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Territory Glitch Cheat-Device Code: PS2

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skills
  • skills

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#121

Posted 28 January 2009 - 05:05 PM Edited by skills, 19 March 2013 - 10:33 PM.

New San andreas action replay max, game shark version 2,game shark version 3-4,Game shark 5 is the same as game shark with media player and broadband enabled and code breaker versions 1-6,version 7 and higher for the original san andreas ntsc v1 converted. All codes were tested ROD4A: los santos rodeo area 4. ROD3A:los santos rodeo area 3. OVS: old venturas strip OCEAF2: san fierro ocean flats. HASH: san fierro hashbury area. ROCE1: roca escalante (this is a redone version of ric-013 ROCE1 code). REDE1: red sands east. The unused Spanish drug dealer appears in all of the codes except the REDE1,HASH,OCEAF2 codes

I mainly wanted these codes to use with the More Rival Gang Territories: (rifa, da nang, triads, aztecas, mafia) Part 1 and 2 codes. To put grove st.territory in Las venturas, San fierro in and Los santos when you are not at the normal gang wars part of the game. Like: after green sabre but before home coming mission. Now if you plan on using the codes that put gang territory all 3 cities, there’s no need to use these codes because you can just take over these territories during gang wars. But, do as you see fit.

select the codes you want to use, get wasted or busted after the game loads. the territory will show on the map if you are at gang wars or if you use the enable gang wars. If you are not at the gang wars part of the game, the gang will still be in the turf just not the turf color on the map.

NTSC v1NTSC v1NTSC v1
action replay max

master code
9V8Z-XGVC-1GWC6
990H-WK1H-EJQQM

HASH grove st
M16C-6RRC-AX5BA
ZGY2-BKVU-2MNQR
VTNB-6XCQ-P5RX3
63P6-0VVM-ZHQR5
K5ED-U234-KG41R
8P93-6MF3-N80PZ

OCEAF2 grove st
C72U-09VJ-8BCPV
G2Q7-62EY-N8XME
0Z43-Z0XM-U0234
APA4-YYPV-DVXJ3
6RQC-NA25-F8M0N
2MKJ-XK4D-47ZAM

OVS grove st
9Q84-CKJD-8MFK9
T6P6-7DU3-25B91
UY7N-7V61-295ZD
MJXX-W4EQ-U434X
M6JB-78D1-7W9PA
BTUQ-XB1P-N9B5H

ROCE1 grove st
M2K2-R16P-EXP0T
6ZAE-G80W-A0X4A
0Y0B-D80H-ZX73N
2XB7-757U-8HYYW
XTH0-Z8JC-1G2RA
YTGJ-KGXN-N419R

REDE1 grove st
85V6-6BCV-ET2V8
45CW-68QQ-WCZMB
03XF-W18H-34EM7
YU81-807D-NVWDU
P4FZ-KMTA-EQHK1
6PR0-W9U8-YRUPR

ROD4A grove st
NCWY-WXVV-077HB
PP48-W9NM-17D8C
7M9W-T9EU-NVKP6
76DE-EAGD-EW5K1
J8NA-Z4XA-1YUA3
DM4Q-N426-PZXHK

ROD3A grove st
6DG5-WTWF-J9C8F
2BWE-GFXW-5TN3A
ENF4-94YT-WXMWN
H84M-HUC3-2EQ9N
GDMC-5BRR-JRDWZ
1KC6-WHCE-93Y9X

code breakers 1-6

enable code
F4CD7D05 BC7FE1A2
0A2D180E 00000087
0A2C180E 00000087
9AC805AE 182B82AA
EA5883B9 98E1CF7D
2A3B7B28 0C135858
2A177B28 00000000

HASH grove st
0AFD8CA5 00000000
1A076B28 00000032
0A0B8CA5 0000000A
1A156B28 00000FA6
0A0D8CA5 0000000F

OCEAF2 grove st
0AB98CA5 00000000
1AC36B28 00000032
0AB78CA5 0000000A
1AD16B28 00000FA8
0AC98CA5 0000000F

OLVSgrove st
0AA98CD5 00000000
1AB36B18 00000032
0AA78CD5 0000000A
1AC16B18 00000FAC
0AB98CD5 0000000C

ROCE1 grove st
0A678CCA 00000000
1A7D6B1B 00000032
0A7D8CCA 0000000A
1A8B6B1B 00000FA2
0A778CCA 00000004

REDE1 grove st
0ADF8CD4 00000000
1AE56B19 00000032
0AD58CD4 0000000A
1AF36B19 00000FA0
0AEF8CD4 0000000F

ROD4A grove st
0A178CD0 00000000
1A2D6B25 00000032
0A2D8CD0 0000000A
1A3B6B26 00000F2E
0A278CD7 00000004

ROD3A grove st
0AF18CD0 00000000
1A0B6B25 00000032
0A0F8CD0 0000000A
1A196B25 00000F2E
0A018CD0 00000004

code breakers 7+

enable code
B4336FA9 4DFEFB79
CEB8B7F8 9BE5D1AF
BC52FB8E A9F8AEA8
A125F91F A955E061
53DBF423 B909CF20
5874A5CB C4008606
6F312FFF 086ECB7A

HASH grove st
8F16C31F F7B9A535
5C8911C3 DDCD8B50
05A50259 D4B7CA20
555B08EE 2F2B2628
76101853 7D2AEFEF

OCEAF2 grove st
FC2865F0 6837E1DD
A5F7F8A5 761A2DA0
8A6CD199 68916E63
E703DCCD B19355CC
F1404DBA 3769A48E

OVS grove st
E69E3908 203BC418
F4FDA451 ABF26AB0
ED69FCAD 0222BBB0
6B6715D3 176F80D9
EFF3C9B9 AFC89009

ROCE1 grove st
002F6CB7 AD6CC028
46C5FA3C 18647D45
2DBEF8B1 134651F7
BBF319C7 4903F1D5
64B1C691 780053FF

REDE1 grove st
BCB5C878 20E36DC3
AD4C2421 E6883599
351CE40B 75997425
56184B90 3684778A
B8D7AF30 AB6E7FA0

ROD4A grove st
937AB1F8 80B3DCDC
D84C242F 1C6336FD
0DCF249E FF715F47
A088A26C B51F42FA
1F5E2B32 FF5A4D06

ROD3A grove st
FBAA60C7 FD950754
8FFD97F8 C59E9691
F1A5734A 21943003
ADA0D627 42B497F8
295EAA3F 42353BE2

game shark

NTSC v1NTSC v1NTSC v1
gameshark version 2

enable code
0E3C7DF2 1456E7A5
80532641 00532640
0C1538EC 00000000

HASH grove st
FE6356CD BCA99B83
CE6356CC BCA99BB5
FE6356D7 BCA99B8D
CE6356D2 BCA9AA29
FE6356DD BCA99B92

OCEAF2 grove st
FE635601 BCA99B83
CE635600 BCA99BB5
FE63560B BCA99B8D
CE635616 BCA9AA2B
FE635611 BCA99B92

OVS grove st
FE634671 BCA99B83
CE634670 BCA99BB5
FE63467B BCA99B8D
CE634606 BCA9AA2F
FE634601 BCA99B8F

ROCE1 grove st
FE633BBB BCA99B83
CE633BBA BCA99BB5
FE633B4D BCA99B8D
CE633B48 BCA9AA25
FE633B4B BCA99B87

REDE1 grove st
FE634523 BCA99B83
CE634522 BCA99BB5
FE634535 BCA99B8D
CE634530 BCA9AA23
FE634533 BCA99B92

ROD4A grove st
FE6341EB BCA99B83
CE6341EA BCA99BB5
FE6341FD BCA99B8D
CE6340F8 BCA9AAB1
FE6340FB BCA99B87

ROD3A grove st
FE6341C9 BCA99B83
CE6341C8 BCA99BB5
FE6341D3 BCA99B8D
CE6341DE BCA9AAB1
FE6341D9 BCA99B87

gameshark 3-4

enable code
90532640 0C1538EC

HASH grove st
007BA8CD 00000000
107BA8CE 00000032
007BA8D7 0000000A
107BA8DC 00000FA6
007BA8DD 0000000F

OCEAF2 grove st
007BA889 00000000
107BA88A 00000032
007BA893 0000000A
107BA898 00000FA8
007BA899 0000000F

OLVSgrove st
007BB879 00000000
107BB87A 00000032
007BB883 0000000A
107BB888 00000FAC
007BB889 0000000C

ROCE1 grove st
007BBB43 00000000
107BBB44 00000032
007BBB4D 0000000A
107BBB52 00000FA2
007BBB53 00000004

REDE1 grove st
007BB9AB 00000000
107BB9AC 00000032
007BB9B5 0000000A
107BB9BA 00000FA0
007BB9BB 0000000F

ROD4A grove st
007BB5F3 00000000
107BB5F4 00000032
007BB5FD 0000000A
107BB602 00000F2E
007BB603 00000004

ROD3A grove st
007BB5D1 00000000
107BB5D2 00000032
007BB5DB 0000000A
107BB5E0 00000F2E
007BB5E1 00000004

see note
raw enable code
F0532640 00532643

game shark 5

enable code
76032830 00000000
770001B3 472C1955
98495ACF 789CFB15

HASH grove st
760A1280 00000000
007BA8CD 00000000
107BA8CE 00000032
007BA8D7 0000000A
107BA8DC 00000FA6
007BA8DD 0000000F

OCEAF2 grove st
760A19A0 00000000
007BA889 00000000
107BA88A 00000032
007BA893 0000000A
107BA898 00000FA8
007BA899 0000000F

OVS grove st
7602BBA0 00000000
007BB879 00000000
107BB87A 00000032
007BB883 0000000A
107BB888 00000FAC
007BB889 0000000C

ROCE1 grove st
7603D740 00000000
007BBB43 00000000
107BBB44 00000032
007BBB4D 0000000A
107BBB52 00000FA2
007BBB53 00000004

REDE1 grove st
760BA1E0 00000000
007BB9AB 00000000
107BB9AC 00000032
007BB9B5 0000000A
107BB9BA 00000FA0
007BB9BB 0000000F

ROD4A grove st
7605FE50 00000000
007BB5F3 00000000
107BB5F4 00000032
007BB5FD 0000000A
107BB602 00000F2E
007BB603 00000004

ROD3A grove st
760953B0 00000000
007BB5D1 00000000
107BB5D2 00000032
007BB5DB 0000000A
107BB5E0 00000F2E
007BB5E1 00000004

note: different versions code breakers and game shark will except raw codes but you can't save them with official codes. You will have to put in a new game with the raw enable code. The raw codes are on page 1 of this topic, and codes listed under game shark 3-4.

big props to ric-013 for teaching me
big props to orionSR for posting the spanish dealer info, that really made me try some things. there are more game shark and code breakers code thru out this topic. It looks that a mess to quote long replies or listed codes,so don't quote this
  • King Andreas likes this

ric-013
  • ric-013

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#122

Posted 28 January 2009 - 05:11 PM

thats good news...thanks again.btw ill re-do porting on "terrritory glitch + no map colors overlaps" soon..i didnt had time to check it out yet.

skills
  • skills

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#123

Posted 28 January 2009 - 05:19 PM Edited by skills, 28 January 2012 - 03:24 AM.

edit: testing some codes, posting here for notes


purple x
  • purple x

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#124

Posted 30 January 2009 - 03:24 PM Edited by purple x, 11 February 2012 - 03:55 PM.

NTSC V2 all are for game shark version 2
for the special edition, greatest hits, and trilogy games
MORE RIVAL GANGS TERRITORY'S: (rifa,danang,triads,aztecas,mafia,grove st.) -PART 1 and 2

NTSC v2NTSC v2NTSC v2
Game shark version 2

LOT = rifa
FE63335F BCA99B83
DE63335E BC0C9B84
DE63335A BCA99B83
DE633366 BCA9A583
DE633362 CBD03B4F

CAM = da nang
DE63336E BCA99C83
DE63336A BCA99BE6
DE633376 88B39B83
DE633372 E3499BE9
FE63337E BCA99B92

PILL1=aztecas
DE63332A BCA99C83
DE633336 1FA99B83
DE633332 BCB39B83
DE63333E E3499A82
FE63333A BCA99B92

PILL1 = rifa
DE63332A 1FA99C83
DE633336 BCA99B83
DE633332 BCB39B83
DE63333E E3496783
FE63333A BCA99B92

MKT1 =triads
DE633456 BCA99C83
DE633452 BC0C9B83
DE63345E 88B39B83
DE63345A E3499B83
FE633466 BCA99B92

MKT2 =rifa
FE633461 BCA99B83
CE633460 BCA99B84
DE633462 BCA99BE6
DE63346E C6A99B83
DE63346A 5C759B83
CE633476 BCA9AAAA

MAR3=da nang
FE6344DF BCA99B83
DE6344DE 1FA99B84
DE6344DA BCA99B83
DE6344E6 2275A583
DE6344E2 CBD03B83

THALL1=mafia
DE633B32 BCA99C83
DE633B3E BCA9FE83
DE633B3A 22B39B83
DE633BC6 E34901E9
FE633BC2 BCA99B92

JUNIHI=aztecas
DE634196 BCA99C83
DE634192 1FA99B83
DE63419E BCB39B83
DE63419A E3499A82
FE6341A6 BCA99B92

ROCE1 = grove st
FE6330CB BCA99B83
CE6330CA BCA99BB5
FE6330DD BCA99B8D
CE6330D8 BCA9AAAA

SPIN = grove st
FE633739 BCA99B83
CE633738 BCA99BB5
FE6337C3 BCA99B8D
CE6337CE BCA9AAAA

REDW2 = da nang
FE63317F BCA99B83
DE63317E 1FA99B84
DE63317A BCA99B83
DE633106 2275A583
DE633102 CBD03B83

PRP1 = da nang
CE63370C BCA99C83
DE63370E BC0C9B83
DE63370A BCA99B83
DE633716 BC0F678D
CE633712 BCA9C223
FE63371C BCA99B92

BFC1 = da nang
FE6337B1 BCA99B83
CE6337B0 BCA99B84
DE6337B2 BCA9FE83
DE6337BE C6A99B83
DE6337BA 5CA9014F
CE633746 BCA9AAAA

RSW1 = mafia
CE633784 BCA99C83
DE633786 1FA99B83
DE633782 BCA99B83
DE63378E 220F018D
CE63378A BCA9C223
FE633794 BCA99B92

WWE = mafia
FE63377D BCA99B83
CE63377C BCA99B84
DE63377E BC0C9B83
DE63377A C6A99B83
DE633706 5C0F01E9
CE633702 BCA9AAAA

REDW3 = aztecas
FE633119 BCA99B83
CE633118 BCA99B84
DE63311A BCA99B83
DE633126 C6A99BE6
DE633122 5CA89A83
CE63312E BCA9AAAA

STAR1 = aztecas
FE632A9B BCA99B83
DE632A9A BCA99B84
DE632AA6 BC0C9B83
DE632AA2 BBA9A583
DE632AAE CBD03B82

LDM = rifa
FE6330F5 BCA99B83
CE6330F4 BCA99B84
DE6330F6 BCA99BE6
DE6330F2 C6A99B83
DE6337FE 5C759B83
CE6337FA BCA9AAAA

FINA=mafia
CE634228 BCA99C83
DE63422A 1FA99B83
DE634236 BCA99B83
DE634232 220F018D
CE63423E BCA9C223
FE634238 BCA99B92

CITYS = grove st
press select
1EF9FFFC BC19AF45
FE6343F7 BCA99B83
DE6343F6 BCA99BB5
DE6343F2 BCA99B83
DE6342FE BCA9A583
DE6342FA CBD09B83

ROD2b = grove st
press L3
1EF8FFFD BC19AF45
FE633DE1 BCA99B83
CE633DE0 BCA99BB5
DE633DE2 BCA99B83
DE633DEE C6A99B83
DE633DEA BCA99B83
CE633DF6 BCA9AAAA


PILL1=aztecas in pilgram LV don't use with the PILL1= rifa code because it’s the same turf.

ric-013
  • ric-013

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#125

Posted 30 January 2009 - 09:41 PM Edited by ric-013, 01 February 2009 - 06:51 PM.

QUOTE (purple x @ Jan 30 2009, 11:24)
I'm here homie, did u miss me colgate.gif , yo these codes r perfect 4 your drive
by hints. the drug dealers almost everywhere is hot 4 your recruit a cop one.
good work on these code ric-013  Shifty41s_beerhatsmilie2.gif


im glad u liked them...im now working on re-doing the "territory glitch code+no colors overlaps"...originaly i just wanted to redo the porting but now im re-doing the code itself...just to make it perfect,the other one was not as good as i wanted it...the code however is gonna be longer but better.

im also working on a better "rival gangs roam in all territory's" code,not that i want to replace it,i rather like to do a "city's gangs" codes like this:

-aztecas roam in los santos territory's
-rifa,da nang and triads roam in san fierro territory's
-mafia and triads roam in las venturas territory's

devil.gif

skills
  • skills

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#126

Posted 02 February 2009 - 05:58 PM Edited by skills, 15 January 2012 - 06:03 PM.

I like how that sounds,u r going 2 port them to the NTSCv2 as well, right homie u know i will test them and get back 2 u


ric-013
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#127

Posted 05 February 2009 - 06:54 PM

QUOTE (skills @ Feb 2 2009, 13:58)
I like how that sounds,u r going 2 port them to the NTSCv2 as well, right homie u know i will test them and get back 2 u ph34r.gif

the "city gangs" ones will be ready soon..im almost done.

skills
  • skills

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#128

Posted 06 February 2009 - 04:45 PM

QUOTE (ric-013 @ Feb 5 2009, 10:54)
QUOTE (skills @ Feb 2 2009, 13:58)
I like how that sounds,u r going 2 port them to the NTSCv2 as well, right homie u know i will test them and get back 2 u  ph34r.gif

the "city gangs" ones will be ready soon..im almost done.

oh, i can wait, u just keep these hot codes coming icon14.gif

skills
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#129

Posted 11 February 2009 - 03:41 PM

ric-013 what do the rezone to gangland codes do, am i subpost 2 use them with
another code, break it down 4 me homie wow.gif

ric-013
  • ric-013

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#130

Posted 11 February 2009 - 04:31 PM Edited by ric-013, 11 February 2009 - 04:53 PM.

QUOTE (skills @ Feb 11 2009, 11:41)
ric-013 what do the rezone to gangland codes do, am i subpost 2 use them with
another code, break it down 4 me homie wow.gif


1st,the basic info's:

QUOTE (myself @ 1st post)

REZONED TO GANGLAND:
the main problem with the territory glitch,is there are somes zone where gangs will never spawn.this code will change thoses to "GANGLAND" so they will be gang owned...however it will forever change the zone ped group,so expect to find gangs and prostitutes in airports,desert,industrial...etc

REZONE: Zones with Types that don't have gangs present - default configuration

Type 1 DESERT (no gangs or dealers)
ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

Type 3 COUNTRYSIDE (no gangs or dealers)
ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)
MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

Type 17 GOLF_CLUB (no gangs or dealers)
SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)
CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

Type 19 AIRPORT_RUNWAY (no gangs or dealers)
LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3


Cars and Ped Type: Special Notes
CODE
 
Zone Types with Gang Notes
*see popcycle.dat on your SA DVD for PS2 for more info on zone populations
* see cargrp.dat for information on the cars associated with each zone type

0  BUSINESS
1  DESERT (no gangs or dealers)
2  ENTERTAINMENT
3  COUNTRYSIDE (no gangs or dealers)
4  RESIDENTIAL_RICH
5  RESIDENTIAL_AVERAGE
6  RESIDENTIAL_POOR
7  GANGLAND
8  BEACH
9  SHOPPING
10 PARK
11 INDUSTRY
12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)
13 SHOPPING_BUSY
14 SHOPPING_POSH
15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)
16 AIRPORT
17 GOLF_CLUB (no gangs or dealers)
18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)
19 AIRPORT_RUNWAY (no gangs or dealers)

------------------------------------------------------------------------------------------------------------------------
in (hex) =
00 = BUSINESS
01 = DESERT (no gangs or dealers)
02 = ENTERTAINMENT
03 = COUNTRYSIDE (no gangs or dealers)
04 = RESIDENTIAL_RICH
05 = RESIDENTIAL_AVERAGE
06 = RESIDENTIAL_POOR
07 = GANGLAND
08 = BEACH
09 = SHOPPING
0A = PARK
0B = INDUSTRY
0C = ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)
0D = SHOPPING_BUSY
0E = SHOPPING_POSH
0F = RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)
10 = AIRPORT
11 = GOLF_CLUB (no gangs or dealers)
12 = OUT_OF_TOWN_FACTORY (no gangs on weekdays)
13 = AIRPORT_RUNWAY (no gangs or dealers)

the flags are add-up digits

Flag 0x20 = Gang Cars and/or Peds
Flag 0x40 = unobserved, cleared if set
Flag 0x80 = no cop zone

ex: if i want gangland zone (07) + gang cars/peds flag (20) +no cop flag (80) = A7..."GAN1" default setting for "peds&cars" is A7


look for thoses territory's
the map by PDESCOBAR,very usefull.
>TERRITORY'S MAP<

so...some territory's where never meant to support gangs,so when u use the territory glitch they get "gang-war" activated and get the colors,however the gangs peds wont spawn in them becuz of the territory zoning.so the code rezone all thoses gangless territory's to the "GANGLAND" setting..u will now find gangs,dealers and prostitutes in thoses territory's

btw,if u dont want to use that code u dont have to,over the past years many ways to win over gangless territory's were discovered look for them in the original territory glitch topic...

AGENT OZZY territory glitch topic:
>ORIGINAL TERRITORY GLITCH topic<

purple x
  • purple x

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#131

Posted 11 February 2009 - 05:07 PM

ric-013, thanks for the info because i had the same question about the rezone
code biggrin.gif next question this is 4 you,skills and who ever. what are the best gang
code combos 2 use together and save, i want to have a idea of what codes look good together or what codes would you guys use together and save lol.gif
and once again i really like the drug dealer code icon14.gif

ric-013
  • ric-013

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#132

Posted 11 February 2009 - 08:46 PM

QUOTE (purple x @ Feb 11 2009, 13:07)
ric-013, thanks for the info because i had the same question about the rezone
code biggrin.gif   next question this is 4 you,skills and who ever. what are the best gang
code combos 2 use together and save, i want to have a idea of what codes look good together or what codes would you guys use together and save lol.gif
and once again i really like the drug dealer code icon14.gif



ur welcome...here,s my current settings and steps:

step#1
activate:
-territory glitch+no colors overlaps
-dealers almost everywhere
-enable gang-war
save and reset game

step#2
activate:
-rezone all "no-gang" territory to "gangland"
-rival gangs roam in all terriory's
save and reset game

step#3
activate:
-rifa = high density (default territory's)+ map colors = BLUE
-danang = high density (default territory's)+ map colors = ORANGE
-triads = high density (default territory's) + map colors = RED
-aztecas = high density (default territory's) + map colors = CYAN
-LV triads & mafia implant = high density+ map colors = triads:RED & mafia:GRAY
-gangs secondary weapons mod codes
save (note: rival gangs colors not savable,but the density mods are) and reset game

this is how i saved my codes so far...however,im not done with territory codes yet,im still working on "city's gangs" codes that will be better than "rival gangs roam in all territory's" code who was only a test code...so the final perfect settings isnt done for me yet

also,i plan on doing mods on codes i already done...like the "rezone all no-gang territory to gangland" code,again this was a test code..it can be changed to be set with a mix of zones that have gangs in them, making more variety in car&peds in the streets.another one im working on is a ultimate version of "territory glitch code" it will have no map colors overlaps and it will not mod ballas/vagos original territory's..but this code will be a long one,most likely to be used with OMNICONVERT codelist update.

speaking of "OMNICONVERT codelist update"...if u look into my 2nd post in this topic,u'll see that many settings can be used in modding a territory,so in the future i may do more specifics and bigger codes meant to be used with the codelist update.




purple x
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#133

Posted 13 February 2009 - 02:54 PM

thanks, now i have a good idea of what codes look good together moto_whistle.gif

ric-013
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#134

Posted 17 February 2009 - 09:03 PM Edited by ric-013, 17 February 2009 - 09:44 PM.

hi..

here's a new code:

NTSCv1
steps.
#1-start game with code on
#2-activate the joker (select)
#3-make cj die (when you re-spawn the changes will be on your map and stats)
note: sometimes u need to save and restart game for all changes to be shown.

raw
ultimate territory Glitch Code
-press select-
E039FFFE 00700942
407BA800 00140011
0000320F 00000000
407BA814 00140011
00000032 00000000
407BA824 00140011
00003200 00000000
407BA834 00140011
00000032 00000000
007BAD53 00000032
007BAD64 00000032
007BADB9 00000032
007BADCA 00000032
007BAE1F 00000032
007BAE30 00000032
007BAE41 00000032
007BAE52 00000032
007BAE63 00000032
007BAE74 00000032
007BAE85 00000032
007BAEA7 00000032
007BAEB8 00000032
007BAEC9 00000032
007BAEDA 00000032
007BAF2F 00000032
007BAF40 00000032
007BAF4F 00000032
007BAF82 00000032
007BAF93 00000032
007BAFA4 00000032
007BAFC6 00000032
007BAFD7 00000032
407BB00C 00030011
00000032 00000000
407BB01C 00030011
00003200 00000000
407BB02C 00030011
00000032 00000000
007BB03D 00000032
007BB081 00000032
007BB092 00000032
007BB0A3 00000032
007BB0B4 00000032
007BB12B 00000032
007BB13C 00000032
007BB208 00000032
007BB290 00000032
407BB33C 00340011
00000032 00000000
407BB34C 00340011
00003200 00000000
407BB35C 00340011
00000032 00000000
407BB36C 00340011
0000320F 00000000
007BB44B 00000032
007BB55B 00000032
007BC0C6 00000032

note: this code give u 371 territory's no overlap,it dosnt mod ballas/vagos original territory's keeping original setting for them...also i know its a very long code,it is more meant to be used with OMNICONVERT "codelist update" however it can still be inputed manually.

BTW,THIS CODE IS UNTESTED,iv asked a few ppl to test it out...once i know everything works on NTSCv1,ill port it to PAL and NTSCv2.

skills
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#135

Posted 21 February 2009 - 04:43 PM Edited by skills, 20 October 2011 - 04:51 PM.

NTSC V1 tested
ultimate territory Glitch Code: works perfect, gangs,drug dealers and gang territory in all 3 cities. I like this one because the grove st. gang starts off with a little bit of territiory. the other glitch code gives all the turf to ballas and vargos. good jod on this code ric-013 icon14.gif

ric-013
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#136

Posted 21 February 2009 - 05:50 PM

QUOTE (skills @ Feb 21 2009, 12:43)
NTSC V1 tested
ultimate territory Glitch Code: works perfect, gangs,drug dealers and gang territory in all 3 cities. I like this one because the grove st. gang starts off with
a little bit of territiory. the other glitch code gives all the turf to ballas and vargos.
this can be saved, very hot. i will use this code when i upload my saves
(the hottest saves ever made) purple x you will like this 1 homie happy.gif
good jod on this code ric-013 icon14.gif

thanks for the testing dude...ill port it to PALv1 and NTSCv2 when given time.im still working on city gangs codes.i was done, but i made a error somewhere...now i have to re-do them. suicidal.gif

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#137

Posted 21 February 2009 - 07:35 PM

hey, is there away 2 get da nang or rifa territory in los santos or los venturas
and triads turf in los santos suicidal.gif

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#138

Posted 22 February 2009 - 10:50 PM Edited by ric-013, 26 February 2009 - 01:10 AM.

**edited with corrections**

QUOTE (skills @ Feb 21 2009, 15:35)
hey, is there away 2 get da nang or rifa territory in los santos or los venturas
and triads turf in los santos suicidal.gif


yes,any gangs can be set in any territory's,in fact single territory code are quite easy to do.just look into my 2nd post in this topic for more info's...but i think i get what you would like to do; you want to set base territory for rival gangs in los santos and las venturas...look to this set of codes i just did for u as a example:

MORE RIVAL GANGS TERRITORY'S (rifa,danang,triads,aztecas,mafia)

in fact thoses territory's will be groove st. owned at lowest density (01) and shared with another gang at a high density (63).also the groove st. map color (green) in thoses territory's gets modded to fit the other gang.

note: map colors cannot be saved,the code needs to be on for them to be shown...but the density's will be saved.so if the code is not used after saving the territory,s color will be groove st.green , but youll still find other gang at high density.

steps;
-load game with codes on..
-make cj die,this will make changes and map colors appear

RAW NTSCv1

LAS VENTURAS:

LOT = rifa high density+dealers+color mod+zoned to
gangland
007BB7CF 00000000
207BB7D0 00630001
207BB7D4 00000000
207BB7D8 00000A00
207BB7DC 0F27A0CC

CAM = da nang high density+dealers+color mod+rezoned to gangland
207BB7E0 00000100
207BB7E4 00000063
207BB7E8 CC0A0000
207BB7EC 27A00066
007BB7F0 0000000F

PILL1=aztecas high density+dealers+color mod+rezoned to gangland
207BB824 00000100
207BB828 63000000
207BB82C 000A0000
207BB830 27A0FFFF
007BB834 0000000F

LOS SANTOS:

MKT1 =triads high density+dealers+color mod+rezoned to gangland
207BBEC8 00000100
207BBECC 00630000
207BBED0 CC0A0000
207BBED4 27A00000
007BBED8 0000000F

MKT2 =rifa high density+dealers+color mod+zoned to
gangland
007BBED9 00000000
107BBEDA 00000001
207BBEDC 00000063
207BBEE0 0A000000
207BBEE4 A0CC0000
107BBEE8 00000F27

MAR3=da nang high density+dealers+color mod+rezoned to gangland
007BAF4F 00000000
207BAF50 63000001
207BAF54 00000000
207BAF58 66CC0A00
207BAF5C 0F27A000

THALL1=mafia high density+dealers+color mod+rezoned to gangland
207BB02C 00000100
207BB030 00006300
207BB034 660A0000
207BB038 27A06666
007BB03C 0000000F

SAN FIERRO:

FINA=mafia high density+dealers+color mod+rezoned to gangland
107BA922 00000100
207BA924 63000000
207BA928 00000000
207BA92C 6666660A
107BA930 000027A0
007BA932 0000000F

JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland
207BA988 00000100
207BA98C 63000000
207BA990 000A0000
207BA994 27A0FFFF
007BA998 0000000F

ARMAX NTSCv1

LAS VENTURAS:

LOT = rifa high density+dealers+color mod+zoned to
gangland
TJ3G-KN0W-HFZRH
CUPX-TDU1-19G42
4U9R-WGRZ-ECQ5J
8VKD-J6AR-DG58C
TUZ8-89CM-E342X
NAWR-51Y2-A6ZY2

CAM = da nang high density+dealers+color mod+rezoned to gangland
DPP0-WCJ0-9TGVC
WKC4-0WCQ-4RPDZ
XM3A-PTQ8-19U80
EP0Y-P7P3-T3RCF
M7A8-VJWT-VW49V
020D-YVHR-8JKNG

PILL1=aztecas high density+dealers+color mod+rezoned to gangland
V9F8-VHMT-RGCNJ
R5DB-HQ9T-WQ5MJ
40ZC-WBEZ-01NA3
WGWY-0QTF-H2RYG
4G9X-ZQHR-V6FNM
WCWU-EJV5-0CZCN

LOS SANTOS:

MKT1 =triads high density+dealers+color mod+rezoned to gangland
NZ4M-DYKR-X7GD9
D0UM-31KN-NYT46
K8C2-38W1-WBWRW
042R-DJDW-ZR021
9NAC-W872-5EJCX
VPZ5-PY72-TKJRU

MKT2 =rifa high density+dealers+color mod+zoned to
gangland
W6NZ-Z99Q-XPJMD
UJ4W-FDTG-WB7DF
K05W-8MGN-5JRW9
3T5Q-85TZ-RGBZE
BVJK-3701-3ZNX5
W7MZ-D650-FF8V7
7JDM-4EV1-TF593

MAR3=da nang high density+dealers+color mod+rezoned to gangland
BUV9-M1H2-3TPVJ
TP9C-N970-F314F
1HW3-KZPF-GNT8K
PCTB-3P5F-AQJDT
7PYK-C1EN-H56GE
WM52-XPEB-A626M

THALL1=mafia high density+dealers+color mod+rezoned to gangland
RTM6-0C3B-J5MED
429H-ABEJ-W2YRF
89Q6-PMVQ-0R226
BFYZ-FTKC-M7J5T
CU3R-MH9D-K32MV
T17D-HNA2-WHPNT

SAN FIERRO:

FINA=mafia high density+dealers+color mod+rezoned to gangland
8DNY-7FZ8-E94F3
F0H7-BYN1-U8T94
DFE0-69A0-Z3FC4
K2MK-98XZ-5GG79
Z2BQ-4Z3U-8FEEW
6EN3-BWRR-UD4H7
DR7R-BGN7-P4TVG

PILL1=aztecas high density+dealers+color mod+rezoned to gangland
F1T0-FFN9-T78TT
R5DB-HQ9T-WQ5MJ
40ZC-WBEZ-01NA3
WGWY-0QTF-H2RYG
4G9X-ZQHR-V6FNM
WCWU-EJV5-0CZCN

NOTE:thoses codes are UNTESTED.

look for thoses territory's location here:
the map by PDESCOBAR
>TERRITORY'S MAP<

so like i said,any gangs can be set to any territory's. btw,this is not gangs city's codes i meant to do....the ones im working on will have:
-aztecas in all los santos territory's
-rifa, da nang and triads in all san fierro territory,s
-triads and mafia in all las venturas territory's
but it will work like "rival gangs roam in all territory's" they will be set as secondary gang in ballas/vagos territory's
devil.gif

skills
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#139

Posted 23 February 2009 - 06:47 PM

thanks 4 da codes. man, I'm so glade i became a member the hotest game suite icon14.gif

ric-013
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#140

Posted 24 February 2009 - 01:14 AM Edited by ric-013, 24 February 2009 - 01:22 AM.

QUOTE (skills @ Feb 23 2009, 14:47)
thanks 4 da codes. man, I'm so glade i became a member the hotest game suite icon14.gif


ur welcome !!!...please report testing.ill port them to PAL and NTSCv2 when given time ( same goes for "ultimate territory glitch code" ) i want to finish "city's gangs"codes first.

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#141

Posted 25 February 2009 - 05:02 PM Edited by skills, 11 February 2012 - 01:57 AM.

game shark version 2 and code breaker versions 1-6 codes

Quote ric-013
Gangs secondary weapons mods...50% of gangs member in the streets will carry those mods, the other half will wield the default weapons. Note this doesn’t change the weapons used by the gangs in triggered gang-wars.


NTSC v2NTSC v2NTSC v1NTSC v1
Game shark version 2

BALLAS=grenades,
sawn-off shotgun,ak47
DE7D38FA BCA99B93
DE7D3886 BCA99B9D
DE7D3882 BCA99BA1

GROVE ST=.minigun,m4,
desert eagle.
DE7D388A BCA99BA9
DE7D3896 BCA99BA2
DE7D3892 BCA99B9B

VAGOS=molotov,spas-12,tec-9
DE7D389A BCA99B95
DE7D38A6 BCA99B9E
DE7D38A2 BCA99BA3

RIFA=cane,micro uzi,mp5
DE7D38AA BCA99B92
DE7D38B6 BCA99B9F
DE7D38B2 BCA99B93

DA NANG=tear gas,
flame thrower,desert eagle
DE7D38BA BCA99B94
DE7D3846 BCA99BA8
DE7D3842 BCA99B9B

MAFIA=silenced pistol,
spas-12, ak47
DE7D384A BCA99B9A
DE7D3856 BCA99B9E
DE7D3852 BCA99BA1

TRIADS=katana,m4,rocket
DE7D385A BCA99B8B
DE7D3866 BCA99BA2
DE7D3862 BCA99BA6

AZTECAS=chainsaw,
shotgun,micro uz
DE7D386A BCA99B8C
DE7D3876 BCA99B9C
DE7D3872 BCA99B9F

Code breaker 1-6

BALLAS=grenades,
sawn-off shotgun,ak47
2AB74343 00000010
2AB34343 0000001A
2ABF4343 0000001E

GROVE ST=.minigun,m4,
desert eagle.
2AA74343 00000026
2AA34343 0000001F
2AAF4343 00000018

VAGOS=molotov,
spas-12, tec-9
2A974343 00000012
2A934343 0000001B
2A9F4343 00000020

RIFA=cane,micro uzi,mp5
2A874343 0000000F
2A834343 0000001C
2A8F4343 00000010

DA NANG=tear gas,
flame thrower,desert eagle
2A774343 00000011
2A734343 00000025
2A7F4343 00000018

MAFIA=silenced pistol,
spas-12, ak47
2A674343 00000017
2A634343 0000001B
2A6F4343 0000001E

TRIADS=katana,m4,rocket
2A574343 00000008
2A534343 0000001F
2A5F4343 00000023

AZTECAS=chainsaw,
shotgun,micro uz
2A474343 00000009
2A434343 00000019
2A4F4343 0000001C
Game shark version 2

BALLAS=grenades,
sawn-off shotgun,ak47
DE7D4C7A BCA99B93
DE7D4C06 BCA99B9D
DE7D4C02 BCA99BA1

GROVE ST=.minigun,
m4,desert eagle
DE7D4C0A BCA99BA9
DE7D4C16 BCA99BA2
DE7D4C12 BCA99B9B

VAGOS=molotov,
spas-12,tec-9
DE7D4C1A BCA99B95
DE7D4C26 BCA99B9E
DE7D4C22 BCA99BA3

RIFA=cane,micro uzi,mp5
DE7D4C2A BCA99B92
DE7D4C36 BCA99B9F
DE7D4C32 BCA99BA0

DA NANG=tear gas,
flame thrower,desert eagle
DE7D4C3A BCA99B94
DE7D4CC6 BCA99BA8
DE7D4CC2 BCA99B9B

MAFIA =silenced pistol,
spas-12,ak47
DE7D4CCA BCA99B9A
DE7D4CD6 BCA99B9E
DE7D4CD2 BCA99BA1

TRIADS=katana,m4,rocket
DE7D4CDA BCA99B8B
DE7D4CE6 BCA99BA2
DE7D4CE2 BCA99BA6

AZTECAS=chainsaw,
shotgun,micro uzi
DE7D4CEA BCA99B8C
DE7D4CF6 BCA99B9C
DE7D4CF2 BCA99B9F

Code breaker 1-6

BALLAS=grenades,
sawn-off shotgun,ak47
2A37434F 00000010
2A33434F 0000001A
2A3F434F 0000001E

GROVE ST=.minigun,
m4,desert eagle
2A27434F 00000026
2A23434F 0000001F
2A2F434F 00000018

VAGOS=molotov,
spas-12,tec-9
2A17434F 00000012
2A13434F 0000001B
2A1F434F 00000020

RIFA=cane,micro uzi,mp5
2A07434F 0000000F
2A03434F 0000001C
2A0F434F 0000001D

DA NANG=tear gas,
flame thrower,desert eagle
2AF7434F 00000011
2AF3434F 00000025
2AFF434F 00000018

MAFIA =silenced pistol,
spas-12,ak47
2AE7434F 00000017
2AE3434F 0000001B
2AEF434F 0000001E

TRIADS=katana,m4,rocket
2AD7434F 00000008
2AD3434F 0000001F
2ADF434F 00000023

AZTECAS=chainsaw,
shotgun,micro uzi
2AC7434F 00000009
2AC3434F 00000019
2ACF434F 0000001C

ntsc v1= original san andreas
ntsc v2= special edition, greatest hits, trilogy

purple x
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#142

Posted 25 February 2009 - 05:54 PM Edited by purple x, 11 February 2012 - 03:57 PM.

reply removed suicidal.gif

ric-013
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#143

Posted 26 February 2009 - 01:06 AM Edited by ric-013, 02 March 2009 - 02:42 AM.

QUOTE (SKILLS)
tested NTSC V1 codes
MORE RIVAL GANGS TERRITORY'S (rifa,danang,triads,aztecas,mafia)
they all work, perfect but the territory is small


thanks for the testing,btw more territory,s can be added...i just made thoses as a example,look at the map and tell me what territory's u want modded ill do the codes.

look for thoses territory's location here:
the map by PDESCOBAR
>TERRITORY'S MAP<

QUOTE (SKILLS)
also when the codes are active the aztecas gang turf in san fierro will be the same color as the mob grey


oups...sorry!! here's corrected code:

NTSCv1

raw
JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland
207BA988 00000100
207BA98C 63000000
207BA990 000A0000
207BA994 27A0FFFF
007BA998 0000000F

armax
JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland
RXTY-K011-32KY3
3E09-5083-PZB7X
KPUN-AME0-WNXHW
0RKY-73FB-BCJDE
XR4U-R1XT-93P7A
E3PV-3CZH-XG0D2

NOTE:UNTESTED

QUOTE (purple x)
hay skills, u should upload your ar max setting to this topic so i can see all of the codes u have, bacause I'm sure u have ar max codes i don't know about.


feel free to do it.

QUOTE
what's this, ric-013 u posted some new gang codes. arrr yeah 


well they were a request from "SKILLS"...and yeah,im still doing codes.btw,i know u use NTSCv2 codes,dont worry ill port them soon!

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#144

Posted 26 February 2009 - 05:25 PM

Just saying a quick thanks ric for these codes. It's added alot of replay value!

I'm just curious though, about the possibilities of having all gangs patrol their own teritores but with gangwars active, and their own colours over their zones.

Does the "MORE RIVAL GANGS TERRITORY'S" code achive this?

ric-013
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#145

Posted 27 February 2009 - 04:28 AM Edited by ric-013, 27 February 2009 - 04:36 AM.

QUOTE (reform)
Just saying a quick thanks ric for these codes. It's added alot of replay value!


blush.gif ...ur welcome !

QUOTE (reform)
I'm just curious though, about the possibilities of having all gangs patrol their own teritores but with gangwars active, and their own colours over their zones.


look for "OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD" codes in my 1st post,however...its impossible (so far) to activate gangwars for rival gangs (rifa,danang,triads,mafia and aztecas)

QUOTE
Does the "MORE RIVAL GANGS TERRITORY'S" code achive this?


no...they add new rival gangs territory's to the city's,nothing more.

tounge2.gif

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#146

Posted 27 February 2009 - 06:15 PM Edited by skills, 09 November 2010 - 10:50 PM.

ok, can you add these gangs in las venturas in these sections, when u get a chance. grove st. gang to: sections: ROCE1,SPIN
Da nang to: REDW2, PRP1, BFC1
Mob to: RSW1, WWE aztecas to:REDW3, STAR1
rifa to: PILL1, LDM

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#147

Posted 27 February 2009 - 07:09 PM

QUOTE (ric-013 @ Feb 27 2009, 04:28)
blush.gif ...ur welcome !

look for "OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD" codes in my 1st post,however...its impossible (so far) to activate gangwars for rival gangs (rifa,danang,triads,mafia and aztecas)

no...they add new rival gangs territory's to the city's,nothing more.

tounge2.gif

Ah thought so. Activating the other gangs (the hostile ones at least) for gangwars is one of the things I've always wanted. And judging from the pic in the brady games guide (the one with all the gang teritories), it used to be possible.

I also wanted all the friendly gangs (triads and aztecas) to become recruitable along with GSF, so I made their teritory into GSF teritory and changed the GSF ped group to include the Triad and aztecas peds.

So enabling gangwars with the other hostile/neutral gangs would be the final piece. The Holy Grail!

skills
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#148

Posted 27 February 2009 - 08:54 PM Edited by skills, 16 March 2012 - 02:56 AM.

edit, post removed bored.gif

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#149

Posted 28 February 2009 - 02:02 AM Edited by ric-013, 28 February 2009 - 02:07 AM.

QUOTE (skills)

cool homie, i will test this new code.
ok, can you add these gangs in las venturas in these sections, when u get a chance. grove st. gang to: sections: ROCE1,SPIN
Da nang to: REDW2, PRP1, BFC1
Mob to: RSW1, WWE
aztecas to:REDW3, STAR1
rifa to: PILL1, LDM


ill do them on the weekend. devil.gif

QUOTE (skills)
u might want to wait until ric-013 port some more codes
4 the NTSCV2.


ill try to do this also,if i have enuff freetime. suicidal.gif

QUOTE (reform)
Ah thought so. Activating the other gangs (the hostile ones at least) for gangwars is one of the things I've always wanted. And judging from the pic in the brady games guide (the one with all the gang teritories), it used to be possible.

I also wanted all the friendly gangs (triads and aztecas) to become recruitable along with GSF, so I made their teritory into GSF teritory and changed the GSF ped group to include the Triad and aztecas peds.

So enabling gangwars with the other hostile/neutral gangs would be the final piece. The Holy Grail!


holy grail indeed !!!...the brady game walk thru was writen using the beta version (test copy given to beta-testers and gaming media's) of gta sa,so yes it might be possible to do so...but it may also have been completely removed from commercial release. sad.gif

QUOTE (skills)
i know how to recruit the other gangs,but wait are u you saying you made a code that will add the other gangs to grove st. hmmmm. yo post that code homie
i want check 2 it out


well,this is quite easy to do using skiller POPCYCLE codes (SEE LINK below for more info's) sigh.gif

SKILLER topic on popcycle codes:
>PEDS POPCYCLE GROUP CODES<

here i did one for u:

NTSCv1

raw
GROOVE ST.gang have aztecas and triads gang members
106A1D9E 00000069
206A1DA0 006b006a
206A1DA4 00720073
206A1DA8 00740075
206A1DAC 00760078
206A1DB0 0069006B
206A1DB4 006A0072
206A1DB8 00730074
206A1DBC 00750076
206A1DC0 00780069
206A1DC4 006A006B

armax
GROOVE ST.gang have aztecas and triads gang members
GER3-2X3H-BYNTX
MQVZ-RTC9-7012E
D7X0-16HG-WT5MJ
Z8RJ-EW30-2P8FP
CH80-TA3V-G72WF
FCB4-XHEA-P18E8
QWFE-ZC4E-AZWJN
5PQG-6TV7-Y4F3T
1U03-8EGP-Z16MA
DGFE-FEDT-DGRZ1
KZG5-PMQW-YU8TA
AWTC-4MPA-1FBCR


using POPCYCLE codes ( there is also a link for them in my 1st post ) gangs models can be changed into another gang or u can combine gangs together..or change theirs models into any ped models (about 250 models) icon14.gif

reform
  • reform

    Beaten, battered, bruised, Told to get down

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#150

Posted 28 February 2009 - 09:21 AM

Yup that's what I did.




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