SRt3 is based only on .TXD (textures) while, Lod Mod is with .DFF, thus none of them are having the same file. SRt3 and Lod Mod are not related either to vehicles, boats and flying since neither of them are having the same files.
If SRt3 + Lod Mod were having the same file, after you installed them, everything is okay, but ones you will install another mod that is having files connect with SRt3 or Lod Mod, is still okay, however futher installing the same files over and over again from other new mods, even after using Rebuild Archive, the game will start to act bad by crashing or freezing.
My car folder has 388 files, including .DFF/.TXD and their paintjobs. If I go now to download two cars and install them, my game and gta3.img will lose his stability. What I have to do, is to move these two new cars in my 388 Cars folder over the older file and then install them back on a new gta3.img. In that way I used IMG only once, and not milions of times.
You install 7 mods once using Bulk Replace, instead of replacing one by one in over time.
I do like this.
SRt3 -> Rebuild Arhive -> Lod Mod -> Rebuild Archive/or not -> Cars (including boats, helicopters, jets, paintjobs, since none of them are having the same files -> Peds -> Trees -> Weapons ->Tunning Parts -> Rebuild Archive -> Done!
I used Rebuild Archive and gta3.img only two times or three if you want to count that one as well.
I have Peds -> Trees -> Weapons -> Tunning parts because I want to find the files more easy, but you can throw all of them into one folder.
Wow, man - I open a class here on how others should know how to install mods on a game correctly. Hear me out, I gonna write books for SA modding. I tried to explain in short terms, cause my topic is not index to other problems, just because SRt3 is hard to understand or others consider it hard to install, but it seems that I still need to further explain in more details.
Edited by -BLITZ-, 21 April 2013 - 11:50 AM.