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bigfoot from doomeds mod

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gtasbigfoot
  • gtasbigfoot

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#1

Posted 19 February 2008 - 06:25 PM

hi just a quick question how do i set bigfoot (from the bigfoot anytime mod) so hes non killable!

ZAZ
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#2

Posted 19 February 2008 - 06:32 PM

QUOTE (gtasbigfoot @ Feb 19 2008, 18:25)
hi just a quick question how do i set bigfoot (from the bigfoot anytime mod) so hes non killable!


The most usable code is to make him immun
alternativ you can set in a loop his health to maybe 1000

gtasbigfoot
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#3

Posted 19 February 2008 - 06:36 PM

hes health is 10000 i set it to 10000000 before but i was just woundering since leatherface from zeb89 mod cant be killed only with the harvester!

ZAZ
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#4

Posted 19 February 2008 - 06:43 PM

QUOTE (gtasbigfoot @ Feb 19 2008, 18:36)
hes health is 10000 i set it to 10000000 before but i was just woundering since leatherface from zeb89 mod cant be killed only with the harvester!

I believe 5000 is maximum or maybe 7000 but max 10000.
Search for immun in the orignal main, for an actor.
BTW. post your script

gtasbigfoot
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#5

Posted 19 February 2008 - 06:45 PM

this is how the mod comes


{$CLEO .cs}

//-------------MAIN---------------
0@ = -1
16@ = 0

:NONAME_14
wait 0
if and
$ONMISSION == 0
823D: not special_actor 1 loaded
jf @NONAME_53
023C: load_special_actor 'BIGFOOT' as 1 // models 290-299

:NONAME_53
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
if and
0@ == -1
$ONMISSION == 0
1@ > -3315.392
not 1@ >= 163.3204
2@ > -3019.81
not 2@ >= -704.2101
jf @NONAME_469
0087: 4@ = 1@ // (float)
0087: 5@ = 1@ // (float)
0087: 6@ = 2@ // (float)
0087: 7@ = 2@ // (float)
4@ -= 180.0
5@ += 180.0
6@ -= 180.0
7@ += 180.0
0208: 8@ = random_float_in_ranges 4@ 5@
0208: 9@ = random_float_in_ranges 6@ 7@
02CE: 10@ = ground_z_at 8@ 9@ 2000.0
03D3: get_route_nearest_for 8@ 9@ 10@ store_to 11@ 12@ 13@ Z_angle_to 14@
050A: 15@ = distance_between_XYZ 8@ 9@ 10@ and_XYZ 11@ 12@ 13@
if and
0025: 10@ > 11@ // (float)
15@ > 50.0
10@ >= 5.0
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 8@ 9@ 10@ radius 160.0 160.0 160.0
023D: special_actor 1 loaded
jf @NONAME_469
0@ = Actor.Create(Player4, #SPECIAL01, 8@, 9@, 10@)
0208: 17@ = random_float_in_ranges 0.0 360.0
Actor.Angle(0@) = 17@
0446: set_actor 0@ immune_to_headshots 0
Actor.Health(0@) = 10000
07BC: set_actor 0@ decision_maker_to 32 // AS_pack_version
04D8: set_actor 0@ drowns_in_water 0
0946: set_actor 0@ actions_uninterupted_by_weapon_fire 1
07FE: set_actor 0@ fighting_style_to 5 0
03FE: set_actor 0@ money 0
0245: set_actor 0@ walk_style_to "OLDMAN"

:NONAME_469
if
Actor.Dead(0@)
jf @NONAME_511
Actor.RemoveReferences(0@)
0@ = -1
16@ = 0
jump @NONAME_613

:NONAME_511
if
80FE: not actor 0@ sphere 0 in_sphere 1@ 2@ 3@ radius 200.0 200.0 200.0
jf @NONAME_572
Actor.DestroyWithFade(0@)
0@ = -1
16@ = 0

:NONAME_572
if and
051A: actor 0@ damaged_by_actor $PLAYER_ACTOR
16@ == 0
jf @NONAME_613
05E2: AS_actor 0@ kill_actor $PLAYER_ACTOR
16@ = 1

:NONAME_613
jump @NONAME_14

gtasbigfoot
  • gtasbigfoot

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#6

Posted 19 February 2008 - 06:47 PM Edited by gtasbigfoot, 19 February 2008 - 08:39 PM.

you can set it to what you want 1000 is low health 5000 is mid 10000 is high 100000 is very high

i fighted bigfoot with hands he did win but when i hit him i want it to be like this




the punches bouncing of him and not moving him! im trying to say i want it so its impossible to fight him with hands!

gtasbigfoot
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#7

Posted 19 February 2008 - 10:48 PM

Actor.Health(0@) = 10000 the most put this up to is 10000000 for a test it taked 3 hours to kill him seems like 10000 is a lot of health to see how strong bigfoot was. I recruited him with the all in one mod and gived him no weapons he killed 1 ped easly but since he is ment to kill in one hit i think that needs to be added


Actor.Health(0@) = 1000 is about 8 desert eagle shots 10000 is about
74 shots

this may sound stuipd and im no expert coder so i will ask is there a way so if cj fights bigfoot with hands it will be almost impossible to get one hit in.


thanks for your time listening to me yaping on!



ZAZ
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#8

Posted 19 February 2008 - 11:03 PM

CODE
Actor.SetImmunities(0@, 1, 1, 1, 1, 1)

makes him undestructible

gtasbigfoot
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#9

Posted 19 February 2008 - 11:06 PM

i added this it made my game crash do i need to delete a line?

gtasbigfoot
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#10

Posted 19 February 2008 - 11:09 PM

I added it like this!

0@ = -1
16@ = 0

:NONAME_14
wait 0
if and
$ONMISSION == 0
823D: not special_actor 1 loaded
else_jump @NONAME_53
023C: load_special_actor 'BIGFOOT' as 1 // models 290-299

:NONAME_53
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
if and
0@ == -1
$ONMISSION == 0
1@ > -3315.392
not 1@ >= 163.3204
2@ > -3019.81
not 2@ >= -704.2101
else_jump @NONAME_469
0087: 4@ = 1@ // (float)
0087: 5@ = 1@ // (float)
0087: 6@ = 2@ // (float)
0087: 7@ = 2@ // (float)
4@ -= 180.0
5@ += 180.0
6@ -= 180.0
7@ += 180.0
0208: 8@ = random_float_in_ranges 4@ 5@
0208: 9@ = random_float_in_ranges 6@ 7@
02CE: 10@ = ground_z_at 8@ 9@ 2000.0
03D3: get_route_nearest_for 8@ 9@ 10@ store_to 11@ 12@ 13@ Z_angle_to 14@
050A: 15@ = distance_between_XYZ 8@ 9@ 10@ and_XYZ 11@ 12@ 13@
if and
0025: 10@ > 11@ // (float)
15@ > 50.0
10@ >= 5.0
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 8@ 9@ 10@ radius 160.0 160.0 160.0
023D: special_actor 1 loaded
else_jump @NONAME_469
0@ = Actor.Create(Player4, #SPECIAL01, 8@, 9@, 10@)
0208: 17@ = random_float_in_ranges 0.0 360.0
Actor.Angle(0@) = 17@
0446: set_actor 0@ immune_to_headshots 0
Actor.Health(0@) = 10000
07BC: set_actor 0@ decision_maker_to 32 // AS_pack_version
04D8: set_actor 0@ drowns_in_water 0
0946: set_actor 0@ actions_uninterupted_by_weapon_fire 1
07FE: set_actor 0@ fighting_style_to 5 0
03FE: set_actor 0@ money 0
0245: set_actor 0@ walk_style_to "OLDMAN"
Actor.SetImmunities(0@, 1, 1, 1, 1, 1)

:NONAME_469
if
Actor.Dead(0@)
else_jump @NONAME_511
Actor.RemoveReferences(0@)
0@ = -1
16@ = 0
jump @NONAME_613

:NONAME_511
if
80FE: not actor 0@ sphere 0 in_sphere 1@ 2@ 3@ radius 200.0 200.0 200.0
else_jump @NONAME_572
Actor.DestroyWithFade(0@)
0@ = -1
16@ = 0

:NONAME_572
if and
051A: actor 0@ damaged_by_actor $PLAYER_ACTOR
16@ == 0
else_jump @NONAME_613
05E2: AS_actor 0@ kill_actor $PLAYER_ACTOR
16@ = 1

:NONAME_613
jump @NONAME_14

ZAZ
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#11

Posted 19 February 2008 - 11:12 PM

should work, test it

gtasbigfoot
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#12

Posted 19 February 2008 - 11:16 PM

it works but he dosent attack me now just stands there looking like a fool lol.gif

ZAZ
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#13

Posted 19 February 2008 - 11:21 PM

QUOTE (gtasbigfoot @ Feb 19 2008, 23:16)
it works but he dosent attack me now just stands there looking like a fool lol.gif

add
05E2: AS_actor 0@ kill_actor $PLAYER_ACTOR
below of
Actor.SetImmunities(0@, 1, 1, 1, 1, 1)

gtasbigfoot
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#14

Posted 19 February 2008 - 11:26 PM

ok but im wondering how in the misterix mod they can be killed by spaycan i mean when i shot bigfoot the bullets look like there going right through him are they or is it because hes now anything proof

gtasbigfoot
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#15

Posted 19 February 2008 - 11:33 PM Edited by gtasbigfoot, 19 February 2008 - 11:41 PM.

when cj punshes him he dosent move back and now cj cant fight him hand to hand is there a way i can make him killable but still cj cant fight him hand to hand

you are right zaz its no fun im an idiot its just that cj hits are more powerfull than bigfoot in bigfoot mission mod hes punches hurt so in sannybuilder is there a way i can make bigfoot bang cj flying what i mean is when you get a punch cj goes flying but only bigfoot having the power

ZAZ
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#16

Posted 19 February 2008 - 11:51 PM

QUOTE (gtasbigfoot @ Feb 19 2008, 23:33)
you are right zaz its no fun im an idiot its just that cj hits are more powerfull than bigfoot in bigfoot mission mod hes punches hurt so in sannybuilder is there a way i can make bigfoot bang cj flying what i mean is when you get a punch cj goes flying but only bigfoot having the power

There is a way but i think you cant do it

gtasbigfoot
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#17

Posted 20 February 2008 - 12:00 AM Edited by gtasbigfoot, 20 February 2008 - 12:09 AM.

ok i tested bigfoot vs ped hes much stronger but the only thing is if you get punched by a 8foot thing its going to be painfull since bigfoot ant a ped hes a actor i thinked it would be easy be good if he would pick cj up and throw him devil.gif but thats anamation you get a strong punch with bigfoot mod but that also makes the peds stronger but he not a actor in that mod! hes a stat coward bigfoot

gtasbigfoot
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#18

Posted 20 February 2008 - 09:47 PM Edited by gtasbigfoot, 21 February 2008 - 07:15 PM.

this shows bigfoot fighting cj barehanded

http://uk.youtube.co...h?v=_5BJo4qP3mA

he seems to be alot more fast then peds and blocks cj more if you watched it you see how he moves before cj hits him!


DarkPrince012
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#19

Posted 26 November 2013 - 01:54 PM

.,, hi i want to create a flying bigfoot or create an actor that flying and attack me ,.,using a cleo script ,.please help me ,. give me a code.,





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