a customized starting save
designed to run with an unmodified game
The features long hosted on the Chain Game pinned in the Mission Help topic at GTAF have been converted for PS2 version 1. NTSC, PAL, and all major save formats can be supported by using a free conversion utility - PS2 Save Builder .
Chain Game for PS2 Beta 2 now available at GTAGarage.
Chain Game for PS2 v1 or v2, Beta 2:
Beta 2 is identical to the v1 beta 1 and v2 alpha 1 versions of the save. Only the names have been changed. Also, the original unmodified save has been removed from the archive. The included save files are:
v# denotes the San Andreas version, v1 for the original, v2 for more recent versions.
DB is a Debug save. Many features have been unlocked early for testing and review. This save is not intended for game play. There is a very good chance that glitches will occur if this save is used to progress the story.
A volunteer will be needed to convert to the PSV format for PS3 as I don't have the required hardware.
Notes for older versions - CG4PS2v1b1 and CG4PS2v2a1
I hope the save for the Original Edition is in pretty good shape. Everything I've checked seems to work properly. People with the original edition are invited to try out the features and look for anything unusual - like the game suddenly freezing when CJ enters a certain area of the map. If no problems are found then I'll work on nice touches like extra blips and fixes for PS2 specific problems.
Chain Game for PS2 v1 Beta 1 is no longer available for download
Check the file list at the link below for the most recent release since it's difficult to update the links properly. There's an NTSC and PAL version this time. Please let me know how the PAL packaging works. I deleted the original Gallery folder so I'm hoping this doesn't mess things up.
There are 3 saves in the AR MAX archive (get PS2 Save Builder if you need another format).
1 In the beginning - nothing special, should load 1st without problems
2 CG4PS2v1b1 - this is a working beginning save, should play through to 100%
3 CG4PS2v1b1DB - debug version*
* The debug version has cities unlocked, CJ can buy properties, stats are boosted a bit, extra cash; allows testing of features in SF and LV, but will probably glitch during the later missions. All vehicles are displayed.
End of notes for older versions.
RC Cam freezes PS2 when CJ tries to drive it. Swapped for another vehicle.
Models IDs changed to PS2 reference number.
Easter Eggs and Plates updated, but probably aren't final.
Jefferson is locked, now using CG starting position.
Whetstone is unlocked, not sure why is wasn't before.
Paintjobs and colors repaired on garaged vehicles.
Need new blips, PS2 is missing a few, and some features could use markers.
Look for fix for Forklifts at the docks, maybe an object would help.
Some new jumps are hard to land.
Possible vehicle spawn lag, but hard to tell since I'm not used to PS2 spawns.
Force spawn needed on import vehicles.
Dillimore Monster Spawn pretty far inside the roof of the store. Can still push it out.