OMG...ORIONSR, astonishing work,you'v done so much in 2 days...your getting very good at this
ok first iv tested the jokered "CIVMALE" edit code and your were right it it didnt work...as a matter of fact any mods i tryed on gangs didnt stick either...in a previous post you labeled them as "pointers",that seems right.sadly neither of us can use pointer command on our cheat device...but i may have found a clue:
Press L1 then L2 to activate chaos mode(peds riot but like in the los santos riots)
i dont quite understand that code,maybe becuz i did not look into "enabler codes" yet (im still learning all that stuff) but maybe we can use a enabler code to edit block 19 ??? i hope it leads to something.
|QUOTE (Gantons Most Wanted @ May 27 2008 @ 01:42)|
nice work could you convert the enex codes and some of the gangs weapon codes to AR Max PAL??? i'll test them for you and give you some idea how they worked in action.
i wanted to post you the armax pal test codes but i forgot,...i posted untested "possible" raw pal weapon mod in territory glitch codes topic 2 days ago,so post me a few settings you would want and we should try it out....keep reading to know why i say "possible".
Actually, I'm not at all sure about the PAL conversions. I have a utility that can convert the code to PAL, but I can't test it so I'm posting the RAW codes and PAL players will need to figure out their own conversions and tests.
Download MAXConvert or OmniConvert (see ric's post on 1st page)
Paste the RAW code on the left pane
Select the output format (AR Max or a bunch of other programs)
Enter your game code (NTSC/UC v1 is 069C)
Select the Region
Hit the Convert button
Type the output into a new cheat
Test it out, report the results, and post the working code
no....maxconvert and omniconvert CANT PORT CODES TO PAL FORMAT,its more like in between versions.
by looking around at pal & ntsc raw codes i found out lots of pal codes had a + 0x0100 in its adresses (but not always) i tryed it out and sent the test code "territory glitch v1" tru PM to "ganton most wanted" it ended up working...i was lucky! so it was how i ported them.
if you look at pal codes youll see some differance in the adresses is not always the same and sometimes the pal & ntsc codes are exacly the same..so to port codes you need a PAL savedump (sadly i dont have one yet,im still looking) and then compare them to figure it out..just like you did with versions.btw PAL GAME I.D = 06A3
|Success! I cracked the enex code; most of it anyway.|
Enex Switching Test Code - PS2v1
4 Line Joker L1+Down
Mulholland connects to LA Big House
69cent Unity Warps to El Que Barber
Dillimore PD has SFPD Interior
Unlock El Que Barber so CJ can return
AR-Max NTSC/UC PS2v1
00C986B0 - v1 Start of Enex Data
00C99230 - v2 Start of Enex Data
Record size = 60 bytes.
The destination of an enex is contained in the last 4 bytes (offset 0x38).
The destination dword holds starting address of the destination record.
The starting address of a record can be determined by Start of Enex Data + 60 * Destination Handle
The destination handle is determined by the sequence in which the enex connections are read from disk (plain text).
The door flags are the word at offset 0x30. See details below.
BIT HEX DEC NAME DESCRIPTION
00 0001 1 unknown interior Only used for interior markers
01 0002 2 unknown pairing Used mostly for interior markers; also Big Ear & LS Skyscraper
02 0004 4 create linked pair Pair with unflagged mate during new game start
03 0008 8 reward interior Sets flag 0010 on pair mate when used
04 0010 16 used reward entrance Set by accessing reward interior
05 0020 32 cars and aircraft Enable for cars and aircraft
06 0040 64 bikes and motorcycles Enable for bikes and motorcycles
07 0080 128 disable on foot No foot traffic (use for cars and/or bikes only)
08 0100 256 accept NPC group Group members accepted at destination of pair
09 0200 512 food date flag Set and cleared by food date (cut-scene related)
10 0400 1024 unknown burglary Set on Bayside and Temporary Burglary doors
11 0800 2048 disable exit Player can enter but cannot exit a two-way pair
12 1000 4096 burglary access Enabled and disabled during Burglary
13 2000 8192 entered without exit Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair
14 4000 16384 enable access Enabled by default; often cleared by scripts
15 8000 32768 delete enex Enex is deleted when used
If there is interest in developing this further I can try to finish my list of IPL connections in a form that can be used for this purpose. It's actually fairly easy with a list of enexes and a spreadsheet calculating all of the address.
this looks interesting..so if i understand this right we could add markers to get in and out of unused interiors and it would be savable ??? if so this is crazy,it would be much better than thoses by edisoncarter
Warning: These are one-way trips. You can only get out by killing yourself.
Hidden Tattoo via LS Tattoo
Liberty City via Zip
Rusty Brown's Donuts via Burgershot
Brothel 0 via LV Sex Shop
Brothel 1 via Dance Club
Brothel 2 via Ten Green Bottles Bar or Mistys or Crow Bar
Pleasure Domes via Camel's Toe Casino Hotel Suite
there,s much more...
he seemed to use x,y,z coordinate to teleport to thoses using existing markers.speaking of x,y,z coordinate,if you ever need to know them from a in game point of view, here' some very usefull copybyte codes from edisoncarter...they tell you where you are.
Weapon, Fashion, Property Budget Stats = X,Y,Z Coordinates
Heaven Number Indicator
Money Equals Heaven Number
also,ill start porting territory glitch codes to version 2 (special ed & greatest hits ) using the info's you posted,they will be posted in my topic soon. much thanks again
edit: here's my first ps2v2 port
TERRITORY GLITCH CODE v1.1
(will give all 381 territory,s...colors will overlap)
dealers almost everywhere
note: to anyone testing thoses code on ps2v2 please post report.
btw,orionsr...do you want me post all the codes i made out of block 10 into a post here ?
also i still have a few plans for gangs-related codes, like using gang 9 & 10 various settings to implant 2 new gangs in SA and to restore mafia and triads into LV ( beta version had gangs in all city's )...im almost done writting them,ill start testing when im done.
Edited by ric-013, 27 May 2008 - 06:46 PM.