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GTA Liberty City Secrets

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Ray Carter
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#31

Posted 31 March 2008 - 11:07 PM

I understand this is kinda a 'spin-off' from the GTA:LC mod..
yet you talk about replacing prison claude and player claude..

You have 12 different outfits for Ray cuz he was Tommy, yes?

Schallerboy20
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#32

Posted 01 April 2008 - 12:31 AM

Hmm, Ideaz0r hows about making the cops like NYPD In the 1980s, You know, Light blue shirts? I really loved those. Also, For an outfit, Maybe an LCPD Uniform? Except with long sleeves and a tie to make it different. When I get VC, I can work on the Cop skin for you.

junior731657
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#33

Posted 01 April 2008 - 09:42 PM

QUOTE (Schallerboy20 @ Apr 1 2008, 00:31)
Hmm, Ideaz0r hows about making the cops like NYPD In the 1980s, You know, Light blue shirts? I really loved those. Also, For an outfit, Maybe an LCPD Uniform? Except with long sleeves and a tie to make it different. When I get VC, I can work on the Cop skin for you.

yes i agree if you want to make a uniform texture
let me know


great idea thanks

John

junior731657
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#34

Posted 01 April 2008 - 09:51 PM

OK LADIES AND GENTLEMEN I HAVE MADE A BREAKTHROUGH TRAFFIC IS NOW
FLOWING PAST BACK AND FORTH "building_f**ked" I DONT HAVE A PIC AS IT IS NOT A VISUAL CHANGE BUT PLEASE TAKE MY WORD FOR IT



i will try to do more

wish me luck...

John

MobBG
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#35

Posted 01 April 2008 - 10:13 PM

QUOTE (junior731657 @ Apr 1 2008, 21:51)
OK LADIES AND GENTLEMEN I HAVE MADE A BREAKTHROUGH TRAFFIC IS NOW
FLOWING PAST BACK AND FORTH "building_f**ked" I DONT HAVE A PIC AS IT IS NOT A VISUAL CHANGE BUT PLEASE TAKE MY WORD FOR IT



i will try to do more

wish me luck...

John

Realy,I cant belive you have managed to get traffic flowing past there that is amazing keep up the good work!!!
But still, if anyone wants to help-just do it and let us know ofcourse!

junior731657
  • junior731657

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#36

Posted 01 April 2008 - 11:55 PM Edited by junior731657, 02 April 2008 - 12:24 AM.

QUOTE (MobBG @ Apr 1 2008, 22:13)
QUOTE (junior731657 @ Apr 1 2008, 21:51)
OK LADIES AND GENTLEMEN I HAVE MADE A BREAKTHROUGH TRAFFIC IS NOW
FLOWING PAST BACK AND FORTH "building_f**ked" I DONT HAVE A PIC AS IT IS NOT A VISUAL CHANGE BUT PLEASE TAKE MY WORD FOR IT



i will try to do more

wish me luck...

John

Realy,I cant belive you have managed to get traffic flowing past there that is amazing keep up the good work!!!
But still, if anyone wants to help-just do it and let us know ofcourse!

once again thanks for your comment you are realy spuring me on
with this and keep up the good work too

thanks

John

if anyone wishes to help just pm me or you can contact me on skype my username is:

"junior731657" i am online most nights from 9:00pm GMT (Great Britain Time)

junior731657
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#37

Posted 02 April 2008 - 07:06 PM

user posted image
Here we have it an admiral xs this will be the triad gang car

Model By Suction Testicle Man

Thank you for the contributions


Claude GTA3
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#38

Posted 02 April 2008 - 07:07 PM

QUOTE (junior731657 @ Apr 2 2008, 20:06)
user posted image
Here we have it an admiral xs this will be the triad gang car

Model By Suction Testicle Man

Thank you for the contributions

IMO,looks cheesy.

jojo_7
  • jojo_7

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#39

Posted 02 April 2008 - 07:17 PM

heheh what do you know? thid mod is back! nice work everybody. i was starting to forget about old LCS.. (Secrets not Stories)
anyway good luck! catch you on Skype Junior!! icon14.gif

ViceDiaz
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#40

Posted 02 April 2008 - 09:48 PM Edited by ViceDiaz, 02 April 2008 - 09:53 PM.

Okay here are some missions i created.Since Junior started mission 1 already.

Mission 2: Protect and Kill

Sindaco's are starting a gang war with the Forelli's in Saint Mark's.

Objective 1: Get to Saint Marks.

Objective 2:maintain order in Saint Mark's

Mission completed:$150


Mission 3:Waste The Rat

After That gang war riot,Ray finds out that there's was a RAT at the riot and is going to squeel to Pauly Sindaco of the Sindaco Family to have Ray put out of the picture.The RAT usually is at Paulie's Revue(which is now called Sex Club 7 in GTA 3)around 9:00.

Objective 1:Get to the club in the Red Light District before 9:00.

Objective 2:Kill the RAT.

Objective 3:grab a car and out run the Sindaco goons.

Mission Complete:$200


Mission 4:Doing the Don a favor:

Since LCPD don't wanna help Ray and left him for dead in St. Marks .He decides to go to Salvator Leone for help,telling him that Sindaco's put a hit on him,Salvator agree's to help Ray,but he must do a favor for ol Sal.

Objective1:Take 5 of Sal's hitmen and drive to the Red Light District.

Objective 2:Kill atleast 15 Sindaco goons.

Objective 3:Return back to Salvator's Mansion

Mission Complete:$1000

More coming soon!!!

Suction Testicle Man
  • Suction Testicle Man

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#41

Posted 03 April 2008 - 12:59 AM

Here are the two so far that junior has asked me to work on. They're currently shown in VC since I don't have the GTALC mod installed for them:

user posted image

user posted image

Having a few transparency problems with zmod2, but should have that fixed soon.

junior731657
  • junior731657

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#42

Posted 03 April 2008 - 01:47 AM

QUOTE (Suction Testicle Man @ Apr 3 2008, 00:59)
Here are the two so far that junior has asked me to work on. They're currently shown in VC since I don't have the GTALC mod installed for them:

user posted image

user posted image

Having a few transparency problems with zmod2, but should have that fixed soon.

thanks suction testicle man for the help the models look great i like the new perenial

these are two of many cars that will be in the final version of liberty city secrets

thanks ever so much for the contributions

thank you

john

ViceDiaz
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#43

Posted 03 April 2008 - 11:33 AM

these cars are awsome

B@ND!T
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#44

Posted 03 April 2008 - 01:28 PM

Cars awesome

ViceDiaz
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#45

Posted 03 April 2008 - 04:41 PM

pleez keep the vc cheetah in this mod.

junior731657
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#46

Posted 03 April 2008 - 05:26 PM

QUOTE (ViceDiaz @ Apr 3 2008, 16:41)
pleez keep the vc cheetah in this mod.

dont panic these cars wont replace thier original counterparts they will exist aswell as not instead of

QwertyAAA
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#47

Posted 03 April 2008 - 05:54 PM

I said, I could help with missions.

MobBG
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#48

Posted 03 April 2008 - 06:50 PM

QUOTE (QwertyAAA @ Apr 3 2008, 17:54)
I said, I could help with missions.

Go for it!

ViceDiaz
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#49

Posted 03 April 2008 - 07:20 PM

QUOTE (QwertyAAA @ Apr 3 2008, 12:54)
I said, I could help with missions.

you have to ask junor,but i think he'll let you help,i'm writting the script for the missions,but someone has to put them ingame.

QwertyAAA
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#50

Posted 03 April 2008 - 07:45 PM

I need a few cues tho.
Firstly, for what and against what mafias can Ray work?
Secondly - what's the best path for the storyline? Rags to riches to rags or rags to rags?


Also, here's an idea.


Use the beta vcs models. The cop and the medic look fine for a LC summer, but don't scream "IM FROM VC LOLZ!".
A couple of renders...


user posted imageuser posted imageuser posted image

The fireman's got a giant "VCFD" on his back, but it's just a 32x64 texture.

So? How's the idea?



VD, firstly, I did ask him, secondly, I'm talking about the outline, not the scripting, thirdly, I'm talking R* level here.

ViceDiaz
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#51

Posted 03 April 2008 - 07:59 PM

actually i asked him and he told me to come up with some plots,but hey we can work together.

QwertyAAA
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#52

Posted 03 April 2008 - 08:22 PM

QUOTE (ViceDiaz @ Apr 3 2008, 19:59)
actually i asked him and he told me to come up with some plots,but hey we can work together.

'k.

So, what's the basic plot outline? Ray goes from a nobody to being a smarter nobody, or gets everything for a moment and at the last second it's taken away?

MobBG
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#53

Posted 03 April 2008 - 08:27 PM

The recruitment topic

junior731657
  • junior731657

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#54

Posted 04 April 2008 - 12:20 AM Edited by junior731657, 19 January 2011 - 07:45 PM.

user posted image
I have made an ad texture you can't see it because the tree is the way
but is says "DENGERATRON2"

ViceDiaz
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#55

Posted 04 April 2008 - 12:42 AM

QUOTE (QwertyAAA @ Apr 3 2008, 15:22)
QUOTE (ViceDiaz @ Apr 3 2008, 19:59)
actually i asked him and he told me to come up with some plots,but hey we can work together.

'k.

So, what's the basic plot outline? Ray goes from a nobody to being a smarter nobody, or gets everything for a moment and at the last second it's taken away?

sofar hears Juniors storyline for the Mod.

Staunton Island LCPD Headquarters,Liberty City 1987,

Ray becomes a cop in Liberty City for the first time of his life. The taxi drops him off across the street and his story begins.


Im trying to figure out wat junior wants us to add.
sofar he wants missions with highspeed chases.
and shootouts.

Im thinking that the second mission should take place at Saint Mark's District
during a riot with the Forelli's fighting the Sindaco's, and then LCPD closes in to break up the gang war.

wat do you think about that?

QwertyAAA
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#56

Posted 04 April 2008 - 01:11 AM

QUOTE (ViceDiaz @ Apr 4 2008, 00:42)
QUOTE (QwertyAAA @ Apr 3 2008, 15:22)
QUOTE (ViceDiaz @ Apr 3 2008, 19:59)
actually i asked him and he told me to come up with some plots,but hey we can work together.

'k.

So, what's the basic plot outline? Ray goes from a nobody to being a smarter nobody, or gets everything for a moment and at the last second it's taken away?

sofar hears Juniors storyline for the Mod.

Staunton Island LCPD Headquarters,Liberty City 1987,

Ray becomes a cop in Liberty City for the first time of his life. The taxi drops him off across the street and his story begins.


Im trying to figure out wat junior wants us to add.
sofar he wants missions with highspeed chases.
and shootouts.

Im thinking that the second mission should take place at Saint Mark's District
during a riot with the Forelli's fighting the Sindaco's, and then LCPD closes in to break up the gang war.

wat do you think about that?

Dude, I'm talking about the outline. Should the dog have his day or should he just go from rags to better rags?

Suction Testicle Man
  • Suction Testicle Man

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#57

Posted 04 April 2008 - 01:24 AM

Both of these are now complete after fixing some of the normals (VC cars are awful!) and the transparency bug:

user posted image
user posted image

user posted image
user posted image

Claude GTA3
  • Claude GTA3

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#58

Posted 04 April 2008 - 02:15 AM

QUOTE (QwertyAAA @ Apr 3 2008, 20:45)
I need a few cues tho.
Firstly, for what and against what mafias can Ray work?
Secondly - what's the best path for the storyline? Rags to riches to rags or rags to rags?


Also, here's an idea.


Use the beta vcs models. The cop and the medic look fine for a LC summer, but don't scream "IM FROM VC LOLZ!".
A couple of renders...


user posted imageuser posted imageuser posted image

The fireman's got a giant "VCFD" on his back, but it's just a 32x64 texture.

So? How's the idea?



VD, firstly, I did ask him, secondly, I'm talking about the outline, not the scripting, thirdly, I'm talking R* level here.

I made skins for these actors,to make look real LC style. I will give the models and skins to the mod if you want it. Yes, I removed the huge pixelization, they look like any normal VC ped now. (Thanks to QwertyAAA for the original files)

You can get them here

junior731657
  • junior731657

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#59

Posted 04 April 2008 - 12:06 PM

QUOTE (Suction Testicle Man @ Apr 4 2008, 01:24)
Both of these are now complete after fixing some of the normals (VC cars are awful!) and the transparency bug:

user posted image
user posted image

user posted image
user posted image

Thanks again the cars look spot on

thanks for your efforts towards the project

keep in touch

thanks

John

simkas
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#60

Posted 04 April 2008 - 01:43 PM

QUOTE (QwertyAAA @ Apr 3 2008, 19:45)
I need a few cues tho.
Firstly, for what and against what mafias can Ray work?
Secondly - what's the best path for the storyline? Rags to riches to rags or rags to rags?


Also, here's an idea.


Use the beta vcs models. The cop and the medic look fine for a LC summer, but don't scream "IM FROM VC LOLZ!".
A couple of renders...


user posted imageuser posted imageuser posted image

The fireman's got a giant "VCFD" on his back, but it's just a 32x64 texture.

So? How's the idea?



VD, firstly, I did ask him, secondly, I'm talking about the outline, not the scripting, thirdly, I'm talking R* level here.

How'd you get their bones to show up? When I import a VCS model, the bones are invisible to me.




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