax (dont convert them)

#4 save as codelist.bin

thats it!!!!! it will give you a working codelist.bin,with your folders without doing double conversion

QUOTE
Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose.


ill have to look into maxconvert folder option,its been awhile...anyways if it generate folder properly, seems it just a matter of keeping a raw database,then edit from bottom of the list and re convert the whole thing...everything should remain the same + your new edits.

QUOTE

BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells):

Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock%

Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once.

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0
Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0
Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0

Becomes:

Toreno's Ranch
Monster
444
-1
-1
-662.77
963.58
12.13
0
0

Mulholland W 24-7
NRG-500
522
-1
-1
1002.622
-908.162
42.21496
96
0

Doherty
FCR-900
521
-1
-1
-1978.36
106.0297
27.71546
90
0



cool,keep adding cars....btw i tested

-your car generators
= everything works fine...i like the andromada at ls airport

-unlock shops/safehouse/interior...etc
= works great...but most of them dont appear on the map,aside of that it does open them

-pick-up codes
= has i was riding my freeway to locate unlocked shops/safehouse/interiors...etc i saw somes of them,they were perfecly working,i ditched the freeway for a jet-pak to keep exploring.

btw...speaking of freeway,i forgot to go see th "freeway fountain" at mt.chilliad,next time.

everything works like a charm. cookie.gif cookie.gif cookie.gif

EDIT:
also, now that you know max raw...here's how max raw commands works,btw look at 8bit and 16bit multi-write and pointer commands.(i just found that....never looked into armax,i started doing codes on GS,so raw codes were my focus)

>>>ARMAX COMMAND CODES<<<

OrionSR
  • OrionSR

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#87

Posted 08 June 2008 - 11:34 PM Edited by OrionSR, 08 June 2008 - 11:41 PM.

It seems that we are using a very similar process, but you are converting from RAW to ARMAX to codelist.bin, and I am converting RAW to ARMAX Raw to codelist.bin. I'm still not sure which format is more useful. The ARMAX Raw allows me to confirm proper conversion, but ARMAX is the familiar encrypted format people expect to see. Either way, it's a two program conversion process.

Renumbering the code ids by regenerating a completely new list should work, but it seems that the tool would be most useful for adding just a few codes to an existing folder. If I renumbered the codes in my list using a different standard, then MAXconvert could still be used to add new codes to the existing list without a conflict.

Thanks for all the testing. I'm not sure how many cars I can add without causing trouble. I'm already at the limit if what I think is almost too much, but that standard was based on PC which has a 500 generator pool instead of only 400. 208 standard +65 new leaves... 120 or so plank spots for streaming vehicles. This seems dangerously slim. One observations from the PC to PS2 conversion saves is that scenery may load slowly. I'm not sure if is related or not. I was unable to add all cars are once, but all cars can be added to the save by enabling some codes, saving the changes, and selecting different codes for the next save. This was unexpected. I'm not sure how to handle it. Perhaps more cars should be grouped into a single code. For more cars I need to figure out how to handle the conditional testing for standard vehicles. It should be fairly similar to the pickups, so I'm not expecting trouble, but it's an awful lot of codes for each change.

GMW: No sorry. I don't know how to do water mods. My expertise is in save modifications. I've spent very little time experimenting with vehicle, player, or map mods.

Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge.


ric-013
  • ric-013

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#88

Posted 08 June 2008 - 11:47 PM Edited by ric-013, 09 June 2008 - 12:08 AM.

QUOTE (orionsr)
I'm still not sure which format is more useful.


as im looking tru armax raw commands list (see the link in my previous post),it seems armax raw can do much more than i expected... 8-16 bit multi-write and pointer commands seems accessible tru armax raw coding.

inlove.gif

QUOTE
Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge.


yes...and no,but mostly yes...

what i dont like is doing "armax only" codes..but if its possible,why not. lets use full potential of armax + you,me and ganton can use armax,i say lets go..

OrionSR
  • OrionSR

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#89

Posted 09 June 2008 - 09:26 PM Edited by OrionSR, 09 June 2008 - 10:02 PM.

I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed.

ric-013
  • ric-013

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#90

Posted 10 June 2008 - 01:27 PM

QUOTE (OrionSR @ Jun 9 2008, 21:26)
I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed.

sadly i never were able yo use pointers commands... so i dont know are they work.but ill look around and see if i can find some info's on it.


orion...can you teach me something???...i dont know how to manualy turn x,y,z coordinate into to hex blush.gif

ex:

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0

Becomes:

Toreno's Ranch
Monster
444
-1
-1
-662.77
963.58
12.13
0
0

becomes:

Toreno's Ranch Monster #374
034E0C21 A0418401
207BF630 000001BC
207BF634 1E1CEB4A
207BF638 00000061
207BF63C 00001A00
207BF640 00002710
207BF644 00000000
207BF648 FFFFFFFF
207BF64C 00000100

at first i tought they were simple dec./hex conversion,seems i was wrong...whats the logic behind this??? can you tell?? or know any good link i could look into?




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