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[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)

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DJ Will
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#61

Posted 27 March 2008 - 04:19 PM

the carpet one doesn't work for me cryani.gif

Rob.Zombie
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#62

Posted 27 March 2008 - 05:37 PM

Hi, I love these CLEO mods, especially AC-130 biggrin.gif
Can you please make the sirens better in SA? I don't want those civilian cars go onto the road, because they always kick somebody or ram a lamp pole. And can you make addable sirens to all of the vehicles? Like I want sirens on the car Phoenix (because of Barricade from Transformers). And the last wish is that can you make double sirens? So not just the car's roof is flashing but in the rear windows, and maybe the front lights too.

usfvampire
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#63

Posted 28 March 2008 - 11:23 AM

Gunnie: thanks, now it works well.
ZAZ: please can you make a cleo mod which allow us to have petrol in our cars like in "Back to reality mod"?

Darecki
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#64

Posted 28 March 2008 - 02:18 PM

And, that on one tank we'll be able to get from LS to LV 2 times f.e.... Without refuelling. Every petrol mod that i've ever downloaded was making veeery small tank capacity.. confused.gif
Sorry if I wrote something incorrect ;/

SkirmisH
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#65

Posted 28 March 2008 - 05:00 PM

Zaz.. I have a problem... about trailers pack with Tanker's, Roadtrain, sometime they just appear in front of my car... and I crash entering in them... Can you make like the normal cars.. driving the streets not appearing front of me or near me... and if I use even the MiniGun and shooting at the Tanker, Roadtrain etc.. are not exploding... only when I shoot and explode the tanker's and trailers then the Roadtrain.. etc can explode... smile.gif thx..

Great Saiyaman
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#66

Posted 28 March 2008 - 05:02 PM

QUOTE (SkirmisH @ Mar 28 2008, 17:00)
Zaz.. I have a problem... about trailers pack with Tanker's, Roadtrain, sometime they just appear in front of my car... and I crash entering in them... Can you make like the normal cars.. driving the streets not appearing front of me or near me... and if I use even the MiniGun and shooting at the Tanker, Roadtrain etc.. are not exploding... only when I shoot and explode the tanker's and trailers then the Roadtrain.. etc can explode... smile.gif thx..

yeah i also hate that so annoying when it just appears out of no where

Darecki
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#67

Posted 28 March 2008 - 06:43 PM

Yes, I drive my car ~300 km/h and it spawns 5 meters from my car..
And I noticed, that these trucks with trailers "transforms" from other cars on the road... It easy to see that effect on many parkings - normal car becomes to truck biggrin.gif

ZAZ
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#68

Posted 28 March 2008 - 07:36 PM

T_TRAIL_for_SA_MAP/Trucks with trailer in traffic
T_TRAIL version which checks the zones of San Andreas to select the vehicle category for the assignment
Your game should have the original San Andreas zones
parked cars are nevermore used as treck
and also now its not undestructible

Because of eventually installed carmods in your game
Following vehicles should be able to have a trailer:
514//petro
515//rdtrain
403//linerun
485//baggage
583//tug
531//tractor
552//utility
525//towtruck must have the chance to tow cars

Rob.Zombie
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#69

Posted 28 March 2008 - 08:49 PM

ZAZ so please can you make this siren mod?
[/QUOTE]Can you please make the sirens better in SA? I don't want those civilian cars go onto the road, because they always kick somebody or ram a lamp pole. And can you make addable sirens to all of the vehicles? Like I want sirens on the car Phoenix (because of Barricade from Transformers). And the last wish is that can you make double sirens? So not just the car's roof is flashing but in the rear windows, and maybe the front lights too. [QUOTE]

Tennesse
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#70

Posted 28 March 2008 - 09:00 PM

QUOTE (ZAZ @ Mar 28 2008, 19:36)
T_TRAIL_for_SA_MAP/Trucks with trailer in traffic
T_TRAIL version which checks the zones of San Andreas to select the vehicle category for the assignment
Your game should have the original San Andreas zones
parked cars are nevermore used as treck
and also now its not undestructible

damn, man, you're a frickin robot! a scripting machine!
congrats for all of your work
I love the trailers biggrin.gif
cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

Deviant
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#71

Posted 28 March 2008 - 10:04 PM

Cool trailer mod! Still noticing cars transform into trailers though and I'm finding trucks spawning in strange locations like the army base

ZaZ9291
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#72

Posted 28 March 2008 - 11:45 PM

I'm really liking that spray can mod that's really cool. Kinda creepy hw we have almost the same screename mercie_blink.gif

kidcreme
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#73

Posted 30 March 2008 - 01:49 PM

Hi ZAZ,i was wondering if there is a mod to add trains in sober railyard which will run to san fierro and back,and also that i can add trains to few other places to(like in san fierro docks) smile.gif THANKS FOR THE PREVIOUS MODS!

Gunnie
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#74

Posted 30 March 2008 - 11:56 PM

QUOTE (usfvampire @ Mar 28 2008, 12:23)
Gunnie: thanks, now it works well.
ZAZ: please can you make a cleo mod which allow us to have petrol in our cars like in "Back to reality mod"?

Hey! I've made already that mod in Cleo, based on the original code of Back to reality.

I'll release it soon wink.gif

Greetings!

MitakoBG
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#75

Posted 01 April 2008 - 03:44 PM

THANKS, THE MOD ARE AWESOME!!!! turn.gif keep up smile.gif

ZAZ
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#76

Posted 01 April 2008 - 07:44 PM

QUOTE (Tennesse @ Mar 28 2008, 21:00)
QUOTE (ZAZ @ Mar 28 2008, 19:36)
T_TRAIL_for_SA_MAP/Trucks with trailer in traffic
T_TRAIL version which checks the zones of San Andreas to select the vehicle category for the assignment
Your game should have the original San Andreas zones
parked cars are nevermore used as treck
and also now its not undestructible

damn, man, you're a frickin robot! a scripting machine!
congrats for all of your work
I love the trailers biggrin.gif
cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif



Thx people
Actually I work on a Clothes script to can change all clothes and other stuff of player.img
Its a big work to put the shooping dats into a menuescript
And then I got a PN from Killa Ker

QUOTE (ZAZ @ Apr 1 2008, 19:30)
QUOTE (Killa Ker @ Mar 31 2008, 23:13)
ZAZ, do you think you can make a CLEO version of that driveby code you made? if so, can you make it so that CJ is attacked only once in a while? the current code has him attacked a little too often. also, the attackers energy is too high. let me know, thanx.

p.s i am officially a fan of your work.



Hy Killa Ker
It was easy.
But you must make betatesting
and send me feedback



The Beta version of GangsterDriveBy script
Two foreign ganster drive in a Lowrider through the streets and attacks CJ in driveby action
GangsterDriveBy_Beta

Gunnie
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#77

Posted 02 April 2008 - 10:36 AM

Oh men, f*cking awesome! great work, yeah...

ZAZ, could you do in cleo a mod like the "Driver mod"? Pressing a bottom show a little menu with some cars (1. Taxi and 2. Stretch, for example) and when we select the car, CJ calls with the mobile to someone and in seconds this guy go to you and you can go in the car to some place.

It could be great, but I know, it's a too big mod...

Greetings!

Great Saiyaman
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#78

Posted 02 April 2008 - 10:38 AM

QUOTE (Gunnie @ Mar 30 2008, 23:56)
QUOTE (usfvampire @ Mar 28 2008, 12:23)
Gunnie: thanks, now it works well.
ZAZ: please can you make a cleo mod which allow us to have petrol in our cars like in "Back to reality mod"?

Hey! I've made already that mod in Cleo, based on the original code of Back to reality.

I'll release it soon wink.gif

Greetings!

have you finished that petrol/gas one for cleo3 yet? also could you make it so the more you hold accelerate the faster it goes down but if you just roll it doesn't move etc

Artur$MD
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#79

Posted 02 April 2008 - 11:17 AM

Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

Gunnie
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#80

Posted 02 April 2008 - 02:52 PM

QUOTE (Artur$MD @ Apr 2 2008, 12:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

mmmm... that right, but I think this is hard to do, because need a lot of switchs and codicionals.

Yes, I've already finished the petrol system. I'll release it now in another topic.

Greetings!

Great Saiyaman
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#81

Posted 02 April 2008 - 05:23 PM

QUOTE (Gunnie @ Apr 2 2008, 14:52)
QUOTE (Artur$MD @ Apr 2 2008, 12:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

mmmm... that right, but I think this is hard to do, because need a lot of switchs and codicionals.

Yes, I've already finished the petrol system. I'll release it now in another topic.

Greetings!

so... wheres the petrol thing?

ZAZ
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#82

Posted 03 April 2008 - 06:35 PM

QUOTE (Artur$MD @ Apr 2 2008, 11:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

You mean change skin "Cap right" into skin "Cap left" ?
Its possible but needs a extra script.

Or do you mean put "Cap right" in left position ?
Its not possible. Because I can only change Items of shopping.dat in predefined positions.

But its possible to attache objekts to CJs body. Needs a cap as objekt
and also an extra script.

Rob.Zombie
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#83

Posted 03 April 2008 - 08:08 PM

ZAZ can you make more than 1 sirens in GTA? So the police car will have flashing lights at the front bumper and in the rear window as well... Please reply whether you can do it or not.

Artur$MD
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#84

Posted 03 April 2008 - 09:32 PM

QUOTE (ZAZ @ Apr 3 2008, 21:35)
QUOTE (Artur$MD @ Apr 2 2008, 11:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

You mean change skin "Cap right" into skin "Cap left" ?
Its possible but needs a extra script.

Or do you mean put "Cap right" in left position ?
Its not possible. Because I can only change Items of shopping.dat in predefined positions.

But its possible to attache objekts to CJs body. Needs a cap as objekt
and also an extra script.

I meaned just changing dff model of cap if you press the combination

psy145
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#85

Posted 03 April 2008 - 09:37 PM

ZAZ, could you make me a script where i press a key combination and the bfinjection turns into the bandito? (when i am driving that is)

usfvampire
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#86

Posted 03 April 2008 - 10:15 PM

QUOTE (Gunnie @ Apr 2 2008, 14:52)
QUOTE (Artur$MD @ Apr 2 2008, 12:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

mmmm... that right, but I think this is hard to do, because need a lot of switchs and codicionals.

Yes, I've already finished the petrol system. I'll release it now in another topic.

Greetings!

So Gunnie where can we found your mod?

psy145
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#87

Posted 03 April 2008 - 10:18 PM

QUOTE (usfvampire @ Apr 3 2008, 22:15)
QUOTE (Gunnie @ Apr 2 2008, 14:52)
QUOTE (Artur$MD @ Apr 2 2008, 12:17)
Hey, ZAZ, can you make cleo-mod which makes changing cap position (if cj wears cap (cap.dff), you can to press Ctrl+T (or other combination) and select other cap models (side, up, back, over) It makes able to make too much more caps and it makes game much realistic (there's no reason to buy 5 green or black caps if you can buy 1 and change any position what you like) Is it able?

mmmm... that right, but I think this is hard to do, because need a lot of switchs and codicionals.

Yes, I've already finished the petrol system. I'll release it now in another topic.

Greetings!

So Gunnie where can we found your mod?

that's what i want to know

ZAZ
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#88

Posted 04 April 2008 - 12:12 PM Edited by ZAZ, 04 April 2008 - 12:30 PM.

QUOTE (psy145 @ Apr 3 2008, 21:37)
ZAZ, could you make me a script where i press a key combination and the bfinjection turns into the bandito? (when i am driving that is)

Here is the script. Can you compile it yourself?
The key is not a combo. Its just the DEL-key (Entf-Taste)

CODE
{$CLEO .cs}
:TRAFO_B
03A4: name_thread 'TRFB'

:TRAFO_B1
0001: wait 0 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false @TRAFO_B1
00D6: if 1
00DF:   actor $PLAYER_ACTOR driving
0AB0:   key_pressed 46
004D: jump_if_false @TRAFO_B1
if
00DD:   actor $PLAYER_ACTOR driving_vehicle_type #bfinject
004D: jump_if_false @TRAFO_B1
03C0: 0@ = actor $PLAYER_ACTOR car
if
8119:   NOT   car 0@ wrecked
004D: jump_if_false @TRAFO_B26
00AA: store_car 0@ position_to 1@ 2@ 3@
0174: 4@ = car 0@ z_angle
02E3: 5@ = car 0@ speed

0006: 7@ =  568  // integer values

:TRAFO_B20
0247: request_model 7@

:TRAFO_B23
0001: wait  0 ms
00D6: if  0
0248:   model 7@ available
004D: jump_if_false @TRAFO_B23
0169: set_fade_color  0  0  0
016A: fade  0 ()  250 ms
0001: wait  250 ms
0792: $PLAYER_ACTOR//remove_actor  from_vehicle
0001: wait  250 ms
00A6: destroy_car 0@
00A5: 10@ = create_car 7@ at 1@ 2@ 3@
0175: set_car 10@ z_angle_to 4@
0001: wait  250 ms
036A: put_actor $PLAYER_ACTOR in_car 10@
016A: fade  1 (back)  1000 ms
04BA: set_car 10@ speed_instantly 5@
01C3: remove_references_to_car 10@ // Like turning a car into any random car

:TRAFO_B25
0001: wait 0 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false @TRAFO_B25
00D6: if  0
016B:   fading
004D: jump_if_false @TRAFO_B1
0001: wait  0 ms
0002: jump @TRAFO_B25

:TRAFO_B26
01C3: remove_references_to_car 0@ // Like turning a car into any random car
0002: jump @TRAFO_B1

Rob.Zombie
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#89

Posted 04 April 2008 - 12:56 PM

QUOTE (Rob.Zombie @ Apr 3 2008, 20:08)
ZAZ can you make more than 1 sirens in GTA? So the police car will have flashing lights at the front bumper and in the rear window as well... Please reply whether you can do it or not.

Is it possible that I'm invisible for ZAZ? smile.gif Please ZAZ just make a reply whether you're making the mod, or you can't make it or... you don't want to do it...

ZAZ
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#90

Posted 04 April 2008 - 01:53 PM

QUOTE (Rob.Zombie @ Apr 4 2008, 12:56)
QUOTE (Rob.Zombie @ Apr 3 2008, 20:08)
ZAZ can you make more than 1 sirens in GTA? So the police car will have flashing lights at the front bumper and in the rear window as well... Please reply whether you can do it or not.

Is it possible that I'm invisible for ZAZ? smile.gif Please ZAZ just make a reply whether you're making the mod, or you can't make it or... you don't want to do it...

Sirene or flashing lights ?
Anyway. Its a old thing, these are hardcodet.
You can add more lights by modifiying the model change sounds with SAAT.
With main codes I can make Spotlights and a little flashlight.
I think its not a good idea to attach lights to a vehicle by script codes.




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