Quantcast

Jump to content

» «
Photo

dffxbox2pc

71 replies to this topic
atfburner
  • atfburner

    under the trapdoor

  • Members
  • Joined: 19 Sep 2006

#61

Posted 27 June 2008 - 12:32 AM

Thanks man, appreciate your help
smile.gif

AK-73
  • AK-73

    Hustler

  • Members
  • Joined: 31 Oct 2005

#62

Posted 04 February 2012 - 12:07 PM

LOL, I just checked and I don't have v0.2 on my hard drives anymore for whatever reason. Now I do have the source code to be sure but if anyone who has the v0.2 still, I'd like to be sent the original .zip for file comparison and so that I have the current readme too.

I can put in the source code in a re-upload too but it's a complete mess. suicidal.gif

Alex

yojo2
  • yojo2

    ~y

  • Andolini Mafia Family
  • Joined: 06 Dec 2008
  • Poland
  • Most Knowledgeable [Technology] 2013
    Helpfulness Award
    Helpfulness Award [Technology]

#63

Posted 04 February 2012 - 12:13 PM

http://www.sendspace.com/file/2sko68

AK-73
  • AK-73

    Hustler

  • Members
  • Joined: 31 Oct 2005

#64

Posted 04 February 2012 - 01:08 PM

Thx a lot, it's the same .exe version as the one I have locally, so I'm good.


Alex

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci
  • Joined: 30 Jan 2009
  • Australia

#65

Posted 04 February 2012 - 09:14 PM

QUOTE
Thanks. I have localized the problem, it lies in the model not using the standard tex1 coordinates but tex2, which the converter is not prepared for. I'll have to figure out the semantics of that data.

Alex


So you have figured out what the Problem is, does that mean you can fix it, also will you try and repair the Memory leak that was in 0.1 and perhaps 0.2?

Also I have set up a Download link for the real 0.2, just incase the link above dies.
http://almost610.dmo...c_v0_2/2-1-0-19

AK-73
  • AK-73

    Hustler

  • Members
  • Joined: 31 Oct 2005

#66

Posted 04 February 2012 - 09:32 PM

If I have the time. Right now I am in the middle of exams.

I should add that I have been testing my dffxbox2pc only on GTA III XBox models. If any VC XBox model works for you, it's great but it's only so by coincidence. That said, does anybody have any information on the .dff format that VC XBox uses - because the Geometry section is different; among other things it uses tex2 coordinates and the Material section comes before the geometry data (faces, vertex ps, etc) comes in its own section.


Alex

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci
  • Joined: 30 Jan 2009
  • Australia

#67

Posted 05 February 2012 - 03:26 AM

If you need some VC Models I have the Disc for VC Xbox so I can send you whatever I need, it seems that only Vehicles work perfectly from VC.

AK-73
  • AK-73

    Hustler

  • Members
  • Joined: 31 Oct 2005

#68

Posted 05 February 2012 - 01:22 PM


Right now I don't have time for it anyway but in 2 weeks I guess I do. Updated the first post with a link to the tool's GTA Garage page, as well as your homepage.

Alex

AK-73
  • AK-73

    Hustler

  • Members
  • Joined: 31 Oct 2005

#69

Posted 07 February 2012 - 11:58 AM

Anyway has anyone tested the tool as is on Xbox VC .dffs and .txds of different kinds? World geometry, cars, actors? Which models are actually improvements on their PC counter-parts? Player models, I would assume? No sense decoding a format that doesn't bring any improvements.

Alex

d3jan
  • d3jan

    Prime

  • Members
  • Joined: 01 Jun 2011
  • Macedonia

#70

Posted 27 May 2012 - 10:09 PM Edited by d3jan, 27 May 2012 - 10:48 PM.

nvm biggrin.gif

d3jan
  • d3jan

    Prime

  • Members
  • Joined: 01 Jun 2011
  • Macedonia

#71

Posted 08 June 2012 - 08:25 AM

can you make dffxbox2pc to convert more files at once?

Haashir911
  • Haashir911

    Trick

  • Members
  • Joined: 25 Jul 2012

#72

Posted 25 July 2012 - 03:15 PM

How Do I Use this ???




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users