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[IV|WIP] OpenIV project

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Ash_735
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#211

Posted 23 August 2008 - 02:58 AM

Sorry for bumping this topic, but seeing as this is the ONLY program that can open GTA IV's files, is there any updates about when it will be ready to release at all?

[CTD]LaBan
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#212

Posted 23 August 2008 - 09:07 AM

QUOTE (Ash_735 @ Aug 23 2008, 05:58)
Sorry for bumping this topic, but seeing as this is the ONLY program that can open GTA IV's files, is there any updates about when it will be ready to release at all?

And i would really appreciate if source code will be available too. smile.gif

Hollaz
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#213

Posted 23 August 2008 - 09:33 AM

It's being worked on. Updates isn't that neccesary for a program, when it's released, it's released. Give them time to research and crack the codes. updates is sometimes shown at Good's OpenIV website http://openiv.sannybuilder.com/

smile.gif

GooD-NTS
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#214

Posted 23 August 2008 - 09:55 AM

Sorry for bumping this topic, but seeing as this is the ONLY program that can open GTA IV's files, is there any updates about when it will be ready to release at all?

OpenIV will be release (to Public) in november 2008.

and OpenIV not the ONLY programm, also exist SparkIV from aru.

And i would really appreciate if source code will be available too.

no. never. OpenIV source code never will be available for public.

steve-m
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#215

Posted 23 August 2008 - 02:44 PM

The general consensus is to wait for the IV PC release. Once any additional changes to the file formats are known, people will release their tools, format descriptions, tutorials, all the fun stuff. smile.gif

Господин GamerSuper
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#216

Posted 24 August 2008 - 09:15 AM

Could you publish source code please?

QwertyAAA
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#217

Posted 24 August 2008 - 04:38 PM

QUOTE (Господин GamerSuper @ Aug 24 2008, 09:15)
Could you publish source code please?

Didn't he just answer that?


2OP: If you're so smart, why don't you start extracting the character textures?

GTA_XP
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#218

Posted 27 August 2008 - 05:38 PM

I really dont understand it.
You guys wastin your time at crackin R* files and makin copies.
Why not waithin till 18 nov or 21 nov??
Im very speachless.

ModelingMan
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#219

Posted 27 August 2008 - 05:51 PM

QUOTE (GTA_XP @ Aug 27 2008, 18:38)
I really dont understand it.
You guys wastin your time at crackin R* files and makin copies.
Why not waithin till 18 nov or 21 nov??
Im very speachless.

The reason they are documenting file formats, etc. now is so that when the PC version comes they will already have the foundations for modding the game; that's assuming the PC version is similar to the console, I doubt there will be any major changes.

QwertyAAA
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#220

Posted 30 August 2008 - 03:04 PM

Yup. XP, do you really think that in PC version, the RPF and IMG files will be replaced with RARs, and the textures and the models will be stored in the PNG and 3DS formats?

ModelingMan
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#221

Posted 30 August 2008 - 03:32 PM

QUOTE (QwertyAAA @ Aug 30 2008, 16:04)
Yup. XP, do you really think that in PC version, the RPF and IMG files will be replaced with RARs, and the textures and the models will be stored in the PNG and 3DS formats?

Well it could be possible that the 3D model and texture formats may change slightly for optimum performance on the PC. Similar to how the PC, PS2 and XBOX version of the GTA3 series worked; they have the same base file format but the actual model/texture data is platform specific, well except the PC version which has generic data.

GooD-NTS
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#222

Posted 31 August 2008 - 02:22 PM

In my blog, I have published a video "The First mod GTA IV".

http://openiv.sannybuilder.com/?cat=3 (http://openiv.sannybuilder.com/?cat=3)

FunGt
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#223

Posted 31 August 2008 - 03:19 PM

QUOTE (GooD-NTS @ Aug 31 2008, 16:22)
In my blog, I have published a video "The First mod GTA IV".

http://openiv.sannybuilder.com/?cat=3 (http://openiv.sannybuilder.com/?cat=3) (http://openiv.sannybuilder.com/?cat=3)

OMG you rock. tounge.gif

Labiloute
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#224

Posted 31 August 2008 - 03:57 PM

awesome

Hollaz
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#225

Posted 31 August 2008 - 04:01 PM

This sh*t is amazing. Can't wait for the first map mod! icon14.gif
But anyway, handling file and weapons file editing? Makes mayhem so much funnier! turn.gif

user21043
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#226

Posted 31 August 2008 - 07:34 PM

Cool video!! Very fun

mijalkocar
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#227

Posted 01 September 2008 - 11:53 AM

great video,great work man........anyway there is no sound in video but its awsome...........

[13-NRV]
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#228

Posted 01 September 2008 - 08:37 PM

Great video, plus I learned the russian for "loading" is "3ATPY3KA", lol

offtopic : is this mod working in multiplayer too ? If yes, it's a big problem for races, ect.

gamerzworld
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#229

Posted 01 September 2008 - 08:46 PM

QUOTE ([13-NRV] @ Sep 1 2008, 15:37)
Great video, plus I learned the russian for "loading" is "3ATPY3KA", lol

offtopic : is this mod working in multiplayer too ? If yes, it's a big problem for races, ect.

GooD-NTS told me that when he does release the program, it won't support editing of the console files, just reading of the files. Be sides, you're not going to get very far on Xbox Live with a modded console, let alone a modded game. In regards to the PC version, I think he's planning on supporting editing of the PC files, however, Rockstar will most likely have things in place to check files before they let the person online. If not, just report them via the Games for Windows Live "dashboard" and Microsoft and Rockstar will check them out.

[13-NRV]
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#230

Posted 02 September 2008 - 05:26 PM

Thank you Gamerzworld for the information. Anyway, I own a PS3, so no mod for me, hehe.

By the way, I see there are a flamethrower and mini-gun that seems to be "desactivated" in the game, is there a way to reactivate them through "Open IV" ? Would be fun to watch a video about that !

BlOoDStReAm101
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#231

Posted 02 September 2008 - 05:31 PM

That is just brilliant. Amazing work GooD-NTS. icon14.gif

saintone
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#232

Posted 11 September 2008 - 03:10 PM

Hey guys(creators of that programms) show us some progress with 3d models!!!!!!!PLEASE

Alexander Blade
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#233

Posted 11 September 2008 - 06:32 PM

there is no progress with models now :|

jjcoolj91
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#234

Posted 11 September 2008 - 08:20 PM Edited by jjcoolj91, 11 September 2008 - 08:24 PM.

QUOTE
Be sides, you're not going to get very far on Xbox Live with a modded console, let alone a modded game.

Actually thats wrong, when you mod a console for 360 you take out the 0800 code which has the things that identify your 360 for Microsoft/XBL Live so basically you can not get banned as the thing that identifies you is gone

freak2121
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#235

Posted 12 September 2008 - 02:52 AM

Great job with this, but the vid doesn't work for me. =(

jjcoolj91
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#236

Posted 12 September 2008 - 02:57 AM

QUOTE (freak2121 @ Sep 11 2008, 18:52)
Great job with this, but the vid doesn't work for me. =(

Same I think something went wrong with it

I think whoevers responsible should fix it

freak2121
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#237

Posted 13 September 2008 - 08:14 PM

QUOTE (jjcoolj91 @ Sep 12 2008, 02:57)
QUOTE (freak2121 @ Sep 11 2008, 18:52)
Great job with this, but the vid doesn't work for me. =(

Same I think something went wrong with it

I think whoevers responsible should fix it

This is it: http://ca.youtube.co...h?v=HTc5-R9mSo0 (http://ca.youtube.co...h?v=HTc5-R9mSo0)
Awesome!

bbobik
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#238

Posted 14 September 2008 - 05:30 AM

As I already asked on GTAMAPS, guys, why you dont want to enable in open4 function of Xbox360 files editing and modcreatingfor console versons??

GooD-NTS
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#239

Posted 14 September 2008 - 12:26 PM

bbobik, Because consoles modification is illegal.

bbobik
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#240

Posted 14 September 2008 - 03:05 PM

omg, why everybody on gtaforums so much worry about the fact that you do legal/illegal things? WHY? dontgetit.gif confused.gif Gtaforums is not official R* forum! It is fun to modify console files - It is fun to play mods in front of TV)) Hope that you only afraid of fact that R* can compress/change coding of files- and hope that after the PC realise your programs will be able to modify Xbox and PC files)

And why do you think that to modify PC files is legal? biggrin.gif




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