Posted 17 April 2013 - 06:43 AM
methodunderg. Don't use the .exe, maplimit.
Even by fixing that little comma problem, the crashes still persist to appear after few seconds of gameplay. What in the world in going on here. Crap!
Posted 17 April 2013 - 07:05 AM Edited by -BLITZ-, 17 April 2013 - 08:40 AM.
I don't know what's going on, but it seems that I haven't got a crash after 25 minutes of playing on my own 8GB game. Two things I did:
If anyone remembers about what I wrote few pages back about files that are overwrite each others causing white textures and such. Well, I took lodlarivesec3b_lan.dff from compact patch, deleted lodlarivesec3b_lan.dff from Lod Mod/Draw Distance Files Folder and paste into the folder, installing everything again on a clean gta3.img [SRt3MME+Lod Mod+Cars+...+etc] So, this freeze that I was having after few seconds/minutes of gameplay could come from this problem. Installing Lod Mod and then, installing lodlarivesec3b_lan.dff for the second time, uh ... from this I was getting them
Another issue is that I found three PO trees that IMG Manager didn't recognize them in gta3.img, of course because they are written in different names, but is also possible that even if IMG Manager ask me the question, the tool would had installed them anyway.
If you guys want to test this out on a clean gta3, meantime I'm making a new setup or just wait for it, though this would help me a lot to confirm my speculations. Also, put the comma where is should be in LAe2.IDE and use mipmap tool, not .exe
Posted 17 April 2013 - 03:51 PM
Posted 17 April 2013 - 06:46 PM
Posted 17 April 2013 - 08:31 PM
Today, I played with MME [first gta3.img] and without[the second gta3.img] on 8GB, my own modded game, Lod included. At first I sprayed 45 graffitis, but I had to close my PC urgent, leaving the house, without having time left to save the progress. That was without MME. When, I came home, I had to start all over again, and it took me one hour and more to finish 90 graffitis from how much I remember their location. That was with MME.
In this both times, I never had any crash, freeze, or desktop crash. This is ridiculous because it suppose to crash immediately. I never had some much fun with SA from a very long time, couple of years now. Uhu,
This is unacceptable, because I want for everyone that is using SRt3 or Srt3+Lod Mod to have the same good time I had on this last days, thus tomorrow I'm going to continue testing and if everything continues to be okay, I gonna release the new setup quickly.
Posted 17 April 2013 - 09:08 PM
Posted 19 April 2013 - 03:30 PM
Also how can I have mip maps without the lods. In the previous srt lods would have srt texture, but no mip maps. On this one they have mip maps but lods have gta textures (without lod mod). Lod mod is too laggy for me and not so stable. Everything will look sh*t without mip maps.
Posted 19 April 2013 - 03:57 PM
Or maybe I will add them as bonus pack similar to Ped Pack optional choice. I thought about this in these days, but I have to think about that more. This will give me opportunity for other users to not forcing them to install SRt3 + mipmaps + LOD textures + LOD. To let 300MB stay for nothing in a gta3.img is completly uncessary, space that can be used for something else, specially when you rebuild gta3.img
Posted 19 April 2013 - 05:10 PM
Posted 19 April 2013 - 05:16 PM Edited by -BLITZ-, 19 April 2013 - 08:45 PM.
Old LOD textures will be included as choice in the following version. 207MB won't hurt nobody.
Posted 20 April 2013 - 12:45 AM
Posted 20 April 2013 - 06:18 AM
Can't you somehow force texture filtering to san andreas?
Posted 20 April 2013 - 07:14 AM
I see no results when forcing this in the enbseries.ini
Posted 20 April 2013 - 07:27 AM
|QUOTE (methodunderg @ Saturday, Apr 20 2013, 15:14)|
|I see no results when forcing this in the enbseries.ini|
I see results. Poor textures from a distance. It's like weak AF. Well, that is when you have mipmaps.
Posted 20 April 2013 - 11:59 AM
For who is interested, read them slow and don't rush.
Posted 20 April 2013 - 01:05 PM
Thanks for taking the time to put this together BLITZ !
Posted 20 April 2013 - 04:12 PM
Yesterday night I had a bit of time to test the game and I didn't had any error, but today, I think from now on.
Posted 20 April 2013 - 09:15 PM
'Your long text about installation, about your experiences, your feeling, about stability, compatibility with other mods...'
And first answer:
|Its for vc?|
I know that post has been written before you wrote whole that thing, but it is still ridiculous
And I wish you luck with developing SRT.
Posted 21 April 2013 - 10:23 AM
|I came to the conclusion that if you want a very solid and stable gameplay is best that after you finishing installing everything that you like, including SRt3 + Lod Mod, never touch gta3.img again.|
I don't fully understand it. How did you install all mods to 8GB gta3img? SRT3+Lod Mod+other mods and rebuild? Do you mean to don't install mods one by one, but all at once before rebuild?
Posted 21 April 2013 - 10:33 AM
Either that, or split your images using IMG Organizer/gta3_splitter. Of course, you also need IMG Limit Adjuster. But keep in mind that there is no guarantee that you will have 'stable' gameplay after splitting.
Posted 21 April 2013 - 10:44 AM
I've reach to play my own 8GB San Andreas for two up to four hours long without having one crash or freezes and I did continue playing.
I don't see any reference here where it could suggest that is about gta3.img
Posted 21 April 2013 - 10:45 AM
Posted 21 April 2013 - 10:48 AM
Posted 21 April 2013 - 10:59 AM
|QUOTE (-BLITZ- @ Sunday, Apr 21 2013, 14:48)|
|what kind of map bugs ? My gta3.img has 3.65GB (SRt3MME+Lod Mod + cars + peds + weapons, etc)|
I'm referring to this post: http://www.gtaforums...entry1061492351
Ah, i guess i get it now, Lod mod DLC is compatible with SRT, that's why it's DLC
Posted 21 April 2013 - 11:06 AM
Anyway... Let's focus on second part of my last post
You mentioned: 'never touch again'. So Do I have to install everything at once?
Posted 21 April 2013 - 11:31 AM Edited by JF-Mir2, 21 April 2013 - 11:36 AM.
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