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Territory Glitch Cheat-Device Code: PS2

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ric-013
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#31

Posted 09 April 2008 - 07:06 PM Edited by ric-013, 10 April 2008 - 01:38 PM.

here they are...the gang-war settings by orionsr,they are using "peds&cars and peds??"

ORIONSR settings codes (raw ntsc)

note:# in title are in (dec) to fit orionsr list (above)...the # in the code are in (hex)

"PRP1" = peds&cars 12,peds?? 1
007BBC0D 0000000C
007BBC0E 00000001

"PRP2" = peds&cars 12,peds?? 1
107BBCIE 0000010C

"PRP3" = peds&cars 12,peds?? 1
007BBC2F 0000000C
007BBC30 00000001

"PRP4" = peds&cars 12,peds?? 1
107BBC51 0000010C

"YELLOW" = peds&cars 12,peds?? 1
107BBDFA 0000010C

"PARA" = peds&cars 12,peds?? 1
007BA843 0000000C
007BA844 00000001

"CREE" = peds?? 10
007BB8AB 0000000A

"SRY" = peds?? 10
007BB8BC 0000000A

"LST" = peds?? 10
007BB8CD 0000000A

"RSE" = peds?? 10
007BB7DE 0000000A

"RSW2" = peds?? 10
007BBB97 0000000A

"RSW1" = peds?? 10
007BBB86 0000000A

"LDM" = peds?? 10
007BBB75 0000000A

"RIE" = peds?? 10
007BBBA8 0000000A

"BFC1" = peds?? 10
007BBBB9 0000000A

"BFC2" = peds ?? 10
007BBBCA 0000000A

"BINT1" = peds?? 9
007BBA98 00000009

"GGC2" = peds?? 9
007BBB20 00000009

"GGC1" = peds?? 9
007BBB0F 00000009

"BFLD1" = peds?? 9
007BBB31 00000009

"BFLD2" = peds?? 9
007BBB42 00000009

"WWE" = peds?? 9
007BC0F8 00000009

"PINT" = peds?? 9
007BBBDB 00000009

"SPIN" = peds?? 1
007BBC41 00000001

"KACC" = peds?? 1
007BB889 00000001

"BAYV" = peds?? 10
007BA866 0000000A

"JUNIHO" = peds?? 10
007BA8EE 0000000A

"JUNIHI" = peds?? 10
007BA998 0000000A

"CIVI" = peds?? 9
007BA855 00000009

"WESTP1" = peds?? 9
007BAD50 00000009

"WESTP2" = peds?? 9
007BAD61 00000009

"CITYS" = peds?? 9
007BA877 00000009

"OCEAF2" = peds?? 9
007BA899 00000009

"HASH" = peds?? 9
007BA8DD 00000009

i did not test them yet,not enuff hours in a day...

note: they are savable...make sure they work o.k before saving,and if any of them not working, report it and ill check it..i do typo error sometimes

also, im almost done with "dealers everywhere" code,still needs to run a few test, and ill start to work on a "rezone all territory's" codes",doing so ill do lots of test on "peds??"...seems to be gang-related somehow cuz in "default configuration" almost all of the gang-less territory's have the 0F digit ??? and 0F seems to be the highest value...so ill test between 00 and 0F on a single territory and see what happen...

enjoy!

EDIT: removed "CALT","VERO1"and "CHINA" codes from list,see orionsr post below...btw i will post ported pal and armax coversions soon.

OrionSR
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#32

Posted 10 April 2008 - 07:05 AM Edited by OrionSR, 10 April 2008 - 08:39 AM.

CODE
//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14  // Calton Heights is richer (was 5)
//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)
//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13  // Chinatown SHOPPING_BUSY (was 9)
//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6  // Chinatown  - not sure what this does


Oops, I suppose I should have explained something about the coding format. Lines that begin with double-slashes (//) are comment lines, so I currently am not implementing the changes listed above.

The ped 6 for Chinatown is the default setting. I wanted to change the zone type for Chinatown into the unused shopping busy popcycle, but when I ran into problems with density in my other zones I decided to put it back to normal so I wouldn't need to worry about Triads spawning.

Calton Heights and Verona Beach were originally rezoned as richer so fancier cars would spawn. When I added the gang war the zone became deserted so I disabled the changes and worked on improving density in more important areas.

I all cases, I'm not sure things got better after reverting to the original zone types. Chinatown and Calton Heights are usually fairly sparse on traffic, but tweaking the setting for improved traffic would make some of the races more difficult. So implementing these changes might not be a bad thing, but you might need to fiddle with the unknown ped byte to get random car and ped density the way to like them. If you figure out some good settings for these zones let me know. I'd like to have the richer zones if possible.

FYI on v1 and v2 differences on PS2. The Global Variables for version 2 are completely different. So far this doesn't seem to influence anything you are working on here, but something that changed settings like the GF censor or basketball glitch would certainly be much different. So in case it helps, add 16 bytes (4 dwords) to the offset of all v1 global variables until somewhere around $2500 (sorry, can't quite pinpoint it yet) the offset becomes 20 bytes (5 dwords).

Hey, ric. Can I delete the GangMarker save? I'm trying to cleanup the files on my host.

ric-013
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#33

Posted 10 April 2008 - 09:48 PM

QUOTE (OrionSR @ Apr 10 2008, 07:05)
CODE
//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14  // Calton Heights is richer (was 5)
//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)
//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13  // Chinatown SHOPPING_BUSY (was 9)
//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6  // Chinatown  - not sure what this does


Oops, I suppose I should have explained something about the coding format. Lines that begin with double-slashes (//) are comment lines, so I currently am not implementing the changes listed above.

The ped 6 for Chinatown is the default setting. I wanted to change the zone type for Chinatown into the unused shopping busy popcycle, but when I ran into problems with density in my other zones I decided to put it back to normal so I wouldn't need to worry about Triads spawning.

Calton Heights and Verona Beach were originally rezoned as richer so fancier cars would spawn. When I added the gang war the zone became deserted so I disabled the changes and worked on improving density in more important areas.

I all cases, I'm not sure things got better after reverting to the original zone types. Chinatown and Calton Heights are usually fairly sparse on traffic, but tweaking the setting for improved traffic would make some of the races more difficult. So implementing these changes might not be a bad thing, but you might need to fiddle with the unknown ped byte to get random car and ped density the way to like them. If you figure out some good settings for these zones let me know. I'd like to have the richer zones if possible.

FYI on v1 and v2 differences on PS2. The Global Variables for version 2 are completely different. So far this doesn't seem to influence anything you are working on here, but something that changed settings like the GF censor or basketball glitch would certainly be much different. So in case it helps, add 16 bytes (4 dwords) to the offset of all v1 global variables until somewhere around $2500 (sorry, can't quite pinpoint it yet) the offset becomes 20 bytes (5 dwords).

Hey, ric. Can I delete the GangMarker save? I'm trying to cleanup the files on my host.

hey,orionsr...

you can delete that gangmarker save,iv download it twice.

also iv edited my post,deleted the codes for "CALT","VERO1"and "CHINA" thanks for pointing that out,i wasnt aware about the // being unused.

iv done much testing in the past few days and i must say "peds??" is confusing me,unlike "peds&cars" it dont seems to call specific group or increase density...here,s what i did, i selected "battery point" territory for testing,cuz it as a nice ped only zone (around pleasure dome) it has a good on-going traffic (the street in front of pleasure dome) and parked cars in the parking lot...so i set this zone as "GANGLAND", i did a jokered test-code and started to give some "peds??" values a try...mainly it changed peds i.d,dealers spawning point,cars id...but its never the same??if i rezone, lets say to " ENTERTAINMENT_BUSY" and then try the same value fo "peds??" i dont get the same result...

so here's my theory for now,
the "peds??" is grade within the called "peds&cars"...so each of them have many variation in theme,so the zone lets say "GANGLAND" can be used at many places on the map,but never look the same.i would only be logical, so zone called can match its location.

i aint done testing... suicidal.gif cryani.gif notify.gif mercie_blink.gif

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#34

Posted 10 April 2008 - 10:38 PM

There are other factors that influence which peds are in a zone, but I can't remember the details of where this information is stored. Certain peds are different in the same zone type if the zone is in another city. There are cops and prostitutes specific to each city, the Biker Dealer usually only appears in SF, and Elvis is only seen in LV zones are fairly obvious examples. This variation is not usually dependent on the unknown ped byte, but altering this variable occasionally calls LS pros in LV for some reason. Or, it could be that I teleport around too much. This frequently drags the wrong peds along for the 1st batch of peds and cars that spawn. Anyway, I don't think you can get much control of the city-ped variation, but you should be aware that in might influence your tests.


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#35

Posted 11 April 2008 - 05:11 PM

i've used the popcycle long before you guys discovered this new territory glitch its useful if you want peds to recruit into your gang that you would have to travel along way to find.

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#36

Posted 12 April 2008 - 11:23 PM Edited by ric-013, 17 February 2009 - 10:03 PM.

**edited with corrections**

here,s a NEW CODE i made:

-dealers almost everywhere (see 1st post)


note:when you activate the joker (select) the territory's colors on the map will change...this means the code is activated,make cj die,and colors will revert to what they are supposed to be...now there should be more dealers all around SA...also notice the "almost" in the code title,thats cuz some territory's dont support them...they need a ped path to spawn.also i used density value (0A) but it can be changed to anything between 00 and FF.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
REZONE ALL TERRITORY'S CODES

-rezone all gangless territory's to gangland (see 1st post)

note: rezone codes are savable,they will rezone all territory's if you save them there is no easy-way back to default settings...but since you already glitched the game using "territory glitch" this should NOT be a problems,but as a failsafe i used a 2nd save, cuz i want to keep the original settings...later ill do codes to change only the "gang-free" territory's leaving the other's with default settings.

anyways thoses are a must-try,the "GANGLAND"one is great,while testing iv played for hours,cuz it was so cool to finally have gangs in almost all territory's...they need a ped path to spawn on foot and a car path to spawn in gang-cars...the mixed-up one is also cool it give a good diversity...

so thoses codes will change "peds&cars" and "peds??" digits for all territory's this should fix the territory's whitout gangs...in thoses codes iv set all "peds??" digits to 0F for ballas territory's and 09 for vagos territory's,cuz iv notice thoses are the settings for them in "default" for high-density territory's.

?? = peds&cars digits

in (hex)"peds&cars"
00 = BUSINESS
01 = DESERT (no gangs or dealers)
02 = ENTERTAINMENT
03 = COUNTRYSIDE (no gangs or dealers)
04 = RESIDENTIAL_RICH
05 = RESIDENTIAL_AVERAGE
06 = RESIDENTIAL_POOR
07 = GANGLAND
08 = BEACH
09 = SHOPPING
0A = PARK
0B = INDUSTRY
0C = ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)
0D = SHOPPING_BUSY
0E = SHOPPING_POSH
0F = RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)
10 = AIRPORT
11 = GOLF_CLUB (no gangs or dealers)
12 = OUT_OF_TOWN_FACTORY (no gangs on weekdays)
13 = AIRPORT_RUNWAY (no gangs or dealers)

the flags are add-up digits

Flag 0x20 = Gang Cars and/or Peds
Flag 0x40 = unobserved, cleared if set
Flag 0x80 = no cop zone

ex: if i want gangland zone (07) + gang cars/peds flag (20) = (27) +no cop flag (80) = A7..."GAN1" default setting for "peds&cars" is A7.

QUOTE ((OrionSR @ Apr 9 2008 @ 09:17))

Zones with Types that don't have gangs present - default configuration

Type 1 DESERT (no gangs or dealers)
ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

Type 3 COUNTRYSIDE (no gangs or dealers)
ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)
MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

Type 17 GOLF_CLUB (no gangs or dealers)
SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)
CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

Type 19 AIRPORT_RUNWAY (no gangs or dealers)
LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3

---------------------------------------------------------------------------------------------------------------------------------------------------------

also im still testing the confusing "peds??" digits...

here's the codes i use for testing them:

note: i used battery point territory for testing

"BATT" rezone "peds&cars"
007BA832 000000??

?? = "peds&cars" digits (list above)

multi-jokered "BATT" testcode for "peds??" digits
D0700942 0000FEEF......(press L2 + UP)
007BA833 000000??
D0700942 0000FEDF.......(press L2 + RIGHT)
007BA833 000000??
D0700942 0000FEBF........(press L2 +DOWN)
007BA833 000000??
D0700942 0000FE7F.........(press L2 + LEFT)
007BA833 000000??

?? = unknown "peds?? digits,we know 01,06,09,0A,0F are used in "default" settings,so its fair to say they go at least from 00 to 0F...they may go higher then 0F.

note: activate one of the joker and go far enuff from battery point,and come back to see the changes.im still trying to figure out what they do,but it seems to affect the "peds&cars" setting...like variations in themes within the popcycle group.

if anyone feel to test some "peds??" digits this code will help you out...same thing can be done with any territory.

have fun devil.gif

EDIT: iv edited my 1st post with corrections on some territory starting adresses,"LEAFY" and "LIND2a" had some typo error. sorry blush.gif

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#37

Posted 13 April 2008 - 06:58 AM

Something else to think about: The unknown ped byte might be a set of flags. If only the 1st 4 bits are used the value would be limited to 0F. For example, perhaps;

01 = flag 01
06 = flags 02 + 04
09 = flags 01 + 08
0A = flags 02 + 08
0F = flags 01 + 02 + 04 + 08

I tried to make observations that might hint that certain flags have a predictable influence, but didn't learn anything useful either way. IIRC, a zone with an unknown ped value of 01 or F1 appeared to spawn the same peds.

ric-013
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#38

Posted 13 April 2008 - 11:04 PM Edited by ric-013, 13 April 2008 - 11:07 PM.

QUOTE (OrionSR @ Apr 13 2008, 06:58)
Something else to think about: The unknown ped byte might be a set of flags. If only the 1st 4 bits are used the value would be limited to 0F. For example, perhaps;

01 = flag 01
06 = flags 02 + 04
09 = flags 01 + 08
0A = flags 02 + 08
0F = flags 01 + 02 + 04 + 08

I tried to make observations that might hint that certain flags have a predictable influence, but didn't learn anything useful either way. IIRC, a zone with an unknown ped value of 01 or F1 appeared to spawn the same peds.


hum...might be. but if so 0F or FF can also mean "off/disable"....i think that cuz i tested digits 00 and it gave me another variations,seems 00 is a useable value as well,here's another thing to think about,almost all zone are set to 0F exept for thoses who have gangs into it...(aside ballas who seems to be set to 0F in high-density territory's) so it might have to do with them,even "CHINA" i think it is set to 06 cuz of the triads being at high-density there.

still testing....

i think ill use "CHINA" in my next test,and try to see why its set to 06.

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#39

Posted 14 April 2008 - 12:44 PM

I don't get this, Im not a computer geek lol

ok Im on PS2, what do I need to do to do the glitch, and how do I put the code on ?

ric-013
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#40

Posted 14 April 2008 - 01:12 PM Edited by ric-013, 14 April 2008 - 01:39 PM.

QUOTE (Addicted to san andreas @ Apr 14 2008, 12:44)
I don't get this, Im not a computer geek lol

ok Im on PS2, what do I need to do to do the glitch, and how do I put the code on ?


hi,wellcome to the topic..

o.k,

1st - you need to have GTA SA v1 (so far codes only tested on v1 ntsc & pal)

2nd - you need a cheat device for ps2 (armax,gameshark,codebreaker...) if you dont have one,you cant use the codes posted here.

3rd - follow the steps in the first post.

if you dont own a cheat device you can always do the original "territory glitch" by agent ozzy.it dont needs any codes, but needs patience...but it is not the same,the "codes" version give you 379 territory's with high-density and 3 waves of attacks, while the original version will give you about 178 territory's and most of them will have a weak density and 1 wave of attack...but dont worry its all worth it, even with the low density territory's, iv played the original glitch for years before doing the codes,i and 99.9% of ppl who tryed it will tell you its alot of fun.

all the info's on how to do the "glitch" without codes is here:
link>>>>>ORIGINAL "TERRITORY GLITCH"
by agent ozzy.

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#41

Posted 14 April 2008 - 05:13 PM

Thank you ric, it won't work for me as I have version 2 lol

I will need to try it when it worked for v2.

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#42

Posted 15 April 2008 - 01:44 PM

QUOTE (Addicted to san andreas @ Apr 14 2008, 17:13)
Thank you ric, it won't work for me as I have version 2 lol

I will need to try it when it worked for v2.

dont give-up im looking foward to port thoses codes on "special ed."and "greatest hits"..so far i didnt had much time to look into it,im still doing tests trying to figure-out how "peds??" works...and im writting a few new codes.so it might take some time,but there is hope it will go faster... iv made somes requests for help porting.

also orionsr is still working on a way to do it with is save-editor...you should look into is topic also.here,s a link :

>ORIONSR SAVE-EDITOR <

but man,trust me ! you should trade that v2 for a v1..it might cost you a bit,but much more codes & glitchs for it.


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#43

Posted 21 April 2008 - 12:25 AM Edited by ric-013, 21 April 2008 - 12:30 AM.

here's some info i found in DATA/POPCYCLE files,it helps understand how peds groups are affected by the time of the day.

part 1
----------------------------------------------------------------------------------------------------------------------------------------

// Fore each type of zone (Business, Countryside etc) we have a that controls the ped densities.
// There is a set of values for each time of the day in 2 hour increments (midnight, 2am, 4 am etc)
// There are 2 sets of values: Weekday & Weekend.
// #Peds is the maximum number of peds you can ever have.
// #Cars is the maximum number of cars you can ever have.

// 4 Values for Dealers Gang Cops Other. These are percentages and are used to take the
// number of Dealers, gang members etc down during certain times of the day.
// These numbers do not add up to anything. If they are all 100% you would get the full #Peds.

// A number of values for the different types of peds that are not Dealers, Gang members or cops.
// This is what is specified as 'Other' in the first 4 values.
// This number should add up to 100%. If it doesn't the game will scale it to 100% and print a warning.

////////////////////////////////////////////////////////////////////////////////////////
// BUSINESS
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
3 6 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // Midnight
3 6 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 2am
3 8 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 4am
5 8 100 100 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 6am
20 12 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 8am
15 9 50 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 10am
20 12 50 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // noon
15 9 50 70 100 100 0 60 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 2pm
15 9 50 70 100 100 0 60 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 4pm
20 12 50 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 8pm
5 8 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
3 6 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // Midnight
3 6 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 2am
3 8 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 4am
5 8 100 100 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 6am
10 10 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 8am
10 8 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 10am
10 10 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // noon
10 8 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 2pm
10 8 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 4pm
10 10 100 70 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 6pm
6 8 50 100 100 100 0 80 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 // 8pm
5 8 100 100 100 100 0 0 15 0 0 0 0 0 35 35 15 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// DESERT
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
2 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // Midnight
2 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 2am
2 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 4am
2 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 6am
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 8am
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 10am
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // noon
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 2pm
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 4pm
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 6pm
4 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 8pm
2 4 0 0 100 100 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
2 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // Midnight
2 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 2am
2 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 4am
2 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 6am
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 8am
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 10am
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // noon
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 2pm
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 4pm
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 6pm
4 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 8pm
2 4 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 // 10pm



////////////////////////////////////////////////////////////////////////////////////////
// ENTERTAINMENT - this is used for LA and SF (not lots of entertainers here)
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
20 8 100 100 100 100 0 0 60 0 0 0 0 0 0 20 20 0 0 0 0 0 0 0 // Midnight
20 8 100 100 100 100 0 0 70 0 0 0 0 0 0 20 10 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 15 50 0 0 0 0 0 0 25 10 0 0 0 0 0 0 0 // 4am
8 8 100 100 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 6am
10 10 100 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 8am
15 8 50 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 10am
20 10 50 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // noon
20 10 50 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 4pm
15 10 50 70 100 100 0 30 0 0 0 0 35 35 0 0 0 0 0 0 0 0 0 0 // 6pm
20 10 50 100 100 100 0 0 40 0 0 0 30 30 0 0 0 0 0 0 0 0 0 0 // 8pm
20 10 100 100 100 100 0 0 60 0 0 0 0 0 0 20 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
20 8 100 100 100 100 0 0 60 0 0 0 0 0 0 20 20 0 0 0 0 0 0 0 // Midnight
20 8 100 100 100 100 0 0 70 0 0 0 0 0 0 20 10 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 60 0 0 0 0 0 0 25 15 0 0 0 0 0 0 0 // 4am
8 8 100 100 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 6am
10 10 100 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 8am
15 8 50 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 10am
20 10 50 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // noon
20 10 50 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 4pm
15 10 50 70 100 100 0 0 0 0 0 0 50 50 0 0 0 0 0 0 0 0 0 0 // 6pm
20 10 50 100 100 100 0 0 40 0 0 0 30 30 0 0 0 0 0 0 0 0 0 0 // 8pm
20 10 100 100 100 100 0 0 60 0 0 0 0 0 0 20 20 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// COUNTRYSIDE
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
2 4 0 0 100 100 0 0 0 60 0 0 0 0 10 15 15 0 0 0 0 0 0 0 // Midnight
2 4 0 0 100 100 0 0 0 60 0 0 0 0 10 15 15 0 0 0 0 0 0 0 // 2am
5 4 0 0 100 100 0 0 0 80 0 0 0 0 10 0 0 0 0 0 0 0 0 0 // 4am
5 4 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 6am
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 8am
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 10am
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // noon
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 2pm
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 4pm
5 4 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 6pm
2 4 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 8pm
2 4 0 0 100 100 0 0 0 60 0 0 0 0 10 15 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
3 4 0 0 100 100 0 0 0 50 0 0 0 0 20 20 10 0 0 0 0 0 0 0 // Midnight
3 4 0 0 100 100 0 0 0 50 0 0 0 0 20 20 10 0 0 0 0 0 0 0 // 2am
5 4 0 0 100 100 0 0 0 50 0 0 0 0 20 20 10 0 0 0 0 0 0 0 // 4am
5 4 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 6am
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 8am
6 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 10am
6 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // noon
6 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 2pm
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 4pm
5 6 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 6pm
3 4 0 0 100 100 0 0 0 80 0 0 0 0 20 0 0 0 0 0 0 0 0 0 // 8pm
3 4 0 0 100 100 0 0 0 50 0 0 0 0 20 20 10 0 0 0 0 0 0 0 // 10pm


////////////////////////////////////////////////////////////////////////////////////////
// RESIDENTIAL_RICH
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // Midnight
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 2am
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 4am
10 8 100 100 100 100 0 40 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 // 6am
12 8 100 50 100 100 0 40 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 // 8am
14 10 50 50 100 100 0 20 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 // 10am
14 10 50 50 100 100 0 40 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 // noon
14 10 50 50 100 100 0 0 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 // 2pm
14 10 50 50 100 100 0 40 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 // 4pm
12 9 50 50 100 100 0 40 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 0 0 0 0 0 0 65 0 0 15 20 0 0 0 0 0 0 0 // 8pm
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // Midnight
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 2am
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 4am
8 8 100 100 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // 6am
8 8 100 50 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // 8am
12 8 50 50 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // 10am
15 10 50 50 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // noon
15 10 50 50 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // 2pm
12 9 50 50 100 100 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 // 4pm
10 9 50 70 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 6pm
6 8 50 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 8pm
6 8 100 100 100 100 0 0 0 0 0 0 60 0 0 20 20 0 0 0 0 0 0 0 // 10pm



////////////////////////////////////////////////////////////////////////////////////////
// RESIDENTIAL_AVERAGE
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 0 0 0 0 0 0 0 70 0 15 15 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 0 0 0 0 0 0 0 70 0 15 15 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 0 0 0 0 0 70 0 15 15 0 0 0 0 0 0 0 // 4am
8 10 100 100 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 6am
10 10 100 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 8am
12 8 50 70 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // 10am
15 10 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // noon
15 8 50 70 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 4pm
18 10 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 6pm
18 8 50 100 100 100 0 0 0 0 0 0 0 70 0 15 15 0 0 0 0 0 0 0 // 8pm
8 8 100 100 100 100 0 0 0 0 0 0 0 70 0 15 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 0 0 10 0 0 0 0 50 0 20 20 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 0 0 10 0 0 0 0 50 0 20 20 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // 4am
8 8 100 100 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // 6am
10 9 100 70 100 100 0 0 0 0 0 0 15 85 0 0 0 0 0 0 0 0 0 0 // 8am
12 9 50 70 100 100 0 0 0 0 0 0 15 85 0 0 0 0 0 0 0 0 0 0 // 10am
15 10 50 70 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // noon
15 8 50 70 100 100 0 0 0 0 0 0 0 180 0 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 0 0 0 0 0 0 15 85 0 0 0 0 0 0 0 0 0 0 // 4pm
15 10 50 70 100 100 0 0 0 0 0 0 15 85 0 0 0 0 0 0 0 0 0 0 // 6pm
12 8 50 100 100 100 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 100 100 0 0 10 0 0 0 0 50 0 20 20 0 0 0 0 0 0 0 // 10pm


////////////////////////////////////////////////////////////////////////////////////////
// RESIDENTIAL_POOR
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
6 8 100 100 100 100 0 0 0 0 0 0 0 10 50 20 20 0 0 0 0 0 0 0 // Midnight
6 8 100 100 100 100 0 0 0 0 0 0 0 10 50 20 20 0 0 0 0 0 0 0 // 2am
6 8 100 100 100 100 0 0 0 0 0 0 0 20 60 0 20 0 0 0 0 0 0 0 // 4am
6 9 100 100 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 6am
12 10 100 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 8am
12 10 50 80 100 100 0 0 0 0 0 0 0 20 60 0 20 0 0 0 0 0 0 0 // 10am
16 10 50 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // noon
12 10 50 80 100 100 0 0 0 0 0 0 0 20 60 0 20 0 0 0 0 0 0 0 // 2pm
12 8 50 80 100 100 0 0 0 0 0 0 0 20 60 0 20 0 0 0 0 0 0 0 // 4pm
16 10 50 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 6pm
12 8 100 100 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 100 100 0 0 0 0 0 0 0 20 60 20 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
5 8 100 100 100 100 0 0 0 0 0 0 0 10 60 15 15 0 0 0 0 0 0 0 // Midnight
5 8 100 100 100 100 0 0 0 0 0 0 0 10 60 15 15 0 0 0 0 0 0 0 // 2am
5 8 100 100 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 4am
5 8 100 100 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 6am
10 10 100 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 8am
12 8 50 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 10am
16 9 50 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // noon
12 8 50 80 100 100 0 0 0 0 0 0 0 20 80 0 0 0 0 0 0 0 0 0 // 2pm
12 8 50 80 100 100 0 0 0 0 0 0 0 20 50 15 15 0 0 0 0 0 0 0 // 4pm
16 10 50 80 100 100 0 0 0 0 0 0 0 20 50 15 15 0 0 0 0 0 0 0 // 6pm
16 8 100 100 100 100 0 0 0 0 0 0 0 20 50 15 15 0 0 0 0 0 0 0 // 8pm
5 8 100 100 100 100 0 0 0 0 0 0 0 20 50 15 15 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// GANGLAND
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // Midnight
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 2am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 4am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 6am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 8am
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 10am
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // noon
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 2pm
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 4pm
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 6pm
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 8pm
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // Midnight
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 2am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 4am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 6am
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 8am
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 10am
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // noon
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 2pm
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 4pm
8 6 50 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 6pm
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 8pm
8 6 100 100 100 100 0 0 0 0 0 0 0 0 60 20 20 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// BEACH
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
5 6 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // Midnight
5 6 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 2am
5 6 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 4am
5 6 100 100 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 6am
20 10 100 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 8am
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 10am
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // noon
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 2pm
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 6pm
5 6 50 100 100 100 0 0 60 0 0 0 0 20 40 0 0 0 0 0 0 0 0 0 // 8pm
5 6 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 4am
8 8 100 100 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 6am
20 10 100 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 8am
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 10am
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // noon
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 2pm
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 0 0 0 0 65 0 0 35 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 0 0 60 0 0 0 0 20 40 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 100 100 0 0 60 0 0 0 0 0 45 25 20 0 0 0 0 0 0 0 // 10pm

-----------------------------------------------------------------------------------------------------------------------------------------continue in next post (it dont fit all in one post...)

ric-013
  • ric-013

    Casual Lurker

  • Members
  • Joined: 24 Nov 2006
  • None

#44

Posted 21 April 2008 - 12:38 AM Edited by ric-013, 21 April 2008 - 12:54 AM.

part 2

----------------------------------------------------------------------------------------------------------------------------------------

////////////////////////////////////////////////////////////////////////////////////////
// SHOPPING - mainly average people shop here
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // 4am
10 8 100 100 100 100 0 20 0 0 0 0 0 65 15 0 0 0 0 0 0 0 0 0 // 6am
15 10 100 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 8am
18 8 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 10am
18 9 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // noon
18 8 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 2pm
18 8 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 4pm
18 10 50 70 100 100 0 30 0 0 0 0 0 70 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 0 0 30 0 0 0 0 50 20 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 100 100 0 0 15 0 0 0 0 30 15 15 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 0 0 20 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 // 4am
13 8 100 100 100 100 0 20 0 0 0 0 20 45 15 0 0 0 0 0 0 0 0 0 // 6am
16 10 100 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // 8am
20 8 50 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // 10am
20 9 50 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // noon
20 8 50 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // 2pm
20 8 50 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 0 20 0 0 0 0 20 60 0 0 0 0 0 0 0 0 0 0 // 6pm
14 8 50 100 100 100 0 0 30 0 0 0 0 50 20 0 0 0 0 0 0 0 0 0 // 8pm
10 8 100 100 100 100 0 0 20 0 0 0 0 30 20 15 15 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// PARK
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
4 8 100 100 100 100 0 0 25 0 0 0 0 0 25 30 20 0 0 0 0 0 0 0 // Midnight
4 8 100 100 100 100 0 0 25 0 0 0 0 0 25 30 20 0 0 0 0 0 0 0 // 2am
4 8 100 100 100 100 0 0 0 0 0 50 0 0 0 30 20 0 0 0 0 0 0 0 // 4am
6 8 100 100 100 100 0 10 0 0 0 50 0 20 20 0 0 0 0 0 0 0 0 0 // 6am
8 8 100 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 8am
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 10am
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // noon
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 2pm
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 4pm
8 8 50 70 100 100 0 0 0 0 0 60 0 15 25 0 0 0 0 0 0 0 0 0 // 6pm
6 8 50 100 100 100 0 10 0 0 0 0 0 30 30 15 15 0 0 0 0 0 0 0 // 8pm
4 8 100 100 100 100 0 0 35 0 0 0 0 0 25 20 20 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
4 8 100 100 100 100 0 0 25 0 0 0 0 0 25 30 20 0 0 0 0 0 0 0 // Midnight
4 8 100 100 100 100 0 0 25 0 0 0 0 0 25 30 20 0 0 0 0 0 0 0 // 2am
4 8 100 100 100 100 0 0 0 0 0 50 0 0 0 30 20 0 0 0 0 0 0 0 // 4am
6 8 100 100 100 100 0 10 0 0 0 50 0 20 20 0 0 0 0 0 0 0 0 0 // 6am
8 8 100 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 8am
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 10am
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // noon
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 2pm
8 8 50 70 100 100 0 0 0 0 0 70 0 30 0 0 0 0 0 0 0 0 0 0 // 4pm
8 8 50 70 100 100 0 0 0 0 0 60 0 15 25 0 0 0 0 0 0 0 0 0 // 6pm
6 8 50 100 100 100 0 10 0 0 0 0 0 30 30 15 15 0 0 0 0 0 0 0 // 8pm
4 8 100 100 100 100 0 0 35 0 0 0 0 0 25 20 20 0 0 0 0 0 0 0 // 10pm


////////////////////////////////////////////////////////////////////////////////////////
// INDUSTRY
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 4am
20 10 100 100 100 100 70 0 0 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 // 6am
20 10 100 70 100 100 75 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 8am
15 8 50 70 100 100 75 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 10am
15 9 50 70 100 100 75 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // noon
15 8 50 70 100 100 75 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 75 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 8pm
10 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // Midnight
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 2am
8 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 4am
20 10 100 100 100 100 70 0 0 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 // 6am
20 10 100 70 100 100 75 0 0 0 0 0 0 0 25 0 0 0 0 0 0 0 0 0 // 8am
15 8 50 70 100 100 75 0 0 0 0 0 0 0 25 0 0 0 0 0 0 0 0 0 // 10am
15 9 50 70 100 100 75 0 0 0 0 0 0 0 25 0 0 0 0 0 0 0 0 0 // noon
15 8 50 70 100 100 75 0 0 0 0 0 0 0 25 0 0 0 0 0 0 0 0 0 // 2pm
15 8 50 70 100 100 75 0 0 0 0 0 0 0 25 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 8pm
10 8 100 100 100 100 50 0 0 0 0 0 0 0 15 20 15 0 0 0 0 0 0 0 // 10pm


////////////////////////////////////////////////////////////////////////////////////////
// ENTERTAINMENT_BUSY LAS VEGAS (lots of entertainers here)
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // Midnight
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 2am
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 4am
19 10 100 100 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 6am
19 10 100 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 8am
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 10am
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // noon
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 2pm
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 4pm
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 6pm
19 10 50 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 8pm
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // Midnight
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 2am
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 4am
19 10 100 100 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 6am
19 10 100 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 8am
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 10am
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // noon
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 2pm
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 4pm
19 10 50 70 100 100 0 10 0 0 0 0 40 25 0 0 0 0 0 0 25 0 0 0 // 6pm
19 10 50 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 8pm
19 10 100 100 100 100 0 0 0 0 0 0 40 20 0 0 0 0 0 0 40 0 0 0 // 10pm


////////////////////////////////////////////////////////////////////////////////////////
// SHOPPING_BUSY LAS VEGAS
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
18 10 100 100 100 100 0 0 20 0 0 0 15 15 20 15 15 0 0 0 0 0 0 0 // Midnight
18 10 100 100 100 100 0 0 20 0 0 0 15 15 20 15 15 0 0 0 0 0 0 0 // 2am
18 10 100 100 100 100 0 0 25 0 0 0 15 15 20 15 10 0 0 0 0 0 0 0 // 4am
18 10 100 100 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 6am
18 10 100 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 8am
18 10 50 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 10am
18 10 50 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // noon
18 10 50 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 2pm
18 10 50 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 4pm
18 10 50 70 100 100 0 15 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 6pm
18 10 50 100 100 100 0 0 0 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 // 8pm
18 10 100 100 100 100 0 0 30 0 0 0 15 15 15 15 10 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
18 10 100 100 100 100 0 0 25 0 0 0 15 15 15 15 15 0 0 0 0 0 0 0 // Midnight
18 10 100 100 100 100 0 0 25 0 0 0 15 15 15 15 15 0 0 0 0 0 0 0 // 2am
18 10 100 100 100 100 0 0 30 0 0 0 15 15 15 15 10 0 0 0 0 0 0 0 // 4am
18 10 100 100 100 100 0 10 0 0 0 0 40 40 0 0 0 0 0 0 0 0 0 0 // 6am
18 10 100 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 8am
18 10 50 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 10am
18 10 50 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // noon
18 10 50 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 2pm
18 10 50 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 4pm
18 10 50 70 100 100 0 10 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 6pm
18 10 50 100 100 100 0 0 0 0 0 0 45 45 0 0 0 0 0 0 0 0 0 0 // 8pm
18 10 100 100 100 100 0 0 30 0 0 0 15 15 15 15 10 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// SHOPPING_POSH only rich people shop here
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 70 100 0 0 55 0 0 0 10 0 0 20 15 0 0 0 0 0 0 0 // Midnight
8 8 100 100 70 100 0 0 55 0 0 0 10 0 0 20 15 0 0 0 0 0 0 0 // 2am
10 8 100 100 70 100 0 30 40 0 0 0 10 0 0 20 0 0 0 0 0 0 0 0 // 4am
10 8 100 100 100 100 0 30 10 0 0 0 40 20 0 0 0 0 0 0 0 0 0 0 // 6am
15 10 100 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 8am
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 10am
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // noon
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 2pm
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 6pm
10 8 50 100 80 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 80 100 0 0 40 0 0 0 25 0 0 20 15 0 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
8 8 100 100 70 100 0 0 40 0 0 0 10 0 15 25 10 0 0 0 0 0 0 0 // Midnight
8 8 100 100 70 100 0 0 55 0 0 0 10 0 15 15 10 0 0 0 0 0 0 0 // 2am
15 8 100 100 70 100 0 30 40 0 0 0 10 0 0 20 0 0 0 0 0 0 0 0 // 4am
15 8 100 100 100 100 0 30 10 0 0 0 40 20 0 0 0 0 0 0 0 0 0 0 // 6am
20 10 100 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 8am
20 8 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 10am
20 9 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // noon
20 8 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 2pm
20 8 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 4pm
20 10 50 70 100 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 6pm
15 8 50 100 80 100 0 20 0 0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 // 8pm
8 8 100 100 80 100 0 0 40 0 0 0 25 0 15 15 10 0 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// RESIDENTIAL_RICH_SECLUDED you mainly see servants around these parts
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // Midnight
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 2am
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 4am
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 6am
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 8am
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 10am
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // noon
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 2pm
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 4pm
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 6pm
6 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 8pm
6 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // Midnight
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 2am
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 4am
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 6am
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 8am
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 10am
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // noon
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 2pm
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 4pm
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 6pm
5 4 50 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 8pm
5 4 100 0 100 100 0 0 0 0 0 0 10 0 0 0 0 0 90 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// AIRPORT
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
10 8 100 100 100 100 0 0 0 0 0 0 0 0 35 25 15 0 0 25 0 0 0 0 // Midnight
10 8 100 100 100 100 0 0 0 0 0 0 0 0 35 25 15 0 0 25 0 0 0 0 // 2am
10 8 100 100 100 100 25 0 0 0 0 0 0 0 20 15 15 0 0 25 0 0 0 0 // 4am
15 8 100 100 100 100 35 0 0 0 0 0 0 0 15 0 0 0 0 50 0 0 0 0 // 6am
16 8 100 70 100 100 30 20 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 // 8am
16 10 50 70 100 100 30 25 0 0 0 0 0 0 0 0 0 0 0 45 0 0 0 0 // 10am
16 9 50 70 100 100 30 25 0 0 0 0 0 0 0 0 0 0 0 45 0 0 0 0 // noon
16 9 50 70 100 100 30 25 0 0 0 0 0 0 0 0 0 0 0 45 0 0 0 0 // 2pm
16 9 50 70 100 100 30 25 0 0 0 0 0 0 0 0 0 0 0 45 0 0 0 0 // 4pm
16 10 50 70 100 100 30 25 0 0 0 0 0 0 0 0 0 0 0 45 0 0 0 0 // 6pm
10 8 50 100 100 100 15 15 0 0 0 0 0 0 30 0 0 0 0 40 0 0 0 0 // 8pm
10 8 100 100 100 100 0 0 0 0 0 0 0 0 50 15 15 0 0 20 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
10 8 100 100 100 100 0 0 0 0 0 0 0 0 35 25 15 0 0 25 0 0 0 0 // Midnight
10 8 100 100 100 100 0 0 0 0 0 0 0 0 35 25 15 0 0 25 0 0 0 0 // 2am
10 8 100 100 100 100 25 0 0 0 0 0 0 0 20 15 15 0 0 25 0 0 0 0 // 4am
15 8 100 100 100 100 25 0 0 0 0 0 0 20 15 0 0 0 0 40 0 0 0 0 // 6am
16 10 100 70 100 100 30 0 0 0 0 0 0 30 0 0 0 0 0 40 0 0 0 0 // 8am
16 9 50 70 100 100 30 0 0 0 0 0 0 25 0 0 0 0 0 45 0 0 0 0 // 10am
16 9 50 70 100 100 30 0 0 0 0 0 0 25 0 0 0 0 0 45 0 0 0 0 // noon
16 9 50 70 100 100 30 0 0 0 0 0 0 25 0 0 0 0 0 45 0 0 0 0 // 2pm
16 9 50 70 100 100 30 0 0 0 0 0 0 25 0 0 0 0 0 45 0 0 0 0 // 4pm
16 10 50 70 100 100 30 0 0 0 0 0 0 25 0 0 0 0 0 45 0 0 0 0 // 6pm
10 8 50 100 100 100 15 0 0 0 0 0 0 15 30 0 0 0 0 40 0 0 0 0 // 8pm
10 8 100 100 100 100 0 0 0 0 0 0 0 0 50 15 15 0 0 20 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// GOLF_CLUB
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // Midnight
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 2am
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 4am
2 1 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 6am
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 8am
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 10am
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // noon
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 2pm
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 4pm
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 6pm
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 8pm
2 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // Midnight
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 2am
0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 4am
4 3 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 6am
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 8am
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 10am
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // noon
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 2pm
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 4pm
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 6pm
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 8pm
8 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 // 10pm

////////////////////////////////////////////////////////////////////////////////////////
// OUT_OF_TOWN_FACTORY
////////////////////////////////////////////////////////////////////////////////////////
// Weekday
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
2 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // Midnight
2 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 2am
2 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 4am
2 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 6am
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 8am
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 10am
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // noon
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 2pm
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 4pm
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 6pm
4 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 8pm
2 4 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 10pm
////////////////////////////////////////////////////////////////////////////////////////
// Weekend
//
// #Peds #Cars Dealers Gang Cops Other Workers Business Clubbers Farmers BeachFolk Parkfolk Casual_Rich Casual_Average Casual_Poor Prozzies Crimimals Golfers Servants Aircrew Entertainers oot_fact Desertfolk Aircrew_runway
2 4 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // Midnight
2 4 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 2am
2 4 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 4am
2 4 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 6am
4 4 100 50 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 8am
4 4 50 50 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 10am
4 4 50 50 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // noon
4 4 50 50 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 2pm
4 4 50 50 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 4pm
4 4 50 70 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 6pm
4 4 50 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 8pm
2 4 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 // 10pm

----------------------------------------------------------------------------------------------------------------------------------------

there's might be a way to change thoses value to input gang into "gang-less" zones,doing so we wouldnt have to change "peds&cars" (rezoning)...when given time ill look for thoses lines.

btw sorry for double-post it didnt fit all i one post blush.gif

noone.1
  • noone.1

    Player Hater

  • Members
  • Joined: 01 Oct 2006

#45

Posted 01 May 2008 - 10:49 AM Edited by noone.1, 01 May 2008 - 11:18 AM.

hello.
you are speaking about 379 territories. I'm on PC, sorry, and use 'savegame editor 2.8' from paulinternet.nl. It allow you to very simply edit the gang populations per zone, without any .scm change. I then just maximize the occurences of gang members (100) everywhere in SA in the popcycle.dat Doing so, I count 372 'internal' territories plus the 9 main zones that embody them, so that make 381 territories...

the most difficult I found to take down is the roof of the tallest building of LS, does anybody have a solution?

and in reply to a previous post, yep subaquatic gang war (have a look) is funny! lol

ric-013
  • ric-013

    Casual Lurker

  • Members
  • Joined: 24 Nov 2006
  • None

#46

Posted 01 May 2008 - 03:49 PM Edited by ric-013, 17 February 2009 - 10:04 PM.

** edited wiyh corrections**

QUOTE (noone.1 @ May 1 2008, 10:49)
hello.
you are speaking about 379 territories. I'm on PC, sorry, and use 'savegame editor 2.8' from paulinternet.nl. It allow you to very simply edit the gang populations per zone, without any .scm change. I then just maximize the occurences of gang members (100) everywhere in SA in the popcycle.dat Doing so, I count 372 'internal' territories plus the 9 main zones that embody them, so that make 381 territories...

the most difficult I found to take down is the roof of the tallest building of LS, does anybody have a  solution?

and in reply to a previous post, yep subaquatic gang war (have a look) is funny! lol


well, i knew about the 2 extra territory's,they should be at the bottom of the territory's list but i didnt include them cuz they dont show up on the map when a gang is activated in them...this is also true for "SAN_AND" the first territory on the list,it cover the whole san andreas and cant be taken..however,you can trigger a war into it if you go to the south-most point on the map... but no color on the map,for ps2.

so only 378 them shown on map (colors) and gang stats on ps2... when all 380 are activated.

maybe..only pc have them,do the gangs stats add-up to 381 on pc ??


OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci Racing
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#47

Posted 01 May 2008 - 08:49 PM Edited by OrionSR, 01 May 2008 - 08:52 PM.

QUOTE (noone.1 @ May 1 2008, 03:49)
the most difficult I found to take down is the roof of the tallest building of LS, does anybody have a  solution?

Hm... that does look like a nasty one.
CODE
LDT8, 0, 1507.51, -1385.21, 110.916, 1582.55, -1325.31, 335.916, 1, LDT

My best guess would be to use fire. Set the surrounding zone to include Ballas or Vagos, then set a few ablaze and warp upstairs while the animation is in effect.

You might need to chain this gang war in order to keep the targets in memory. Start a gang war in a weak (density 10) zone, kill all but a few, leave the ones with bats. Attach satchels to the remaining targets and head upstairs and wait for the gang war to time out or fail. Then ignite the satchels and hope the targets are still in memory. A variation is to park on top of a pair of targets, kill the rest, and put a satchel on the car.

I wonder how low 110 meters is on that building. The ground elevation is fairly high. Can you see the ground and still remain in the upper LDT8 zone?

ric-013
  • ric-013

    Casual Lurker

  • Members
  • Joined: 24 Nov 2006
  • None

#48

Posted 01 May 2008 - 11:28 PM Edited by ric-013, 02 May 2008 - 01:27 AM.

QUOTE (OrionSR @ May 1 2008, 20:49)
QUOTE (noone.1 @ May 1 2008, 03:49)
the most difficult I found to take down is the roof of the tallest building of LS, does anybody have a  solution?

Hm... that does look like a nasty one.
CODE
LDT8, 0, 1507.51, -1385.21, 110.916, 1582.55, -1325.31, 335.916, 1, LDT

My best guess would be to use fire. Set the surrounding zone to include Ballas or Vagos, then set a few ablaze and warp upstairs while the animation is in effect.

You might need to chain this gang war in order to keep the targets in memory. Start a gang war in a weak (density 10) zone, kill all but a few, leave the ones with bats. Attach satchels to the remaining targets and head upstairs and wait for the gang war to time out or fail. Then ignite the satchels and hope the targets are still in memory. A variation is to park on top of a pair of targets, kill the rest, and put a satchel on the car.

I wonder how low 110 meters is on that building. The ground elevation is fairly high. Can you see the ground and still remain in the upper LDT8 zone?

i would try using "recruit anyone" button cheat,then go get a helicopter that can carry 3 passenger (there is one at san fierro airport) recruit 3 ballas/vagos and get them in the helicopter and to the roof...get out,wait for them to get out as well,order them to wait there,get as far from them as you can (on roof) and wait a bit..then kill all 3 of them.gang-war should be triggered...but i dont know were the gang members will spawn???

sorry if i dont test this by myself,im playing gta4 right now and its taking most of my free-time for now...ill be back to SA soon.

btw,ill come around this topic often,its just that i wont do any codes or tests for awhile...

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#49

Posted 02 May 2008 - 09:17 AM Edited by noone.1, 02 May 2008 - 09:22 AM.

ok, thank you guys for the ideas, i'll try..

ric-013:
oh thank you, i did'nt know about the whole SA territory, but it seems the tool i use doesn't allow to activate it (i tried different 'south-most point on the map' but nothing). thus, there should be 382 territories...

QUOTE
well, i knew about the 2 extra territory's,they should be at the bottom

where are these two territories in SA or their names? on the pc version i can take down almost all the territories, except a few tens either because it's very difficult to provoke a gang war in there (like tallest building of LS), or they are not build to enable the glitch in the game (they only activate the main zone they belong to) or also, perhaps, because of superposition problems between internal/main zones. here is a map of my current territories, i kept the original LS territories (that's why color is lighter).
note:
- for the 3 small territories in easter bay airport of SF, i believe i read somewhere that they were kind of error... in any case, very hard to take down too! so at that time, i don't know if they are real territories
- the territory near the hotel suite in SF, named THEA1 on pdescobar map, activate only the whole SF zone, not this territory. But, at a time during the game it has been attacked by a gang (this zone only), I took it down (killed every body there! lol) but as you can see on the map, it still belong to an other gang.
- as the tallest building of LS, i can't find a way to take down the 'sanb1' territory (north to SF, near gant bridge, where is the big cargo ship)
- all other territories of SF I don't speak about (cf. the map) remain impregnable and only activate the main zone they belong to (SF). they also appear in green in the ingame map.

QUOTE
do the gangs stats add-up to 381 on pc ??

yes, but even more. (well, i'll try to be as clear as possible, but english isn't my birth langage or mother tongue, i don't know how you say lol:-) ...)
In fact, their seems to be no limit for this number because, for example, with the tool i mentionned you can reassigne a territory you own to an other gang (by switching both gang population for 40,the max, to 0) and then when you reload your saved game, the game reassigne this territory to the new gang that own it based on the new numbers it reads but without changing all the stats coherently. You can also decide to not defend your territory when it's attacked and then take it down back. Some stats will still keep to increase by 1. Well, I say that, but I never really understood the differences between territories 'taken over' ('conquis' in french), 'under control' ('sous contrôle'), 'held' ('contrôlés') and 'Highest number of territories held' ('max. contrôlés') ... today, my values are respectively 373, 98.15%, 371 ,371 and 7 territories belonging to the ballas. But these numbers are not coherent and continuously change (i think the game keeps changing all zones population to allow new attacks). So i only count by hand from what i can see: LS:140, SF:57, LV:98, whetstone:9, flint county:7, red county:31, tierra robada:11, bone county:14 and the last (i don't know the name, it's essentialy garver and kincaid bridge):5, plus these 9 zones. That makes 381 and among all of these i denombrate 13 territories for the ballas (as you can see on the map)

ric-013
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#50

Posted 02 May 2008 - 11:00 PM Edited by ric-013, 03 May 2008 - 02:26 PM.

QUOTE (noone.1 @ May 2 2008, 09:17)
ok, thank you guys for the ideas, i'll try..

ric-013:
oh thank you, i did'nt know about the whole SA territory, but it seems the tool i use doesn't allow to activate it (i tried different 'south-most point on the map' but nothing). thus, there should be 382 territories...

QUOTE
well, i knew about the 2 extra territory's,they should be at the bottom

where are these two territories in SA or their names? on the pc version i can take down almost all the territories, except a few tens either because it's very difficult to provoke a gang war in there (like tallest building of LS), or they are not build to enable the glitch in the game (they only activate the main zone they belong to) or also, perhaps, because of superposition problems between internal/main zones. here is a map of my current territories, i kept the original LS territories (that's why color is lighter).
note:
- for the 3 small territories in easter bay airport of SF, i believe i read somewhere that they were kind of error... in any case, very hard to take down too! so at that time, i don't know if they are real territories
- the territory near the hotel suite in SF, named THEA1 on pdescobar map, activate only the whole SF zone, not this territory. But, at a time during the game it has been attacked by a gang (this zone only), I took it down (killed every body there! lol) but as you can see on the map, it still belong to an other gang.
- as the tallest building of LS, i can't find a way to take down the 'sanb1' territory (north to SF, near gant bridge, where is the big cargo ship)
- all other territories of SF I don't speak about (cf. the map) remain impregnable and only activate the main zone they belong to (SF). they also appear in green in the ingame map.


QUOTE
where are these two territories in SA or their names?


well,i dont know...i did a code to activate only them,and no territory appeared on the map.so if they get activated i cant tell where they are.

QUOTE
i did'nt know about the whole SA territory, but (i tried different 'south-most point on the map' but nothing).


the south-most point is a road and a beach south of "WHET" and "CREEK" look at pdescobar map and youll see where "WHET"is finishing...its the part of land that is at bottom of it.if you attack gang-members on the road there youll trigger a gang-war in the big "SAN_AND" territory but even if you win, the territory wont be yours..you can trigger it as many times as you want..i think i wasnt meant to be activated.also on pc i think changes in "SAN_AND" leads to the taxi glitches.

QUOTE
it seems the tool i use doesn't allow to activate it


i dont know much about pc tools..have you tryed the tool ORIONSR made ?? there's a link to it in my 1st post...but i think its removed from your "tools" to avoid the "taxi glitch"

QUOTE
i can take down almost all the territories, except a few tens either because it's very difficult to provoke a gang war in there (like tallest building of LS), or they are not build to enable the glitch in the game (they only activate the main zone they belong to) or also, perhaps, because of superposition problems between internal/main zones


as a matter of fact,all thoses extra territory's we activate thru "pc tools" or "cheat device" were not meant to be activated,so dont expect it to be all perfecly working...over the years many tricks were found to take-over "no-gangs" territory,s and we still have to use them here as well,the only thing helping out is "peds&cars" rezone settings and the confusing "peds??"...

id be more then happy if they were all working 100%...but again isnt it challenging to try to take-over a "super hard to take" territory..

salut à toi !!

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#51

Posted 06 May 2008 - 06:46 AM

Some of the territories may be difficult to control because they are usually controlled by Azteca, Da Nang, Triad, or Rifa. The savegame editor does not allow you to control the density of these gangs. These territories are shaded on the zoneinfo map by pdescobar.

BTW, you can set gang density as high as 255, but usually 60 to 100 is more than enough.

ric-013
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#52

Posted 06 May 2008 - 01:40 PM

QUOTE (OrionSR @ May 6 2008, 06:46)
Some of the territories may be difficult to control because they are usually controlled by Azteca, Da Nang, Triad, or Rifa. The savegame editor does not allow you to control the density of these gangs. These territories are shaded on the zoneinfo map by pdescobar.

BTW, you can set gang density as high as 255, but usually 60 to 100 is more than enough.

orionsr ??? if you can edit a pc savegame using a dissasembler (something like ps2dis) arent you able to mod the other gangs value digits ?...seems like it would be easy to edit them,they are savable .

as always i dont know how it works on pc,forgive me if i dont make sense...but if i can mod and save other gangs density on ps2 ,i dont see why you would not be able to do it on pc.

btw: before gta4 came out i was working on somes codes...one of them was "territory glitch v.3" i planned to put density's for all other gangs to 00 as well as including rezones and "peds?" variations...but i was hit by gta4,that slowed me down to a near stop...

speaking of other gangs,if any want to be able to take-over their base territory's you must set density for ballas/vagos in thoses territory's higher than the default for the other gang...doing so youll be able to trigger gang-war into it,but it might be hard to find ballas/vagos cuz the territory is shared (use old tricks).also when you won the gang-war two things can happen: 1st the territory is now shared between groove st. and another gang,but groove have a higher density,2nd the territory is completely yours...it might not work in all of them,maybe some territory's were never meant to be taken over.

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#53

Posted 06 May 2008 - 05:51 PM

It wouldn't be that difficult for a PC player to edit the density of the other gangs with a hex editor, or to make a short CLEO script to adjust the appropriate zones, but the author of the savegame editor didn't include options for editing the other gangs, or the unknown ped byte, so it is a somewhat incomplete tool.

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#54

Posted 06 May 2008 - 11:19 PM Edited by noone.1, 07 May 2008 - 10:18 AM.

QUOTE
i would try using "recruit anyone" button cheat,then go get a helicopter that can carry 3 passengers (there is one at san fierro airport) recruit 3 ballas/vagos and get them in the helicopter and to the roof


thank you a lot, i didn't knew the 'maverick' could carry 3 gang members, and it allowed me to put them on the roof top of that tallest building of LS (using the recruit anyone cheat and 250 for gang density)... it worked perfectly!!! (I even have a 4 waves gang war) This trick also helped me to take down the 'san fierro bay' (where is this big cargo ship, north to SF). So, 2 new territories taken down.

QUOTE
but i dont know were the gang members will spawn???

concerning the tallest building of LS, on the ground, like any other surrounding territories (just go down stairs). concerning the 'san fierro bay' zone, like SF part of kincaid bridge for example, you have to quickly fly or teleport to the nearest road and back to the ship in order to avoid any 'poor show' msg.

QUOTE
but the author of the savegame editor didn't include options for editing the other gangs

right. so I simply selected the whole 372+9 territories of SA availlable, put 250 ballas and 0 groove every where. then...just let's go for fight to take down them all!

QUOTE
the south-most point is a road and a beach south of "WHET" and "CREEK" look at pdescobar map and youll see where "WHET"is finishing...its the part of land that is at bottom of it...i think it wasnt meant to be activated.also on pc i think changes in "SAN_AND" leads to the taxi glitches.


I see that part of the road, but no gang member anywhere. after research, seems that the 'san_and' zone can't be activated on pc.
I don't know about a taxi glitch but in my case, every time I toogle a taxi mission, there is no 'fares nearby' anywhere, never found any fare (except 4 years ago, at the beginning, but even after many install/uninstall of the game, no change)

QUOTE
It wouldn't be that difficult for a PC player to edit the density of the other gangs with a hex editor, or to make a short CLEO script to adjust the appropriate zones, but the author of the savegame editor didn't include options for editing the other gangs, or the unknown ped byte, so it is a somewhat incomplete tool


looks like. now, the game tells me I have 376 territories taken over, 373 held and 5 territories still belonging to the ballas. I can't see where these 5 territorries are since the ingame map shows all territories in green except some in SF that can't be activated (see the link of the map i posted previously). The tool I use on pc shows me in fact 11 territories belonging to the ballas and after testing them all (so i guess these 5 also), they all activate only the whole SF zone, not the territories themselves. So indeed, perhaps these territories could be activated by fighting other gangs than ballas/vagos but since i don't find a tool that can edit the population of any gang type anywhere, i can't know.

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#55

Posted 07 May 2008 - 02:52 AM

QUOTE (noone.1)
thank you a lot, i didn't knew the 'maverick' could carry 3 gang members, and it allowed me to put them on the roof top of that tallest building of LS (using the recruit anyone cheat)... it worked perfectly!!! This trick also helped me to take down the 'san fierro bay' (where is this big cargo ship, north to SF). So, 2 new territories taken down.

concerning the tallest building of LS, on the ground, like any other surrounding territories (just go down stairs). concerning the 'san fierro bay' zone, like SF part of kincaid bridge for example, you have to quickly fly or teleport to the nearest road and back to the ship in order to avoid any 'poor show' msg.


great !!!

QUOTE (noone.1)

QUOTE (ric-013)

the south-most point is a road and a beach south of "WHET" and "CREEK" look at pdescobar map and youll see where "WHET"is finishing...its the part of land that is at bottom of it...i think it wasnt meant to be activated.also on pc i think changes in "SAN_AND" leads to the taxi glitches.


I see that part of the road, but no gang member anywhere. after research, seems that the 'san_and' zone can't be activated on pc.
I don't know about a taxi glitch but in my case, every time I toogle a taxi mission, there is no 'fares nearby' anywhere, never found any fare (except 4 years ago, at the beginning, but even after many install/uninstall of the game, no change)


this is the "taxi glitch",no fare anywhere...search the forums,i think there is a fix for that.

QUOTE (noone.1)
the game tells me I have 376 territories taken over, 373 held and 5 territories still belonging to the ballas. I can't see where these 5 territorries are since the ingame map shows all territories in green except some in SF that can't be activated (see the link of the map i posted previously). The tool I use on pc shows me in fact 11 territories belonging to the ballas and after testing them all (so i guess these 5 also), they all activate only the whole SF zone


did you try using your "tool" to deactivate the whole SF zone,and see what happens when trying to take them over??

QUOTE (orionsr)

It wouldn't be that difficult for a PC player to edit the density of the other gangs with a hex editor, or to make a short CLEO script to adjust the appropriate zones, but the author of the savegame editor didn't include options for editing the other gangs, or the unknown ped byte, so it is a somewhat incomplete tool.


oh...i wasnt aware of that,since you told me you played around with "peds??" i assumed your version of save-editor could do i...can you include it into your save-editor ??


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#56

Posted 07 May 2008 - 09:38 AM

Nice work again Ric.

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#57

Posted 07 May 2008 - 11:09 AM Edited by noone.1, 07 May 2008 - 11:17 AM.

QUOTE
this is the "taxi glitch",no fare anywhere...search the forums,i think there is a fix for that.


ok, i found the fix of pdescobar, works like a charm. (in fact, at that time, i didn't searched for a fix because it occured after i had already finished the game, all side missions, etc...)

QUOTE
did you try using your "tool" to deactivate the whole SF zone,and see what happens when trying to take them over??

the savegame editor doesn't allow to select the SAN_AND zone, there is none. Moreover I took some ballas at the south most point of the road, no effect. I guess the san_and zone only exists for programming purpose, doesn't seem to be included in the territory glitch.

well, thank you all for the help. so i end up with 376 territories and 5 for the ballas (at least according to the game stats because the editor shows 11 territories were ballas are dominant and they all only activate the whole SF zone). I'm wondering if any player ever reach to take down all territories.

good luck,

noone.1

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#58

Posted 07 May 2008 - 01:53 PM

I put in the version 1 code in and like I got in 6 gang wars in the same place won, but stilll did not get the territory whats up?

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#59

Posted 07 May 2008 - 02:15 PM Edited by ric-013, 17 February 2009 - 10:05 PM.

QUOTE (Cuse @ May 7 2008, 13:53)
I put in the version 1 code in and like I got in 6 gang wars in the same place won, but stilll did not get the territory whats up?

did you follow the steps ??

CODE


steps.
#1-start game with code on
#2-make cj die (when you re-spawn the changes will be on your map)
#3-save your game
#4-restart the game without the code (cuz it a always-on code...)

note:if your in a part of the game when you cant see territory's on map,go to gangs stats ,you can always see the changes there




this code is always-on...so if you did not save,quit the game and turn off the ps2 and resart the game without code active,it will always overwrite the "won territory" with the ballas/vagos mod in somes territory's you try to take over... i think that is your problem,if not please tell me the name of that territory, ill look into it.


QUOTE (Gantons Most Wanted)
Nice work again Ric.


thanks again for testing the codes in pal format, i know you are a very busy man, so im glad you took some of your freetime to test my codes. cookie.gif

same goes to "bagga rabbit" for testing the ntsc format cookie.gif

im not done yet...ill have more codes for testing soon! and ill need help devil.gif

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#60

Posted 07 May 2008 - 04:15 PM

Yeah I didn't resart sad.gif




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