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[REL|SA] SRt3 2012 Mipmap Edition

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BLlTZ
  • BLlTZ

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#61

Posted 06 April 2008 - 02:19 PM Edited by -BLITZ-, 28 March 2009 - 09:30 AM.

I have register today to Moddb but I don't know how to upload. I have made a page I have put pictures and everything, but I have to wait. Read this : "The mod you are trying to view is currently awaiting authorisation. Authorisation can take a couple of days during which time a site administrator will check the mod to ensure ".
It freezes here too. Maybe my internet speed is to low. I realy don't know what to do now.


user posted image

s-paco
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#62

Posted 06 April 2008 - 08:22 PM

No! You don't need money to upload at MegaUpload lol!

Try these:

www.rapidshare.com - Great speeds, but have to wait 100 minutes after downloading something bigger than 100mb
Megaupload - Great site, but speeds not that high
zShare - great site, but then again not that high speeds.

Try to upload each part to one of these sites and you'll see! And have you tried making a torrent file out of it?

Knochen
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#63

Posted 08 April 2008 - 01:35 PM

any news on uploading ?

Greetz

Darecki
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#64

Posted 08 April 2008 - 06:11 PM Edited by Darecki, 08 April 2008 - 06:19 PM.

Hmm you can also try this http://wyslijto.pl/ It's polish uploading site, but it's very easy to upload files smile.gif Max. size os 250 mb.

Yo do not need to fill steps 1, 2 and 4, only type your file in step 3 and upload wink.gif

EDIT: um sorry, temporary it's limited to 100mb...

And another polish site: http://sendspace.pl/
Once again, you only need to type yout file and tick the square on the bottom smile.gif

instruction biggrin.gif
1: http://i98.photobuck...ark/arty/a1.jpg
2: http://i98.photobuck...ark/arty/a2.jpg

atfburner
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#65

Posted 08 April 2008 - 08:46 PM

Did you use mipmapping for the textures?, i love the idea of this mod
youve put in some big time for it biggrin.gif

n³wton
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#66

Posted 08 April 2008 - 09:31 PM

huh did no one read my last post? am more then happy to provide you with FTP access as you can upload the whole file... notify.gif

Deathdime
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#67

Posted 09 April 2008 - 02:55 AM

Hey Blitz, hows it all coming along?

BLlTZ
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#68

Posted 09 April 2008 - 09:57 AM Edited by -BLITZ-, 28 March 2009 - 09:48 AM.

QUOTE (n³wton @ Apr 8 2008, 21:31)
huh did no one read my last post? am more then happy to provide you with FTP access as you can upload the whole file...  notify.gif

Ok. Sorry that I didn't see your post. Will be great if you can upload the arhive. smile.gif

Deathdime
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#69

Posted 09 April 2008 - 11:20 AM

If all else fails with the vine wood sign, might just want to remake a smoother version.

BLlTZ
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#70

Posted 09 April 2008 - 11:44 AM Edited by -BLITZ-, 28 March 2009 - 10:17 AM.

I have update Vinewood Sign

user posted image user posted image user posted image

Or should this one to be :

user posted image user posted image user posted image

Because the Vinewood sign has only one texture, using a dirty texture or with high detailed texture, when is used on the game, that texture will stretch all over Vinewood sign, giving a look of many pixels and not like the originalt texture himself. So I have to search something plain. confused.gif

Deathdime
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#71

Posted 09 April 2008 - 04:57 PM

The first one, it looks alot less pixalated.

DZorro
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#72

Posted 10 April 2008 - 02:37 PM

This mod looks great is there also a version available for vice city ??

BLlTZ
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#73

Posted 10 April 2008 - 03:48 PM Edited by -BLITZ-, 28 March 2009 - 10:33 AM.

Big thanks to n³wton for the big help that you made biggrin.gif

SRT3 Final Continue V1.0 Released smile.gif

DOWNLOAD

List of what I have done :
  • L.S. HILLS
  • L.S. DOCKS
  • L.S. BEACH
  • L.S. EAST BEACH
  • L.S. AIRPORT
  • L.S. DRIDGE NEAR THE L.S. HILLS
  • THE HILL NEAR THE AIRPORT
  • GANGS TERRITORY ( HOUSES, GRASS, WALLS, STREETS, ROOFTOPS, AND OTHERS THINGS THAT I HAVE FORGOT )
  • VAGOS TERRITORY ( HOUSES, GRASS, WALLS, STREETS, ROOFTOPS, SOME FACES OF THE BUILDINGS )
  • THE CENTER OF L.S. ( ONLY SOME STREETS, GRASS, WALLS AND ROOFTOPS OF THE BUILDINGS )
  • TUNELS AND RAILWAY TUNES, THE TRACKS OF THE HOLE SAN ANDREAS IS RE-TEXTURED )
  • TREES FROM THE COUNTRY SITE ARE NOW NEW, IF YOU RAM ON THEM, THEY WILL FALL
  • CONSTRUCTION SITES ( L.V. )
  • BRIDGES FROM L.S.-S.F.-L.V.
  • QUARRY ( FINALLY )
  • DAM BRIDGE ( DESERT )
  • S.F.SOUTH ( WHERE THE FLYING SCHOOL IS LOCATED )
  • THE GRASS, STREETS, WALLS, ROOFTOPS OF THE BUILDINGS, AND SOME FACES OF THE BUILDINGS ( THE HOLE S.F. - REMAIN THINGS EXACTLY )
  • DESERT NEAR THE BIG EAR ( GRASS, STREETS, WALLS, FACES OF THE HOUSES, ROOFTOPS OF THE HOUSES, ( RE-TEXTURED EVERYTHING MORE EXACTLY )
  • AREA 69 AND THE INTERIOR OF AREA 69
  • UNDERGROUND OF BUILDINGS ( POLICE UNITES, UNDERGROUND PARKS )
  • AND ALL THE LOD.txd . I HAVE MANAGE TO MAKE THEM; ARE HIGH QUALITY TEXTURES ( GRASS, ROOFTOPS OF BUILDINGS AND HOUSES, DESERT AND COUNTRY SITE, SOME WALLS
    FROM THE BUILDING AND OTHERS THINGS THAT I FORGOT -> IF YOU GONA FLY WITH A PLANE YOU GONA SEE LIKE YOUR NEAR THE HIM.
  • I DIDN'T MAKE THE REST OF THE PEDS OR WEAPONS OR OTHERS THINGS, SORRY I DON'T KNOW HOW TO MAKE THEM
  • I DIND'T MAKE THE FACES OF THE TALL BUILDINGS BECAUSE I DON'T KNOW HOW THE TEAM OF SRT3 FiNAL HADE MADE THEM... AND THE SAME THING TO LOD.TXD TOO, BUT IF LOD. ARE NORMAL AND BUILDINGS ARE NORMAL, I THINK IS GOOD FOR THE MOMENT )
Bugs are fixed. If someone found a bug, please report!

And Pictures :
user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Alt
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#74

Posted 10 April 2008 - 04:09 PM Edited by Alt, 10 April 2008 - 04:12 PM.

Thanks a lot, man. Really great job icon14.gif Downloading...
P.S. I think you should edit a first post by adding download link wink.gif

rdbx1234
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#75

Posted 10 April 2008 - 04:10 PM Edited by rdbx1234, 10 April 2008 - 04:13 PM.

Downloading now icon14.gif
EDIT: Holy Crap 500mb lol.gif
That gotta be a 56k warning tounge.gif

jp245
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#76

Posted 10 April 2008 - 04:12 PM

woooooooo thanks man i thought i would have to live with the parts that didint get retextured but you fixed it thanks

BLlTZ
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#77

Posted 10 April 2008 - 05:21 PM Edited by -BLITZ-, 30 April 2009 - 05:02 PM.

More pictures :

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Darecki
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#78

Posted 10 April 2008 - 06:26 PM

Are these new textures for trees also included?
Because I don't think that I will be able to run smoothly with SRT3 and Project Oblivion at the same time...

Deathdime
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#79

Posted 10 April 2008 - 06:50 PM

Looks beautiful colgate.gif I was wondering if anybody could help me on removing the replaced sounds, I want to keep the original sound effects in gta sa.

BLlTZ
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#80

Posted 10 April 2008 - 07:20 PM Edited by -BLITZ-, 30 April 2009 - 05:08 PM.

QUOTE (Deathdime @ Apr 10 2008, 18:50)
Looks beautiful  colgate.gif   I was wondering if anybody could help me on removing the replaced sounds, I want to keep the original sound effects in gta sa.

Before installing Srt3, you need to move from DATA/CONFIG folder BankLkup.file & DATA/SFX folder GENRL.file somewhere else. After Srt3 is installed, you can put them back where they belong, result on Default Sound again.

Darecki
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#81

Posted 10 April 2008 - 07:52 PM

-BLITZ-, are these new trees textures included in this mod?

BLlTZ
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#82

Posted 10 April 2008 - 08:59 PM Edited by -BLITZ-, 30 April 2009 - 05:18 PM.

QUOTE (Darecki @ Apr 10 2008, 19:52)
-BLITZ-, are these new trees textures included in this mod?

The single trees in this mod that hasn't been retextured was from Country-Side. Now from this pictures you can see how they look like.

user posted image user posted image user posted image user posted image

If you hit them with a vehicle, they will fall.


jp245
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#83

Posted 11 April 2008 - 02:50 PM

this is great but it makes my sa so slow i wish i had a better graphics card

bumster
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#84

Posted 11 April 2008 - 02:59 PM

how well will it run on amd phenom 9500,3gb ram and geforce 8400 gs 256mb confused.gif

Darecki
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#85

Posted 11 April 2008 - 05:46 PM

-BLITZ-, I tried it, and i must say that you made great work!! cookie.gif cookie.gif

BLlTZ
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#86

Posted 11 April 2008 - 09:06 PM Edited by -BLITZ-, 30 April 2009 - 05:19 PM.

QUOTE (jp245 @ Apr 11 2008, 14:50)
this is great but it makes my sa so slow i wish i had a better graphics card


What graphic card do you have and what settings are you using ?!

jp245
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#87

Posted 11 April 2008 - 10:32 PM

i have a 6500 or 6200 i dont remember and im playing at 1440 x900 32

DZorro
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#88

Posted 13 April 2008 - 11:47 AM

I think i might be having some problems with this mod. It seems everytime i turn too quickly it takes way to much time to render the graphics. Is it problems with this mod, or is it my pc ??


I currently have a dual core Intel Pentium 2.66 with Nvidia 8800 GTS with 2 gig of memory. And plenty of hd space.
It's not that my game is slow, it's really fast. It's just takes the rendering from distance, that actually is the problem.

Darecki
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#89

Posted 13 April 2008 - 12:30 PM

QUOTE (DZorro @ Apr 13 2008, 12:47)
I think i might be having some problems with this mod. It seems everytime i turn too quickly it takes way to much time to render the graphics. Is it problems with this mod, or is it my pc ??


I currently have a dual core Intel Pentium 2.66 with Nvidia 8800 GTS with 2 gig of memory. And plenty of hd space.
It's not that my game is slow, it's really fast. It's just takes the rendering from distance, that actually is the problem.

Are you using Limit Ajduster?
If not, download it and change Memory limit to 300-700 (i'm using 700 mb biggrin.gif I have maany mods). YOu should find that line in salimits.ini.

Knochen
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#90

Posted 13 April 2008 - 12:36 PM

QUOTE (Darecki @ Apr 13 2008, 12:30)
QUOTE (DZorro @ Apr 13 2008, 12:47)
I think i might be having some problems with this mod. It seems everytime i turn too quickly it takes way to much time to render the graphics. Is it problems with this mod, or is it my pc ??


I currently have a dual core Intel Pentium 2.66 with Nvidia 8800 GTS with 2 gig of memory. And plenty of hd space.
It's not that my game is slow, it's really fast. It's just takes the rendering from distance, that actually is the problem.

Are you using Limit Ajduster?
If not, download it and change Memory limit to 300-700 (i'm using 700 mb biggrin.gif I have maany mods). YOu should find that line in salimits.ini.

Wow 700 MB.

Does it run without crashes ?

I use 170 MB with many mods and everything is fine.




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