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[REL|Beta 0.075] ENBSeries (Graphic Change)

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BorisVorontsov
  • BorisVorontsov

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#1

Posted 27 February 2008 - 11:43 PM Edited by BorisVorontsov, 05 December 2013 - 10:20 PM.

EDIT: 6 december 2013

Version 0.238 beta available, it use latest features of the ENBSeries mod for other games and i'm porting code from GTA San Andreas 0.075 to new.

 

 

Graphic modification

http://enbdev.com

i3o3tv2unm.th.jpg

oi6svq6eyl.th.jpg


GamerShotgun
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#2

Posted 28 February 2008 - 12:09 AM

Tried it out.. well yeah.. This is why i need a new graphics card...

Thanks to not having a Shader Model 3 supporter videocard.... this is what i get.

user posted image

B@ND!T
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#3

Posted 28 February 2008 - 09:30 AM Edited by B@ND!T, 28 February 2008 - 09:40 AM.

Wow man this mod rule

сразу чувствуется другая атмосфера в игре) очень круто icon14.gif

before
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after
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Quadropheniac90
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#4

Posted 28 February 2008 - 09:35 AM

Holy crap, that looks awesome man, great work! inlove.gif

lowridincrew
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#5

Posted 28 February 2008 - 10:25 AM

omfg its so real its like it has direct x10 in it i meant you can see the reflection of gloss paint on the ground! inlove.gif

GTAdedan
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#6

Posted 28 February 2008 - 12:28 PM

damnit, can't say it in dutch because you won't understand tounge.gif but it's hard to describe in english.... Holy crap that looks f*ckin amazing

simkas
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#7

Posted 28 February 2008 - 12:29 PM Edited by simkas, 28 February 2008 - 12:57 PM.

It looks f*cking awesome in the pictures.

EDIT:
I tried it myself, it looks really great, but there are a few things I'd like to point out. First, the shadows look wierd, all objects just have a wierd dark border around them, you can see the shadows just in the air. Second, enabling any anti-aliasing adds a wierd small white border around everything. Third, everything looks really dark. And last, it seems like all those dll files conflict with samp.dll, which is needed for playing samp. So, if I want to play with this mod, I have to remove samp.dll which makes me not be able to play sa-mp.

GTAdedan
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#8

Posted 28 February 2008 - 12:44 PM

Too bad that my graphics card's trash, I only see white buildings sad.gif

edit: oh and first real-time reflection mod for SA

donvito
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#9

Posted 28 February 2008 - 01:10 PM

very kick ass mod,but i can'T get it working well sad.gif

evertime it looks like that:

user posted image


My graka is a non oct 7800 gtx and i have the lastetst forceware and other drivers.

i adjustet the .ini file tooo but,then it totally crashed...


does anybody have a solution?

simkas
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#10

Posted 28 February 2008 - 01:13 PM Edited by simkas, 28 February 2008 - 01:20 PM.

Is it possible to leave only the reflections? Because they are just epic. Everything else is... well, other things just don't look as good as the reflections. It would be awesome if I could just use the reflections. Also, it is kinda poorly optimized. I have a GeForce 8800 GTS, I can run Crysis and get good FPS, but this mod really drops my fps down. It doesn't go low to become unplayable, but still...


Also, I noticed a bug in the reflections. It reflects the hud.
user posted image

Darecki
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#11

Posted 28 February 2008 - 01:52 PM

Whoah! I'm gonna try it! On screens it looks beautiful smile.gif

When I'll test it I'll give a report smile.gif

thOma$
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#12

Posted 28 February 2008 - 02:34 PM Edited by thOma$, 28 February 2008 - 02:40 PM.

QUOTE (donvito @ Feb 28 2008, 13:10)
very kick ass mod,but i can'T get it working well sad.gif

evertime it looks like that:

user posted image


My graka is a non oct 7800 gtx and i have the lastetst forceware and other drivers.

i adjustet the .ini file tooo but,then it totally crashed...


does anybody have a solution?

yeah i got this problem too probably bad drivers
i've got geforce 7600GS and the latest nvidia drivers
user posted image

simkas
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#13

Posted 28 February 2008 - 02:41 PM

Another bug with the reflections. They seem to reflect what is behind that surface, not what is in front of it. Here's a picture to show what I mean:
user posted image
In the left picture, you can see what it reflects and in the right you see what really is in front of me, and what it should be reflecting.

Squiddy
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#14

Posted 28 February 2008 - 02:45 PM

I GUESS he captures the whole screen every frame and projects it onto the car's surface. That could be why the HUD is included in the reflection too.

GamerShotgun
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#15

Posted 28 February 2008 - 02:52 PM

I guess DexX could do this better^^ No offense though, just my opinion..

BorisVorontsov
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#16

Posted 28 February 2008 - 03:21 PM Edited by BorisVorontsov, 28 February 2008 - 03:27 PM.

To Squiddy:
Exactly, this is fastest, any object filtering or reflections with cubemaps or raytracing for this game too slow (twice decreases speed at least).

To simkas:
Reflection "bug" with hud is described in the docs. I will solve this in future at very high performance cost (as preset for high-end hardware)
Shadows (actually occlusions) of better quality was not implemented, because it is too costly for hardware, current method simplyfied for better performance (in future releases separate preset for hq will be available). Antialiasing in Crysis also produce the same artifacts, but Crysis filter this problem a bit, fixing this also cost performance, but in future versions will be done as new preset. Dark? I did it that night will be darker than in original GTASA bright nights, but set BrightnessAdaptation to -10 and everything will be brighter at night time or in dark areas. I know about SAMP problem, this is simply to solve by injection in process my library, i'll do this later when somebody gives me working SAMP mod (all multiplayers i downloaded seems not working with my game version, may be that was not SAMP?).
Turn of SSAO and bloom by pressing shift+f9 and shift+f10.
About optimization, i did special edition for GF8xxx series that works much faster, it's the specific of the game that it has too many objects in scene that must to be rendered to depth buffer (on gf8xxx Stalker 0.068 mod use directly depth buffer), this decreases performance almost twice when playing in the city, also screen space ambient oclusion algorithm in Crysis (which is available to gamers, not disabled) easier in arithmetic, only darkening and almost not noticable (for less visibility of noise). Anoter performance problem is filtering, by default i set max level, try set FilterQuality to 2. Filtering algorithm is not good looking, i'm working on it. Optimization in general is not too high, because it is beta and some unused code executes (left from previous versions), but it's only 5-10% of speed. Anyway there are a lot other ways to "optimize" by skip some computations, everything in future releases, when support for ATI cards will be available also. By the way, on GF8600 Crysis with enabled occlusions run at 12 fps, with disabled about 18 (in the scene i remember these values).

To donvito:
Try set AlternativeDepth=0, AllowAntialiasing=0, BugFixMode=0 or 2 (never set 1 for drivers 169.xx or 171.xx), disable in game antialiasing (multisampling) and in driver control panel also (including antialiasing transparency). If this not help, set SkipShaderOptimization=1 or try to install drivers 162.xx or 163.xx series (169.xx and 171.xx is a bugs box). Also try to disable bloom and ssao (shift+f9, shift+f10), reflection must work. Strange by the way, GF7xxx series was tested.

To GTAdedan and MasterK:
ATI 1xxx and 2xxx will be tested later, i don't have these videocards. And videocards with only Shader Model 2.0 support mostly too slow for SSAO effect, i can make support for them if required (radeons 9500-9800, x300-x850, gf5200-5950).

GTAdedan
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#17

Posted 28 February 2008 - 03:42 PM

My graphicscard is gforce5700 if i'm not mistaken, but i'm getting a way better one soon tounge.gif

Arvis
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#18

Posted 28 February 2008 - 03:46 PM

sh*te! Thats amazing! Reflections, lighting and bloom are awesome! I wish i could try it.
By the way - what did you used to make it?

Squiddy
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#19

Posted 28 February 2008 - 03:54 PM

@BorisVorontsov:

Great work nevertheless, while it is true that having low performance consts is really nice, I think you to agree that the hud reflecting is kinda weird. Maybe you could share knowledge with DexX, who is also working on real-time reflections. Have a look at his topic: http://www.gtaforums...pic=303855&st=0
I think both of you maybe can benefit from each other. smile.gif

Just an idea. wink.gif

BorisVorontsov
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#20

Posted 28 February 2008 - 03:56 PM Edited by BorisVorontsov, 28 February 2008 - 04:06 PM.

QUOTE (Vecis @ Feb 28 2008, 15:46)
sh*te! Thats amazing! Reflections, lighting and bloom are awesome! I wish i could try it.
By the way - what did you used to make it?

To Vecis
You mean what? Compiler? Visual Studio NET 2003 (c++).

To Squiddy:
Better reflections is performance problem only, i left this version because some folks asks me for fast reflections for integrated videocards. I prefer to tesselate car models or change lightning to achieve better image quality instead of playing with low geometry cars with perfect reflections (imho). Dudes, if everything is so bad, i'll do true reflections.

Guys, if something you don't like or want to see in this mode, just tell me, that in next version something better appear.

nabo45
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#21

Posted 28 February 2008 - 04:05 PM

f*cking russians, they make me feel ashamed of my mods mad.gif .

Really great work dude, but do you think it's possible to make real-time shadows too?

BorisVorontsov
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#22

Posted 28 February 2008 - 04:08 PM

QUOTE (nabo45 @ Feb 28 2008, 16:05)
f*cking russians, they make me feel ashamed of my mods mad.gif .

Really great work dude, but do you think it's possible to make real-time shadows too?

A-ha, i'm working on this.

coin-god
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#23

Posted 28 February 2008 - 04:34 PM Edited by goin-god, 28 February 2008 - 04:43 PM.

Perfect work! I love it man, real time reflections thats something cool. Its a pitty about the Hud reflection. But you said u will solve it.

About real time Shadows that would be cool too.

Nice mod cookie.gif cookie.gif cookie.gif cookie.gif



edit: Real time reflections on water?

Daan17
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#24

Posted 28 February 2008 - 05:08 PM

Great mod icon14.gif

What's SSAO?


A few ideas:

1. Support for Shader Model 2.0

2. Clean up code/beter optimisations, so it could run better on lower-end hardwares

Darecki
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#25

Posted 28 February 2008 - 05:10 PM

Man, it's really awesome! Especially something like HDR smile.gif (occlusion?)
But with turned the occlusions on, this hack seriously slows my SA, when I turn the FilterQuality and Occlusions Quality to 1 or 2, the game works a bit faster, but still slow.
And, on my graphic card (GF 7600GS) with AlternativeDepth set to 0 everything looks great, but when I set to 1, weird whings happen.. Look at the picture:
user posted image

I don't know what causes this.

So you can try to optimize this to work faster smile.gif
And realtime shadows would be great smile.gif

donvito
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#26

Posted 28 February 2008 - 05:20 PM

thank you very much for your idea,downloaded the 163 forceware....working fine,but a question: i can't play with maximum resolution and 32 bit? does anybody know why?

BorisVorontsov
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#27

Posted 28 February 2008 - 05:50 PM

To goin-god:
About water i don't know if such mod already exist, i seen something in the mod lists with "water" string. I'll think about it, but on my opinion this game is not too much dependent from water. (how bad it not have information for bumping or parallax sad.gif )

To Daan17:
SSAO is screen space ambient occlusion, method that simulate one step closer to global illumination of scene, but fast enough for real time. Mostly using in next-gen console games, in Crysis.

To Darecki:
For gf7xxx and 6xxx hardware because of some limitations of videocards AlternativeDepth must to be set 0, lines on the objects is the result of this setting =1 (GF8xxx with =1 works faster).

To donvito:
First, ssao algorithm depends from resolution too much, so framerates will be slow. May be this is because of drivers, or may be because of out of video memory, ENBSeries use several textures that in size equal to screen, with antialiasing and 1920*1440 i can't run it on 256 mb videomemory.

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#28

Posted 28 February 2008 - 08:14 PM

QUOTE (thOma$ @ Feb 28 2008, 14:34)
QUOTE (donvito @ Feb 28 2008, 13:10)
very kick ass mod,but i can'T get it working well sad.gif

evertime it looks like that:

user posted image


My graka is a non oct 7800 gtx and i have the lastetst forceware and other drivers.

i adjustet the .ini file tooo but,then it totally crashed...


does anybody have a solution?

yeah i got this problem too probably bad drivers
i've got geforce 7600GS and the latest nvidia drivers
user posted image

lol same here...

donvito
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#29

Posted 28 February 2008 - 08:26 PM

download the 163 forceware and enjoy.....tested on 2 pcs with the same problem,solved it with that solution wink.gif

g30dud3
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#30

Posted 28 February 2008 - 08:28 PM Edited by g30dud3, 28 February 2008 - 09:44 PM.

mercie_blink.gif Wow, that's so f*cking awesome! Too bad my graphics card sucks.. I would love it if you could add some limited shader model 2 support, even if some effects don't work. Aside from that, I have no other suggestions that haven't already been mentioned - just general optimisation really. Also, I think you should add support for HLSL.

By the way, are any of these effects possible to create for Vice City?




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