Quantcast

Jump to content

» «
Photo

[mod][GTAIII]GTA Liberty City Stories II

240 replies to this topic
MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#61

Posted 04 June 2008 - 05:46 PM

I tried to make the sanchez for III and it worked (but the prob was that the anim sucked)!!!!

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#62

Posted 06 June 2008 - 07:34 PM

in any event, it is not possible to create new Ifp and to assign it; I saw that with a moddor's motobikes. whatsthat.gif Therefore, if you want to put a motorbike in GTAIII, it is necessary that the posture's player on the motorbike is similar that when it is in a car!!!! bored.gif
for news:
I am making double wheels with the back of certain vehicles to make more realistic and here:
-Bus
-Coach
-Linneruner
-Yankee
I shoed photographs to assemble the result!!!! wink.gif

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#63

Posted 09 June 2008 - 10:30 AM

lol,nice idea

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#64

Posted 09 June 2008 - 04:39 PM

the result:
user posted image
with final these are the only vehicles that I could make because the frame of the other vehicles did not allow it. sigh.gif
as I made not badly the modif one, I would leave in a few times new beta!!! lol.gif
moreover there will be above, TImecyc. dat and Particle.cfg of GTAIIIPS2!!! wink.gif

whatsthat.gif (I see that nobody is to interest by this MOD because I am still not moddor map and everyone is now on GTA IV!!!!) cryani.gif



2BS'86
  • 2BS'86

    wiseguy

  • Members
  • Joined: 11 May 2008

#65

Posted 09 June 2008 - 07:29 PM

QUOTE (benracer85 @ Jun 9 2008, 16:39)
the result:
user posted image
with final these are the only vehicles that I could make because the frame of the other vehicles did not allow it. sigh.gif
as I made not badly the modif one, I would leave in a few times new beta!!! lol.gif
moreover there will be above, TImecyc. dat and Particle.cfg of GTAIIIPS2!!! wink.gif

whatsthat.gif (I see that nobody is to interest by this MOD because I am still not moddor map and everyone is now on GTA IV!!!!) cryani.gif

I've got your mod running and it's just great.
Along with LC twenty ten probably one of the best mods for GTAIII.
The only thing you could do to make the mod even better is to make some
interiors like in LCTT, that would be awesome.
But until now great work cookie.gif icon14.gif

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#66

Posted 09 June 2008 - 07:45 PM

awesome,yeah you can also ask for onepices elevator

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#67

Posted 10 June 2008 - 06:58 PM

QUOTE (2BS'86 @ Jun 9 2008, 19:29)
I've got your mod running and it's just great.
Along with LC twenty ten probably one of the best mods for GTAIII.
The only thing you could do to make the mod even better is to make some
interiors like in LCTT, that would be awesome.
But until now great work  cookie.gif   icon14.gif

the interiors was already envisaged at the base!!! wink.gif
one will have:

-it final of the airport with if possible the doors which opens automatically when one is in front(see Main.scm).
- interior of Punk Noodles
- interior of the Police station of Staunton Island
...
it is for that one need absloument for a moddor MAP because that I cannot make correctly!!!! smile.gif
Besides, I prepare the complete summary of what tightened well to make on the map and of which you could see extracts of them.
here has more!!!


MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#68

Posted 13 June 2008 - 08:30 PM

cool.....

2BS'86
  • 2BS'86

    wiseguy

  • Members
  • Joined: 11 May 2008

#69

Posted 13 June 2008 - 09:03 PM

QUOTE (benracer85 @ Jun 10 2008, 18:58)
QUOTE (2BS'86 @ Jun 9 2008, 19:29)
I've got your mod running and it's just great.
Along with LC twenty ten probably one of the best mods for GTAIII.
The only thing you could do to make the mod even better is to make some
interiors like in LCTT, that would be awesome.
But until now great work  cookie.gif   icon14.gif

the interiors was already envisaged at the base!!! wink.gif
one will have:

-it final of the airport with if possible the doors which opens automatically when one is in front(see Main.scm).
- interior of Punk Noodles
- interior of the Police station of Staunton Island
...
it is for that one need absloument for a moddor MAP because that I cannot make correctly!!!! smile.gif
Besides, I prepare the complete summary of what tightened well to make on the map and of which you could see extracts of them.
here has more!!!

For the airport you could try to convert the san andreas interior to III ( that's it, it's quite big).
I would like to help you because this mod is awesome but unfortunately I've got no idea of modding,
anyway good luck wink.gif

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#70

Posted 14 June 2008 - 12:22 PM

here the Map's MOD which one wanted to have:
user posted image
to include the code colors, here the legend's map:
-what is in red, they are the existing building of original's game.
-what is in gray, they are the new roads; size of the feature coresspond to the size of the road!!! wink.gif
-what is in yellow, this represents it the electric structures.
-what is in clear green, they are the new centres of populations.
-What is in dark green, they are the buildings of origin added in Mainland.
-What is in purple, they are the dirt tracks.
-them square light blue correspond to new the panels to add!!!
-them zones in blue darker correspond to the buildings which will have a interrior.
For the interrior of the terminal of the Francis international airport, you rightly 2BS'86 , it are necessary that I recover this dff's cutscene intro in airport!!! lol.gif
On the other hand I know the name of the Dff nor of the Txd!!! whatsthat.gif


MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#71

Posted 18 June 2008 - 09:33 AM

So what the new missions would look like?

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#72

Posted 18 June 2008 - 06:48 PM

For the new missions, one much for the moment on paper, but in way here are some did not describe little:
-there will be a race-continuation with Darkel in "Dodo"!!! wink.gif
-news subjected of which one will be called “Drunk & Coach Driver”!!! colgate.gif
-if the final's map corresponds to that which is summarized; whatsthat.gif
there will be of course missions which will proceed there as for example you will owe a moment given to create a black out while making destroy the tranformator.
in who involves the mod besides, I made my versions of the police car and Enforcer, so they can change the colours of both cars by changing Carcols.dat only and do'nt the txd!!! cool.gif
So for beta next of the mod the police car and l' "Enforcer" will be those of the beta of GTA III with true colour blue. biggrin.gif




SLAYERMAGGOT
  • SLAYERMAGGOT

    Stay Wild

  • Members
  • Joined: 19 Mar 2008

#73

Posted 18 June 2008 - 07:49 PM

QUOTE (benracer85 @ Jun 18 2008, 18:48)
For the new missions, one much for the moment on paper, but in way here are some did not describe little:
-there will be a race-continuation with Darkel in "Dodo"!!! wink.gif
-news subjected of which one will be called “Drunk & Coach Driver”!!! colgate.gif
-if the final's map corresponds to that which is summarized; whatsthat.gif
there will be of course missions which will proceed there as for example you will owe a moment given to create a black out while making destroy the tranformator.
in who involves the mod besides, I made my versions of the police car and Enforcer, so they can change the colours of both cars by changing Carcols.dat only and do'nt the txd!!! cool.gif
So for beta next of the mod the police car and l' "Enforcer" will be those of the beta of GTA III with true colour blue. biggrin.gif

Do you make a Drunk and Driving Mission like in GTA IV or like in the GTA Vice City Mission "Boomshine saigon"
Great Idea for a mission. Can you make a mission from Darkel where you flew with a dodo and throw off bombs like in Vice City in this missions where you kill cubans with an RC Baron. That would be look very awesome in GTA III. But I think it's very hard work to transcribe it colgate.gif

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#74

Posted 19 June 2008 - 04:51 PM

QUOTE (SLAYERMAGGOT @ Jun 18 2008, 19:49)
Do you make a Drunk and Driving Mission like in GTA IV or like in the GTA Vice City Mission "Boomshine saigon"
Great Idea for a mission. Can you make a mission from Darkel where you flew with a dodo and throw off bombs like in Vice City in this missions where you kill cubans with an RC Baron. That would be look very awesome in GTA III. But I think it's very hard work to transcribe it  colgate.gif

but I was mistaken for the name's mission; it's "Bus & Coach Driver"!!! blush.gif
for the race-continuation with Darkel I hope that I could transcribe it quite has what one continues DeadDodo or other. whatsthat.gif


MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#75

Posted 20 June 2008 - 08:34 PM

anything new?

bumster
  • bumster

    Ham on!

  • BUSTED!
  • Joined: 18 Jul 2007

#76

Posted 20 June 2008 - 09:25 PM

This will add at least 10 more hours of playability to Grand Theft Auto III. smile.gif

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#77

Posted 21 June 2008 - 12:53 PM

here until you all wait, new beta 1.8 of the MOD: biggrin.gif
http://www.megaupload.com/?d=JTY5DH9V
With also, something which is not available in beta and which has just finished; I have remake the front headlights with the assistance of the model which is used for the intro (I thus put the headlights of Banshee's intro on Banshee's game because the headlights are more detailed). wink.gif
If you had beta 1.7 installed and that you "save a party",you will be able to charge it without problem!!!! cool.gif




MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#78

Posted 21 June 2008 - 12:57 PM

AWESOME!!!!!!!!

SLAYERMAGGOT
  • SLAYERMAGGOT

    Stay Wild

  • Members
  • Joined: 19 Mar 2008

#79

Posted 21 June 2008 - 01:52 PM

QUOTE (benracer85 @ Jun 21 2008, 12:53)
here until you all wait, new beta 1.8 of the MOD: biggrin.gif
http://www.megaupload.com/?d=JTY5DH9V
With also, something which is not available in beta and which has just finished; I have remake the front headlights with the assistance of the model which is used for the intro (I thus put the headlights of Banshee's intro on Banshee's game because the headlights are more detailed). wink.gif
If you had beta 1.7 installed and that you "save a party",you will be able to charge it without problem!!!! cool.gif

Haha that sound awesome! biggrin.gif

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#80

Posted 21 June 2008 - 02:01 PM

great!!! I just tried it!!!

=OG4life=
  • =OG4life=

    Hustler

  • Members
  • Joined: 08 Mar 2008

#81

Posted 21 June 2008 - 06:19 PM

QUOTE (benracer85 @ Jun 21 2008, 12:53)
here until you all wait, new beta 1.8 of the MOD: biggrin.gif
http://www.megaupload.com/?d=JTY5DH9V
With also, something which is not available in beta and which has just finished; I have remake the front headlights with the assistance of the model which is used for the intro (I thus put the headlights of Banshee's intro on Banshee's game because the headlights are more detailed). wink.gif
If you had beta 1.7 installed and that you "save a party",you will be able to charge it without problem!!!! cool.gif

Man,your mod's great. icon14.gif
I only suggest you use more models from LCS,such as guns,some of the cars...etc.

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#82

Posted 22 June 2008 - 08:19 AM

So whats the new name of the mod?

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#83

Posted 22 June 2008 - 11:10 AM

I am not yet to rename it for the moment!!!! blush.gif
and like suggest so well =OG4Life= , I will put vehicles of LCS but only as a Car's Shop(except perhaps V8 Ghost because I adore it inlove.gif )!!! wink.gif




=OG4life=
  • =OG4life=

    Hustler

  • Members
  • Joined: 08 Mar 2008

#84

Posted 22 June 2008 - 11:30 AM

You could also use guns from LCS too.

Just take a look,LCS guns look a lot better.
http://www.gtalibert....php?image=2083
http://www.gtalibert....php?image=2184
http://www.gtalibert....php?image=2296
BTW:IMO,the beta m4 from Vice City would fit in nice too.

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#85

Posted 22 June 2008 - 06:27 PM

QUOTE (benracer85 @ Jun 22 2008, 11:10)
I am not yet to rename it for the moment!!!! blush.gif
and like suggest so well =OG4Life= , I will put vehicles of LCS but only as a Car's Shop(except perhaps V8 Ghost because I adore it inlove.gif )!!! wink.gif

I like v8 ghost too,but Id like to see the Hellenbach gt!!!!

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#86

Posted 25 June 2008 - 03:50 PM

good me here with the news!!! smile.gif
i do not manage to recover on GTA LCS PS2, whereas I have to download all software (LCS extractor and LCS/VCS Inimg)!!! dozingoff.gif whatsthat.gif
that undoubtedly comes owing to the fact that my PC to a processor AMD64!!!
I still will test on version PSP and one will see well!!!


=OG4life=
  • =OG4life=

    Hustler

  • Members
  • Joined: 08 Mar 2008

#87

Posted 27 June 2008 - 08:55 PM

So, any progress?

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#88

Posted 27 June 2008 - 09:32 PM

now because I have to find somebody who with succeeded has to recover the cars of LCS and it has converts for SA. I thus to ask him to send to me if it is possible, cars with the format which I can read (3ds or z3d)thus there will not have any more to be concern (Normally bored.gif ).
besides, I remade the interior of Enforcer with that of the Intro cutscene more detailed!!! wink.gif
I have also to recover the dff and txd PS2 of Cars's "Canis Canem Edit"; and as Zmodeler 1.07 is not able to read them, I can only used textures which besides its resulting from GTA San Andrčas. lol.gif
here it is all for the moment!!!! cool.gif

MobBG
  • MobBG

    Makin' Bacon.....

  • Members
  • Joined: 18 Apr 2007
  • None

#89

Posted 28 June 2008 - 02:09 PM

I can convert stuff from lcs to SA(YAY!)

benracer85
  • benracer85

    last Frenchy

  • Members
  • Joined: 05 Apr 2008

#90

Posted 28 June 2008 - 04:28 PM Edited by benracer85, 28 June 2008 - 04:31 PM.

QUOTE (MobBG @ Jun 28 2008, 14:09)
I can convert stuff from lcs to SA(YAY!)

if you speak LCS's cars, I want well but will have you simply to pass to me the file 3D in .3ds (or .z3d)with all textures and I manage the remainder!!!! cool.gif
on the other hand, I have a concern!!! whatsthat.gif
which you them you that they is controllable there between these five:
-V8 Ghost
-Phonos
-Hellenbach GT
-Deimos SP
-Thunder Rodd
I can put my CityNews Van and Baggage into object's map, that does not disturb!!! biggrin.gif
but I will like kept Buggy and one of the motor bikes (Freeway) as new vehicles...
thus with final one will be able only 3 cars; with you to choose!!!! smile.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users