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[REL | RC2] San Andreas in Vice City

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badboy_zay
  • badboy_zay

    :)

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#91

Posted 04 September 2008 - 12:09 PM

i think this is not awsome,just a great,this mod is still many bugs and don't have a ped tounge.gif ,i can't play GTA when don't have a ped because this is bored suicidal.gif

XXX Mod
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#92

Posted 08 August 2009 - 03:35 AM

QUOTE (SLAYERMAGGOT @ Sep 2 2008, 11:32)
Sorry for the big bump, but it can't get this mod to work, i downloaded the fixed installer and after installed and started the SAiVC-Launcher.exe, i choose single player, first i see no intro movie, after i started a new game, tommy stands on platform and the text said "Assasin Missions" and nothing happens, it looks like a cutscene. You can press Enter, Esc, Space.. and nothing happens sad.gif

Install New Fresh VC then Install this mod !!

In this mod there is no Intro Movie !!

Assain Mission is written becoz the Mod Text file not properly installed !

Just Press Right Shift !!! Tommy Will Spawn !!

badboy_zay
  • badboy_zay

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#93

Posted 09 August 2009 - 10:17 AM

QUOTE (XXX Mod @ Aug 8 2009, 10:35)
QUOTE (SLAYERMAGGOT @ Sep 2 2008, 11:32)
Sorry for the big bump, but it can't get this mod to work, i downloaded the fixed installer and after installed and started the SAiVC-Launcher.exe, i choose single player, first i see no intro movie, after i started a new game, tommy stands on platform and the text said "Assasin Missions" and nothing happens, it looks like a cutscene. You can press Enter, Esc, Space.. and nothing happens  sad.gif

Install New Fresh VC then Install this mod !!

In this mod there is no Intro Movie !!

Assain Mission is written becoz the Mod Text file not properly installed !

Just Press Right Shift !!! Tommy Will Spawn !!

why you need to bump few year topic and just say some world???

Hanney
  • Hanney

    Hardcore VC-MP Fan.

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#94

Posted 07 September 2009 - 10:14 PM

Does anyone know if it would be possible to tweak some files on this to get it to work with VC:MP? tounge.gif

gtasa&vc
  • gtasa&vc

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#95

Posted 23 November 2009 - 09:32 PM Edited by gtasa&vc, 23 November 2009 - 09:40 PM.

QUOTE (Petya_ @ Mar 20 2008, 21:39)
San Andreas in Vice City - The Final Beta 0.1

user posted image

San Andreas in Vice City (SAiVC) is a full conversion for Vice City. All Vice City files (eg.: maps, cars, peds) replaced or will be replace whit San Andreas files.


About
Our project started back on the 17th of November, 2007, but we’ve only achieved some breakthrough on the 2nd of December, then in 2008, we’ve finished the map itself. Since then, we’ve learned pretty useful things about the Renderware engine, and we’ve started ironing out the remaining texture glitches and bugs, caused by Kam’s Max Script.

The main goal of our modification was to completely bring the San Andreas map to Vice City’s version of the Renderware engine… after achieving this, we’ve started converting the vehicles, and decided to release a stunter friendly version, which mainly made for the GTAStunting.net community.

Later, we are going to offer some special features for the fans of San Andreas in Vice City, with a completely new storyline, missions and gameplay elements.

Our greets fly to:

X-Seti aka. McKay – Who helped us hacking the map limits and water tables.
Kr0Tchy – Thanks for the file storage mate! We couldn’t release our modification without your help!
wantoo – Our PHP mastermind, who wrote the base code of this site.
CBool – The graphics master. He’s our main designer

Project Status:
-Map project 99,9%
-LA 100%
-LV 100%
-Country 100%
- Interior 100%
- LOD’s 100%
-seabed, levelmap, anim 100%[/color]
-Fixing textura bugs 100%
-Fixing one side bugs 99,9%
-Traffic 100% (Not enabled beacuse there are limit in VC)

-Vehicles 100%
-All converted car 100%
-Car bugs fixing 100%

-Missions 0,1%
-Missions 0%
-Enter to interiors 1,2%


-Multiplayer project 100%
-Client status 100%
-Server status 100%
-1st multiplayer mod 100%
-Crash, bugs fixing 90%


-Player&Ped model 0%


Changelog

SAiVC - The Final Beta 0.1 *Fixed* (2008-06-21)
-Added: Motion Blur Effect (optional)
-Fixed: Installer
-Fixed: Multiplayer's SCM

SAiVC - The Final Beta 0.1 (2008-06-16)
-Added: Launcher
-Added: Multiplayer
-Added: 0sec lod loading
-Added: Installer
-Added: SA vehicles (option)
-Added: DirectX 9 grafic on single player
-Added: Realistic mirroring (option)

-Changed: New Hud
-Changed: New fonts
-Changed: Loading screen
-Changed: Logo
-Changed: Outro
-Changed: Menu construction

-Fixed: LOD draw distance
-Fixed: Weater issues
-Fixed: One Side Bugs
-Fixed: LOD loading
-Fixed: Map limits
-Fixed: Plant bugs

SAiVC RC2 (2008-04-12)
-Added: Loading screen plug-in

-Fixed: One Side Bugs
-Fixed: SCM bugs
-Fixed: LOD's draw distance
-Fixed: Trafficlight bugs

SAiVC RC1 (2008-03-20)
First release nothing changed wink.gif

Screens
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Screen8
Screen9
Screen10
Screen11
Screen12

I'm looking for somebody, who knows how to convert character, and vehicle models. If you want to help me, just write a post in this topic.

Download (239MB) & NEW Home page
http://gtaplace.hu/saivc/

Mirror
Mod Db
Files hack
File Front
STRATEGY INFORMER

Dannye's Ultimate Stunter's SCM for SAiVC - The Final Beta 0.1
http://gtaplace.hu/l....php?stunterscm

Bugreport
http://gtaplace.hu/saivc/?bugreport

Thanks to GTAPlace.hu, for hosting the files!

Petya you've done a very very very nice job with this mod. biggrin.gif I love this mod because i love the city of san andreas and unfortunately i can't play gta san andreas on my pc.I can't wait for the next beta of this mod.I would like to thank u for making and giving this mod to all gta gamers.I would also like to ask u a few questions about this mod:
1:when is the next version going to be released?
2:will swimming and climbing be enabled?
3:there will be peds and characters from san andreas or vice city?
biggrin.gif biggrin.gif biggrin.gif

gtasa&vc
  • gtasa&vc

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#96

Posted 23 November 2009 - 09:37 PM

QUOTE (badboy_zay @ Sep 4 2008, 12:09)
i think this is not awsome,just a great,this mod is still many bugs and don't have a ped tounge.gif ,i can't play GTA when don't have a ped because this is bored suicidal.gif

yeah u're right but in the next beta they are going to add peds. tounge.gif

gtasa&vc
  • gtasa&vc

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#97

Posted 24 November 2009 - 02:48 PM

QUOTE (SLAYERMAGGOT @ Apr 30 2008, 14:43)
that mod is that what i am looking for but i think its dead

fortunately it's not.go here http://www.moddb.com...-city/downloads

gtasa&vc
  • gtasa&vc

    please watch my youtube videos.my un is 443kratos

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#98

Posted 24 November 2009 - 03:04 PM Edited by gtasa&vc, 24 November 2009 - 03:14 PM.

jkg

OddJoe
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#99

Posted 27 February 2010 - 03:50 AM

I have tryed this mod, and it does not work. It starts to load then crashes. My computer can't support SA as its only got a 32mb video card. Guess I am outta luck. sad.gif mad.gif

Narcis_speed6
  • Narcis_speed6

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    Best Member in a Group 2011
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#100

Posted 27 February 2010 - 07:04 AM

make sure you read the instructions before doing anything
also, nice bump icon14.gif

OddJoe
  • OddJoe

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#101

Posted 27 February 2010 - 10:28 AM

I tryed going to there website and its not in english, so it was no help. I downloaded it and read the help for this mod online, still can't get it to work. Would be great if it did. When I installed the mod and clicked single player, this little tiny box came up, and it dident do anything after that.....

xskater8x
  • xskater8x

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#102

Posted 07 June 2011 - 02:57 PM

QUOTE (Petya_ @ Mar 20 2008, 21:39)
San Andreas in Vice City - The Final Beta 0.1

user posted image

San Andreas in Vice City (SAiVC) is a full conversion for Vice City. All Vice City files (eg.: maps, cars, peds) replaced or will be replace whit San Andreas files.


About
Our project started back on the 17th of November, 2007, but we’ve only achieved some breakthrough on the 2nd of December, then in 2008, we’ve finished the map itself. Since then, we’ve learned pretty useful things about the Renderware engine, and we’ve started ironing out the remaining texture glitches and bugs, caused by Kam’s Max Script.

The main goal of our modification was to completely bring the San Andreas map to Vice City’s version of the Renderware engine… after achieving this, we’ve started converting the vehicles, and decided to release a stunter friendly version, which mainly made for the GTAStunting.net community.

Later, we are going to offer some special features for the fans of San Andreas in Vice City, with a completely new storyline, missions and gameplay elements.

Our greets fly to:

X-Seti aka. McKay – Who helped us hacking the map limits and water tables.
Kr0Tchy – Thanks for the file storage mate! We couldn’t release our modification without your help!
wantoo – Our PHP mastermind, who wrote the base code of this site.
CBool – The graphics master. He’s our main designer

Project Status:
-Map project 99,9%
-SF 100%
-LA 100%
-LV 100%
-Country 100%
- Interior 100%
- LOD’s 100%
-seabed, levelmap, anim 100%

-Fixing textura bugs 100%
-Fixing one side bugs 99,9%
-Traffic 100% (Not enabled beacuse there are limit in VC)

-Vehicles 100%
-All converted car 100%
-Car bugs fixing 100%

-Missions 0,1%
-Missions 0%
-Enter to interiors 1,2%


-Multiplayer project 100%
-Client status 100%
-Server status 100%
-1st multiplayer mod 100%
-Crash, bugs fixing 90%


-Player&Ped model 0%


Changelog

SAiVC - The Final Beta 0.1 *Fixed* (2008-06-21)
-Added: Motion Blur Effect (optional)
-Fixed: Installer
-Fixed: Multiplayer's SCM

SAiVC - The Final Beta 0.1 (2008-06-16)
-Added: Launcher
-Added: Multiplayer
-Added: 0sec lod loading
-Added: Installer
-Added: SA vehicles (option)
-Added: DirectX 9 grafic on single player
-Added: Realistic mirroring (option)

-Changed: New Hud
-Changed: New fonts
-Changed: Loading screen
-Changed: Logo
-Changed: Outro
-Changed: Menu construction

-Fixed: LOD draw distance
-Fixed: Weater issues
-Fixed: One Side Bugs
-Fixed: LOD loading
-Fixed: Map limits
-Fixed: Plant bugs

SAiVC RC2 (2008-04-12)
-Added: Loading screen plug-in

-Fixed: One Side Bugs
-Fixed: SCM bugs
-Fixed: LOD's draw distance
-Fixed: Trafficlight bugs

SAiVC RC1 (2008-03-20)
First release nothing changed wink.gif

Screens
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Screen8
Screen9
Screen10
Screen11
Screen12

I'm looking for somebody, who knows how to convert character, and vehicle models. If you want to help me, just write a post in this topic.

Download (239MB) & NEW Home page
http://gtaplace.hu/saivc/

Mirror
Mod Db
Files hack
File Front
STRATEGY INFORMER

Dannye's Ultimate Stunter's SCM for SAiVC - The Final Beta 0.1
http://gtaplace.hu/l....php?stunterscm

Bugreport
http://gtaplace.hu/saivc/?bugreport

Thanks to GTAPlace.hu, for hosting the files!

nice one dude am a gta modler so i can help you to convert peds from sa to vc also i can convert animation
note: i can't convert cars am trying to learn som of this cars mods

Prometheus
  • Prometheus

  • Andolini Mafia Family
  • Joined: 18 Apr 2011
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#103

Posted 07 June 2011 - 03:02 PM

How many times will this topic be bumped? I think the mod is dead, so he doesn't need any help.

GamerShotgun
  • GamerShotgun

    The main protagonist.

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#104

Posted 07 June 2011 - 08:37 PM

Because I can't get in touch with the leader of this modification and I don't have the time to work on it alone (the way we did things in the past were really stupid, to say the least), we can clearly say that the mod is dead. If there's still any interest in this, I may try my best to make this mod better and fix the f*cked up stuff, but if it isn't needed, then I won't.

Swoorup
  • Swoorup

    Foot Soldier

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  • Nepal

#105

Posted 10 July 2011 - 09:10 AM

Paths should be added.

Swoorup
  • Swoorup

    Foot Soldier

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#106

Posted 16 July 2011 - 06:11 AM

I think the draw distance badly messes up the game. It should be lowered down. If you look at the IDE files every normal models has draw distance 300. This is not good!

blurry corp
  • blurry corp

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#107

Posted 17 August 2011 - 12:29 PM

hei, how to spawn more different cars, because there is only a motorcycle ???? and a rhino.
The game is too boring with that... suicidal.gif

paulmccartney
  • paulmccartney

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#108

Posted 14 September 2011 - 09:53 AM

thank you.

MuzzaHukka
  • MuzzaHukka

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#109

Posted 23 October 2011 - 07:25 PM

I'm thinking of porting this on PSP. Then players will definitely experience a Grand Theft Auto: San Andreas. Is it alright though? I'm also gonna' need to import GTA:SA vehicles then it will be 5+ starts alien.gif

The Rocker
  • The Rocker

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#110

Posted 23 October 2011 - 07:35 PM

Console modding is illegal on these forums.

EDIT: If you know how, do it for yourself, but if you distribute it, I'll report you to the moderators and Rockstar Games. It's illegal to mod consoles, even handhelds (so far as I know).

ShakingASS
  • ShakingASS

    Rollin Clufs

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#111

Posted 23 October 2011 - 08:22 PM

QUOTE (The Rocker @ Sunday, Oct 23 2011, 19:35)
Console modding is illegal on these forums.

EDIT: If you know how, do it for yourself, but if you distribute it, I'll report you to the moderators and Rockstar Games. It's illegal to mod consoles, even handhelds (so far as I know).

Hold on there it's not really i wouldn't mind this.If you port good send me link.

The Rocker
  • The Rocker

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#112

Posted 24 October 2011 - 03:47 AM

I will repeat this only one more time: it is illegal. If anybody else posts anything about warez, you will be reported.

nkjellman
  • nkjellman

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#113

Posted 24 October 2011 - 03:50 AM Edited by nkjellman, 24 October 2011 - 03:53 AM.

QUOTE (The Rocker @ Monday, Oct 24 2011, 03:47)
I will repeat this only one more time: it is illegal. If anybody else posts anything about warez, you will be reported.

It's not ilegal to do it offline. Online maybe but not offline.

I know it's not in SP because they have the cheat device codes and PS2 mods for LCS and VCS.

Edit: If anyone manages to get that to work please send that to me. Id love to have SA on PSP. But are you going to do it for LCS or VCS? Id recomend VCS.

ShakingASS
  • ShakingASS

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#114

Posted 24 October 2011 - 04:20 AM

QUOTE (nkjellman @ Monday, Oct 24 2011, 03:50)
QUOTE (The Rocker @ Monday, Oct 24 2011, 03:47)
I will repeat this only one more time: it is illegal. If anybody else posts anything about warez, you will be reported.

It's not ilegal to do it offline. Online maybe but not offline.

I know it's not in SP because they have the cheat device codes and PS2 mods for LCS and VCS.

Edit: If anyone manages to get that to work please send that to me. Id love to have SA on PSP. But are you going to do it for LCS or VCS? Id recomend VCS.

ya i hate when people say illegal not like we going online.

Frank.s
  • Frank.s

    R.I.P.ingPang

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#115

Posted 24 October 2011 - 09:24 AM

It's impossible to port it to psp as there is no gta psp .mdl exporter, the guy who said he's thinking of porting it to psp doesn't know that.

nkjellman
  • nkjellman

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#116

Posted 24 October 2011 - 08:51 PM

QUOTE (Frank.s @ Monday, Oct 24 2011, 09:24)
It's impossible to port it to psp as there is no gta psp .mdl exporter, the guy who said he's thinking of porting it to psp doesn't know that.

Well Ive been thinking about porting some stuff from LCS to VCS, and hopefully it will work. Hopefully I can make a LCS to VCS, which would be LCS but with VCS improvements. This may not sound possable but it's worth a shot and I havent seen anyone try it before.

The Rocker
  • The Rocker

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#117

Posted 24 October 2011 - 08:56 PM

If you get it right, then kudos to you, nkjellman. Basically, the GTA:LC mod, but for PSP. biggrin.gif

nkjellman
  • nkjellman

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#118

Posted 24 October 2011 - 09:45 PM

QUOTE (The Rocker @ Monday, Oct 24 2011, 20:56)
If you get it right, then kudos to you, nkjellman. Basically, the GTA:LC mod, but for PSP. biggrin.gif

Like the stories version. Anyway I cant do it because the tool's that open the img files wont work for some reason.

The Rocker
  • The Rocker

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#119

Posted 25 October 2011 - 05:07 AM

I think they only open the PS2 versions. Also, it is just about impossible, because Sannybuilder can decompile PS2 SCM files, but cannot compile them. As far as I know, and I've searched everywhere, there are no PSP tools for GTA

ThePrince
  • ThePrince

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#120

Posted 01 July 2012 - 09:13 PM

Too bad confused.gif Projects Down




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