|QUOTE (derty @ Apr 18 2008, 21:00)|
| Looks very gritty, like the pixels are alive. Like no mips and too big texture with too much s sharpness? Are there mipmaps? |
Yes, I think your right. At the moment I will not work for mipmaps. I have started with something and finish whit that. Everything at his time.
And To @Jasenko:
Man, look; I don't change the roads, those are not bugs ( SF street bridge and LA streets). The game, has more then one texture of road ( 5-20 even more, different type of texture road ) so I can't not put only one texture of road in the hole SA. If you want, you can do that for your self-use
The streets doesn't have bugs, they are looking the same like one's from the normals. What you have said with "... all roads in LA are fine."
there you have change puting only one texture of road to half of LA city.
And about billboards : This is not the final version, everything gona be retextured from this game when the time comes.
And if you like to report bugs, continue to report. I didn't tell you to stop
I have answer to your questions
To @freezebox : How I thought. To me is working, even with the lods at high quality.
I have a question to you. Did you change something else than puting SRT3 Mod because if you have change the cars, bike, and others things that including .dff and .col files and putting extra maps in your game, of course it will not work, because you have change to much in your game. SRT3 has only one .col file and .dff from the peds and weapons so much dosen't do wrong to SAMP servers.