Quantcast

Jump to content

» «
Photo

GTA 4 - FAB or DRAB?READ THIS FOR A 'TRUE' REVIEW.

121 replies to this topic
RossDA
  • RossDA

    Player Hater

  • Members
  • Joined: 12 May 2008

#1

Posted 12 May 2008 - 03:32 PM




GTA 4 Review
By Ross Darvill

Around 5 hours into GTA 4 it becomes apparent where the majority of budget, time and attention went in the game. Rockstar have gone out of their way to create a world that, from a distance, looks alive. People use phones, police arrest criminals, there seem to be hundreds of animations for NPCs and everything is modelled to an extremely high level of detail. Many could complain about the technical shortcomings of the game, with framerate problems, especially at the worst times like car chases, and graphical glitches like dithering and popup getting in the way of the experience. These issues can be forgiven though, because it is a big task to take on an environment so large. What cannot be forgiven are the gameplay decisions the design team took, and their impact on the game.

San Andreas was much bemoaned for its control issues, and this is something Rockstar have tried to fix by implementing a cover system. One key design rule is to always make sure the core mechanics of the game, the things the player will be doing most of the time, work perfectly. In the case of GTA 4, you would expect that with so many shooting missions the cover system would be the most polished part of the game, but is riddled with bugs. From the clunky target selection, the inability to switch cover with ease and even worse, an aiming system that constantly glitches, the player is constantly forced to wrestle with the controls before they can focus on what it is they should be doing in a mission. This causes frustration, and adds a dangerously unmanageable challenge for the player and the design team, with some missions becoming harder simply due to the environments effects on the control system and not because of any conscious design decisions.

A perfect example of this is the ‘Snow Storm’ mission, where you struggle to shoot enemies in the corridors of an abandoned hospital. The cover system makes it difficult to advance, as there is no way to accurately move from cover to cover without switching back to your regular stance and running manually. Sadly the self centring camera, Nico’s slow and awkward movement and the cramped corridors do not mix well. Considering the amount of animations in the game, it amazes me that when being shot by automatic gun fire, Nico ambles slowly around as you struggle to find cover, with the unhelpful camera getting in the way and moving abruptly without warning. Often you will find Nico facing the wrong way, or seeking cover in the most unhelpful of places as there is no way to accurately work out where you are moving to cover next. This is the kind of system that would not have been tolerated in lest generation games. This could have been easily fixed by simply allowing Nico to move to cover where the curser was pointed, in a similar way to Rainbow Six: Vegas. What results is failure of a mission usually due to the game’s clunky mechanics and not because of a mistake from the player. With no in-mission save points, the cost of failure can mean minutes of lost gameplay, ammo and money.

Other issues hamper gun play, such as the slow time it takes to go into aim mode and the slow movement speed of the main character while shooting; while the environment seems to do its best to cause even more frustration. Doors will swing shut, with no way but to run through them to make them open again. This means coming out of cover, running into the room and back out again to cover, all while being shot at and while having to struggle with the camera. Some corridors seem to narrow for the camera and control system, causing twitching and flipping of the camera mid fight. The archaic weapon selection system, where you must click through each available gun is unacceptable, and with each weapon taking time to become ‘active’ it makes switching from say a grenade to a heavy assault rifle clunky and frustrating. This would not be acceptable in a game like Halo, and it shouldn’t be acceptable here.

The game has a number of infuriating control and camera issues. The auto centring camera makes walking a chore, and it is common place to be hit by a car as you attempt to cross a road because you can’t look quickly left and right, and is aggravated by Nico’s long, unstoppable falling animations. Nico’s turning circle and unresponsive controls make delicate movement a nightmare, with lining up to climb over walls or up ladders in tight conditions becoming exasperating, especially with many missions being against the clock.

More serious design issues relate to the games missions. From personal opinion, it is easy to be upset with the games lack of variation in mission setting and structure, especially when compared to San Andreas.

Most of the missions involve:

• Drive somewhere, chase someone, kill them
• Drive somewhere, the deal goes wrong, chase after someone/ escape
• Drive somewhere, shoot a group of enemies


More worrying is the breaking of yet another key design rule, namely don’t give the player a new skill and then stop them from using it, because it will cause confusion, frustration and a lack of trust in the game’s mechanics. Early on the player is taught how to disarm an enemy, and the player must use this technique to finish a mission. However this technique is never used in the game again and melee combat with armed enemies is never engaged in by the player. Players are also taught to shoot out tyres of vehicles to cause them to crash, and yet in all chase sequences, the player is unable to do this. Another early mission sees the player smashing a window to shake up a business owner by throwing a brick, yet again the player never gets to do this later on, and reverts back to killing and chasing their way through the game. Finally, even basic components such as the ability to car jack are removed at times, with no warning to the player. In the mission ‘Three Leaf Clover’ this is immediately apparent as the player cannot get into any of the police cars to make their escape, and has to follow the mission structure to the letter, even though later on, they then have to get in a car to flee. This is especially grating as many of San Andreas’ missions were dynamic and had multiple ways to complete them. Not just in the missions does GTA4 break the key rules, but also in the world itself. Many shops from a distance seem to be areas that would be interactive (such as the Cluckin’ Bell shops) but on close inspection are not.

This lack of mission variety is made worse by the hint of new and interesting mechanics which never get developed. When San Andreas introduced gang controls, or the ability to burgle certain houses, or piloting planes it kept them throughout the game and developed them. In GTA 4, the player embarks on a rooftop chase, which culminates on the top of a crane. This seemed to point to a tantalising new gameplay mechanic, and yet was never used again. The player at one point must stuff a body in the boot of a car to drive to a doctor to get rid of it. Yet again, this was never used again any further through the game, and the player must question why they must do it for just that one enemy. This all leads to the game having to rely on the same old mechanics that the series has employed for years. There is nothing new, and what’s worse is that many of the things from San Andreas that added fresh challenges to the player and broke up the play are missing here. There are no target challenges in the gun shop, no planes, no bikes, no skateboards, no gang control, no burglary missions, no car customisation, no garages, no player customisation, no parachute, no tanks, no tag missions, no pimp missions, no stealth missions, less interactive buildings, no ’shooting’ missions, no house buying, no hidden NPC’S, no hidden weapons, no car license challenges, no dancing mini game, the list goes on and on.

GTA 4 has sacrificed not only size since San Andreas, but has also variety. Many of the additional extras such as the comedy club, the internet and the TV channels are have nothing to do with the game’s mechanics, and are non interactive. Instead of taking concepts that were hinted at in San Andreas, such as burglary, dynamic missions, gang control, business development etc and advancing these with more detail, the design team at Rockstar simply removed everything that made the last game stand out. This is GTA at is barest of bones and the decision to restrict so much content must have been due to time constraints of conflict with the obviously massive art budget. San Andreas saw the player piloting planes, sneaking onto boats, breaking into government buildings, taking part in war games, shooting toy planes out of the sky with a mini gun, going to driving school, riding bikes though a dirt track, setting fire to crops, driving oil tankers cross country, and yet in GTA 4 the player is constantly doing the same thing.

The environment never feels anything but a very pretty distraction, and offers little more to the player than previous GTA games. NPC A.I is especially poor, with seemingly no response between them and what is happening around them. NPC’s simply run screaming at the sight of the merest of law violations, and at no point does the player get the chance to really interact with them and to see them as anything more than faceless entities, there simply to populate the area immediately around the player. This was acceptable for a game with the scale of San Andreas, but with GTA 4’s cut down world, why is the environment not developed enough to enable the player to make their own choices in the game or to at least feel like they can make their mark on it? The lack of buildings to go inside is even worse than San Andreas, and many of the missions take place in derelict, uninspiring locales.
There is no excuse for the lack of variance in missions or the poor core mechanics of the game.

One area of game seems to be completely under designed is the wanted rating system. Scratching the side of a police car gets you one star, with the police hunting you down, sending you to prison, and making you lose a massive amount of money as well as all your weapons. Similarly, you can shoot someone in the head with an assault rifle and suffer the exact same fate. Why is there no correlation between the crimes you commit and how wanted you are? Why is there no moral consequence? When the player is asked to assassinate certain key characters, the game consciously attempts to draw the player in to a moralistic stance, yet this is totally negated by the fact they have been killing random people throughout the game with no consequence at all up to that point. If the game had introduced player through the mission structure to crimes of increasing gravity, or had made the player’s actions correlate to their wanted level, the player would immediately see the consequence of their actions. When a player is being chased by the cops, and they veer off the road, running over six people, why is this not taken into account? A simple running total could be used every time the player is in a chase situation to account for the seriousness of the crimes they commit, and through this, the level of risk and reward could start to make some sense.

The wanted level mechanics are slightly more advanced than previous GTA game, with cops having a range of vision, and an area they can look for the player, which makes escape a more mentally challenging exercise. The problems come from a poor balance in difficulty. Getting in a helicopter for example, even when you are on six stars and flying around renders all cops useless, even the ones in the air. The ease at which the player can out drive police cars makes lower level chases far to easy, while on 3 and 4 star chases, cop cars spawn in ridiculous places (such as in the middle of beaches or up hills) making escape impossible not because of the challenge provided by the cops, but simply because you cant get away from all the spawning cars and thus always remain ‘in sight‘. This is something that should have been tweaked to perfection and again feels like it was pushed to the side in development.

One thing from San Andreas that has been upgraded in GTA 4 is the idea of ‘buddies’ and your interaction with them. These can include characters you do missions for and girlfriends you can date, and they provide you will extra bonuses as well as offer some dialogue between characters. Initially the game introduces the system well, with darts, bowling, pool and the Russian club offering some interesting options. The three mini games offer very little, with darts being ridiculously easy, bowling being clunky and lacking in depth and the pool interface making it incredibly frustrating to play. These options offer a good distraction from the main game, but the buddy system is constantly asking the player to play them and there are few other options.

The story in GTA 4 is darker than the caricature gangsters of San Andreas. Nico, his cousin and the story around them begins well, with the player introduced to a handful of characters, and the situation of debt the search for a nemesis and the brothers want for a better life slowly revealed. One excellent piece of play comes from the conversations Nico has with various characters while on dates or driving to mission locations. They offer an insight into Nico’s personality without the obviousness of a cut scene and should be applauded as a form of character progression. After a few hours however, the story becomes disjointed, with his cousin’s story thread being ignored, and various random strangers appearing and making Nico do their bidding. At no point does the game make Nico’s desire for all of the money he is earning apparent, and the story seems to advance sporadically and with no relation to what the player has been doing. Nico leaves his cousin to get kidnapped by people he owes money to, gains $200,000 from a bank job and yet doesn’t use it to help his brother, instead running to rescue him and leaving him again, still in debt and in fear. The dialogue is of a high quality, but many story threads either dilute the main story, or end to quickly.

One area the game does excel is its cutscenes and voice acting, which is always of a high quality and is brilliantly written. Indeed the game does a lot well. The animation is exceptional, with the rag doll physics making NPC characters a joy to run over. The general sense of fun from driving around Liberty City and seeing its sights is at times magical, and the added extras such as the internet, TV and comedy club offer an interesting distraction from the main missions. The mobile phone has been expanded on from San Andreas, but like the rest of the game, the options it gives the player only hint at what they could have offered the player. The feel of GTA is still there and there is a lot of fun to be had, but old issues from the series are still not fixed and many more have now appeared.

The general lack of things to do, and the bugs and problems with the core mechanics of the game are what ultimately drags the game down. With such a great feeling from driving around, why can’t replays be saved? The buildings are more detailed than ever before, but barely any serve a purpose. There are more missions than ever before, yet they lack any variance. The shooting and wanted levels, two core components of the game, are buggy and badly implemented. There are very few rewards in the game but the achievement points system on the Xbox 360. You can’t buy cars or houses; you can’t do anything with your money. You have no influence on the world around you and this world is completely static. Why can’t I make my own criminal business? Why can’t I rob extravagant houses at night? Why can’t I start my own car import business and steal cars to drive or sell? Why can’t I approach missions in a way other than how the game tells me to? Why can’t I walk into the police HQ and steal my confiscated weapons back or rob a bank when the security van turns up at night? Why can’t I kidnap someone and charge a ransom or even order a drink at a bar? All these things would add depth and give the player options, but GTA 4 offers nothing more than a world that has no substance.

In conclusion, GTA 4 offers a hint at what a next-gen sandbox game can offer, and with other games such as Saints Row 2 and Prototype on the horizon it may not be long before the GTA mechanics are surpassed. The things it does well are typical staples of the series, and the excellent animation and physics make driving around the world great fun, while the missions are solid if not inspiring, and the game itself is packed with enough content to last many hours. The bugs in the game are something you can struggle past, and the added extras like the comedy club and internet are a great new addition to the series, with the phone being a useful interface for missions and interacting with characters. The problem is that there is very little else, and for a game that was supposed to be a huge leap on from San Andreas, it is a disappointment.

7 out of 10

NB - please note i havent included the multiplayer in this review, this score is based on the single player game only.


totti868
  • totti868

    Square Civilian

  • Members
  • Joined: 26 Jan 2007

#2

Posted 12 May 2008 - 03:43 PM

i agree with this review a lot! the game deserves a 8.5/10 but as a gta fan it really is a 7/10

db2431
  • db2431

    Player Hater

  • Members
  • Joined: 29 Apr 2008

#3

Posted 12 May 2008 - 03:45 PM Edited by Jayzamann, 12 May 2008 - 04:13 PM.

QUOTE (RossDA @ May 12 2008, 15:32)
<quoted the whole damn review>

Bravo! Great Review,be prepared to be insulted and people call YOU stupid by saying something like "if you dont like it n00b go eat a dick!" whereas people like myself who are open minded agree with your points, mainly missions are all the same and there is very little to do once the story is complete, nowhere near as fun as San Andreas.

Coltrane's Muse
  • Coltrane's Muse

    From the Ashes, I Arise....

  • BUSTED!
  • Joined: 21 Apr 2008

#4

Posted 12 May 2008 - 03:46 PM

And until fan participation is allowed, the series will continue to be a retread. The third installment was the series' apex, in my not-so-humble opinion.

Still, I prefer this title over San Andreas, which I rushed through due to being upset with its shallow storyline and cardboard cast; Carl Johnson was the absolute worst.

NuggetDog9
  • NuggetDog9

    Fiat Grande Punto 1.4 Dynamic Sport 5 Door

  • Awaiting Authorization
  • Joined: 18 Apr 2008

#5

Posted 12 May 2008 - 03:59 PM

QUOTE (Coltrane's Muse @ May 12 2008, 16:46)
And until fan participation is allowed, the series will continue to be a retread. The third installment was the series' apex, in my not-so-humble opinion.

Still, I prefer this title over San Andreas, which I rushed through due to being upset with its shallow storyline and cardboard cast; Carl Johnson was the absolute worst.

San Andreas for me was the best location but I just think Carl Johnson wasnt the best character.

OP: Great Review. cookie.gif cookie.gif cookie.gif cookie.gif
I agree. icon14.gif

joker249
  • joker249

    Fear and Loathing Society

  • Members
  • Joined: 24 Jan 2008

#6

Posted 12 May 2008 - 04:08 PM

It's all about the story line for me. It's like playing a movie, that will deffinitely warrant an "Oscar"

DQ_4944
  • DQ_4944

    Hustler

  • BUSTED!
  • Joined: 05 Apr 2008

#7

Posted 12 May 2008 - 04:14 PM

Lot of time on your hands.

Jay
  • Jay

    1984 - 2011

  • Leone Family Mafia
  • Joined: 20 Jan 2004

#8

Posted 12 May 2008 - 04:18 PM

This guy it not much better than a bunch of the people moaning in this forum. He goes down the same paths.

Seriously, you'd be a bit skeptical if a game called Grand Theft Auto didn't involve a lot of driving. That is not a valid criticism. Sledging a game for not pretending to be something else or trying to appeal to someone other than the target demographic is a critical fallacy.

I agree with the moving slowly thing, I really don't like having to force Niko to move his ass beyond an amble all the time. But this dude really has his compass off with the criticisms of the cover system. It's a massive step forward and can only be improved upon.

To me, this dude seems like someone who tuned his critical eye to minuscule proportions merely to side swipe all the 10/10 reviews floating around.

Otherwise, it's quite a bit of tl;dr.

elmoape
  • elmoape

    Clover Gang

  • Members
  • Joined: 22 Apr 2008

#9

Posted 12 May 2008 - 04:23 PM

n00b, if you dont like it go eat a dick

zeno52
  • zeno52

    Rat

  • Members
  • Joined: 07 May 2008

#10

Posted 12 May 2008 - 04:25 PM

Good review! There are some minor mistakes (Euphoria Natural Motion isn't *exactly* a ragdoll physics system, for example), but I agree with everything whole-heartedly.

I'll be interested in seeing what unfinished content people will be able to find by diving into the PC game's files... if/when it's released. I'm willing to bet there were a lot of things cut from the final game.

trRRoc
  • trRRoc

    The sh*t

  • Members
  • Joined: 01 May 2008

#11

Posted 12 May 2008 - 04:34 PM

Very good review gta used to always talk about how you could do the mission however you wanted that is gone. Get away had a great story to but just BSing around the city was boring thats what this reminds me of. And if this forum is only for people who love rockstar uncondiontionally it should say so.

zoog
  • zoog

    Player Hater

  • Members
  • Joined: 11 May 2008

#12

Posted 12 May 2008 - 04:37 PM

Interesting review.

hhhercules
  • hhhercules

    Elite GTA Player

  • Members
  • Joined: 12 Apr 2007

#13

Posted 12 May 2008 - 04:39 PM

best review yet. spot on with the few good things gta 4 does, and its manly flaws.

Zarathustra71
  • Zarathustra71

    Punk-ass Bitch

  • Members
  • Joined: 03 May 2008

#14

Posted 12 May 2008 - 04:40 PM

That isn't a review, it's a polemic. Balance required.

Coltrane's Muse
  • Coltrane's Muse

    From the Ashes, I Arise....

  • BUSTED!
  • Joined: 21 Apr 2008

#15

Posted 12 May 2008 - 04:41 PM

QUOTE (Zarathustra71 @ May 12 2008, 16:40)
That isn't a review, it's a polemic. Balance required.

You speak the truth.

Parthian
  • Parthian

    Crackhead

  • BUSTED!
  • Joined: 05 May 2008

#16

Posted 12 May 2008 - 04:45 PM

Best review, very interesting, telling the truth.

Only if R* took their head out of their ass and saw what PEOPLE WANTED.

yoooin
  • yoooin

    Snitch

  • Members
  • Joined: 10 Mar 2008

#17

Posted 12 May 2008 - 04:48 PM

"true review"... what a crock.

i can see why you're not a games critic.

trRRoc
  • trRRoc

    The sh*t

  • Members
  • Joined: 01 May 2008

#18

Posted 12 May 2008 - 04:50 PM

QUOTE (Zarathustra71 @ May 12 2008, 16:40)
That isn't a review, it's a polemic. Balance required.

Clearly he only points out the flaws I see it as a counterbalance to those reviews that called it the best game in ten years.

Bad Apple
  • Bad Apple

    Square Civilian

  • Members
  • Joined: 08 May 2008

#19

Posted 12 May 2008 - 04:50 PM

Great ass review man. I kinda see parallels between Madden and GTAIV cuz when Madden first came out on 360 they took pretty much everything out of it and just had the core gamplay which made it worse even tho it was next gen. GTA took out a lot of stuff from San Andreas and still made a good game but I don't think the graphics, storyline, and shooting mechanics made up for it.

abomination5
  • abomination5

    Player Hater

  • Members
  • Joined: 19 Sep 2004

#20

Posted 12 May 2008 - 04:50 PM

Great review! I agree with many of your points.

Why were the rewards taken away? I loved earning some permanent reward for the random side missions.

I agree that they should have also expanded on a lot of the things introduced in SA and not have introduced mechanics that would later play no role in the game. The rooftop chase was so fun! Why didn't this ever really reoccur?

The only thing I disagree with is the final score. Even though your points are valid GTA IV is the best game I've ever played and I've been playing video games for a long time. The introduction of elements such as the cell phone, internet, realistic physics and atmosphere makes this game such a unique and exciting experience. I honestly think this game has pushed the boundaries of gamers expectations in many areas.

I suppose the reason for the faults you point out lies in the fact that much time was spent developing the multiplayer aspect of the game. Although I don't care much for this aspect, I suppose no other game has offered such a large singleplayer and multiplayer experience combined.

Zarathustra71
  • Zarathustra71

    Punk-ass Bitch

  • Members
  • Joined: 03 May 2008

#21

Posted 12 May 2008 - 04:56 PM

QUOTE (trRRoc @ May 12 2008, 16:50)
QUOTE (Zarathustra71 @ May 12 2008, 16:40)
That isn't a review, it's a polemic. Balance required.

Clearly he only points out the flaws I see it as a counterbalance to those reviews that called it the best game in ten years.

That would be fair enough if it told us what it was in reply to. It is labeled a review and so should contain balance.

nicotin3
  • nicotin3

    Thug

  • Members
  • Joined: 03 Aug 2007

#22

Posted 12 May 2008 - 05:00 PM

Thats a very negative review, i like some of its criticism but it gives me the impression that you focussed almost exclusively on the cons and overlooked the pros of this game confused.gif .

Graphics, physics, gameplay, MP icon14.gif .
Quality over quantity?




LukeWALTON9190
  • LukeWALTON9190

    SomethingCup

  • Members
  • Joined: 24 Nov 2007

#23

Posted 12 May 2008 - 05:01 PM

QUOTE (Zarathustra71 @ May 12 2008, 16:40)
That isn't a review, it's a polemic. Balance required.

well tbh, all we have seen in previews is gta getting bummed
the previews have been biased in its favour so this review is balancing it all out

thats just my take on things btw

brz59
  • brz59

    Wiseguy

  • Members
  • Joined: 11 Apr 2008

#24

Posted 12 May 2008 - 05:15 PM

This review was a pure f*cking whining, didn't read to the end.

QUOTE
Other issues hamper gun play, such as the slow time it takes to go into aim mode and the slow movement speed of the main character while shooting

What the f*ck? You expect to sprint while shooting or smth?

QUOTE
while the environment seems to do its best to cause even more frustration. Doors will swing shut, with no way but to run through them to make them open again. This means coming out of cover, running into the room and back out again to cover, all while being shot at and while having to struggle with the camera.

You shoot the f*cking door, idiot.

So much whining that it makes me sick.
Stick your "review" up your ass.

¤FireStyle¤
  • ¤FireStyle¤

    Prankster

  • Members
  • Joined: 03 Apr 2007

#25

Posted 12 May 2008 - 05:16 PM

.....sounds more like a whine than a review to me.....

...seems to me that this guy wanted san andreas 2 rather than gta IV.....
I am actually surprised that he gave it 7....it thought it would get 5 from the way he was talking...he focused mainly on bad things....things he didn't like....things that were missing....things that were wrong....

It isn't an intelligent review....just a 'rant-like' one

I mean he cites the A.I., shooting and wanted levels as being "buggy and badly implemented"....so I guess all that's left is driving....

so again I ask how did he give this game 7/10 ???
He spent 75% of the review listing all the things he hated about it and it then he have it 7/10..???......makes no sense to me....

it sounds like he really wanted to give it 5 out of 10.....and if that's the case then I guess GTA just isn't for him !!!

Chargr
  • Chargr

    ★★★★★

  • Members
  • Joined: 19 Feb 2007
  • United-States

#26

Posted 12 May 2008 - 05:18 PM

I completely agree with this Review.

cookie.gif RossDA


One of the reasons I started playing COD4 again, because there isn't anything left to do. Maybe Saints Rows 2 can give R* a lesson.

yoooin
  • yoooin

    Snitch

  • Members
  • Joined: 10 Mar 2008

#27

Posted 12 May 2008 - 05:36 PM


i'm going to argue against your opinion with what you might see as my own- i just think it's unbiased and not over egsadurated. i can't be bothered quoting you but you should know what i'm talking about anyways; it is your thread. i also can't be bothered to structure this rant either.

three leaf clover mission: that mission would be almost impossible to complete by fleeing in a car straight from the bank, and wouldn't be half as exciting if you didn't run through the subway. the game also indicates you must follow packie on foot.


i admit the controls are not flawless, especially indoors (the inability to sprint is retarded); however, outdoors they function just fine. switching cover IS simple: holding the direction of the cover you'd like to move to, then tapping the cover button... it's something i don't find physically challenging. you can actually shoot doors open (i am well aware this is far from flawless, but i think we all know you like making mountains out of mole hills). when in free aim mode the camera is almost flawless- no matter what the situation. and, just to be a smart ass, the camera has at no point got in the way of what i'm looking at, because at no time can the player see the camera. it takes nico a split second to raise his gun for aiming. about weapon switching, you're completely ignoring the fact you can hold down one of the left shoulder buttons and select on of four main weapons, and if you're in cover what does it matter?? i've disarmed people with knifes many times- i admit only 2 or 3 while in missons. i've shot out a billion tires (honest). the wanted system is brilliant... i cannot believe you said it's only slightly more advanced than those of the past- oh wait, i can senior sh*t-for-brains. you see, the cops work in one simple way: they will chase you to the point of arrest (one star) and if you resist, you get 2 stars and they shall chase you with force, applying more force as the chase intensifies. nico states all the way throughout the game his desire for money- what the f*ck is wrong with you?? this game does not include rag doll physics.

lugnut
  • lugnut

    Rat

  • Members
  • Joined: 24 Mar 2007

#28

Posted 12 May 2008 - 05:50 PM

QUOTE (Jayzamann @ May 12 2008, 16:18)
Seriously, you'd be a bit skeptical if a game called Grand Theft Auto didn't involve a lot of driving. That is not a valid criticism. Sledging a game for not pretending to be something else or trying to appeal to someone other than the target demographic is a critical fallacy.

San Andreas involved a lot of driving. It also involved utterly original missions that were both inspiring in their surprise & completely integrated into the storyline. I agree with the reviewer here: How many f*cking times do I need to drive somewhere to kill someone for drugs? What happened to things like having to save a forlorn rapper from jumping off a roof? Speeding around trying to scare the mafioso tied to the hood of your car? WHERE THE HELL ARE THE SURPRISES? The biggest surprise has come in listening to peds talk -- but come on: this is supposed to be a goddamned game!

The reviewer also touches upon something that has REALLY been pissing me off in this game -- that there is, when push comes to shove, only one way to solve most (nearly all) missions. What happened to being able to blow out the hunted villain's tires before the mission starts? Or piling up cars at the end of an alleyway, so said villain can't escape after the cut scene has be initiated? None of it works in GTA IV. And why? For technical reasons? Or because R* insists upon you going through scripted events just so you can see LC from some pretty locale, at some pretty hour -- so you can see where the money really went.

I think you're being an apologist, completely unwilling to concede ANYTHING.

flyin
  • flyin

    Player Hater

  • Members
  • Joined: 21 Apr 2008

#29

Posted 12 May 2008 - 05:51 PM

Ive gotta agree with the lack of variety in the mission structures.

I also thought the same thing for SA,there were so many features of the landscape that went unutilised in SA as far as mission structure was concerned.Same thing i found in this game.

I think R* needs to find new story writers for the missions,it wouldnt be hard to be a little more imaginative with such a huge & varied landscape at hand to work with.A little more puzzle element would be a welcome addition to the missions,everything is just too obvious & laid out before u.

Lets have a bit more variety in the missions plz R*,thats what its all about,"gameplay".

lugnut
  • lugnut

    Rat

  • Members
  • Joined: 24 Mar 2007

#30

Posted 12 May 2008 - 05:54 PM

QUOTE (¤FireStyle¤ @ May 12 2008, 17:16)
It isn't an intelligent review....just a 'rant-like' one

Have you come upon a negative review yet that you'd actually admit is "intelligent?" I get these sense you--and people like you--will cast aside any critical review as being "unintelligent."




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users