Posted 04 February 2012 - 12:07 PM
I can put in the source code in a re-upload too but it's a complete mess.
Posted 04 February 2012 - 01:08 PM
Posted 04 February 2012 - 09:14 PM
|Thanks. I have localized the problem, it lies in the model not using the standard tex1 coordinates but tex2, which the converter is not prepared for. I'll have to figure out the semantics of that data.|
So you have figured out what the Problem is, does that mean you can fix it, also will you try and repair the Memory leak that was in 0.1 and perhaps 0.2?
Also I have set up a Download link for the real 0.2, just incase the link above dies.
Posted 04 February 2012 - 09:32 PM
I should add that I have been testing my dffxbox2pc only on GTA III XBox models. If any VC XBox model works for you, it's great but it's only so by coincidence. That said, does anybody have any information on the .dff format that VC XBox uses - because the Geometry section is different; among other things it uses tex2 coordinates and the Material section comes before the geometry data (faces, vertex ps, etc) comes in its own section.
Posted 05 February 2012 - 03:26 AM
Posted 05 February 2012 - 01:22 PM
Right now I don't have time for it anyway but in 2 weeks I guess I do. Updated the first post with a link to the tool's GTA Garage page, as well as your homepage.
Posted 07 February 2012 - 11:58 AM
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