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SRt3 2012 Mipmap Edition

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BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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  • Best Texture/Model 2013 "SRt3 2012 Mipmap Edition"

#2761

Posted 11 July 2014 - 11:37 AM Edited by BLlTZ, 11 July 2014 - 11:41 AM.

Is not like I'm going anywhere right :)
 
And for those who are using Lod Mod, try this new configuration. I can't start the game with the older settings anymore. I could increase stability and performance on heavy modded SA while using both of my mods. Could or not.
 
 
[MAIN]
enable=1
patch_tobjs=1
patch_lods=0
patch_generic=0
patch_all_normal=0 //do not use at the same time with patch_generic=1

[TOBJS]
tobjs_draw_distance_multiplier = 0.0

[LODS]
lods_draw_distance_multiplier = 6000.0
lods_new_draw_distance = 6000.0 //if multiplier is set, this value will be ignored

[OBJS]
max_draw_distance_for_normal_objects = 6000.0 // it's better not to touch it at all
generic_new_draw_distance = 6000.0
normal_new_draw_distance = 6000.0

KELASHI
  • KELASHI

    noooooob

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#2762

Posted 14 July 2014 - 02:37 PM

Did you try patch_all_normal=1? It has use of trees lod mod but not only affects trees.


Reno33
  • Reno33

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#2763

Posted 18 September 2014 - 06:35 PM

What effect got set to 1 " activate patch_all_normal "?

 

And, are the tutorial in progress for combinated installation of SRT 2014+Lod  and Oblivion/Bsor?


jochuan
  • jochuan

    modding noob

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#2764

Posted 18 September 2014 - 08:15 PM

works with weak computers? 2gb ram e 1.60ghz 


mirh
  • mirh

    Peon

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#2765

Posted 16 October 2014 - 12:05 PM

How does Open Limit Adjuster compare to 512MB.cs ?


TJGM
  • TJGM

    Politically incorrect.

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#2766

Posted 16 October 2014 - 12:36 PM

How does Open Limit Adjuster compare to 512MB.cs ?


Open Limit Adjuster doesn't have a limit for streaming memory..
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Ursu JR.
  • Ursu JR.

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#2767

Posted 04 November 2014 - 08:17 PM

How can i download this mod ,i don't see link for download.


kr105
  • kr105

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#2768

Posted 04 November 2014 - 08:37 PM

http://www.moddb.com...rt3-mipmap-2014

http://www.moddb.com...014-update-v101


BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#2769

Posted 12 November 2014 - 09:51 AM

Hmm, it seems that the download links were erased somehow, maybe during the movement of the entire mod showroom, but doesn't mean I blame someone. Thanks for show this up.

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#2770

Posted 19 December 2014 - 03:18 PM Edited by BLlTZ, 19 December 2014 - 03:33 PM.

Hey everyone, as some of you notice or maybe not that in the last few months my activity was low. I came to tell that I no longer have a PC anymore. Is impossible to buy a new one. I've been using from september until middle november one of those very old tube monitors for just little while. I do belive that I will have the possibity to buy a new PC maybe after 5 will pass from this point but the actual reality is that will take longer that I predict. This is the end of it. I don't have a wi-fi device. I'm using the free one from my block but the connection is poor. All I will do is to visit from time to time this place using the phone I've got, to see how thins are, but with minimum help. 

Is been 5 weeks since I no longer have a PC.


Fantomax
  • Fantomax

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#2771

Posted 20 December 2014 - 02:37 AM

I'll suggest to pass the mod to someone who is trustworthy.

It's a shame if you leave :^:

Thanks for the contribution


The_GTA
  • The_GTA

    revenclaw

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#2772

Posted 26 February 2015 - 08:24 AM Edited by The_GTA, 26 February 2015 - 08:43 AM.

Great mod, BLITZ! This is my favourite texture mod for San Andreas out of all.

 

When I have been testing this mod, I realized that textures still appear grainy, even if I enable anisotropy (very high fx quality). It turns out that many textures in the game are not yet using mipmaps. When I set the FX quality to low, I realized that no texture is using mipmaps, due to misconfiguration of the TXD files. This means that low-end hardware will have a tough time rendering with these textures.

 

This is not a severe problem, I guess. But I think it deserves attention. It could be the finishing touch to your mod.

 

To fix this problem, I recommend that after installing Srt3, all textures be passed through my TxdGen tool. I promise that it is going to make a difference in visual quality (to the better). If requested I may do a comparison video of scenes that are affected by the grain the most.

 

Preferably BLITZ should upload a fixed version of this mod, if he wants to.

  • goodidea82 and KELASHI like this

Semih95
  • Semih95

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#2773

Posted 07 March 2015 - 02:58 PM

This is not a severe problem, I guess. But I think it deserves attention. It could be the finishing touch to your mod.

 

To fix this problem, I recommend that after installing Srt3, all textures be passed through my TxdGen tool. I promise that it is going to make a difference in visual quality (to the better). If requested I may do a comparison video of scenes that are affected by the grain the most.

 

 

 

Yes that would be great. Please make a video so we can see the differences

  • The_GTA likes this

KELASHI
  • KELASHI

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#2774

Posted 08 March 2015 - 06:48 AM Edited by NcShane, 11 March 2015 - 06:47 AM.

_zpsf5mwp8xt.png

 

All mipmaps work correctly now(for example, rock textures here). Thanks to TxdGen. :^:

  • undertaker fan and The_GTA like this

Gaston86
  • Gaston86

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#2775

Posted 11 March 2015 - 03:23 AM

Hello The_GTA now as I edit the file Txd already using the tool RxdGen white space is deformed, if it occurs to me edit the txd as I do now and no more compatible with TXD Workshop file. There you leave a photo taken File happens. :panic:

 

http://www.mediafire...in título.png#


The_GTA
  • The_GTA

    revenclaw

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#2776

Posted 11 March 2015 - 06:04 PM Edited by The_GTA, 11 March 2015 - 06:06 PM.

Hello The_GTA now as I edit the file Txd already using the tool RxdGen white space is deformed, if it occurs to me edit the txd as I do now and no more compatible with TXD Workshop file. There you leave a photo taken File happens. :panic:
 
http://www.mediafire.com/view/0z8d79g72mewvlo/Sin%20título.png#

Thanks for notifying me, Gaston86! I have sent you a private message with a solution to your problem. Please post in my thread next time! :)

Thank you NcShane for the screenshot.

YoungDragonSD
  • YoungDragonSD

    SSJ4, Straw Hat Pirate, PokeMaster

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#2777

Posted 22 May 2015 - 07:57 AM

could you guys upload the correct mipmapped versions?


The_GTA
  • The_GTA

    revenclaw

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#2778

Posted 22 May 2015 - 08:24 AM

could you guys upload the correct mipmapped versions?

I think it would be offensive to upload it without the author's permission. Would love to maintain it, of course.

 

Processing the textures is not too hard, no? :)


Reno33
  • Reno33

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#2779

Posted 18 July 2015 - 07:49 PM

What's are the right settings?


MarjinaL -TR
  • MarjinaL -TR

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#2780

Posted 01 December 2015 - 05:04 PM

Very long time work and perfect project.

Hey @BLITZ ! do you want to add for SRt3 my reediting ian albert' s map?

http://gtaforums.com...od-by-marjinal/

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#2781

Posted 04 December 2015 - 12:03 PM

I'm off the grid with everything that is going on here. Having no PC it won't do any good regarding any decissions I will take now. With SRt3 texturing, detailed map doesn't fit anymore. I had plans to make new detail radar/map with xmen tools if I remember right.

 

I'm trying to solve this issue and return after a full year of retire, plus other two years or so of doing nothing if my PC was too old to process new versions of present programs & Windows, although 27 years old is close by and I have to consider what is important first in my life now.

  • goodidea82 likes this

Johnson047
  • Johnson047

    I like Coding!

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#2782

Posted 20 December 2015 - 12:28 AM

Someone reupload this mod, adding to modpack and claiming this mod as his own

 

This is a link : http://www.gtaind.co...i-enhanced.html

 

You can look it in coment and i think you must reprimand or report to GTAind Admin to delete the mod.


Benson Lam
  • Benson Lam

    D7689

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#2783

Posted 30 June 2016 - 09:12 AM

It make my GTA SA runtime error...

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#2784

Posted 30 June 2016 - 04:46 PM

That's a microsoft problem. NetFramework or Visual C++ redistrubutable of the game. Giving more info about this error and how you got it, it'll make your problem more easier to fix. Install the proper software, the game install gives you one of these two if I remember right and on what windows platform are you at and bit version.





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