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GTA Liberty City Secrets

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ViceDiaz
  • ViceDiaz

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#61

Posted 04 April 2008 - 01:43 PM

QUOTE (QwertyAAA @ Apr 3 2008, 20:11)
QUOTE (ViceDiaz @ Apr 4 2008, 00:42)
QUOTE (QwertyAAA @ Apr 3 2008, 15:22)
QUOTE (ViceDiaz @ Apr 3 2008, 19:59)
actually i asked him and he told me to come up with some plots,but hey we can work together.

'k.

So, what's the basic plot outline? Ray goes from a nobody to being a smarter nobody, or gets everything for a moment and at the last second it's taken away?

sofar hears Juniors storyline for the Mod.

Staunton Island LCPD Headquarters,Liberty City 1987,

Ray becomes a cop in Liberty City for the first time of his life. The taxi drops him off across the street and his story begins.


Im trying to figure out wat junior wants us to add.
sofar he wants missions with highspeed chases.
and shootouts.

Im thinking that the second mission should take place at Saint Mark's District
during a riot with the Forelli's fighting the Sindaco's, and then LCPD closes in to break up the gang war.

wat do you think about that?

Dude, I'm talking about the outline. Should the dog have his day or should he just go from rags to better rags?

you have to ask Junior about that.He'll tell you wat he needs in the outline.

MobBG
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#62

Posted 04 April 2008 - 02:01 PM Edited by MobBG, 30 July 2014 - 10:06 PM.

~snip~

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[CTD]LaBan
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#63

Posted 04 April 2008 - 02:30 PM

hah, making a screenshot from 3ds max isn't rendering.

Anyway I hope that it will make to that idea (most likely it isn't), because nobody will do someone's other work.
Learn to mod your own i guess.

junior731657
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#64

Posted 04 April 2008 - 05:19 PM Edited by junior731657, 19 January 2011 - 07:47 PM.

user posted image
I have changed the dialogue in american.gxt

simkas
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#65

Posted 04 April 2008 - 05:23 PM

QUOTE (junior731657 @ Apr 4 2008, 17:19)
user posted image
I have changed the dialogue in american.gxt

Then why did you show a picture of the name of a district, without any dialogue?

ViceDiaz
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#66

Posted 04 April 2008 - 05:31 PM

Nice job junior.No more Heburn Heights apartments.It looks so much better.

junior731657
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#67

Posted 04 April 2008 - 06:41 PM

QUOTE (simkas @ Apr 4 2008, 17:23)
QUOTE (junior731657 @ Apr 4 2008, 17:19)
user posted image
I have changed the dialogue in american.gxt

Then why did you show a picture of the name of a district, without any dialogue?

sorry what i meant to say is i have changed some names

Schallerboy20
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#68

Posted 04 April 2008 - 06:56 PM

Alrighty mighty, With the beta medic skin, how about combing him with the VCPD guy, so it would be a cop with a light blue shirt, and with the Police Equipment belt, Also, Add NYPD Patches on the side (Or LCPD ones, If you could get a pic small enough) and add an NYPD Badge, With the holder thing on it.

Also, if there is a way to convert skins from SA to VC, I got 2 NYPD guys that would fit, but they have long sleeve shirts and no badges on their shirt.

Mah 2 cents.

simkas
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#69

Posted 04 April 2008 - 07:08 PM

QUOTE (Schallerboy20 @ Apr 4 2008, 18:56)
Alrighty mighty, With the beta medic skin...

It's not a beta skin/model. It's just the one from VCS.


Also, an idea - make the vice squad appear in LC and replace them with LCPD detectives driving black SUV's or something like that.

QwertyAAA
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#70

Posted 04 April 2008 - 09:21 PM

QUOTE (simkas @ Apr 4 2008, 19:08)
QUOTE (Schallerboy20 @ Apr 4 2008, 18:56)
Alrighty mighty, With the beta medic skin...

It's not a beta skin/model. It's just the one from VCS.


Also, an idea - make the vice squad appear in LC and replace them with LCPD detectives driving black SUV's or something like that.

It's not. It's the beta models. These models do not appear in the final game.

simkas
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#71

Posted 05 April 2008 - 09:56 AM

QUOTE (QwertyAAA @ Apr 4 2008, 21:21)
QUOTE (simkas @ Apr 4 2008, 19:08)
QUOTE (Schallerboy20 @ Apr 4 2008, 18:56)
Alrighty mighty, With the beta medic skin...

It's not a beta skin/model. It's just the one from VCS.


Also, an idea - make the vice squad appear in LC and replace them with LCPD detectives driving black SUV's or something like that.

It's not. It's the beta models. These models do not appear in the final game.

Uh, I just played VCS and those were the models I saw. At least they look almost exactly like those.
And, again, how did you manage to get the bones to show up in 3dmax?

QwertyAAA
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#72

Posted 06 April 2008 - 12:43 AM

QUOTE (simkas @ Apr 5 2008, 09:56)
QUOTE (QwertyAAA @ Apr 4 2008, 21:21)
QUOTE (simkas @ Apr 4 2008, 19:08)
QUOTE (Schallerboy20 @ Apr 4 2008, 18:56)
Alrighty mighty, With the beta medic skin...

It's not a beta skin/model. It's just the one from VCS.


Also, an idea - make the vice squad appear in LC and replace them with LCPD detectives driving black SUV's or something like that.

It's not. It's the beta models. These models do not appear in the final game.

Uh, I just played VCS and those were the models I saw. At least they look almost exactly like those.
And, again, how did you manage to get the bones to show up in 3dmax?

1.
http://www.gtaforums...dpost&p=4361242 -
I have given the OP the models 2, 6, and 7.
You see, the VCS cops don't wear white shirts. And the medics look different. And so do the firefighters.

2.
I'm using GMAX.

simkas
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#73

Posted 06 April 2008 - 11:52 AM

QUOTE (QwertyAAA @ Apr 6 2008, 00:43)
You see, the VCS cops don't wear white shirts. And the medics look different. And so do the firefighters.

That's because the game changes the colours of their clothes, just like with the cars. Haven't you noticed that the textures of almost ALL peds in VCS are actually just white?

junior731657
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#74

Posted 06 April 2008 - 03:20 PM

MobBG is working on the mission script and he is making a new type of vigilate mission where by you have a pilot flying an lcpd maverick and you shoot at crooks from the air in turret mode this mission is a mini game like "scooter shooter" or "awol angel" in lcs except it is from a helicopter

ViceDiaz
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#75

Posted 06 April 2008 - 08:03 PM

Hey Junior,hows the mod progress going?

MobBG
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#76

Posted 06 April 2008 - 08:10 PM

QUOTE (ViceDiaz @ Apr 6 2008, 20:03)
Hey Junior,hows the mod progress going?

The progress from me is good to say so, but still some crashes and bugz-ike you cant get off the heli and so on.....

ViceDiaz
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#77

Posted 06 April 2008 - 08:57 PM

Ok, Hang In there guys this mod will be good.

junior731657
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#78

Posted 06 April 2008 - 09:53 PM

What Has Been Done So Far
QUOTE
What Has Been Done So Far:
Models: 70%
Maps: 50%
80's Style Cars: 80%
80's Style Peds: 0%
Paths: 2%
SCM Coding: 5%

ViceDiaz
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#79

Posted 06 April 2008 - 11:29 PM

Not bad.

BTW,I came up with a new mission idea.

It's called: Run With The Money.

Plot:Ray is stolling around Callahan Point in port land,when he receives a
call from dispatch that four armed robbers just robbed the Liberty City pank in chinatown and the scene of the crime.Ray calls in and says he'll go after the robbers and to send swat for assistance.


MobBG
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#80

Posted 07 April 2008 - 06:47 AM Edited by MobBG, 07 April 2008 - 06:50 AM.

QUOTE (ViceDiaz @ Apr 6 2008, 23:29)
Not bad.

BTW,I came up with a new mission idea.

It's called: Run With The Money.

Plot:Ray is stolling around Callahan Point in port land,when he receives a
call from dispatch that four armed robbers just robbed the Liberty City pank in chinatown and the scene of the crime.Ray calls in and says he'll go after the robbers and to send swat for assistance.

Uh,dude I have already "destroyed" the calahan bridge and if you think to use it forget about it.C'mon I know you can think of something!

ViceDiaz
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#81

Posted 07 April 2008 - 11:20 AM

Junior Wants High Speed Chase Missions.so im sheding some ideas for him.

Bullet_Chris
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#82

Posted 07 April 2008 - 12:02 PM

QUOTE (junior731657 @ Feb 27 2008, 21:06)
I have made a new reflection texure today!

I can make a new reflection texture to all the vehicles in one day, it is very easy!

Claude GTA3
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#83

Posted 07 April 2008 - 12:27 PM

You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

MobBG
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#84

Posted 07 April 2008 - 05:58 PM

QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?

ViceDiaz
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#85

Posted 07 April 2008 - 09:24 PM Edited by ViceDiaz, 07 April 2008 - 09:27 PM.

QUOTE (MobBG @ Apr 7 2008, 12:58)
QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?


Check this out.I made The 1987 Version Map Of Liberty City for the mod.

user posted image




junior731657
  • junior731657

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#86

Posted 07 April 2008 - 09:28 PM

QUOTE (ViceDiaz @ Apr 7 2008, 21:24)
QUOTE (MobBG @ Apr 7 2008, 12:58)
QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?


Check this out.I made The 1987 Version Map Of Liberty City for the mod.

user posted image

Nice!

ViceDiaz
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#87

Posted 07 April 2008 - 09:30 PM Edited by ViceDiaz, 08 April 2008 - 02:18 AM.

Thank you i worked really hard on it.

also This tall building in downtown staunton doesn't exist in 1987.

user posted image GTA 3 Era

user posted image GTA LC Secrets Era

MobBG
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#88

Posted 08 April 2008 - 08:11 AM

QUOTE (ViceDiaz @ Apr 7 2008, 21:24)
QUOTE (MobBG @ Apr 7 2008, 12:58)
QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?


Check this out.I made The 1987 Version Map Of Liberty City for the mod.

user posted image

GREAT!!!!!Its in da mod,isnt it,junior?

simkas
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#89

Posted 08 April 2008 - 12:04 PM

QUOTE (ViceDiaz @ Apr 7 2008, 21:24)
QUOTE (MobBG @ Apr 7 2008, 12:58)
QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?


Check this out.I made The 1987 Version Map Of Liberty City for the mod.

user posted image

Why is there still a part of the bridge left on east staunton?

MobBG
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#90

Posted 08 April 2008 - 12:33 PM

QUOTE (simkas @ Apr 8 2008, 12:04)
QUOTE (ViceDiaz @ Apr 7 2008, 21:24)
QUOTE (MobBG @ Apr 7 2008, 12:58)
QUOTE (Claude GTA3 @ Apr 7 2008, 12:27)
You guys DO know that the Callahan bridge wasn't started until 1997? And that it wasn't finished until 2000? Also, the porter tunnels didn't exist at all. You'll have to make ferries if you want to keep this mod following GTA's timeline.

Yeah,I have already removed the bridge and I wonder what am I suposed to do with the holes on the staunto island?


Check this out.I made The 1987 Version Map Of Liberty City for the mod.

user posted image

Why is there still a part of the bridge left on east staunton?

hmh,havent noticed that




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