

GTA Liberty City Secrets
#361
Posted 20 February 2011 - 05:27 PM

#362
Posted 03 March 2011 - 01:09 AM Edited by junior731657, 03 March 2011 - 01:11 AM.


Yes its a long way off looking like this pic... lol but hey its a start

I want to get it so the light is standing on some supports ect... but I got the texture from the pic what K9 underdog posted, I know the model may look a little crappy but its took me all week to figure out how 3ds max works lol, I'm hoping this will be my first successful 3ds max project

and yes I'm going to shape the light a bit better (and re sized ect) and re-texture the whole car






- universetwisters likes this
#363
Posted 03 March 2011 - 07:28 AM
#365
Posted 08 March 2011 - 09:57 PM

I didn't realise texturing was such a pain in the back side but I seem to have done it I copied the door and cut out the parts I needed and added the texure then attached it to the door, I'm going to change the colour so the front is black, the middle is white and the rear end is black, if you notice I have also re-shaped the roof light to make it look more like the car in the pic............................ sorry its taking me ages, but I'm new to max and modeling lol
Let me know what you think.
~John~
#366
Posted 08 March 2011 - 11:03 PM Edited by k9underdogg, 08 March 2011 - 11:06 PM.


#367
Posted 09 March 2011 - 07:48 AM

#368
Posted 09 March 2011 - 10:48 AM

#369
Posted 09 March 2011 - 08:05 PM

Mr Myriad: I want to make a release soon, but I don't want it to be rushed lol but it shouldn't be too long, would be nice to hear feedback on it

Frank.S: I'm still trying to figure out how to change the carcols map so the colours are in the correct place: black front and back and white middle, like the original LCPD cars.... thanks for the comments, any advise on modeling is welcome


#370
Posted 09 March 2011 - 10:17 PM
QUOTE (junior731657 @ Mar 9 2011, 20:05) |
I'm still trying to figure out how to change the carcols map so the colours are in the correct place: black front and back and white middle, like the original LCPD cars.... thanks for the comments, any advise on modeling is welcome ![]() ![]() |
It's explaned here, at the bottom:
GTAMODDING wikia Carcols
But it only works with Zmodeler

#371
Posted 10 March 2011 - 12:59 AM
#372
Posted 10 March 2011 - 01:01 AM

#374
Posted 10 March 2011 - 01:04 AM
QUOTE (frank.s @ Mar 10 2011, 00:59) |
On 3ds/gmax, Kams scripts adds a material for carcols however i haven't used that material before so i can't help any further. |
Sorry Frank.S didn't see your post, I'll go have a look

Thanks again

~John~
#375
Posted 11 March 2011 - 10:44 PM
I've looked around for exporting tutorials, but all I can find is SA ones

#376
Posted 13 March 2011 - 07:44 PM

Your mod is set in the 80s, right? You know that in Vice City at a three star wanted level, those two cops came driving a Ferrari and they were a parody of Miami Vice. I think in the Liberty City mod they were replaced by generic cops. Well I think it would be cool if you turned them into cops from the game N.A.R.C.


The game was quite popular in the 80s. Maybe you can replace the "vicechee" car with a red Comet (maybe add some useless machine guns to the car with 3Ds Max) and replace the vice cops with the narc guys


#377
Posted 13 March 2011 - 07:48 PM
I'm sure I've made a really silly mistake that sits there laughing at me lol Frank.S said he'll have a look to see what is causing it so I've sent him the files

I knew there would be "teething problems" no big deal

Meanwhile I'm adding some more map objects


~John~
#378
Posted 13 March 2011 - 07:55 PM
QUOTE |
about the vicechee thing I have something in mind for that ![]() |
Cool!



#379
Posted 13 March 2011 - 09:05 PM

#381
Posted 02 May 2011 - 10:04 PM
Thanks for asking

~John~
#383
Posted 15 June 2011 - 09:24 PM Edited by Yellow Jacket, 16 June 2011 - 01:25 AM.

#385
Posted 06 February 2012 - 12:41 PM
Just letting you know this isn't dead and neither am I lol, infact I've been learning 3dsmax and have been spending rather a lot of time working on an interior (just for practise) however, its mostly textured, just needs scaling ect.. I'll post some screen shots later on for those who are interested, If I should suddenly dissapear again, don't be disappointed, because the chances are I'm working on the mod

~John~
#386
Posted 06 February 2012 - 12:43 PM Edited by Frank.s, 06 February 2012 - 01:25 PM.
Also, take a look at other TC first posts, they are formatted and arranged neatly with the latest pictures + news + updates. Your main first post has info + pictures but the arrangement could do with improvement.

#388
Posted 06 February 2012 - 08:56 PM Edited by The.Stranger, 06 February 2012 - 09:01 PM.

Take your time, modding is just for fun and to clear your mind.
#389
Posted 06 February 2012 - 09:12 PM

Here we have it an admiral xs this will be the triad gang car
Model By Suction Testicle Man
Thank you for the contributions

I have made an ad texture you can't see it because the tree is the way
but is says "DENGERATRON2"

I have changed the text in american.gxt


I Figured This Would Be a Nice Adittion To The Mod
(FBI Admiral)

I have re mapped the area of easy credit autos, so it is now a junk yard, I have also added different coloured junk cars and a few exploding barrels, the path around the ferry port is sort of fixed, cars now drive around it ect..
Map Update:
In 1987 the Callahan bridge didn't exist, it was built around 1997-'98.
Portland side has been removed, working on the Staunton Island side atm.


Map Update:
Ray gets a safehouse in Staunton Island, the ground floor has a room with an elevator to get to Rays apartment.
The basic ground floor is done, more generic objects will be added after the apartment's made.
Screens of the progress:



Bugfixes:
This mods version of GTALC had a few bugs with the 'Dynamic Objects' like smashable glass, all streetlights and St Mark's Bistro outside benches but they are all fixed now.
Signature Image:

This what I've done to the area where Frank removed the bridge (ignore the billboards I'll fix 'em later LOL!)
#390
Posted 06 February 2012 - 09:13 PM



And a recent one by me - the apartment interior, where you will save your game on Staunton, a special thanks to Frank.S
for filling the hole where the bridge was and creating a ground floor entrance to the apartment, fixing a few bugs and coding, thanks to jojo for the younger Ray texture and Cubanwhip for writing the storyline
Just a simple bit of text in sig size, the code is the picture as a link to this topic.

CODE |
[URL=http://www.gtaforums.com/index.php?showtopic=314528][IMG]http://img19.imageshack.us/img19/1300/siglogoq.png[/IMG][/URL] |
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