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Territory Glitch Cheat-Device Code: PS2

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ric-013
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#151

Posted 02 March 2009 - 03:32 AM Edited by ric-013, 02 March 2009 - 03:45 AM.

QUOTE (skills)
also when the codes are active the aztecas gang turf in san fierro will be the same color as the mob grey...cool homie, i will test this new code.


oups!!!...i pasted the wrong armax code...it was PILL1 insted of JUNIHI,sorry suicidal.gif suicidal.gif suicidal.gif


NTSCv1

raw
JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland
207BA988 00000100
207BA98C 63000000
207BA990 000A0000
207BA994 27A0FFFF
007BA998 0000000F

armax
JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland
RXTY-K011-32KY3
3E09-5083-PZB7X
KPUN-AME0-WNXHW
0RKY-73FB-BCJDE
XR4U-R1XT-93P7A
E3PV-3CZH-XG0D2

QUOTE (skills)
ok, can you add these gangs in las venturas in these sections, when u get a chance.
grove st. gang to: sections: ROCE1,SPIN
Da nang to: REDW2, PRP1, BFC1
Mob to: RSW1, WWE
aztecas to:REDW3, STAR1
rifa to: PILL1, LDM


iv started,but i didnt had time to finish them over the weekend...expect them later this week. confused.gif

QUOTE (me)

GROOVE ST.gang have aztecas and triads gang members
106A1D9E 00000069
206A1DA0 006b006a
206A1DA4 00720073
206A1DA8 00740075
206A1DAC 00760078
206A1DB0 0069006B
206A1DB4 006A0072
206A1DB8 00730074
206A1DBC 00750076
206A1DC0 00780069
206A1DC4 006A006B


QUOTE (reform)
Yup that's what I did.


well this can be pushed even further...using skiller POPCYCLE codes and my own,i did a TEST CODE using UNUSED GANG 9 various settings to implant a biker gang.

the code mod:
-gang 9 models (BIKERS)
-gang 9 cars (FREEWAY)
-gang 9 secondary weapons
-gang 9 density's ("ANGPI","ELQUE" and "PALO" territory's)
-rezone "ANGPI","ELQUE" and "PALO" to GANGLAND
- MOD map colors = DARK PURPLE (grape)

steps:
-have one of the "territory glitch " codes saved
-load game with this code on..
-make cj die ( activate the code )

IMPORTANT NOTE: THIS IS A TEST CODE (i dont even remember testing it) i only posted it to show the multiple possibility's using the POPCYCLE codes with territory,s density ones.it isnt a finished code,i had it in my files cuz i wanted to work back on it...i just never had time to do so.

NTSCv1

bikers gang in "ANGPI","ELQUE" and "PALO"
gang implant using (unused gang 9 various settings)
+ map colors = DARK PURPLE (grape)
406A1EC0 00060002
00F800F7 00000000
406A1EC4 00050002
00F700F6 00000000
106A249C 000001CF
206A24A0 01CF01CF
2081B304 0000001A
2081B308 00000018
2081B30C 00000005
007BAAA0 00000028
007BAAA7 00000027
007BAB17 00000028
007BAB1E 00000027
007BAC16 00000028
007BAC1D 00000027
107BAA98 00002800
007BAA9A 00000000
007BAB0F 00000000
107BAB10 00000028
107BAC0E 00002800
007BAC10 00000000
007BAAA3 0000005A
107BAAA4 0000C800
007BAAA6 00000078
107BAB1A 0000005A
107BAB1C 000078C8
007BAC19 0000005A
107BAC1A 0000C800
007BAC1C 00000078

bikers gang in "ANGPI","ELQUE" and "PALO"
gang implant using (unused gang 9 various settings)
+ map colors = DARK PURPLE (grape)
UWJM-T8G1-BQT69
00RM-GXAB-X5UM1
JCUK-VM4B-86B42
N513-31JB-E7XZ8
W0ZG-BZV1-YF93J
Z4HT-XJE1-U1JRB
W8QF-B5YB-ZFPQC
3JN7-EMNM-KA0XN
NE2K-JB7Z-CKH55
RFN5-KH35-C65Z1
5VBW-QZBT-4DWJV
0GN4-6N4P-H99T7
PMQN-5G7A-XGMKJ
5XVA-XH55-HBNUW
F8UU-V00Z-AJ41F
PQ7K-HFU2-DE4CV
7ZCY-D4U4-3402C
Q1P6-3U99-KHPQT
WV4Z-ZGBN-PTTRR
34G9-UEWY-C9W1K
Z3GK-5DB2-1XP1U
00ZQ-G3YN-X84Q4
Z622-4WFH-8ED4G
R621-DNAF-5PB2K
E4AM-C9AA-HTT24
DR32-198A-E4XXR
AZU7-7TVN-NW6NN
8RDE-J3WU-BMZC1
F8NZ-7N1Q-JWEKG
P9Z0-2R51-475PD

UNTESTED!!!!

if i ever get enuff freetime,i will work back on it.

skills
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#152

Posted 02 March 2009 - 03:18 PM Edited by skills, 02 March 2009 - 03:46 PM.

cool, i will check out the new aztecas and the other code, because the PILL1
code doesn't work at all mad.gif
last thing, da link to SKILLER codes, i can't use those codes they are not NTSC
codes. I'm guessing those are what u call da raw codes sarcasm.gif

reform
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#153

Posted 02 March 2009 - 07:10 PM

@ Ric: Hah, well I turned the Da Nang gang into a biker gang with the biker ped models and 2 or 3 different bikes. I never thought of implementing the unused gangs though, that's a great Idea. I don't see why it wouldn't work.

@ skills: if you go here(scroll to #39) you can find the NTSC codes. All you need to do is work out what you want with the raw codes and then convert them to ar max.

ric-013
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#154

Posted 04 March 2009 - 12:53 AM Edited by ric-013, 04 March 2009 - 01:01 AM.

QUOTE (skills)
cool, i will check out the new aztecas and the other code, because the PILL1
code doesn't work at all


yeah,i know !! i pasted in wrong armax code...sorry for that.my problem here is have multiple .txt files with codes and testcodes,i would seriously need to clean them out..again sorry !

QUOTE (skills)

last thing, da link to SKILLER codes, i can't use those codes they are not NTSC
codes. I'm guessing those are what u call da raw codes 


they are NTSC RAW codes and can easily be converted to NTSC ARMAX.here's how it works:

raw format is unencrypted, its the same format that the game use...depending on what type of cheat-device u use ( in ur case ARMAX ) you'll need to encrypt (convert) the codes to fit the format used by ur cheat-device.

how to CONVERT NTSC RAW codes into NTSC ARMAX using OMNICONVERT:

#1-download OMNICONVERT.

OMNICONVERT converting tool:
>>OMNICONVERT- converter tool

#2-INSTALL it on your computer

#3-find ntsc raw codes u want to be ntsc armax

#4-open omniconvert

#5-set input to unencrypted standard (RAW)

#6-set output to action replay MAX

#7-enter proper GAME ID

armax game I.D.s:
NTSCv1 = 069C
PALv1 = 06A3
NTSCv2 = 08B0

#8-paste the ntsc raw codes in left panel (input)

#9-click on convert (bottom left)

#10-your ntsc armax converted codes will appear in right panel (output)

#11-manually input right panel converted codes in armax (like u usualy do with codes found on the forum)

note: use proper game version raw codes

QUOTE (reform)
@ Ric: Hah, well I turned the Da Nang gang into a biker gang with the biker ped models and 2 or 3 different bikes. I never thought of implementing the unused gangs though, that's a great Idea. I don't see why it wouldn't work.


it works !! i dont remember testing the biker code,,,but i do remember testing if it was possible to do so. my 1st test code turned UNUSED GANG 9 into a STRIPPER gang in "come-a-lot " and "camel toe " territory,s in las venturas...LOL !! it also modded their weapons for dildo,s and viberator's.

anyways...the test indeed worked,the new gang is there and reacts like a rival gang (rifa,da nang,triads,mafia and aztecas) would do.however,the popcycle codes mods are not savable so code needs to be on for them to be there.so if u save the code and restart a game without using it,you would find aztecas in the territory,s where GANG 9 was, cuz the density's lines used to implant GANG 9 are savable and the default popcyle setting for it is aztecas.

like i said above to "skills" i would need to go tru all my .txt files and clean them out...doing so id problably post some of my "testcodes". i picked the biker one cuz it was the 1st i found and i needed a example to show u what i meant.however,its not a finished code.

reform
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#155

Posted 04 March 2009 - 11:48 AM

Yep using your idea I've changed my biker gang to use the first unused gang and used the second unsed gang to make a Village People YMCA gang in Queens, SF.

skills
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#156

Posted 04 March 2009 - 03:12 PM Edited by skills, 20 October 2011 - 04:55 PM.

NTSC v1 tested
aztecas high density+dealers+color mod+rezoned to gangland
works perfect. I know this code wasn't ready but tested it anyway
bikers gang in "ANGPI","ELQUE" and "PALO"
gang implant using (unused gang 9 various settings)
+ map colors = DARK PURPLE (grape)
works perfect it gives the biker gang 3 areas and grove st. members wil be in these areas as well, also there's a biker stripper down with da gang, they act like the ballas and vagos gang: starting gun fights with cj and grove st. icon14.gif
GROOVE ST.gang have aztecas and triads gang members
i didn't notice change with this code icon13.gif
(don't waste your time with this anyway, i don't care 4 this code that much)

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#157

Posted 04 March 2009 - 03:30 PM

Ah.

Well I can convert any codes you like into AR Max NTSC, so if you use the codes on skiller's page to create the code you want, then post it here I can convert it.

The problem is I havn't looked into how to port codes from San Andreas v1 into v2. And I think you play v2?

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#158

Posted 04 March 2009 - 03:34 PM Edited by skills, 20 October 2011 - 04:57 PM.

cool,I have and play both NTSC V1 orginal sa that came out in 2004 and i have da NTSC v2 2nd edition special, the 1 that came with da intro movie

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#159

Posted 04 March 2009 - 03:49 PM

Ah ok, cool.

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#160

Posted 04 March 2009 - 04:04 PM Edited by skills, 04 March 2009 - 04:05 PM.

QUOTE (reform @ Mar 4 2009, 11:49)
Ah ok, cool.

yo, homie how do check out da codes i want, because there's some pedestrians
types i want changed in grove st. members. its 3 girl types colgate.gif

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#161

Posted 04 March 2009 - 04:15 PM

QUOTE (skills @ Mar 4 2009, 16:04)
QUOTE (reform @ Mar 4 2009, 11:49)
Ah ok, cool.

yo, homie how do check out da codes i want, because there's some pedestrians
types i want changed in grove st. members. its 3 girl types colgate.gif


This is the GSF base code:

206A1D9C 0???0???
206A1DA0 0???0???
206A1DA4 0???0???
206A1DA8 0???0???
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Where there is "???" you input these digits:
http://www.codemaste...s/Peddigits.htm

Don't put the same ped model into one base code more than once, and use "7D0" for the rest of the "???" once you have all the ped models you want.


Hope that helps. If not, just tell me what you want to do and I'll put it together for you.

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#162

Posted 04 March 2009 - 04:19 PM Edited by skills, 14 October 2010 - 12:38 AM.

ok i will check this out, and hopefully understand this notify.gif

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#163

Posted 04 March 2009 - 04:45 PM Edited by skills, 16 March 2012 - 02:23 AM.

code breaker versions 1-6 for the original san andreas
Quote Ric-013:
LV TRIADS & MAFIA GANGS IMPLANT + TERRITORY'S MAP COLORS MOD,
OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD

MORE RIVAL GANGS TERRITORY'S: (rifa,danang,triads,aztecas,mafia,grove st.) -PART 1 and 2
these are small areas in LS,LV,SF

Steps;
-load game with codes on.
-make cj die, this will make map colors appear
Note: map colors cannot be saved, the code needs to be on for them to be shown. but the densities will be saved. So if the code is not used after saving the territory’s color will be grove st. green, but you’ll still find other gang at high density

NTSC v1ntsc v1NTSCv1
Code breakers
Versions 1-6

ROCE1 = groove st.
0A678CCA 00000000
1A7D6B1B 00000032
0A7D8CCA 0000000A
1A8B6B1B 00000F27

SPIN = groove st.
0A518CC9 00000000
1A6B6B1C 00000032
0A6F8CC9 0000000A
1A796B1C 00000F27

REDW2 = da nang
0A138CD4 00000000
2ADB5946 63000001
2AC75946 00000000
2AC35946 66CC0A00
2ACF5946 0F27A000

PRP1 = da nang
1A376B1B 00000100
2ACB5941 00630000
2AB75941 00000000
2AB35941 0066CC0A
1A456B1C 000027A0
0A3C8CC9 0000000F

PILL1 = rifa
2A975945 63000100
2A935945 00000000
2A9F5945 000A0000
2A9B5945 27A0CC00
0A568CD5 0000000F

LDM = rifa
0A858CCA 00000000
1A9F6B1B 00000001
2A535940 00000063
2A5F5940 0A000000
2A5B5940 A0CC0000
1AAD6B1B 00000F27

JUNIHI=aztecas
2A335976 00000100
2A3F5976 63000000
2A3B5976 000A0000
2A275976 27A0FFFF
0ACA8CA4 0000000F

LOT = rifa
0AF38CD6 00000000
2AFB5944 00630001
2AE75944 00000000
2AE35944 00000A00
2AEF5944 0F27A0CC

CAM = da nang
2AEB5944 00000100
2AD75944 00000063
2AD35944 CC0A0000
2ADF5944 27A00066
0A128CD6 0000000F

MKT1 =triads
2AF35943 00000100
2AFF5943 00630000
2AFB5943 CC0A0000
2AE75943 27A00000
0A0A8CCF 0000000F

MKT2 =rifa
0A098CCF 00000000
1A136B1E 00000001
2AEF5943 00000063
2AEB5943 0A000000
2AD75943 A0CC0000
1A216B1E 00000F27

MAR3=da nang
0A738CDE 00000000
2A7B594C 63000001
2A67594C 00000000
2A63594C 66CC0A00
2A6F594C 0F27A000

THALL1=mafia
2A9F594D 00000100
2A9B594D 00006300
2A87594D 660A0000
2A83594D 27A06666
0A6E8CDD 0000000F

FINA=mafia
1A5B6B29 00000100
2A975976 63000000
2A935976 00000000
2A9F5976 6666660A
1A696B29 000027A0
0A508CA4 0000000F

REDW3 = aztecas
0A318CCB 00000000
1A4B6B1A 00000001
2AA75947 00000000
2AA35947 0A000063
2AAF5947 A0FFFF00
1A596B1A 00000F27

STAR1 = aztecas
0AB78CCD 00000000
2A27595D 00000001
2A23595D 00630000
2A2F595D FF000A00
2A2B595D 0F27A0FF

PILL1=aztecas
2A975945 00000100
2A935945 63000000
2A9F5945 000A0000
2A9B5945 27A0FFFF
0A568CD5 0000000F

CITYS = GROVE
press select-then kill cj
EA59BCB9 98E0F07D
0A9B8CA5 00000000
2A535975 00000032
2A5F5975 00000000
2A5B5975 00000A00
2A475975 0F270000

ROD2b = GROOVE
press L3-then kill cj
EA56BFB9 98EFF37D
0A898CD7 00000000
1A936B26 00000032
2A6F594B 00000000
2A6B594B 0A000000
2A57594B 00000000
1AA16B26 00000F27

dealers almost everywhere
-press L3, then kill cj
EA56B9B9 98EFF57D
4A95A325 C418C031
0023080D 00000000
4089A325 CE05C031
0039080D 00000000
40B9A325 CE35C031
0023083B 00000000
40A9A325 CE25C031
0023020D 00000000

triads = high density
(default territory's)
+ map colors = RED
0A698CA4 00000063
0AC38CA4 00000063
0AE18CA4 00000063
1A776B29 000000CC
1A796B29 0000A000
2A175976 A00000CC
1AFF6B29 000000CC
1A016B29 0000A000
0A578CA4 00000000
1A6D6B29 00000001
0AC98CA4 00000000
1AD36B29 00000001
0AEF8CA4 00000000
1AF56B29 00000001

LV triads & mafia implant
high density+ map colors
triads:RED & mafia:GRAY
0A398CD6 00000063
0A5F8CD6 00000063
0A6E8CD6 00000063
0A7D8CD6 00000063
0A2B8CD6 00000063
0A3B8CD5 00000063
0A4A8CD5 00000063
0A8E8CD5 00000063
0A278CD6 00000000
1A3D6B27 00000001
0A458CD6 00000000
1A5F6B27 00000001
1A6F6B27 00000100
0A6A8CD6 00000000
0A7B8CD6 00000000
1A816B27 00000001
0A118CD6 00000000
1A2B6B27 00000001
1A3B6B18 00000100
0A268CD5 00000000
0A378CD5 00000000
1A4D6B18 00000001
0A8B8CD5 00000000
1A916B18 00000001
1A476B27 000000CC
1A496B27 0000A000
2A9B5944 A00000CC
0A618CD6 000000CC
1A7B6B27 00000000
0A668CD6 000000A0
1A8B6B27 000000CC
1A8D6B27 0000A000
2ACF5944 A0666666
0A3D8CD5 00000066
1A476B18 00006666
0A328CD5 000000A0
1A576B18 00006666
1A596B18 0000A066
1A9B6B18 00006666
1A9D6B18 0000A066


BFC1 = da nang
0AD98CCA 00000000
1AE36B1B 00000001
2A1F5940 00006300
2A1B5940 0A000000
2A075940 A00066CC
1AF16B1B 00000F27

RSW1 = mafia
1AAF6B1B 00000100
2A435940 63000000
2A4F5940 00000000
2A4B5940 6666660A
1ABD6B1B 000027A0
0AA48CCA 0000000F

WWE = mafia
0A1D8CCA 00000000
1A276B1B 00000001
2ADB5940 00630000
2AC75940 0A000000
2AC35940 A0666666
1A356B1B 00000F27

aztecas = high density
(default territory's) +
map colors = CYAN
0ADF8CDE 00000063
0A038CDE 00000063
0AC98CDD 00000063
0ADF8CDD 00000063
0A078CDF 00000000
1A1D6B2E 0000FFFF
0A048CDF 000000A0
0AD38CDE 00000000
1AE96B2F 0000FFFF
0AD08CDE 000000A0
0ACD8CDD 00000000
1AD76B20 0000FFFF
0AC28CDD 000000A0
1AE76B20 0000FF00
1AE96B20 0000A0FF
1A116B2E 00000100
0A088CDF 00000000
1ADD6B2F 00000100
0AC48CDE 00000000
1ACB6B20 00000100
0AB68CDD 00000000
0AC78CDD 00000000
1ADD6B20 00000001

rifa = high density
default territory's+
map colors=BLUE
0A448CA5 00000063
0A018CA4 00000063
0A118CA4 00000063
0A378CDB 00000063
1A676B28 00000000
1A696B28 0000A0CC
2AD35976 A0CC0000
0A298CA4 00000000
1A336B29 0000CC00
0A2E8CA4 000000A0
0A4F8CDB 00000000
1A556B2A 0000CC00
0A4C8CDB 000000A0
0A478CA5 00000000
1A5D6B28 00000001
0A0D8CA4 00000000
1A176B29 00000001
1A276B29 00000100
0A128CA4 00000000
1A496B2A 00000100
0A308CDB 00000000

danang = high density
+ map colors =ORANGE
0A178CA5 00000063
0A268CA4 00000063
0A358CA4 00000063
0A7B8CDB 00000063
0A8A8CDB 00000063
1A336B28 000066CC
1A356B28 0000A000
0A3F8CA4 000000CC
1A456B29 00000066
0A3C8CA4 000000A0
2AAF5976 A00066CC
1A876B2A 000066CC
1A896B2A 0000A000
0A838CDB 000000CC
1A996B2A 00000066
0A808CDB 000000A0
0A138CA5 00000000
1A296B28 00000001
2ACB5976 00000100
0A318CA4 00000000
1A4B6B29 00000001
0A578CA4 00000000
0A678CDB 00000000
1A7D6B2A 00000001
1A8D6B2A 00000100
0A748CDB 00000000

don't quote this reply catspider.gif

reform
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#164

Posted 04 March 2009 - 04:55 PM Edited by reform, 04 March 2009 - 05:00 PM.

Yeah if you find the 3 girl peds you want on that list, and paste the 3 little numbers/letters for each of them here, i'll show you what to do next.

Sometimes it isn't obvious from the description what the pedestrians are, so If you're not sure, just pick the peds you want from here and Show me their pics.

*edit*
Nevrmind. Yeah that's it. wait there.

And I don't know how to change the model used for CJ's GF's sad.gif

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#165

Posted 04 March 2009 - 05:08 PM Edited by reform, 04 March 2009 - 05:11 PM.

Ok, so you take the Base code for the grove street families gang:

206A1D9C 0???0???
206A1DA0 0???0???
206A1DA4 0???0???
206A1DA8 0???0???
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Then from the list you chose these:

04C
057
08A
08C
08D
0AC
0D8
0DB

So we place them into the code like this:

206A1D9C 004C0057
206A1DA0 008A008C
206A1DA4 008D00AC
206A1DA8 00D800DB
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Then we replace any left over ???'s with 7D0:

206A1D9C 004C0057
206A1DA0 008A008C
206A1DA4 008D00AC
206A1DA8 00D800DB
206A1DAC 07D007D0
206A1DB0 07D007D0
206A1DB4 07D007D0
206A1DB8 07D007D0
206A1DBC 07D007D0
206A1DC0 07D007D0
206A1DC4 07D007D0

Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max:

1U5V-J0ER-34QP4
HV3W-R68R-UR70Y
1D7C-XH0B-U5AHP
79RZ-7XFH-QH9YZ
8QAH-ZFBA-JN0B7
YH94-XDGX-ETAAT
BEX9-EJ9M-M5HE0
RHV3-DAGW-2UQ5U
Y2MX-8NBZ-E294H
2MVX-FV6W-TMPG8
5NVM-04QM-ZH6TR
1Y5D-1F2R-AFBHT

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#166

Posted 04 March 2009 - 05:10 PM Edited by skills, 11 February 2012 - 01:40 AM.

code breakers versions 1-6 and game shark version 2 codes for the original san andreas
quote Ric-013
steps.
#1-start game with code on
#2-activate the joker (select)
#3-make cj die (when you re-spawn the changes will be on your map and stats) note: sometimes u need to save and restart game for all changes to be shown.

note:gang-war needs to be activated for the territory's to be shown on the map...use "gang-war enable/disable"code or go tru the missions that enable gang-war (doberman,home coming)...anyways,you can always see the changes in gangs stats.

NTSC v1NTSC v1
Code breaker 1-6


Enable/disable Gang Wars
L2+UP= enable
L2+DOWN=disable
2AA75CFB 00000001
DAE6180F B2CE4332
0AC761C6 00000001
DAE6180F B2CE4302
0AC761C6 00000000

Territory glitch code
press select-then kill cj
EA59B9B9 98E0F57D
4AEDA325 C460C031
0A3C0853 00000000
4A81A325 C40DC031
0A51080D 00000000
4AB1A325 C43DC031
0A230853 00000000
4AA1A325 C42DC031
0A51080D 00000000

remove huge
overlapping territory's
0A978CD8 00000000
1AAD6B2D 00000000
1ABD6B2D 00000000
0AA48CD8 00000000
0AB58CD8 00000000
1ACF6B2D 00000000
1ADF6B2D 00000000
0ADA8CD8 00000000
0A098CD8 00000000
1A136B2D 00000000
1A236B2D 00000000
0A1E8CD8 00000000
0A2F8CD8 00000000
1A356B2D 00000000
1A456B2E 00000000
0A3C8CDF 00000000
1ACD6B2E 00000000
0AB48CDF 00000000

game shark version 2

Enable/disable Gang
Wars L2+UP= enable
L2+DOWN=disable
DE7ED08A BCA99B84
0E6EF5B8 BCA99972
FE58371A BCA99B84
0E6EF5B8 BCA99942
FE58371A BCA99B83

Territory glitch code
press select-then kill cj
1EF6FFFC BC19A4C5
BE6356FE BC099B94
FEFECC8F BCA99B83
BE63568A BC089B94
FEFEFEA8 BCA99B83
BE63569A BC089B94
FEFECCFE BCA99B83
BE6356AA BC089B94
FEFEFEA8 BCA99B83

remove huge
overlapping territory's
FE63496B BCA99B83
CE63496A BCA99B83
CE63497A BCA99B83
FE634904 BCA99B83
FE634915 BCA99B83
CE634914 BCA99B83
CE634924 BCA99B83
FE634926 BCA99B83
FE6349D1 BCA99B83
CE6349D0 BCA99B83
CE6349E0 BCA99B83
FE6349E2 BCA99B83
FE6349F3 BCA99B83
CE6349F2 BCA99B83
CE634882 BCA99B83
FE63488C BCA99B83
CE63480A BCA99B83
FE634814 BCA99B83



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#167

Posted 04 March 2009 - 05:13 PM

you can't use the numbers from the photos in the code as they are taken from the PC, but the order and models are the same.

But if you do pick a number from the photos then I can easily work out what the number would be for PS2.

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#168

Posted 04 March 2009 - 05:24 PM Edited by skills, 11 February 2012 - 01:47 AM.

Code breaker versions 1-6 Code breaker and game shark version 2
for the original san andreas and special edition,greatest hits and trilogy games
quote Ric-013
RIVAL GANGS ROAM IN ALL TERRITORY'S:
it adds some rival gangs (rifa, da nang, triads, mafia, aztecas) to all territory's at a low density. This will make them fight each other in the streets when they meet. However this code doesn’t trigger any official "gang war" between them...also, even if the code name says "in all territories”. They may not spawn in some of them.

NTSC v2NTSC v2NTSC v1NTSC v1
Game shark 2

rival gangs roam
in all territory’s
press select-then kill cj
1EF6FFFC BC19AF45
BE63430A BC099B94
FEFEE195 BCA99B83
BE634326 BC089B94
FEFEE195 BCA99B83
BE634336 BC089B94
FE89FE95 BCA99B83
BE6343C6 BC089B94
FE89E1FE BCA99B83

Code breakers 1-6

rival gangs roam
in all territory’s
press select- then kill cj
EA59B9B9 98E0E1FD
4A01A330 C48CC024
0A360830 00000000
4A35A330 C4B9C024
0A360830 00000000
4A25A330 C4A9C024
0A36170D 00000000
4AD5A330 C459C024
0A231730 00000000
Code breakers 1-6

rival gangs roam
in all territory’s
press select-then kill cj
EA59B9B9 98E0F57D
4A91A325 C41CC031
0A360830 00000000
4A85A325 C409C031
0A360830 00000000
4AB5A325 C439C031
0A36170D 00000000
4AA5A325 C429C031
0A231730 00000000
Game shark 2

rival gangs roam
in all territory’s
press select-then kill cj
1EF6FFFC BC19A4C5
BE6356FA BC099B94
FEFEE195 BCA99B83
BE635696 BC089B94
FEFEE195 BCA99B83
BE6356A6 BC089B94
FE89FE95 BCA99B83
BE6356B6 BC089B94
FE89E1FE BCA99B83


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#169

Posted 04 March 2009 - 05:45 PM Edited by reform, 04 March 2009 - 05:47 PM.

This includes all of your choices.
WP13-R8W5-QZACC
UXP0-1ME3-QFNVG
6ZBU-FJCC-6PWP0
8DYE-4D6D-R2KMX
FZ2Y-6Q0Y-Z2Y8E
40CZ-5Z3Y-3GGTV
HGRR-3CC5-3VE22
BU5N-UMFR-PVQNX
Y2MX-8NBZ-E294H
2MVX-FV6W-TMPG8
5NVM-04QM-ZH6TR
1Y5D-1F2R-AFBHT

This includes only the main 3 you wanted
W660-Q1GN-0PBT7
U3Z8-ZJ7V-KRC3F
WX1P-HHEY-HECDR
XQ3A-9WGQ-JCGNC
W60T-ZNTF-9FGYA
YH94-XDGX-ETAAT
BEX9-EJ9M-M5HE0
RHV3-DAGW-2UQ5U
Y2MX-8NBZ-E294H
2MVX-FV6W-TMPG8
5NVM-04QM-ZH6TR
1Y5D-1F2R-AFBHT


Usually you only get about 2-3 diferent ped models spawning, sometimes less, sometimes more, up to about 6. So if you definitly want to see your top 3 all the time I'd use the second code.

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#170

Posted 04 March 2009 - 06:39 PM Edited by skills, 20 October 2011 - 11:46 PM.

post removed cryani.gif

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#171

Posted 04 March 2009 - 06:52 PM

They are for version 1 of the game (don't remember if I said that yet)

When you first load in, the first members of your gang to load are often the original gsf members, but after that all the others that will spawn will be the new ped models.


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#172

Posted 04 March 2009 - 06:53 PM Edited by skills, 20 October 2011 - 11:47 PM.

cool, homie

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#173

Posted 05 March 2009 - 06:33 PM Edited by ric-013, 06 March 2009 - 03:20 PM.

QUOTE (skills)
NTSC v1 tested
aztecas high density+dealers+color mod+rezoned to gangland
works perfect
I know this code wasn't ready but tested it anyway
bikers gang in "ANGPI","ELQUE" and "PALO"
gang implant using (unused gang 9 various settings)
+ map colors = DARK PURPLE (grape)
works perfect it gives the biker gang 3 areas and grove st. members wil be
in these areas as well,


thanks again dude!!! cookie.gif cookie.gif cookie.gif

QUOTE ( skills)
also there's a biker stripper down with da gang


oh...true,i forgot about this.i did use the gangs POPCYCLE codes to add girls to the gangs...i picked them for their clothes colors to match the gang color or street wear and added them in a 1/4 ratio.in the biker case the "cop stripper girl" was just perfect.

btw,dont worry im still working on ur territory codes...i had a bad week,way to many stuff to do. dozingoff.gif

QUOTE (reform)
Yep using your idea I've changed my biker gang to use the first unused gang and used the second unsed gang to make a Village People YMCA gang in Queens, SF.


wow great tought !!! did u knew there was a button cheat meant to do something like that...but R* removed any way of activating it.here's the coding found on game for it:

CODE


?????
2064A7D0 0000001b White construction worker
2064A7D4 000000a1 Farm guy with country hat and plaid shirt
2064A7D8 0000011f ARMY
2064A7DC 0000011c Los Santos Bike Cop
2064A7E0 000000f8 Long haired white guy in black leather jacket, black pants, goatee
2064A7E4 fffffffe
2064A7E8 fffffffe
2064A7EC fffffffe



most ppl who looked into this,thinks it was meant to be activated by the "blank button cheat" that does nothing...
CODE


Do Nothing
SQUARE, SQUARE, R2, LEFT, UP, SQUARE, R2, X, X, X
This is a blank cheat that doesn't do anything. It cannot be disabled, so it will continue doing nothing until you reload or start a new game.



again... icon14.gif icon14.gif icon14.gif for thinking that one out....please, post thoses codes u made.

QUOTE (reform)
This is the GSF base code:

206A1D9C 0???0???
206A1DA0 0???0???
206A1DA4 0???0???
206A1DA8 0???0???
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Where there is "???" you input these digits:
http://www.codemaste...s/Peddigits.htm

Don't put the same ped model into one base code more than once, and use "7D0" for the rest of the "???" once you have all the ped models you want.


this: "Don't put the same ped model into one base code more than once"...well its not working like that,you can put as many same models as u want,see each line is linked to a respawn point for peds (if i understand this right) in called zone...if you fill all the line with groove st.models you would get lots of gangmembers around their territory's.they are set in streets,cars and triggered gang-war.u could do a testcodes and set a differant ped models for each line (easy to spot ones) then go walk in a groove territory u'll see where each line points to.


QUOTE (reform)
The problem is I havn't looked into how to port codes from San Andreas v1 into v2.


this is the hard part..you'll need savedumps for both versions and compare default values to find the right adress (using a hex disassembler like ps2dis)...

here's LINKS on info's,faqs,guides and tools for code creation.

>>CMP Code Guides

>>CMP Faqs

>>CMP misc.

>>CMP TOOLS

>>PCSX2-emulator tool

>>OMNICONVERT- converter tool

>>PS2DIS-disassembler tool

>>WIKI Introduction to MIPS Assembly Language

>>MIPS Assembly Language Programmer's Guide

>>JOKER COMMAND<<

note: im still learning all this stuff... suicidal.gif

QUOTE (reform @ Mar 4 2009, 13:08)
Ok, so you take the Base code for the grove street families gang:

206A1D9C 0???0???
206A1DA0 0???0???
206A1DA4 0???0???
206A1DA8 0???0???
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Then from the list you chose these:

04C
057
08A
08C
08D
0AC
0D8
0DB

So we place them into the code like this:

206A1D9C 004C0057
206A1DA0 008A008C
206A1DA4 008D00AC
206A1DA8 00D800DB
206A1DAC 0???0???
206A1DB0 0???0???
206A1DB4 0???0???
206A1DB8 0???0???
206A1DBC 0???0???
206A1DC0 0???0???
206A1DC4 0???0???

Then we replace any left over ???'s with 7D0:

206A1D9C 004C0057
206A1DA0 008A008C
206A1DA4 008D00AC
206A1DA8 00D800DB
206A1DAC 07D007D0
206A1DB0 07D007D0
206A1DB4 07D007D0
206A1DB8 07D007D0
206A1DBC 07D007D0
206A1DC0 07D007D0
206A1DC4 07D007D0

Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max:

1U5V-J0ER-34QP4
HV3W-R68R-UR70Y
1D7C-XH0B-U5AHP
79RZ-7XFH-QH9YZ
8QAH-ZFBA-JN0B7
YH94-XDGX-ETAAT
BEX9-EJ9M-M5HE0
RHV3-DAGW-2UQ5U
Y2MX-8NBZ-E294H
2MVX-FV6W-TMPG8
5NVM-04QM-ZH6TR
1Y5D-1F2R-AFBHT

well done !...but the code could be shorter,see u dont need to replicate lines left with only 07d0's in them..

here's default game settings for groove st.

Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
206A1D9C 006907d0
206A1DA0 006b006a
206A1DA4 07d007d0
206A1DA8 07d007d0
206A1DAC 07d007d0
206A1DB0 07d007d0
206A1DB4 07d007d0
206A1DB8 07d007d0
206A1DBC 07d007d0
206A1DC0 07d007d0
206A1DC4 07d007d0

so u dont need to overwrite the 07d0 cuz its already the default setting,so thoses lines:

Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
206A1D9C 0???0???
206A1DA0 0???0???
206A1DA4 0???0???
206A1DA8 0???0???
206A1DAC 0???0???

are all u needed !!! and it makes the code shorter...also,when a "07D0" is in the 1st line of the default setting its better to remain a "07D0" cuz it may belong to the group before it, in this case ballas...expect to find "0057" with them.this is happening becuz of the code use a 32 bit command. ( see my link to skiller popcycle codes in 1st post instead of going on his site...there they are listed with game default settings ) also if u want to set the digits in logical order ( not needed...but some beleive it loads faster like that) it goes backward like this:

ex:
00000000 00020001
00000000 00040003
00000000 00060005
00000000 00080007
.... and so on.

so the code should have been like that:

Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
206A1D9C 004C07D0
206A1DA0 008A0057
206A1DA4 008D008C
206A1DA8 00D800AC
206A1DAC 07D000DB

Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
WM5R-R4CE-W713R
QMJ0-JHPX-0WU1H
4K6J-9BM5-BH7EH
KK3N-7W7A-FPRQU
AUMJ-35KF-VJ6TE
U715-CR12-4DMD6

btw,REFORM...thank you for helping around !! cookie.gif cookie.gif cookie.gif im really thrilled by ur "Village People YMCA gang in Queens" code...this is very good stuff,here's a tought..their weapons should be set to flowers and their cars to "faggio"...lol

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#174

Posted 06 March 2009 - 03:21 PM

reform, i tested da 2 codes:the 1st one causes the game to crash at the loading
screen when u hear the spray paint can sound just b 4 the R* logo.
i tried a few times on different memory cards just 2 be sure.
the 2nd code crashes wnen u enter grove st. controlled turf. i tested da code
few times, test 2: i press select then killed cj and grove st. members changed
into 1 of the ped. but the game crashed a minute later, i tried this way a few times
the same thing happen, i used different memory cards, on saves that had the da
glitch codes saved and on saves without the glitch codes, the game still crashes cryani.gif

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#175

Posted 06 March 2009 - 03:30 PM Edited by skills, 06 March 2009 - 03:34 PM.

cool ric-013, i will check out this new code biggrin.gif
hey ric what is this code 4
Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max:
the code below that title what is it 4

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#176

Posted 06 March 2009 - 03:40 PM

QUOTE (skills @ Mar 6 2009, 11:21)
reform, i tested da 2 codes:the 1st one causes the game to crash at the loading
screen when u hear the spray paint can sound just b 4 the R* logo.
i tried a few times on different memory cards just 2 be sure.
the 2nd code crashes wnen u enter grove st. controlled turf. i tested da code
few times, test 2: i press select then killed cj and grove st. members changed
into 1 of the ped. but the game crashed a minute later, i tried this way a few times
the same thing happen, i used different memory cards, on saves that had the da
glitch codes saved and on saves without the glitch codes, the game still crashes cryani.gif

i looked at thoses codes...they are ok ! in theory they should work,however this happend to me a couple times...here's why:

-some ped model(s) u used cause the game to crash...see some peds would not fit to be a gang member cuz its own programing is supposed to do something else at same time...ex: if u pick a drug dealer to be a gang member the game may crash when ull go near him cuz the game will try to make him sell drugs to you at same time he's attacking rival gangs.

-it could also be becuz u used another code at same time that isnt compatible with this one...when u test a code for 1st time,use the code alone to make sure nothing else is making it crash.

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#177

Posted 06 March 2009 - 03:52 PM Edited by skills, 06 March 2009 - 04:17 PM.

yeah homie, when used the codes i didn't used any other codes with them,
i used each code by its self. now with that said, tell me this: the other codes
u ported that makes grove st. and other gangs change into strippers, other
gangs etc. they work and these codes r pretty much the same thing. but there
are problems with these dontgetit.gif

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#178

Posted 06 March 2009 - 04:10 PM

QUOTE (skills @ Mar 6 2009, 11:30)
cool ric-013, i will check out this new code biggrin.gif
hey ric what is this code 4
Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max:
the code below that title what is it 4

reform used this list u sent as example to show u how to build ur own raw codes:

QUOTE (skills)

04C = Black lady in aqua blue business suit
057 = Stripper with Flower In Hair
08A = White girl in sky blue bikini
08C = Tan girl in orange bikini
08D = Asian girl in business suit
0AC = Casino lady bartender
0D8 = Club girl in all purple outfit
0DB = Black lady in all red business casual outift
and is there a way 2 change cj girl friends in to one of these girl types



it mods GROOVE ST.gang member models for the above settings

NTSCv1

raw
Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
206A1D9C 004C0057
206A1DA0 008A008C
206A1DA4 008D00AC
206A1DA8 00D800DB
206A1DAC 07D007D0
206A1DB0 07D007D0
206A1DB4 07D007D0
206A1DB8 07D007D0
206A1DBC 07D007D0
206A1DC0 07D007D0
206A1DC4 07D007D0

armax
Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
1U5V-J0ER-34QP4
HV3W-R68R-UR70Y
1D7C-XH0B-U5AHP
79RZ-7XFH-QH9YZ
8QAH-ZFBA-JN0B7
YH94-XDGX-ETAAT
BEX9-EJ9M-M5HE0
RHV3-DAGW-2UQ5U
Y2MX-8NBZ-E294H
2MVX-FV6W-TMPG8
5NVM-04QM-ZH6TR
1Y5D-1F2R-AFBHT

however i made some little corrections on this code,nothing major i eliminated some useless lines and shifted the peds models 1 slot to make sure all models are in the code.

raw
Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
206A1D9C 004C07D0
206A1DA0 008A0057
206A1DA4 008D008C
206A1DA8 00D800AC
206A1DAC 07D000DB

armax
Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
WM5R-R4CE-W713R
QMJ0-JHPX-0WU1H
4K6J-9BM5-BH7EH
KK3N-7W7A-FPRQU
AUMJ-35KF-VJ6TE
U715-CR12-4DMD6


devil.gif

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#179

Posted 06 March 2009 - 04:12 PM Edited by ric-013, 06 March 2009 - 04:16 PM.

QUOTE (skills @ Mar 6 2009, 11:52)
yeah homie, when used the codes i didn't used any other codes with them,
i used each code by its self. now with that said, tell me this: the other codes
u ported that makes grove st. and other gangs change into strippers, other
gangs etc. they work and these codes r pretty much the same thing. but there
problems with these dontgetit.gif

im pretty sure its one of the ped models u used in the code that makes the game crash...like i said it happend to me a couple times cuz i used a model incompatible with gangmembers

and..yes, like u said the code is the same.so only the models used can do this.

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#180

Posted 06 March 2009 - 04:25 PM Edited by skills, 06 March 2009 - 04:26 PM.

ah, so can da codes be re done with ped that can be used as gang members,
but with ped that are different from other ped used in other codes. of course when u playas have the time. or is there a way to give pedestriads gang turf like da biker gang, u know a little something, something wink.gif




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